use elseware::common::serverstate::{ClientId, ServerState}; use elseware::entity::gateway::{EntityGateway, InMemoryGateway}; use elseware::entity::item; use elseware::ship::ship::{ShipServerState, RecvShipPacket, SendShipPacket}; use elseware::ship::items::{ClientItemId}; use libpso::packet::ship::*; use libpso::packet::messages::*; #[path = "common.rs"] mod common; use common::*; #[async_std::test] async fn test_bank_items_sent_in_character_login() { let mut entity_gateway = InMemoryGateway::new(); let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await; let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await; entity_gateway.create_item( item::NewItemEntity { item: item::ItemDetail::Weapon( item::weapon::Weapon { weapon: item::weapon::WeaponType::Vulcan, grind: 0, special: None, attrs: [None, None, None], tekked: true, } ), location: item::ItemLocation::Bank { character_id: char1.id, name: item::BankName("".to_string()) } }).await; let mut ship = ShipServerState::new(entity_gateway.clone()); log_in_char(&mut ship, ClientId(1), "a1", "a").await; let packets = ship.handle(ClientId(1), &RecvShipPacket::MenuSelect(MenuSelect { menu: BLOCK_MENU_ID, item: 1, })).await.unwrap().collect::>(); assert!(matches!(&packets[0], (_, SendShipPacket::FullCharacter(fc)) if fc.character.bank.items[0].data1[0..3] == [0x00, 0x08, 0x04] )); } #[async_std::test] async fn test_request_bank_items() { let mut entity_gateway = InMemoryGateway::new(); let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await; let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await; for _ in 0..3 { entity_gateway.create_item( item::NewItemEntity { item: item::ItemDetail::Weapon( item::weapon::Weapon { weapon: item::weapon::WeaponType::Vulcan, grind: 0, special: None, attrs: [None, None, None], tekked: true, } ), location: item::ItemLocation::Bank { character_id: char1.id, name: item::BankName("".to_string()) } }).await; } let mut ship = ShipServerState::new(entity_gateway.clone()); log_in_char(&mut ship, ClientId(1), "a1", "a").await; join_lobby(&mut ship, ClientId(1)).await; create_room(&mut ship, ClientId(1), "room", "").await; let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest { client: 0, target: 0, unknown: 0, })))).await.unwrap().collect::>(); assert!(matches!(&packets[0], (_, SendShipPacket::BankItemList (bank_item_list)) if bank_item_list.item_count == 3 && bank_item_list.size == 0x18 * 3 + 0x14 && bank_item_list.items[0].data1[0..3] == [0x00, 0x08, 0x04] && bank_item_list.items[1].data1[0..3] == [0x00, 0x08, 0x04] && bank_item_list.items[2].data1[0..3] == [0x00, 0x08, 0x04] )); } #[async_std::test] async fn test_request_stacked_bank_items() { let mut entity_gateway = InMemoryGateway::new(); let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await; let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await; for _ in 0..3 { entity_gateway.create_item( item::NewItemEntity { item: item::ItemDetail::Tool ( item::tool::Tool { tool: item::tool::ToolType::Monomate, } ), location: item::ItemLocation::Bank { character_id: char1.id, name: item::BankName("".to_string()) } }).await; } let mut ship = ShipServerState::new(entity_gateway.clone()); log_in_char(&mut ship, ClientId(1), "a1", "a").await; join_lobby(&mut ship, ClientId(1)).await; create_room(&mut ship, ClientId(1), "room", "").await; let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest { client: 0, target: 0, unknown: 0, })))).await.unwrap().collect::>(); assert!(matches!(&packets[0], (_, SendShipPacket::BankItemList (bank_item_list)) if bank_item_list.item_count == 1 && bank_item_list.size == 0x18 + 0x14 && bank_item_list.items[0].data1[0..3] == [0x03, 0x00, 0x00] && bank_item_list.items[0].amount == 3 )); } #[async_std::test] async fn test_request_bank_items_sorted() { let mut entity_gateway = InMemoryGateway::new(); let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await; let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await; entity_gateway.create_item( item::NewItemEntity { item: item::ItemDetail::Weapon( item::weapon::Weapon { weapon: item::weapon::WeaponType::Vulcan, grind: 0, special: None, attrs: [None, None, None], tekked: true, } ), location: item::ItemLocation::Bank { character_id: char1.id, name: item::BankName("".to_string()) } }).await; entity_gateway.create_item( item::NewItemEntity { item: item::ItemDetail::Tool ( item::tool::Tool { tool: item::tool::ToolType::Monomate, } ), location: item::ItemLocation::Bank { character_id: char1.id, name: item::BankName("".to_string()) } }).await; entity_gateway.create_item( item::NewItemEntity { item: item::ItemDetail::Weapon( item::weapon::Weapon { weapon: item::weapon::WeaponType::Calibur, grind: 0, special: None, attrs: [None, None, None], tekked: true, } ), location: item::ItemLocation::Bank { character_id: char1.id, name: item::BankName("".to_string()) } }).await; let mut ship = ShipServerState::new(entity_gateway.clone()); log_in_char(&mut ship, ClientId(1), "a1", "a").await; join_lobby(&mut ship, ClientId(1)).await; create_room(&mut ship, ClientId(1), "room", "").await; let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest { client: 0, target: 0, unknown: 0, })))).await.unwrap().collect::>(); println!("{:?}", packets); assert!(matches!(&packets[0], (_, SendShipPacket::BankItemList (bank_item_list)) if bank_item_list.item_count == 3 && bank_item_list.size == 0x18 * 3 + 0x14 && bank_item_list.items[0].data1[0..3] == [0x00, 0x02, 0x04] && bank_item_list.items[1].data1[0..3] == [0x00, 0x08, 0x04] && bank_item_list.items[2].data1[0..3] == [0x03, 0x00, 0x00] )); } //test_deposit_individual_item //test_deposit_stacked_item //test_deposit_stacked_item_with_stack_already_in_bank //test_deposit_stacked_item_when_full_stack_in_bank //test_deposit_individual_item_in_full_bank //test_deposit_stacked_item_in_full_bank //test_deposit_meseta //test_deposit_too_much_meseta //test_deposit_when_bank_has_max_meseta