use std::io::Read; use std::collections::HashMap; use rand::Rng; use crc::{crc32, Hasher32}; use libpso::packet::login::*; use libpso::{PacketParseError, PSOPacket}; use libpso::crypto::bb::PSOBBCipher; use crate::common::cipherkeys::{ELSEWHERE_PRIVATE_KEY, ELSEWHERE_PARRAY}; use crate::common::serverstate::{SendServerPacket, RecvServerPacket, ServerState, OnConnect, ClientId}; use crate::{utf8_to_array, utf8_to_utf16_array}; use crate::entity::gateway::EntityGateway; use crate::entity::account::{UserAccount, USERFLAG_NEWCHAR, USERFLAG_DRESSINGROOM}; use crate::entity::character::Character; use crate::login::login::get_login_status; pub const CHARACTER_PORT: u16 = 12001; #[derive(Debug)] pub enum CharacterError { ClientNotFound(ClientId), } #[derive(Debug)] pub enum RecvCharacterPacket { Login(Login), RequestSettings(RequestSettings), CharSelect(CharSelect), Checksum(Checksum), GuildcardDataRequest(GuildcardDataRequest), GuildcardDataChunkRequest(GuildcardDataChunkRequest), ParamDataRequest(ParamDataRequest), ParamDataChunkRequest(ParamDataChunkRequest), CharacterPreview(CharacterPreview), SetFlag(SetFlag) } impl RecvServerPacket for RecvCharacterPacket { fn from_bytes(data: &[u8]) -> Result { match u16::from_le_bytes([data[2], data[3]]) { 0x93 => Ok(RecvCharacterPacket::Login(Login::from_bytes(data)?)), 0xE0 => Ok(RecvCharacterPacket::RequestSettings(RequestSettings::from_bytes(data)?)), 0xE3 => Ok(RecvCharacterPacket::CharSelect(CharSelect::from_bytes(data)?)), 0x1E8 => Ok(RecvCharacterPacket::Checksum(Checksum::from_bytes(data)?)), 0x3E8 => Ok(RecvCharacterPacket::GuildcardDataRequest(GuildcardDataRequest::from_bytes(data)?)), 0x3DC => Ok(RecvCharacterPacket::GuildcardDataChunkRequest(GuildcardDataChunkRequest::from_bytes(data)?)), 0x4EB => Ok(RecvCharacterPacket::ParamDataRequest(ParamDataRequest::from_bytes(data)?)), 0x3EB => Ok(RecvCharacterPacket::ParamDataChunkRequest(ParamDataChunkRequest::from_bytes(data)?)), 0xE5 => Ok(RecvCharacterPacket::CharacterPreview(CharacterPreview::from_bytes(data)?)), 0xEC => Ok(RecvCharacterPacket::SetFlag(SetFlag::from_bytes(data)?)), _ => Err(PacketParseError::WrongPacketForServerType) } } } #[derive(Debug)] pub enum SendCharacterPacket { LoginResponse(LoginResponse), LoginWelcome(LoginWelcome), SendKeyAndTeamSettings(SendKeyAndTeamSettings), CharAck(CharAck), ChecksumAck(ChecksumAck), CharacterPreview(CharacterPreview), GuildcardDataHeader(GuildcardDataHeader), GuildcardDataChunk(GuildcardDataChunk), ParamDataHeader(ParamDataHeader), ParamDataChunk(ParamDataChunk), Timestamp(Timestamp), ShipList(ShipList) } impl SendServerPacket for SendCharacterPacket { fn as_bytes(&self) -> Vec { match self { SendCharacterPacket::LoginResponse(pkt) => pkt.as_bytes(), SendCharacterPacket::LoginWelcome(pkt) => pkt.as_bytes(), SendCharacterPacket::SendKeyAndTeamSettings(pkt) => pkt.as_bytes(), SendCharacterPacket::CharAck(pkt) => pkt.as_bytes(), SendCharacterPacket::ChecksumAck(pkt) => pkt.as_bytes(), SendCharacterPacket::CharacterPreview(pkt) => pkt.as_bytes(), SendCharacterPacket::GuildcardDataHeader(pkt) => pkt.as_bytes(), SendCharacterPacket::GuildcardDataChunk(pkt) => pkt.as_bytes(), SendCharacterPacket::ParamDataHeader(pkt) => pkt.as_bytes(), SendCharacterPacket::ParamDataChunk(pkt) => pkt.as_bytes(), SendCharacterPacket::Timestamp(pkt) => pkt.as_bytes(), SendCharacterPacket::ShipList(pkt) => pkt.as_bytes(), //SendLoginPacket::RedirectClient(pkt) => pkt.as_bytes(), } } } fn generate_param_data(path: &str) -> (ParamDataHeader, Vec) { let paths = std::fs::read_dir(path).expect("could not find param/ directory"); let mut files = Vec::new(); let mut buffer = Vec::new(); for p in paths { let param = p.unwrap().path(); let mut file = std::fs::File::open(¶m).unwrap(); let mut filebuf = Vec::new(); let len = file.read_to_end(&mut filebuf).unwrap(); let mut crc = crc32::Digest::new(crc32::IEEE); crc.write(&filebuf[..]); files.push(ParamFile { size: len as u32, checksum: crc.sum32(), offset: buffer.len() as u32, filename: utf8_to_array!(param.file_name().unwrap().to_str().unwrap(), 0x40), }); buffer.append(&mut filebuf); } (ParamDataHeader { files: files }, buffer) } struct ClientState { param_index: usize, user: Option, characters: Option<[Option; 4]>, guildcard_data_buffer: Option>, security_data: [u8; 40], } impl ClientState { fn new() -> ClientState { ClientState { param_index: 0, user: None, characters: None, guildcard_data_buffer: None, security_data: [0; 40], } } } struct Ship { flags: u32, name: String, ip: [u8; 4], port: u16, } impl Ship { fn new(name: &str, ip: [u8; 4], port: u16) -> Ship { Ship { flags: 0, name: name.to_owned(), ip: ip, port: port, } } } pub struct CharacterServerState { entity_gateway: EG, param_header: ParamDataHeader, param_data: Vec, clients: HashMap, ships: Vec, } impl CharacterServerState { pub fn new(entity_gateway: EG) -> CharacterServerState { let (param_header, param_data) = generate_param_data("param/"); let ships = vec![Ship::new("Sona-Nyl", [127,0,0,1], 23423), Ship::new("Dylath-Leen", [127,0,0,1], 23424), Ship::new("Thalarion", [127,0,0,1], 23425), ]; CharacterServerState { //shared_state: shared_state, entity_gateway: entity_gateway, param_header: param_header, param_data: param_data, clients: HashMap::new(), ships: ships, } } fn validate_login(&mut self, id: ClientId, pkt: &Login) -> Result, CharacterError> { let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?; Ok(match get_login_status(&self.entity_gateway, pkt) { Ok(user) => { let mut response = LoginResponse::by_status(AccountStatus::Ok, [0; 40]); response.guildcard = user.guildcard.map_or(0, |gc| gc) as u32; response.team_id = user.team_id.map_or(0, |ti| ti) as u32; client.user = Some(user); client.security_data = pkt.security_data; vec![SendCharacterPacket::LoginResponse(response)] }, Err(err) => { vec![SendCharacterPacket::LoginResponse(LoginResponse::by_status(err, [0; 40]))] } }) } fn send_ship_list(&mut self, _id: ClientId, _pkt: &Login) -> Result, CharacterError> { Ok(vec![SendCharacterPacket::Timestamp(Timestamp::new(chrono::Utc::now())), SendCharacterPacket::ShipList(ShipList { flag: 0, ships: self.ships.iter().enumerate().map(|(i, s)| { ShipListEntry { menu: 0, item: i as u32, flags: 0, name: utf8_to_utf16_array!(s.name, 0x11) } }).collect() })]) } fn get_settings(&mut self, id: ClientId) -> Result, CharacterError> { let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?; let user = client.user.as_ref().unwrap(); // TODO: this should error (data should be added on account creation, why did I copy this silly sylv logic?) let settings = match self.entity_gateway.get_user_settings_by_user(&user) { Some(settings) => settings, None => self.entity_gateway.create_user_settings_by_user(&user), }; let pkt = SendKeyAndTeamSettings::new(settings.settings.key_config, settings.settings.joystick_config, 0, 0); let pkt = SendCharacterPacket::SendKeyAndTeamSettings(pkt); Ok(vec![pkt]) } fn char_select(&mut self, id: ClientId, select: &CharSelect) -> Result, CharacterError> { let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?; if client.characters.is_none() { client.characters = Some(self.entity_gateway.get_characters_by_user(client.user.as_ref().unwrap())); } if select.reason == 0 { let chars = client.characters.as_ref().unwrap(); Ok(if let Some(char) = &chars[select.slot as usize] { vec![SendCharacterPacket::CharacterPreview(CharacterPreview { flag: 0, slot: select.slot, character: char.character.as_select_screen(), })] } else { vec![SendCharacterPacket::CharAck(CharAck { flag: 0, slot: select.slot, code: 2, })] }) } else { let user = client.user.as_ref().unwrap(); client.security_data[0..4].clone_from_slice(&[1,3,3,7]); client.security_data[4] = select.slot as u8; client.security_data[5] = 1; Ok(vec![SendCharacterPacket::LoginResponse(LoginResponse::by_char_select(user.guildcard.unwrap_or(1), user.team_id.unwrap_or(1), client.security_data)), SendCharacterPacket::CharAck(CharAck { flag: 0, slot: select.slot, code: 1, }) ]) } } fn validate_checksum(&mut self) -> Vec { vec![SendCharacterPacket::ChecksumAck(ChecksumAck { flag: 0, ack: 1, })] } fn guildcard_data_header(&mut self, id: ClientId) -> Result, CharacterError> { let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?; let guildcard_data = self.entity_gateway.get_guild_card_data_by_user(client.user.as_ref().unwrap()); let bytes = guildcard_data.guildcard.as_bytes(); let mut crc = crc32::Digest::new(crc32::IEEE); crc.write(&bytes[..]); client.guildcard_data_buffer = Some(bytes.to_vec()); Ok(vec![SendCharacterPacket::GuildcardDataHeader(GuildcardDataHeader::new(bytes.len(), crc.sum32()))]) } fn guildcard_data_chunk(&mut self, id: ClientId, chunk: u32, again: u32) -> Result, CharacterError> { let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?; Ok(if again != 0 { let start = chunk as usize * GUILD_CARD_CHUNK_SIZE; let len = std::cmp::min(GUILD_CARD_CHUNK_SIZE, client.guildcard_data_buffer.as_ref().unwrap().len() as usize - start); let end = start + len; let mut buf = [0u8; GUILD_CARD_CHUNK_SIZE as usize]; buf[..len as usize].copy_from_slice(&client.guildcard_data_buffer.as_ref().unwrap()[start..end]); vec![SendCharacterPacket::GuildcardDataChunk(GuildcardDataChunk::new(chunk, buf, len))] } else { Vec::new() }) } } impl ServerState for CharacterServerState { type SendPacket = SendCharacterPacket; type RecvPacket = RecvCharacterPacket; type PacketError = CharacterError; fn on_connect(&mut self, id: ClientId) -> Vec> { self.clients.insert(id, ClientState::new()); let mut rng = rand::thread_rng(); let mut server_key = [0u8; 48]; let mut client_key = [0u8; 48]; rng.fill(&mut server_key[..]); rng.fill(&mut client_key[..]); vec![OnConnect::Packet(SendCharacterPacket::LoginWelcome(LoginWelcome::new(server_key, client_key))), OnConnect::Cipher((Box::new(PSOBBCipher::new(ELSEWHERE_PARRAY, ELSEWHERE_PRIVATE_KEY, client_key)), Box::new(PSOBBCipher::new(ELSEWHERE_PARRAY, ELSEWHERE_PRIVATE_KEY, server_key)))) ] } fn handle(&mut self, id: ClientId, pkt: &RecvCharacterPacket) -> Result>, CharacterError> { Ok(match pkt { RecvCharacterPacket::Login(login) => { if login.security_data[0..4] == [1,3,3,7] { Box::new(self.send_ship_list(id, login)?.into_iter().map(move |pkt| (id, pkt))) } else { Box::new(self.validate_login(id, login)?.into_iter().map(move |pkt| (id, pkt))) } }, RecvCharacterPacket::RequestSettings(_req) => { Box::new(self.get_settings(id)?.into_iter().map(move |pkt| (id, pkt))) }, RecvCharacterPacket::CharSelect(sel) => { Box::new(self.char_select(id, sel)?.into_iter().map(move |pkt| (id, pkt))) }, RecvCharacterPacket::Checksum(_checksum) => { Box::new(self.validate_checksum().into_iter().map(move |pkt| (id, pkt))) }, RecvCharacterPacket::GuildcardDataRequest(_request) => { Box::new(self.guildcard_data_header(id)?.into_iter().map(move |pkt| (id, pkt))) }, RecvCharacterPacket::GuildcardDataChunkRequest(request) => { Box::new(self.guildcard_data_chunk(id, request.chunk, request.again)?.into_iter().map(move |pkt| (id, pkt))) }, RecvCharacterPacket::ParamDataRequest(_request) => { Box::new(vec![SendCharacterPacket::ParamDataHeader(self.param_header.clone())].into_iter().map(move |pkt| (id, pkt))) }, RecvCharacterPacket::SetFlag(flags) => { let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?; let mut user = client.user.as_mut().unwrap(); user.flags = flags.flags; self.entity_gateway.set_user(&user); Box::new(None.into_iter()) }, RecvCharacterPacket::ParamDataChunkRequest(_request) => { let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?; let chunk = client.param_index; client.param_index += 1; let start = chunk * 0x6800; let end = std::cmp::min((chunk+1)*0x6800, self.param_data.len()); let mut data = [0u8; 0x6800]; data[..end-start].copy_from_slice(&self.param_data[start..end]); Box::new(vec![SendCharacterPacket::ParamDataChunk( ParamDataChunk { flag: 0, chunk: chunk as u32, data: data, } )].into_iter().map(move |pkt| (id, pkt))) }, RecvCharacterPacket::CharacterPreview(preview) => { let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?; let mut user = client.user.as_mut().unwrap(); if user.flags == USERFLAG_NEWCHAR { let mut char = self.entity_gateway.new_character_by_user(&user); char.slot = preview.slot; char.character = preview.character.as_character(); let char = Character { id: 9, slot: preview.slot, user_id: user.id, character: preview.character.as_character() }; self.entity_gateway.set_character(&char); } if user.flags == USERFLAG_DRESSINGROOM { // TODO: dressing room stuff } client.security_data[0..4].clone_from_slice(&[1,3,3,7]); client.security_data[4] = preview.slot as u8; client.security_data[5] = 1; user.flags = 0; self.entity_gateway.set_user(&user); Box::new(vec![SendCharacterPacket::LoginResponse(LoginResponse::by_char_select(user.guildcard.unwrap_or(0), user.team_id.unwrap_or(0), client.security_data)), SendCharacterPacket::CharAck(CharAck { flag: 0, slot: preview.slot, code: 0 }) ].into_iter().map(move |pkt| (id, pkt))) } }) } } #[cfg(test)] mod test { use super::*; use crate::entity::account::UserSettings; use libpso::character::settings; use std::time::SystemTime; #[test] fn test_option_send() { struct TestData { } impl EntityGateway for TestData { fn get_user_settings_by_user(&self, _user: &UserAccount) -> Option { Some(UserSettings { id: 0, user_id: 0, settings: settings::UserSettings::default() }) } } let mut server = CharacterServerState::new(TestData {}); let mut clientstate = ClientState::new(); clientstate.user = Some(UserAccount { id: 1, username: "testuser".to_owned(), password: bcrypt::hash("mypassword", 5).unwrap(), guildcard: None, team_id: None, banned: false, muted_until: SystemTime::now(), created_at: SystemTime::now(), flags: 0, }); server.clients.insert(ClientId(5), clientstate); let send = server.handle(ClientId(5), &RecvCharacterPacket::RequestSettings(RequestSettings {flag: 0})) .unwrap() .collect::>(); assert!(send.len() == 1); assert!(send[0].0 == ClientId(5)); let bytes = send[0].1.as_bytes(); assert!(bytes[2] == 0xE2); assert!(bytes.len() == 0xAFC); } #[test] fn test_user_checksum() { struct TestData; impl EntityGateway for TestData {} let mut server = CharacterServerState::new(TestData {}); let send = server.handle(ClientId(1), &RecvCharacterPacket::Checksum(Checksum {flag: 0, checksum: 1234, padding: 0, })).unwrap().collect::>(); assert!(send.len() == 1); let bytes = send[0].1.as_bytes(); assert!(bytes == [0xC, 0, 0xE8, 0x02, 0,0,0,0, 1,0,0,0]); } }