diff --git a/tests/test_bank.rs b/tests/test_bank.rs index b0fca02..cb17c44 100644 --- a/tests/test_bank.rs +++ b/tests/test_bank.rs @@ -1633,3 +1633,394 @@ async fn test_withdraw_meseta_and_buy_a_few_monomates_with_it() { //assert!(c1_meseta.0 == 23); //assert!(c1_bank_meseta.0 == 277); } + +#[async_std::test] +async fn test_deposit_items_into_shared_banks() { + let mut entity_gateway = InMemoryGateway::default(); + + let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await; + + let item0 = entity_gateway.create_item(ItemBuilder::weapon(item::weapon::WeaponType::Saber).as_new()).await.unwrap(); + let item1 = entity_gateway.create_item(ItemBuilder::weapon(item::weapon::WeaponType::Buster).as_new()).await.unwrap(); + let item2 = entity_gateway.create_item(ItemBuilder::weapon(item::weapon::WeaponType::Rifle).as_new()).await.unwrap(); + let item3 = entity_gateway.create_item(ItemBuilder::weapon(item::weapon::WeaponType::Handgun).as_new()).await.unwrap(); + let item4 = entity_gateway.create_item(ItemBuilder::weapon(item::weapon::WeaponType::Autogun).as_new()).await.unwrap(); + let item5 = entity_gateway.create_item(ItemBuilder::weapon(item::weapon::WeaponType::Calibur).as_new()).await.unwrap(); + + entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(vec![item0, item1, item2, item3, item4, item5])).await.unwrap(); + + let mut ship = Box::new(ShipServerState::builder() + .gateway(entity_gateway.clone()) + .build()); + log_in_char(&mut ship, ClientId(1), "a1", "a").await; + join_lobby(&mut ship, ClientId(1)).await; + create_room(&mut ship, ClientId(1), "room", "").await; + + ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest { + client: 0, + target: 0, + unknown: 0, + })))).await.unwrap(); + + ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction { + client: 0, + target: 0, + item_id: 0x10000, + action: 0, + item_amount: 0, + meseta_amount: 0, + unknown: 0, + })))).await.unwrap(); + + ship.handle(ClientId(1), RecvShipPacket::PlayerChat(PlayerChat::new(0, "\tE/sbank asdf".into()))).await.unwrap(); + + ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest { + client: 0, + target: 0, + unknown: 0, + })))).await.unwrap(); + + ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction { + client: 0, + target: 0, + item_id: 0x10001, + action: 0, + item_amount: 0, + meseta_amount: 0, + unknown: 0, + })))).await.unwrap(); + + ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction { + client: 0, + target: 0, + item_id: 0x10002, + action: 0, + item_amount: 0, + meseta_amount: 0, + unknown: 0, + })))).await.unwrap(); + + ship.handle(ClientId(1), RecvShipPacket::PlayerChat(PlayerChat::new(0, "\tE/sbank qwer".into()))).await.unwrap(); + + ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction { + client: 0, + target: 0, + item_id: 0x10003, + action: 0, + item_amount: 0, + meseta_amount: 0, + unknown: 0, + })))).await.unwrap(); + + ship.handle(ClientId(1), RecvShipPacket::PlayerChat(PlayerChat::new(0, "\tE/bank".into()))).await.unwrap(); + + ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction { + client: 0, + target: 0, + item_id: 0x10004, + action: 0, + item_amount: 0, + meseta_amount: 0, + unknown: 0, + })))).await.unwrap(); + + let bank_items = entity_gateway.get_character_bank(&char1.id, &item::BankIdentifier::Shared(item::BankName("asdf".into()))).await.unwrap(); + assert_eq!(bank_items.items.len(), 2); + bank_items.items[0].with_individual(|item| { + assert_eq!(item.id, item::ItemEntityId(2)); + }).unwrap(); + + bank_items.items[1].with_individual(|item| { + assert_eq!(item.id, item::ItemEntityId(3)); + }).unwrap(); + + let bank_items = entity_gateway.get_character_bank(&char1.id, &item::BankIdentifier::Shared(item::BankName("qwer".into()))).await.unwrap(); + assert_eq!(bank_items.items.len(), 1); + bank_items.items[0].with_individual(|item| { + assert_eq!(item.id, item::ItemEntityId(4)); + }).unwrap(); + + let bank_items = entity_gateway.get_character_bank(&char1.id, &item::BankIdentifier::Character).await.unwrap(); + assert_eq!(bank_items.items.len(), 2); + bank_items.items[0].with_individual(|item| { + assert_eq!(item.id, item::ItemEntityId(1)); + }).unwrap(); + + bank_items.items[1].with_individual(|item| { + assert_eq!(item.id, item::ItemEntityId(5)); + }).unwrap(); + + let inventory_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap(); + assert_eq!(inventory_items.items.len(), 1); + inventory_items.items[0].with_individual(|item| { + assert_eq!(item.id, item::ItemEntityId(6)); + }).unwrap(); +} + + +#[async_std::test] +async fn test_deposit_meseta_into_shared_banks() { + let mut entity_gateway = InMemoryGateway::default(); + + let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await; + entity_gateway.set_character_meseta(&char1.id, item::Meseta(300)).await.unwrap(); + + let mut ship = Box::new(ShipServerState::builder() + .gateway(entity_gateway.clone()) + .build()); + log_in_char(&mut ship, ClientId(1), "a1", "a").await; + join_lobby(&mut ship, ClientId(1)).await; + create_room(&mut ship, ClientId(1), "room", "").await; + + ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest { + client: 0, + target: 0, + unknown: 0, + })))).await.unwrap(); + + ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction { + client: 0, + target: 0, + item_id: 0xFFFFFFFF, + action: 0, + item_amount: 0, + meseta_amount: 23, + unknown: 0, + })))).await.unwrap(); + + ship.handle(ClientId(1), RecvShipPacket::PlayerChat(PlayerChat::new(0, "\tE/sbank asdf".into()))).await.unwrap(); + + ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest { + client: 0, + target: 0, + unknown: 0, + })))).await.unwrap(); + + ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction { + client: 0, + target: 0, + item_id: 0xFFFFFFFF, + action: 0, + item_amount: 0, + meseta_amount: 55, + unknown: 0, + })))).await.unwrap(); + + ship.handle(ClientId(1), RecvShipPacket::PlayerChat(PlayerChat::new(0, "\tE/sbank qwer".into()))).await.unwrap(); + + ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest { + client: 0, + target: 0, + unknown: 0, + })))).await.unwrap(); + + ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction { + client: 0, + target: 0, + item_id: 0xFFFFFFFF, + action: 0, + item_amount: 0, + meseta_amount: 32, + unknown: 0, + })))).await.unwrap(); + + let meseta = entity_gateway.get_character_meseta(&char1.id).await.unwrap(); + assert_eq!(meseta.0, 300-23-55-32); + + let bank_meseta = entity_gateway.get_bank_meseta(&char1.id, &item::BankIdentifier::Character).await.unwrap(); + assert_eq!(bank_meseta.0, 23); + let bank_meseta = entity_gateway.get_bank_meseta(&char1.id, &item::BankIdentifier::Shared(item::BankName("asdf".into()))).await.unwrap(); + assert_eq!(bank_meseta.0, 55); + let bank_meseta = entity_gateway.get_bank_meseta(&char1.id, &item::BankIdentifier::Shared(item::BankName("qwer".into()))).await.unwrap(); + assert_eq!(bank_meseta.0, 32); +} + +#[async_std::test] +async fn test_withdraw_items_from_shared_banks() { + let mut entity_gateway = InMemoryGateway::default(); + + let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await; + + let item0 = entity_gateway.create_item(ItemBuilder::weapon(item::weapon::WeaponType::Saber).as_new()).await.unwrap(); + let item1 = entity_gateway.create_item(ItemBuilder::weapon(item::weapon::WeaponType::Buster).as_new()).await.unwrap(); + let item2 = entity_gateway.create_item(ItemBuilder::weapon(item::weapon::WeaponType::Rifle).as_new()).await.unwrap(); + let item3 = entity_gateway.create_item(ItemBuilder::weapon(item::weapon::WeaponType::Handgun).as_new()).await.unwrap(); + let item4 = entity_gateway.create_item(ItemBuilder::weapon(item::weapon::WeaponType::Autogun).as_new()).await.unwrap(); + let item5 = entity_gateway.create_item(ItemBuilder::weapon(item::weapon::WeaponType::Calibur).as_new()).await.unwrap(); + + entity_gateway.set_character_bank(&char1.id, &item::BankEntity::new(vec![item0, item1]), &item::BankIdentifier::Character).await.unwrap(); + entity_gateway.set_character_bank(&char1.id, &item::BankEntity::new(vec![item2, item3]), &item::BankIdentifier::Shared(item::BankName("asdf".into()))).await.unwrap(); + entity_gateway.set_character_bank(&char1.id, &item::BankEntity::new(vec![item4, item5]), &item::BankIdentifier::Shared(item::BankName("qwer".into()))).await.unwrap(); + + let mut ship = Box::new(ShipServerState::builder() + .gateway(entity_gateway.clone()) + .build()); + log_in_char(&mut ship, ClientId(1), "a1", "a").await; + join_lobby(&mut ship, ClientId(1)).await; + create_room(&mut ship, ClientId(1), "room", "").await; + + ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest { + client: 0, + target: 0, + unknown: 0, + })))).await.unwrap(); + + ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction { + client: 0, + target: 0, + item_id: 0x20000, // saber (1) + action: 1, + item_amount: 0, + meseta_amount: 0, + unknown: 0, + })))).await.unwrap(); + + ship.handle(ClientId(1), RecvShipPacket::PlayerChat(PlayerChat::new(0, "\tE/sbank asdf".into()))).await.unwrap(); + + ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest { + client: 0, + target: 0, + unknown: 0, + })))).await.unwrap(); + + ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction { + client: 0, + target: 0, + item_id: 0x810003, // handgun (4) + action: 1, + item_amount: 0, + meseta_amount: 0, + unknown: 0, + })))).await.unwrap(); + + ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction { + client: 0, + target: 0, + item_id: 0x810004, // rifle (3) + action: 1, + item_amount: 0, + meseta_amount: 0, + unknown: 0, + })))).await.unwrap(); + + ship.handle(ClientId(1), RecvShipPacket::PlayerChat(PlayerChat::new(0, "\tE/sbank qwer".into()))).await.unwrap(); + + ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction { + client: 0, + target: 0, + item_id: 0x810006, // autogun (5) + action: 1, + item_amount: 0, + meseta_amount: 0, + unknown: 0, + })))).await.unwrap(); + + let bank_items = entity_gateway.get_character_bank(&char1.id, &item::BankIdentifier::Shared(item::BankName("asdf".into()))).await.unwrap(); + assert_eq!(bank_items.items.len(), 0); + + let bank_items = entity_gateway.get_character_bank(&char1.id, &item::BankIdentifier::Shared(item::BankName("qwer".into()))).await.unwrap(); + assert_eq!(bank_items.items.len(), 1); + bank_items.items[0].with_individual(|item| { + assert_eq!(item.id, item::ItemEntityId(6)); + }).unwrap(); + + let bank_items = entity_gateway.get_character_bank(&char1.id, &item::BankIdentifier::Character).await.unwrap(); + assert_eq!(bank_items.items.len(), 1); + bank_items.items[0].with_individual(|item| { + assert_eq!(item.id, item::ItemEntityId(2)); + }).unwrap(); + + let inventory_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap(); + assert_eq!(inventory_items.items.len(), 4); + inventory_items.items[0].with_individual(|item| { + assert_eq!(item.id, item::ItemEntityId(1)); + }).unwrap(); + inventory_items.items[1].with_individual(|item| { + assert_eq!(item.id, item::ItemEntityId(4)); + }).unwrap(); + inventory_items.items[2].with_individual(|item| { + assert_eq!(item.id, item::ItemEntityId(3)); + }).unwrap(); + inventory_items.items[3].with_individual(|item| { + assert_eq!(item.id, item::ItemEntityId(5)); + }).unwrap(); +} + + +#[async_std::test] +async fn test_withdraw_meseta_from_shared_banks() { + let mut entity_gateway = InMemoryGateway::default(); + + let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await; + entity_gateway.set_bank_meseta(&char1.id, &item::BankIdentifier::Character, item::Meseta(300)).await.unwrap(); + entity_gateway.set_bank_meseta(&char1.id, &item::BankIdentifier::Shared(item::BankName("asdf".into())), item::Meseta(300)).await.unwrap(); + entity_gateway.set_bank_meseta(&char1.id, &item::BankIdentifier::Shared(item::BankName("qwer".into())), item::Meseta(300)).await.unwrap(); + + let mut ship = Box::new(ShipServerState::builder() + .gateway(entity_gateway.clone()) + .build()); + log_in_char(&mut ship, ClientId(1), "a1", "a").await; + join_lobby(&mut ship, ClientId(1)).await; + create_room(&mut ship, ClientId(1), "room", "").await; + + ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest { + client: 0, + target: 0, + unknown: 0, + })))).await.unwrap(); + + ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction { + client: 0, + target: 0, + item_id: 0xFFFFFFFF, + action: 1, + item_amount: 0, + meseta_amount: 23, + unknown: 0, + })))).await.unwrap(); + + ship.handle(ClientId(1), RecvShipPacket::PlayerChat(PlayerChat::new(0, "\tE/sbank asdf".into()))).await.unwrap(); + + ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest { + client: 0, + target: 0, + unknown: 0, + })))).await.unwrap(); + + ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction { + client: 0, + target: 0, + item_id: 0xFFFFFFFF, + action: 1, + item_amount: 0, + meseta_amount: 55, + unknown: 0, + })))).await.unwrap(); + + ship.handle(ClientId(1), RecvShipPacket::PlayerChat(PlayerChat::new(0, "\tE/sbank qwer".into()))).await.unwrap(); + + ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest { + client: 0, + target: 0, + unknown: 0, + })))).await.unwrap(); + + ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction { + client: 0, + target: 0, + item_id: 0xFFFFFFFF, + action: 1, + item_amount: 0, + meseta_amount: 32, + unknown: 0, + })))).await.unwrap(); + + let meseta = entity_gateway.get_character_meseta(&char1.id).await.unwrap(); + let bank_meseta1 = entity_gateway.get_bank_meseta(&char1.id, &item::BankIdentifier::Character).await.unwrap(); + let bank_meseta2 = entity_gateway.get_bank_meseta(&char1.id, &item::BankIdentifier::Shared(item::BankName("asdf".into()))).await.unwrap(); + let bank_meseta3 = entity_gateway.get_bank_meseta(&char1.id, &item::BankIdentifier::Shared(item::BankName("qwer".into()))).await.unwrap(); + assert_eq!(meseta.0, 23+55+32); + assert_eq!(bank_meseta1.0, 300-23); + assert_eq!(bank_meseta2.0, 300-55); + assert_eq!(bank_meseta3.0, 300-32); +}