use std::collections::HashMap;
use libpso::packet::ship::*;
use crate::common::serverstate::ClientId;
use crate::common::leveltable::CharacterLevelTable;
use crate::ship::ship::{SendShipPacket, ShipError, ClientState};
use crate::ship::character::{CharacterBytesBuilder, FullCharacterBytesBuilder};
use crate::ship::location::{ClientLocation, LobbyId, RoomId, RoomLobby, MAX_ROOMS};
use libpso::character::character;

// this function needs a better home
pub fn block_selected(id: ClientId,
                  pkt: &MenuSelect,
                  clients: &mut HashMap<ClientId, ClientState>,
                  level_table: &CharacterLevelTable)
                  -> Result<Vec<SendShipPacket>, ShipError> {
    let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?;
    client.block = pkt.item as u32;

    let (level, stats) = level_table.get_stats_from_exp(client.character.char_class, client.character.exp);

    let fc = FullCharacterBytesBuilder::new()
        .character(&client.character)
        .stats(&stats)
        .level(level)
        .inventory(&client.inventory)
        .key_config(&client.settings.settings.key_config)
        .joystick_config(&client.settings.settings.joystick_config)
        .symbol_chat(&client.settings.settings.symbol_chats)
        .tech_menu(&client.character.tech_menu.as_bytes())
        .build();

    Ok(vec![
        SendShipPacket::FullCharacter(FullCharacter {
            character: fc,
        }),
        SendShipPacket::CharDataRequest(CharDataRequest {}),
    ])
}

pub fn send_player_to_lobby(id: ClientId,
                            _pkt: &CharData,
                            client_location: &mut ClientLocation,
                            clients: &HashMap<ClientId, ClientState>,
                            level_table: &CharacterLevelTable)
                            -> Result<Vec<(ClientId, SendShipPacket)>, ShipError> {
    let lobby = client_location.add_client_to_next_available_lobby(id, LobbyId(0)).map_err(|_| ShipError::TooManyClients)?;
    let lobby_clients = client_location.get_clients_in_lobby(lobby).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
    let playerinfo = lobby_clients.iter()
        .map(|room_client| {
            let client = clients.get(&room_client.client).ok_or(ShipError::ClientNotFound(id)).unwrap();
            let (level, stats) = level_table.get_stats_from_exp(client.character.char_class, client.character.exp);
            let c = CharacterBytesBuilder::new()
                .character(&client.character)
                .stats(&stats)
                .level(level - 1)
                .build();
            PlayerInfo {
                header: PlayerHeader {
                    tag: 0x100,
                    guildcard: client.user.id.0,
                    _unknown1: [0; 5],
                    client_id: room_client.local_client.id() as u32,
                    name: c.name,
                    _unknown2: 2,
                },
                inventory: character::Inventory {
                    item_count: 0,
                    hp_mats_used: 0,
                    tp_mats_used: 0,
                    language: 0,
                    items: [character::InventoryItem::default(); 30],
                },
                character: c,
            }
        });
    let area_client = client_location.get_local_client(id).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
    let leader = client_location.get_lobby_leader(lobby).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;

    let join_lobby = JoinLobby {
        client: area_client.local_client.id(),
        leader: leader.local_client.id(),
        one: 1,
        lobby: lobby.id(),
        block: 1,
        event: 0,
        padding: 0,
        playerinfo: playerinfo.collect(),
    };

    let client = clients.get(&id).ok_or(ShipError::ClientNotFound(id))?;
    let (level, stats) = level_table.get_stats_from_exp(client.character.char_class, client.character.exp);
    let c = CharacterBytesBuilder::new()
        .character(&client.character)
        .stats(&stats)
        .level(level - 1)
        .build();
    let addto = AddToLobby {
        flag: 1,
        client: area_client.local_client.id(),
        leader: leader.local_client.id(),
        one: 1,
        lobby: lobby.id(),
        block: 1,
        event: 0,
        padding: 0,
        playerinfo: PlayerInfo {
            header: PlayerHeader {
                tag: 0x100,
                guildcard: client.user.id.0,
                _unknown1: [0; 5],
                client_id: area_client.local_client.id() as u32,
                name: c.name,
                _unknown2: 2,
            },
            inventory: character::Inventory {
                item_count: 0,
                hp_mats_used: 0,
                tp_mats_used: 0,
                language: 0,
                items: [character::InventoryItem::default(); 30],
            },
            character: c,
        },
    };

    let neighbors = client_location.get_client_neighbors(id).unwrap();
    Ok(vec![(id, SendShipPacket::JoinLobby(join_lobby))]
       .into_iter()
       .chain(neighbors.into_iter()
              .map(|c| (c.client, SendShipPacket::AddToLobby(addto.clone())))).collect())
}