use log::{info};
use elseware::entity::gateway::postgres::PostgresGateway;
use elseware::login::login::LoginServerState;
use elseware::login::character::CharacterServerState;
use elseware::common::mainloop::{login_mainloop, character_mainloop};

fn main() {
    let db_host = std::env::var("DB_HOST").unwrap();
    let db_username = std::env::var("DB_USERNAME").unwrap();
    let db_password = std::env::var("DB_PASSWORD").unwrap();
    let db_dbname = std::env::var("DB_DBNAME").unwrap();
    let entity_gateway = PostgresGateway::new(&db_host, &db_dbname, &db_username, &db_password);
    
    let thread_entity_gateway = entity_gateway.clone();
    let login_state = LoginServerState::new(thread_entity_gateway);
    let login_loop = login_mainloop(login_state, elseware::login::login::LOGIN_PORT);
    
    let char_state = CharacterServerState::new(entity_gateway);
    let character_loop = character_mainloop(char_state, elseware::login::character::CHARACTER_PORT, elseware::login::login::COMMUNICATION_PORT);
    
    info!("[auth/character] starting server");
    async_std::task::block_on(async move {
        futures::future::join_all(vec![login_loop, character_loop]).await
    });
}