use elseware::common::serverstate::{ClientId, ServerState}; use elseware::entity::gateway::{EntityGateway, InMemoryGateway}; use elseware::entity::item; use elseware::ship::ship::{ShipServerState, RecvShipPacket, SendShipPacket}; use libpso::packet::ship::*; use libpso::packet::messages::*; #[path = "common.rs"] mod common; use common::*; #[async_std::test] async fn test_bank_items_sent_in_character_login() { let mut entity_gateway = InMemoryGateway::new(); let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await; let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await; entity_gateway.create_item( item::NewItemEntity { item: item::ItemDetail::Weapon( item::weapon::Weapon { weapon: item::weapon::WeaponType::Vulcan, grind: 0, special: None, attrs: [None, None, None], tekked: true, } ), location: item::ItemLocation::Bank { character_id: char1.id, name: item::BankName("".to_string()) } }).await; let mut ship = ShipServerState::new(entity_gateway.clone()); log_in_char(&mut ship, ClientId(1), "a1", "a").await; let packets = ship.handle(ClientId(1), &RecvShipPacket::MenuSelect(MenuSelect { menu: BLOCK_MENU_ID, item: 1, })).await.unwrap().collect::>(); assert!(matches!(&packets[0], (_, SendShipPacket::FullCharacter(fc)) if fc.character.bank.items[0].data1[0..3] == [0x00, 0x08, 0x04] )); } #[async_std::test] async fn test_request_bank_items() { let mut entity_gateway = InMemoryGateway::new(); let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await; let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await; for _ in 0..3 { entity_gateway.create_item( item::NewItemEntity { item: item::ItemDetail::Weapon( item::weapon::Weapon { weapon: item::weapon::WeaponType::Vulcan, grind: 0, special: None, attrs: [None, None, None], tekked: true, } ), location: item::ItemLocation::Bank { character_id: char1.id, name: item::BankName("".to_string()) } }).await; } let mut ship = ShipServerState::new(entity_gateway.clone()); log_in_char(&mut ship, ClientId(1), "a1", "a").await; join_lobby(&mut ship, ClientId(1)).await; create_room(&mut ship, ClientId(1), "room", "").await; let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest { client: 0, target: 0, unknown: 0, })))).await.unwrap().collect::>(); assert!(matches!(&packets[0], (_, SendShipPacket::BankItemList (bank_item_list)) if bank_item_list.item_count == 3 && bank_item_list.size == 0x18 * 3 + 0x14 && bank_item_list.items[0].data1[0..3] == [0x00, 0x08, 0x04] && bank_item_list.items[1].data1[0..3] == [0x00, 0x08, 0x04] && bank_item_list.items[2].data1[0..3] == [0x00, 0x08, 0x04] )); } #[async_std::test] async fn test_request_stacked_bank_items() { let mut entity_gateway = InMemoryGateway::new(); let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await; let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await; for _ in 0..3 { entity_gateway.create_item( item::NewItemEntity { item: item::ItemDetail::Tool ( item::tool::Tool { tool: item::tool::ToolType::Monomate, } ), location: item::ItemLocation::Bank { character_id: char1.id, name: item::BankName("".to_string()) } }).await; } let mut ship = ShipServerState::new(entity_gateway.clone()); log_in_char(&mut ship, ClientId(1), "a1", "a").await; join_lobby(&mut ship, ClientId(1)).await; create_room(&mut ship, ClientId(1), "room", "").await; let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest { client: 0, target: 0, unknown: 0, })))).await.unwrap().collect::>(); assert!(matches!(&packets[0], (_, SendShipPacket::BankItemList (bank_item_list)) if bank_item_list.item_count == 1 && bank_item_list.size == 0x18 + 0x14 && bank_item_list.items[0].data1[0..3] == [0x03, 0x00, 0x00] && bank_item_list.items[0].amount == 3 )); } #[async_std::test] async fn test_request_bank_items_sorted() { let mut entity_gateway = InMemoryGateway::new(); let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await; let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await; entity_gateway.create_item( item::NewItemEntity { item: item::ItemDetail::Weapon( item::weapon::Weapon { weapon: item::weapon::WeaponType::Vulcan, grind: 0, special: None, attrs: [None, None, None], tekked: true, } ), location: item::ItemLocation::Bank { character_id: char1.id, name: item::BankName("".to_string()) } }).await; entity_gateway.create_item( item::NewItemEntity { item: item::ItemDetail::Tool ( item::tool::Tool { tool: item::tool::ToolType::Monomate, } ), location: item::ItemLocation::Bank { character_id: char1.id, name: item::BankName("".to_string()) } }).await; entity_gateway.create_item( item::NewItemEntity { item: item::ItemDetail::Weapon( item::weapon::Weapon { weapon: item::weapon::WeaponType::Calibur, grind: 0, special: None, attrs: [None, None, None], tekked: true, } ), location: item::ItemLocation::Bank { character_id: char1.id, name: item::BankName("".to_string()) } }).await; let mut ship = ShipServerState::new(entity_gateway.clone()); log_in_char(&mut ship, ClientId(1), "a1", "a").await; join_lobby(&mut ship, ClientId(1)).await; create_room(&mut ship, ClientId(1), "room", "").await; let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest { client: 0, target: 0, unknown: 0, })))).await.unwrap().collect::>(); assert!(matches!(&packets[0], (_, SendShipPacket::BankItemList (bank_item_list)) if bank_item_list.item_count == 3 && bank_item_list.size == 0x18 * 3 + 0x14 && bank_item_list.items[0].data1[0..3] == [0x00, 0x02, 0x04] && bank_item_list.items[1].data1[0..3] == [0x00, 0x08, 0x04] && bank_item_list.items[2].data1[0..3] == [0x03, 0x00, 0x00] )); } #[async_std::test] async fn test_deposit_individual_item() { let mut entity_gateway = InMemoryGateway::new(); let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await; let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await; entity_gateway.create_item( item::NewItemEntity { item: item::ItemDetail::Weapon( item::weapon::Weapon { weapon: item::weapon::WeaponType::Saber, grind: 0, special: None, attrs: [None, None, None], tekked: true, } ), location: item::ItemLocation::Inventory { character_id: char1.id, slot: 0, equipped: false, } }).await; entity_gateway.create_item( item::NewItemEntity { item: item::ItemDetail::Weapon( item::weapon::Weapon { weapon: item::weapon::WeaponType::Handgun, grind: 0, special: None, attrs: [None, None, None], tekked: true, } ), location: item::ItemLocation::Inventory { character_id: char1.id, slot: 1, equipped: false, } }).await; let mut ship = ShipServerState::new(entity_gateway.clone()); log_in_char(&mut ship, ClientId(1), "a1", "a").await; log_in_char(&mut ship, ClientId(2), "a2", "a").await; join_lobby(&mut ship, ClientId(1)).await; join_lobby(&mut ship, ClientId(2)).await; create_room(&mut ship, ClientId(1), "room", "").await; join_room(&mut ship, ClientId(2), 0).await; ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest { client: 0, target: 0, unknown: 0, })))).await.unwrap().for_each(drop); let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction { client: 0, target: 0, item_id: 0x10001, action: 0, item_amount: 0, meseta_amount: 0, unknown: 0, })))).await.unwrap().collect::>(); assert!(packets.len() == 1); assert!(matches!(&packets[0], (ClientId(2), SendShipPacket::Message(Message {msg: GameMessage::PlayerNoLongerHasItem(player_no_longer_has_item)})) if player_no_longer_has_item.item_id == 0x10001 && player_no_longer_has_item.amount == 0 )); let items = entity_gateway.get_items_by_character(&char1).await; let bank_item_ids = items.iter() .filter_map(|item| { if let item::ItemLocation::Bank {..} = item.location { Some(item.id) } else { None } }) .collect::>(); assert!(bank_item_ids == vec![item::ItemEntityId(2)]); } #[async_std::test] async fn test_deposit_stacked_item() { let mut entity_gateway = InMemoryGateway::new(); let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await; let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await; for _ in 0..3 { entity_gateway.create_item( item::NewItemEntity { item: item::ItemDetail::Tool( item::tool::Tool { tool: item::tool::ToolType::Monomate, } ), location: item::ItemLocation::Inventory { character_id: char1.id, slot: 0, equipped: false, } }).await; } let mut ship = ShipServerState::new(entity_gateway.clone()); log_in_char(&mut ship, ClientId(1), "a1", "a").await; log_in_char(&mut ship, ClientId(2), "a2", "a").await; join_lobby(&mut ship, ClientId(1)).await; join_lobby(&mut ship, ClientId(2)).await; create_room(&mut ship, ClientId(1), "room", "").await; join_room(&mut ship, ClientId(2), 0).await; ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest { client: 0, target: 0, unknown: 0, })))).await.unwrap().for_each(drop); let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction { client: 0, target: 0, item_id: 0x10000, action: 0, item_amount: 3, meseta_amount: 0, unknown: 0, })))).await.unwrap().collect::>(); assert!(packets.len() == 1); assert!(matches!(&packets[0], (ClientId(2), SendShipPacket::Message(Message {msg: GameMessage::PlayerNoLongerHasItem(player_no_longer_has_item)})) if player_no_longer_has_item.item_id == 0x10000 && player_no_longer_has_item.amount == 3 )); let items = entity_gateway.get_items_by_character(&char1).await; let bank_item_ids = items.iter() .filter_map(|item| { if let item::ItemLocation::Bank {..} = item.location { Some(item.id) } else { None } }) .collect::>(); assert!(bank_item_ids == vec![item::ItemEntityId(1), item::ItemEntityId(2), item::ItemEntityId(3)]); } #[async_std::test] async fn test_deposit_partial_stacked_item() { let mut entity_gateway = InMemoryGateway::new(); let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await; let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await; for _ in 0..3 { entity_gateway.create_item( item::NewItemEntity { item: item::ItemDetail::Tool( item::tool::Tool { tool: item::tool::ToolType::Monomate, } ), location: item::ItemLocation::Inventory { character_id: char1.id, slot: 0, equipped: false, } }).await; } let mut ship = ShipServerState::new(entity_gateway.clone()); log_in_char(&mut ship, ClientId(1), "a1", "a").await; log_in_char(&mut ship, ClientId(2), "a2", "a").await; join_lobby(&mut ship, ClientId(1)).await; join_lobby(&mut ship, ClientId(2)).await; create_room(&mut ship, ClientId(1), "room", "").await; join_room(&mut ship, ClientId(2), 0).await; ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest { client: 0, target: 0, unknown: 0, })))).await.unwrap().for_each(drop); let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction { client: 0, target: 0, item_id: 0x10000, action: 0, item_amount: 2, meseta_amount: 0, unknown: 0, })))).await.unwrap().collect::>(); assert!(packets.len() == 1); assert!(matches!(&packets[0], (ClientId(2), SendShipPacket::Message(Message {msg: GameMessage::PlayerNoLongerHasItem(player_no_longer_has_item)})) if player_no_longer_has_item.item_id == 0x10000 && player_no_longer_has_item.amount == 2 )); let items = entity_gateway.get_items_by_character(&char1).await; let bank_item_ids = items.iter() .filter_map(|item| { if let item::ItemLocation::Bank {..} = item.location { Some(item.id) } else { None } }) .collect::>(); assert!(bank_item_ids == vec![item::ItemEntityId(1), item::ItemEntityId(2)]); let inventory_item_ids = items.iter() .filter_map(|item| { if let item::ItemLocation::Inventory {..} = item.location { Some(item.id) } else { None } }) .collect::>(); assert!(inventory_item_ids == vec![item::ItemEntityId(3)]); } #[async_std::test] async fn test_deposit_stacked_item_with_stack_already_in_bank() { let mut entity_gateway = InMemoryGateway::new(); let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await; let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await; for _ in 0..2 { entity_gateway.create_item( item::NewItemEntity { item: item::ItemDetail::Tool( item::tool::Tool { tool: item::tool::ToolType::Monomate, } ), location: item::ItemLocation::Inventory { character_id: char1.id, slot: 0, equipped: false, } }).await; entity_gateway.create_item( item::NewItemEntity { item: item::ItemDetail::Tool( item::tool::Tool { tool: item::tool::ToolType::Monomate, } ), location: item::ItemLocation::Bank { character_id: char1.id, name: item::BankName("".into()), } }).await; } let mut ship = ShipServerState::new(entity_gateway.clone()); log_in_char(&mut ship, ClientId(1), "a1", "a").await; log_in_char(&mut ship, ClientId(2), "a2", "a").await; join_lobby(&mut ship, ClientId(1)).await; join_lobby(&mut ship, ClientId(2)).await; create_room(&mut ship, ClientId(1), "room", "").await; join_room(&mut ship, ClientId(2), 0).await; ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest { client: 0, target: 0, unknown: 0, })))).await.unwrap().for_each(drop); let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction { client: 0, target: 0, item_id: 0x10000, action: 0, item_amount: 2, meseta_amount: 0, unknown: 0, })))).await.unwrap().collect::>(); assert!(packets.len() == 1); assert!(matches!(&packets[0], (ClientId(2), SendShipPacket::Message(Message {msg: GameMessage::PlayerNoLongerHasItem(player_no_longer_has_item)})) if player_no_longer_has_item.item_id == 0x10000 && player_no_longer_has_item.amount == 2 )); let items = entity_gateway.get_items_by_character(&char1).await; let bank_item_ids = items.iter() .filter_map(|item| { if let item::ItemLocation::Bank {..} = item.location { Some(item.id) } else { None } }) .collect::>(); assert!(bank_item_ids == vec![item::ItemEntityId(1), item::ItemEntityId(2), item::ItemEntityId(3), item::ItemEntityId(4)]); } #[async_std::test] async fn test_deposit_stacked_item_with_full_stack_in_bank() { let mut entity_gateway = InMemoryGateway::new(); let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await; for _ in 0..2 { entity_gateway.create_item( item::NewItemEntity { item: item::ItemDetail::Tool( item::tool::Tool { tool: item::tool::ToolType::Monomate, } ), location: item::ItemLocation::Inventory { character_id: char1.id, slot: 0, equipped: false, } }).await; } for _ in 0..10 { entity_gateway.create_item( item::NewItemEntity { item: item::ItemDetail::Tool( item::tool::Tool { tool: item::tool::ToolType::Monomate, } ), location: item::ItemLocation::Bank { character_id: char1.id, name: item::BankName("".into()), } }).await; } let mut ship = ShipServerState::new(entity_gateway.clone()); log_in_char(&mut ship, ClientId(1), "a1", "a").await; join_lobby(&mut ship, ClientId(1)).await; create_room(&mut ship, ClientId(1), "room", "").await; ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest { client: 0, target: 0, unknown: 0, })))).await.unwrap().for_each(drop); let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction { client: 0, target: 0, item_id: 0x10000, action: 0, item_amount: 2, meseta_amount: 0, unknown: 0, })))).await; assert!(packets.is_err()); let items = entity_gateway.get_items_by_character(&char1).await; let bank_item_ids = items.iter() .filter_map(|item| { if let item::ItemLocation::Bank {..} = item.location { Some(item.id) } else { None } }) .collect::>(); assert!(bank_item_ids.len() == 10); let inventory_item_ids = items.iter() .filter_map(|item| { if let item::ItemLocation::Inventory {..} = item.location { Some(item.id) } else { None } }) .collect::>(); assert!(inventory_item_ids == vec![item::ItemEntityId(1), item::ItemEntityId(2)]); } #[async_std::test] async fn test_deposit_individual_item_in_full_bank() { let mut entity_gateway = InMemoryGateway::new(); let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await; entity_gateway.create_item( item::NewItemEntity { item: item::ItemDetail::Weapon( item::weapon::Weapon { weapon: item::weapon::WeaponType::Vulcan, grind: 0, special: None, attrs: [None, None, None], tekked: true, } ), location: item::ItemLocation::Inventory { character_id: char1.id, slot: 0, equipped: false, } }).await; for _ in 0..200 { entity_gateway.create_item( item::NewItemEntity { item: item::ItemDetail::Weapon( item::weapon::Weapon { weapon: item::weapon::WeaponType::Vulcan, grind: 0, special: None, attrs: [None, None, None], tekked: true, } ), location: item::ItemLocation::Bank { character_id: char1.id, name: item::BankName("".to_string()) } }).await; } let mut ship = ShipServerState::new(entity_gateway.clone()); log_in_char(&mut ship, ClientId(1), "a1", "a").await; join_lobby(&mut ship, ClientId(1)).await; create_room(&mut ship, ClientId(1), "room", "").await; ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest { client: 0, target: 0, unknown: 0, })))).await.unwrap().for_each(drop); let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction { client: 0, target: 0, item_id: 0x10000, action: 0, item_amount: 0, meseta_amount: 0, unknown: 0, })))).await; assert!(packets.is_err()); let items = entity_gateway.get_items_by_character(&char1).await; let bank_item_ids = items.iter() .filter_map(|item| { if let item::ItemLocation::Bank {..} = item.location { Some(item.id) } else { None } }) .collect::>(); assert!(bank_item_ids.len() == 200); let inventory_item_ids = items.iter() .filter_map(|item| { if let item::ItemLocation::Inventory {..} = item.location { Some(item.id) } else { None } }) .collect::>(); assert!(inventory_item_ids == vec![item::ItemEntityId(1)]); } #[async_std::test] async fn test_deposit_stacked_item_in_full_bank() { let mut entity_gateway = InMemoryGateway::new(); let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await; for _ in 0..2 { entity_gateway.create_item( item::NewItemEntity { item: item::ItemDetail::Tool( item::tool::Tool { tool: item::tool::ToolType::Monomate, } ), location: item::ItemLocation::Inventory { character_id: char1.id, slot: 0, equipped: false, } }).await; } for _ in 0..200 { entity_gateway.create_item( item::NewItemEntity { item: item::ItemDetail::Weapon( item::weapon::Weapon { weapon: item::weapon::WeaponType::Vulcan, grind: 0, special: None, attrs: [None, None, None], tekked: true, } ), location: item::ItemLocation::Bank { character_id: char1.id, name: item::BankName("".to_string()) } }).await; } let mut ship = ShipServerState::new(entity_gateway.clone()); log_in_char(&mut ship, ClientId(1), "a1", "a").await; join_lobby(&mut ship, ClientId(1)).await; create_room(&mut ship, ClientId(1), "room", "").await; ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest { client: 0, target: 0, unknown: 0, })))).await.unwrap().for_each(drop); let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction { client: 0, target: 0, item_id: 0x10000, action: 0, item_amount: 2, meseta_amount: 0, unknown: 0, })))).await; assert!(packets.is_err()); let items = entity_gateway.get_items_by_character(&char1).await; let bank_item_ids = items.iter() .filter_map(|item| { if let item::ItemLocation::Bank {..} = item.location { Some(item.id) } else { None } }) .collect::>(); assert!(bank_item_ids.len() == 200); let inventory_item_ids = items.iter() .filter_map(|item| { if let item::ItemLocation::Inventory {..} = item.location { Some(item.id) } else { None } }) .collect::>(); assert!(inventory_item_ids == vec![item::ItemEntityId(1), item::ItemEntityId(2)]); } #[async_std::test] async fn test_deposit_stacked_item_in_full_bank_with_partial_stack() { let mut entity_gateway = InMemoryGateway::new(); let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await; for _ in 0..2 { entity_gateway.create_item( item::NewItemEntity { item: item::ItemDetail::Tool( item::tool::Tool { tool: item::tool::ToolType::Monomate, } ), location: item::ItemLocation::Inventory { character_id: char1.id, slot: 0, equipped: false, } }).await; } for _ in 0..199 { entity_gateway.create_item( item::NewItemEntity { item: item::ItemDetail::Weapon( item::weapon::Weapon { weapon: item::weapon::WeaponType::Vulcan, grind: 0, special: None, attrs: [None, None, None], tekked: true, } ), location: item::ItemLocation::Bank { character_id: char1.id, name: item::BankName("".to_string()) } }).await; } for _ in 0..2 { entity_gateway.create_item( item::NewItemEntity { item: item::ItemDetail::Tool( item::tool::Tool { tool: item::tool::ToolType::Monomate, } ), location: item::ItemLocation::Bank { character_id: char1.id, name: item::BankName("".to_string()) } }).await; } let mut ship = ShipServerState::new(entity_gateway.clone()); log_in_char(&mut ship, ClientId(1), "a1", "a").await; join_lobby(&mut ship, ClientId(1)).await; create_room(&mut ship, ClientId(1), "room", "").await; ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest { client: 0, target: 0, unknown: 0, })))).await.unwrap().for_each(drop); ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction { client: 0, target: 0, item_id: 0x10000, action: 0, item_amount: 2, meseta_amount: 0, unknown: 0, })))).await.unwrap().for_each(drop); let items = entity_gateway.get_items_by_character(&char1).await; let bank_item_ids = items.iter() .filter_map(|item| { if let item::ItemLocation::Bank {..} = item.location { Some(item.id) } else { None } }) .collect::>(); assert!(bank_item_ids.len() == 203); let inventory_item_ids = items.iter() .filter_map(|item| { if let item::ItemLocation::Inventory {..} = item.location { Some(item.id) } else { None } }) .collect::>(); assert!(inventory_item_ids.len() == 0); } #[async_std::test] async fn test_deposit_meseta() { let mut entity_gateway = InMemoryGateway::new(); let (user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await; char1.meseta = 300; entity_gateway.save_character(&char1).await; let mut ship = ShipServerState::new(entity_gateway.clone()); log_in_char(&mut ship, ClientId(1), "a1", "a").await; join_lobby(&mut ship, ClientId(1)).await; create_room(&mut ship, ClientId(1), "room", "").await; ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest { client: 0, target: 0, unknown: 0, })))).await.unwrap().for_each(drop); ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction { client: 0, target: 0, item_id: 0xFFFFFFFF, action: 0, item_amount: 0, meseta_amount: 23, unknown: 0, })))).await.unwrap().for_each(drop); let characters = entity_gateway.get_characters_by_user(&user1).await; let char = characters[0].as_ref().unwrap(); assert!(char.meseta == 277); assert!(char.bank_meseta == 23); } #[async_std::test] async fn test_deposit_too_much_meseta() { let mut entity_gateway = InMemoryGateway::new(); let (user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await; char1.meseta = 300; char1.bank_meseta = 999980; entity_gateway.save_character(&char1).await; let mut ship = ShipServerState::new(entity_gateway.clone()); log_in_char(&mut ship, ClientId(1), "a1", "a").await; join_lobby(&mut ship, ClientId(1)).await; create_room(&mut ship, ClientId(1), "room", "").await; ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest { client: 0, target: 0, unknown: 0, })))).await.unwrap().for_each(drop); ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction { client: 0, target: 0, item_id: 0xFFFFFFFF, action: 0, item_amount: 0, meseta_amount: 23, unknown: 0, })))).await.unwrap().for_each(drop); let characters = entity_gateway.get_characters_by_user(&user1).await; let char = characters[0].as_ref().unwrap(); assert!(char.meseta == 300); assert!(char.bank_meseta == 999980); } #[async_std::test] async fn test_deposit_meseta_when_bank_is_maxed() { let mut entity_gateway = InMemoryGateway::new(); let (user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await; char1.meseta = 300; char1.bank_meseta = 999999; entity_gateway.save_character(&char1).await; let mut ship = ShipServerState::new(entity_gateway.clone()); log_in_char(&mut ship, ClientId(1), "a1", "a").await; join_lobby(&mut ship, ClientId(1)).await; create_room(&mut ship, ClientId(1), "room", "").await; ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest { client: 0, target: 0, unknown: 0, })))).await.unwrap().for_each(drop); ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction { client: 0, target: 0, item_id: 0xFFFFFFFF, action: 0, item_amount: 0, meseta_amount: 23, unknown: 0, })))).await.unwrap().for_each(drop); let characters = entity_gateway.get_characters_by_user(&user1).await; let char = characters[0].as_ref().unwrap(); assert!(char.meseta == 300); assert!(char.bank_meseta == 999999); } #[async_std::test] async fn test_withdraw_individual_item() { let mut entity_gateway = InMemoryGateway::new(); let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await; let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await; entity_gateway.create_item( item::NewItemEntity { item: item::ItemDetail::Weapon( item::weapon::Weapon { weapon: item::weapon::WeaponType::Saber, grind: 0, special: None, attrs: [None, None, None], tekked: true, } ), location: item::ItemLocation::Bank { character_id: char1.id, name: item::BankName("".to_string()) } }).await; let mut ship = ShipServerState::new(entity_gateway.clone()); log_in_char(&mut ship, ClientId(1), "a1", "a").await; log_in_char(&mut ship, ClientId(2), "a2", "a").await; join_lobby(&mut ship, ClientId(1)).await; join_lobby(&mut ship, ClientId(2)).await; create_room(&mut ship, ClientId(1), "room", "").await; join_room(&mut ship, ClientId(2), 0).await; ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest { client: 0, target: 0, unknown: 0, })))).await.unwrap().for_each(drop); let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction { client: 0, target: 0, item_id: 0x20000, action: 1, item_amount: 0, meseta_amount: 0, unknown: 0, })))).await.unwrap().collect::>(); assert!(packets.len() == 1); assert!(matches!(&packets[0], (ClientId(2), SendShipPacket::Message(Message {msg: GameMessage::CreateItem(create_item)})) if create_item.item_id == 0x20000 )); let items = entity_gateway.get_items_by_character(&char1).await; let inventory_item_ids = items.iter() .filter_map(|item| { if let item::ItemLocation::Inventory{..} = item.location { Some(item.id) } else { None } }) .collect::>(); assert!(inventory_item_ids == vec![item::ItemEntityId(1)]); } #[async_std::test] async fn test_withdraw_stacked_item() { let mut entity_gateway = InMemoryGateway::new(); let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await; let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await; for _ in 0..3 { entity_gateway.create_item( item::NewItemEntity { item: item::ItemDetail::Tool( item::tool::Tool { tool: item::tool::ToolType::Monomate, } ), location: item::ItemLocation::Bank { character_id: char1.id, name: item::BankName("".to_string()) } }).await; } let mut ship = ShipServerState::new(entity_gateway.clone()); log_in_char(&mut ship, ClientId(1), "a1", "a").await; log_in_char(&mut ship, ClientId(2), "a2", "a").await; join_lobby(&mut ship, ClientId(1)).await; join_lobby(&mut ship, ClientId(2)).await; create_room(&mut ship, ClientId(1), "room", "").await; join_room(&mut ship, ClientId(2), 0).await; ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest { client: 0, target: 0, unknown: 0, })))).await.unwrap().for_each(drop); let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction { client: 0, target: 0, item_id: 0x20000, action: 1, item_amount: 3, meseta_amount: 0, unknown: 0, })))).await.unwrap().collect::>(); assert!(packets.len() == 1); assert!(matches!(&packets[0], (ClientId(2), SendShipPacket::Message(Message {msg: GameMessage::CreateItem(create_item)})) if create_item.item_id == 0x10002 )); let items = entity_gateway.get_items_by_character(&char1).await; let inventory_item_ids = items.iter() .filter_map(|item| { if let item::ItemLocation::Inventory {..} = item.location { Some(item.id) } else { None } }) .collect::>(); assert!(inventory_item_ids == vec![item::ItemEntityId(1), item::ItemEntityId(2), item::ItemEntityId(3)]); } #[async_std::test] async fn test_withdraw_partial_stacked_item() { let mut entity_gateway = InMemoryGateway::new(); let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await; let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await; for _ in 0..3 { entity_gateway.create_item( item::NewItemEntity { item: item::ItemDetail::Tool( item::tool::Tool { tool: item::tool::ToolType::Monomate, } ), location: item::ItemLocation::Bank { character_id: char1.id, name: item::BankName("".into()) } }).await; } let mut ship = ShipServerState::new(entity_gateway.clone()); log_in_char(&mut ship, ClientId(1), "a1", "a").await; log_in_char(&mut ship, ClientId(2), "a2", "a").await; join_lobby(&mut ship, ClientId(1)).await; join_lobby(&mut ship, ClientId(2)).await; create_room(&mut ship, ClientId(1), "room", "").await; join_room(&mut ship, ClientId(2), 0).await; ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest { client: 0, target: 0, unknown: 0, })))).await.unwrap().for_each(drop); let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction { client: 0, target: 0, item_id: 0x20000, action: 1, item_amount: 2, meseta_amount: 0, unknown: 0, })))).await.unwrap().collect::>(); assert!(packets.len() == 1); assert!(matches!(&packets[0], (ClientId(2), SendShipPacket::Message(Message {msg: GameMessage::CreateItem(create_item)})) if create_item.item_id == 0x10002 )); let items = entity_gateway.get_items_by_character(&char1).await; let bank_item_ids = items.iter() .filter_map(|item| { if let item::ItemLocation::Bank {..} = item.location { Some(item.id) } else { None } }) .collect::>(); assert!(bank_item_ids == vec![item::ItemEntityId(3)]); let inventory_item_ids = items.iter() .filter_map(|item| { if let item::ItemLocation::Inventory {..} = item.location { Some(item.id) } else { None } }) .collect::>(); assert!(inventory_item_ids == vec![item::ItemEntityId(1), item::ItemEntityId(2)]); } #[async_std::test] async fn test_withdraw_stacked_item_with_stack_already_in_inventory() { let mut entity_gateway = InMemoryGateway::new(); let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await; let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await; for _ in 0..2 { entity_gateway.create_item( item::NewItemEntity { item: item::ItemDetail::Tool( item::tool::Tool { tool: item::tool::ToolType::Monomate, } ), location: item::ItemLocation::Inventory { character_id: char1.id, slot: 0, equipped: false, } }).await; entity_gateway.create_item( item::NewItemEntity { item: item::ItemDetail::Tool( item::tool::Tool { tool: item::tool::ToolType::Monomate, } ), location: item::ItemLocation::Bank { character_id: char1.id, name: item::BankName("".into()), } }).await; } let mut ship = ShipServerState::new(entity_gateway.clone()); log_in_char(&mut ship, ClientId(1), "a1", "a").await; log_in_char(&mut ship, ClientId(2), "a2", "a").await; join_lobby(&mut ship, ClientId(1)).await; join_lobby(&mut ship, ClientId(2)).await; create_room(&mut ship, ClientId(1), "room", "").await; join_room(&mut ship, ClientId(2), 0).await; ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest { client: 0, target: 0, unknown: 0, })))).await.unwrap().for_each(drop); let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction { client: 0, target: 0, item_id: 0x20000, action: 1, item_amount: 2, meseta_amount: 0, unknown: 0, })))).await.unwrap().collect::>(); assert!(packets.len() == 1); assert!(matches!(&packets[0], (ClientId(2), SendShipPacket::Message(Message {msg: GameMessage::CreateItem(create_item)})) if create_item.item_id == 0x10000 )); let items = entity_gateway.get_items_by_character(&char1).await; let inventory_item_ids = items.iter() .filter_map(|item| { if let item::ItemLocation::Inventory {..} = item.location { Some(item.id) } else { None } }) .collect::>(); assert!(inventory_item_ids == vec![item::ItemEntityId(1), item::ItemEntityId(2), item::ItemEntityId(3), item::ItemEntityId(4)]); } #[async_std::test] async fn test_withdraw_stacked_item_with_full_stack_in_inventory() { let mut entity_gateway = InMemoryGateway::new(); let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await; for _ in 0..2 { entity_gateway.create_item( item::NewItemEntity { item: item::ItemDetail::Tool( item::tool::Tool { tool: item::tool::ToolType::Monomate, } ), location: item::ItemLocation::Bank { character_id: char1.id, name: item::BankName("".into()), } }).await; } for _ in 0..10 { entity_gateway.create_item( item::NewItemEntity { item: item::ItemDetail::Tool( item::tool::Tool { tool: item::tool::ToolType::Monomate, } ), location: item::ItemLocation::Inventory { character_id: char1.id, slot: 0, equipped: false, } }).await; } let mut ship = ShipServerState::new(entity_gateway.clone()); log_in_char(&mut ship, ClientId(1), "a1", "a").await; join_lobby(&mut ship, ClientId(1)).await; create_room(&mut ship, ClientId(1), "room", "").await; ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest { client: 0, target: 0, unknown: 0, })))).await.unwrap().for_each(drop); let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction { client: 0, target: 0, item_id: 0x20000, action: 1, item_amount: 2, meseta_amount: 0, unknown: 0, })))).await; assert!(packets.is_err()); let items = entity_gateway.get_items_by_character(&char1).await; let bank_item_ids = items.iter() .filter_map(|item| { if let item::ItemLocation::Bank {..} = item.location { Some(item.id) } else { None } }) .collect::>(); assert!(bank_item_ids == vec![item::ItemEntityId(1), item::ItemEntityId(2)]); let inventory_item_ids = items.iter() .filter_map(|item| { if let item::ItemLocation::Inventory {..} = item.location { Some(item.id) } else { None } }) .collect::>(); assert!(inventory_item_ids.len() == 10); } #[async_std::test] async fn test_withdraw_individual_item_in_full_inventory() { let mut entity_gateway = InMemoryGateway::new(); let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await; entity_gateway.create_item( item::NewItemEntity { item: item::ItemDetail::Weapon( item::weapon::Weapon { weapon: item::weapon::WeaponType::Vulcan, grind: 0, special: None, attrs: [None, None, None], tekked: true, } ), location: item::ItemLocation::Bank { character_id: char1.id, name: item::BankName("".to_string()) } }).await; for i in 0..30 { entity_gateway.create_item( item::NewItemEntity { item: item::ItemDetail::Weapon( item::weapon::Weapon { weapon: item::weapon::WeaponType::Vulcan, grind: 0, special: None, attrs: [None, None, None], tekked: true, } ), location: item::ItemLocation::Inventory { character_id: char1.id, slot: i, equipped: false, } }).await; } let mut ship = ShipServerState::new(entity_gateway.clone()); log_in_char(&mut ship, ClientId(1), "a1", "a").await; join_lobby(&mut ship, ClientId(1)).await; create_room(&mut ship, ClientId(1), "room", "").await; ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest { client: 0, target: 0, unknown: 0, })))).await.unwrap().for_each(drop); let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction { client: 0, target: 0, item_id: 0x20000, action: 1, item_amount: 0, meseta_amount: 0, unknown: 0, })))).await; assert!(packets.is_err()); let items = entity_gateway.get_items_by_character(&char1).await; let bank_item_ids = items.iter() .filter_map(|item| { if let item::ItemLocation::Bank {..} = item.location { Some(item.id) } else { None } }) .collect::>(); assert!(bank_item_ids == vec![item::ItemEntityId(1)]); let inventory_item_ids = items.iter() .filter_map(|item| { if let item::ItemLocation::Inventory {..} = item.location { Some(item.id) } else { None } }) .collect::>(); assert!(inventory_item_ids.len() == 30); } #[async_std::test] async fn test_withdraw_stacked_item_in_full_inventory() { let mut entity_gateway = InMemoryGateway::new(); let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await; for _ in 0..2 { entity_gateway.create_item( item::NewItemEntity { item: item::ItemDetail::Tool( item::tool::Tool { tool: item::tool::ToolType::Monomate, } ), location: item::ItemLocation::Bank { character_id: char1.id, name: item::BankName("".to_string()) } }).await; } for i in 0..30 { entity_gateway.create_item( item::NewItemEntity { item: item::ItemDetail::Weapon( item::weapon::Weapon { weapon: item::weapon::WeaponType::Vulcan, grind: 0, special: None, attrs: [None, None, None], tekked: true, } ), location: item::ItemLocation::Inventory { character_id: char1.id, slot: i, equipped: false, } }).await; } let mut ship = ShipServerState::new(entity_gateway.clone()); log_in_char(&mut ship, ClientId(1), "a1", "a").await; join_lobby(&mut ship, ClientId(1)).await; create_room(&mut ship, ClientId(1), "room", "").await; ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest { client: 0, target: 0, unknown: 0, })))).await.unwrap().for_each(drop); let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction { client: 0, target: 0, item_id: 0x20000, action: 1, item_amount: 2, meseta_amount: 0, unknown: 0, })))).await; assert!(packets.is_err()); let items = entity_gateway.get_items_by_character(&char1).await; let bank_item_ids = items.iter() .filter_map(|item| { if let item::ItemLocation::Bank {..} = item.location { Some(item.id) } else { None } }) .collect::>(); assert!(bank_item_ids == vec![item::ItemEntityId(1), item::ItemEntityId(2)]); let inventory_item_ids = items.iter() .filter_map(|item| { if let item::ItemLocation::Inventory {..} = item.location { Some(item.id) } else { None } }) .collect::>(); assert!(inventory_item_ids.len() == 30); } #[async_std::test] async fn test_withdraw_stacked_item_in_full_inventory_with_partial_stack() { let mut entity_gateway = InMemoryGateway::new(); let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await; for _ in 0..2 { entity_gateway.create_item( item::NewItemEntity { item: item::ItemDetail::Tool( item::tool::Tool { tool: item::tool::ToolType::Monomate, } ), location: item::ItemLocation::Bank { character_id: char1.id, name: item::BankName("".to_string()) } }).await; } for i in 0..29 { entity_gateway.create_item( item::NewItemEntity { item: item::ItemDetail::Weapon( item::weapon::Weapon { weapon: item::weapon::WeaponType::Vulcan, grind: 0, special: None, attrs: [None, None, None], tekked: true, } ), location: item::ItemLocation::Inventory { character_id: char1.id, slot: i, equipped: false, } }).await; } for _ in 0..2 { entity_gateway.create_item( item::NewItemEntity { item: item::ItemDetail::Tool( item::tool::Tool { tool: item::tool::ToolType::Monomate, } ), location: item::ItemLocation::Inventory { character_id: char1.id, slot: 29, equipped: false, } }).await; } let mut ship = ShipServerState::new(entity_gateway.clone()); log_in_char(&mut ship, ClientId(1), "a1", "a").await; join_lobby(&mut ship, ClientId(1)).await; create_room(&mut ship, ClientId(1), "room", "").await; ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest { client: 0, target: 0, unknown: 0, })))).await.unwrap().for_each(drop); ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction { client: 0, target: 0, item_id: 0x20000, action: 1, item_amount: 2, meseta_amount: 0, unknown: 0, })))).await.unwrap().for_each(drop); let items = entity_gateway.get_items_by_character(&char1).await; let bank_item_ids = items.iter() .filter_map(|item| { if let item::ItemLocation::Bank {..} = item.location { Some(item.id) } else { None } }) .collect::>(); assert!(bank_item_ids.len() == 0); let inventory_item_ids = items.iter() .filter_map(|item| { if let item::ItemLocation::Inventory {..} = item.location { Some(item.id) } else { None } }) .collect::>(); assert!(inventory_item_ids.len() == 33); } #[async_std::test] async fn test_withdraw_meseta() { let mut entity_gateway = InMemoryGateway::new(); let (user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await; char1.bank_meseta = 300; entity_gateway.save_character(&char1).await; let mut ship = ShipServerState::new(entity_gateway.clone()); log_in_char(&mut ship, ClientId(1), "a1", "a").await; join_lobby(&mut ship, ClientId(1)).await; create_room(&mut ship, ClientId(1), "room", "").await; ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest { client: 0, target: 0, unknown: 0, })))).await.unwrap().for_each(drop); ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction { client: 0, target: 0, item_id: 0xFFFFFFFF, action: 1, item_amount: 0, meseta_amount: 23, unknown: 0, })))).await.unwrap().for_each(drop); let characters = entity_gateway.get_characters_by_user(&user1).await; let char = characters[0].as_ref().unwrap(); assert!(char.meseta == 23); assert!(char.bank_meseta == 277); } #[async_std::test] async fn test_withdraw_too_much_meseta() { let mut entity_gateway = InMemoryGateway::new(); let (user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await; char1.meseta = 999980; char1.bank_meseta = 300; entity_gateway.save_character(&char1).await; let mut ship = ShipServerState::new(entity_gateway.clone()); log_in_char(&mut ship, ClientId(1), "a1", "a").await; join_lobby(&mut ship, ClientId(1)).await; create_room(&mut ship, ClientId(1), "room", "").await; ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest { client: 0, target: 0, unknown: 0, })))).await.unwrap().for_each(drop); ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction { client: 0, target: 0, item_id: 0xFFFFFFFF, action: 1, item_amount: 0, meseta_amount: 23, unknown: 0, })))).await.unwrap().for_each(drop); let characters = entity_gateway.get_characters_by_user(&user1).await; let char = characters[0].as_ref().unwrap(); assert!(char.meseta == 999980); assert!(char.bank_meseta == 300); } #[async_std::test] async fn test_withdraw_meseta_inventory_is_maxed() { let mut entity_gateway = InMemoryGateway::new(); let (user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await; char1.meseta = 999999; char1.bank_meseta = 300; entity_gateway.save_character(&char1).await; let mut ship = ShipServerState::new(entity_gateway.clone()); log_in_char(&mut ship, ClientId(1), "a1", "a").await; join_lobby(&mut ship, ClientId(1)).await; create_room(&mut ship, ClientId(1), "room", "").await; ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest { client: 0, target: 0, unknown: 0, })))).await.unwrap().for_each(drop); ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction { client: 0, target: 0, item_id: 0xFFFFFFFF, action: 1, item_amount: 0, meseta_amount: 23, unknown: 0, })))).await.unwrap().for_each(drop); let characters = entity_gateway.get_characters_by_user(&user1).await; let char = characters[0].as_ref().unwrap(); assert!(char.meseta == 999999); assert!(char.bank_meseta == 300); }