From c384b134536a01e75684da8455d70b921e399953 Mon Sep 17 00:00:00 2001 From: jake Date: Thu, 12 Nov 2020 19:05:46 -0700 Subject: [PATCH] actually save new character stuff --- src/login/character.rs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/login/character.rs b/src/login/character.rs index a991ed9..af796db 100644 --- a/src/login/character.rs +++ b/src/login/character.rs @@ -266,13 +266,13 @@ async fn new_character(entity_gateway: &mut EG, user: &UserAc items: vec![InventoryItemEntity::Individual(weapon.clone()), InventoryItemEntity::Individual(armor.clone()), InventoryItemEntity::Individual(mag.clone()), InventoryItemEntity::Stacked(monomates), InventoryItemEntity::Stacked(monofluids)], }; - entity_gateway.set_character_inventory(&character.id, &inventory); - entity_gateway.set_character_bank(&character.id, &BankEntity::default(), BankName("".into())); + entity_gateway.set_character_inventory(&character.id, &inventory).await; + entity_gateway.set_character_bank(&character.id, &BankEntity::default(), BankName("".into())).await; let mut equipped = EquippedEntity::default(); equipped.weapon = Some(weapon.id); equipped.armor = Some(armor.id); equipped.mag = Some(mag.id); - entity_gateway.set_character_equips(&character.id, &equipped); + entity_gateway.set_character_equips(&character.id, &equipped).await; }