use libpso::packet::ship::*; use libpso::packet::messages::*; use crate::common::serverstate::ClientId; use crate::common::leveltable::CharacterLevelTable; use crate::ship::ship::{SendShipPacket, ShipError, Rooms, Clients}; use crate::ship::location::{ClientLocation, RoomId, RoomLobby, ClientLocationError}; use crate::ship::packet::builder; use crate::ship::room; use crate::ship::items::ItemManager; pub fn create_room(id: ClientId, create_room: &CreateRoom, client_location: &mut ClientLocation, clients: &mut Clients, item_manager: &mut ItemManager, rooms: &mut Rooms) -> Result + Send>, ShipError> { let area = client_location.get_area(id).unwrap(); let area_client = client_location.get_local_client(id).unwrap(); let lobby_neighbors = client_location.get_client_neighbors(id).unwrap(); let room_id = client_location.create_new_room(id).unwrap(); let client = clients.get_mut(&id).unwrap();//.ok_or(ShipError::ClientNotFound(id)).unwrap(); let mut room = room::RoomState::from_create_room(create_room, client.character.section_id).unwrap(); room.bursting = true; item_manager.add_character_to_room(room_id, &client.character, area_client); let join_room = builder::room::join_room(id, clients, client_location, room_id, &room)?; rooms[room_id.0] = Some(room); let mut result: Box + Send> = Box::new( vec![(id, SendShipPacket::JoinRoom(join_room))].into_iter() ); if let Ok(leader) = client_location.get_area_leader(area) { let leave_lobby = SendShipPacket::LeaveLobby(LeaveLobby::new(area_client.local_client.id(), leader.local_client.id())); result = Box::new(result.chain(lobby_neighbors .into_iter() .map(move |c| { (c.client, leave_lobby.clone()) }))); } Ok(result) } pub fn room_name_request(id: ClientId, client_location: &ClientLocation, rooms: &Rooms) -> Box + Send> { let area = client_location.get_area(id).unwrap(); match area { RoomLobby::Room(room) => Box::new(vec![(id, SendShipPacket::RoomNameResponse(RoomNameResponse {name: rooms[room.0].as_ref().unwrap().name.clone()}))].into_iter()), RoomLobby::Lobby(_) => panic!() } } pub fn join_room(id: ClientId, pkt: &MenuSelect, client_location: &mut ClientLocation, clients: &mut Clients, item_manager: &mut ItemManager, level_table: &CharacterLevelTable, rooms: &mut Rooms) -> Result + Send>, ShipError> { let original_area = client_location.get_area(id).unwrap(); let original_neighbors = client_location.get_client_neighbors(id).unwrap(); let room = rooms.get(pkt.item as usize) .ok_or_else(|| ShipError::InvalidRoom(pkt.item))?.as_ref() .ok_or_else(|| ShipError::InvalidRoom(pkt.item))?; if room.bursting { return Ok(Box::new(vec![(id, SendShipPacket::SmallDialog(SmallDialog::new("player is bursting\nplease wait".into())))].into_iter())) } let room_id = RoomId(pkt.item as usize); let original_room_clients = client_location.get_clients_in_room(room_id).map_err(|err| -> ClientLocationError { err.into() })?; client_location.add_client_to_room(id, room_id).unwrap(); // TODO: show room full error or whatever let client = clients.get(&id).ok_or(ShipError::ClientNotFound(id))?; let area_client = client_location.get_local_client(id).map_err(|err| -> ClientLocationError { err.into() })?; item_manager.add_character_to_room(room_id, &client.character, area_client); let leader = client_location.get_room_leader(room_id).map_err(|err| -> ClientLocationError { err.into() })?; let join_room = builder::room::join_room(id, clients, client_location, room_id, &room)?; let add_to = builder::room::add_to_room(id, &client, &area_client, &leader, item_manager, level_table, room_id)?; let room = rooms.get_mut(room_id.0).unwrap().as_mut().unwrap(); room.bursting = true; let mut result: Box + Send> = Box::new( vec![(id, SendShipPacket::JoinRoom(join_room))] .into_iter() .chain(original_room_clients.clone().into_iter() .map(move |c| (c.client, SendShipPacket::AddToRoom(add_to.clone()))) )); if let Ok(leader) = client_location.get_area_leader(original_area) { let leave_lobby = SendShipPacket::LeaveLobby(LeaveLobby::new(area_client.local_client.id(), leader.local_client.id())); result = Box::new(result.chain(original_neighbors.into_iter() .map(move |c| (c.client, leave_lobby.clone())))) } Ok(result) } pub fn done_bursting(id: ClientId, client_location: &ClientLocation, rooms: &mut Rooms) -> Box + Send> { let area = client_location.get_area(id).unwrap(); if let RoomLobby::Room(room_id) = area { rooms.get_mut(room_id.0).unwrap().as_mut().map(|room| { room.bursting = false; }); } let area_client = client_location.get_local_client(id).unwrap(); // TODO: unwrap Box::new(client_location.get_client_neighbors(id).unwrap().into_iter() // TODO: unwrap .map(move |client| { vec![ (client.client, SendShipPacket::Message(Message::new(GameMessage::BurstDone(BurstDone { client: area_client.local_client.id(), target: 0 })))), ] }).flatten()) } pub fn request_room_list(id: ClientId, client_location: &ClientLocation, rooms: &Rooms) -> Box + Send> { let active_room_list = rooms.iter() .enumerate() .filter_map(|(i, r)| { r.as_ref().map(|room| { RoomList { menu_id: ROOM_MENU_ID, item_id: i as u32, difficulty: room.get_difficulty_for_room_list(), players: client_location.get_clients_in_room(RoomId(i)).unwrap().len() as u8, name: libpso::utf8_to_utf16_array!(room.name, 16), episode: room.get_episode_for_room_list(), flags: room.get_flags_for_room_list(), } }) }); let baseroom: RoomList = RoomList { menu_id: ROOM_MENU_ID, item_id: ROOM_MENU_ID, difficulty: 0x00, players: 0x00, name: libpso::utf8_to_utf16_array!("Room list menu", 16), episode: 0, flags: 0, }; Box::new(vec![(id, SendShipPacket::RoomListResponse(RoomListResponse { baseroom, rooms: active_room_list.collect() }))].into_iter()) } pub fn cool_62(id: ClientId, cool_62: &Like62ButCooler, client_location: &ClientLocation) -> Box + Send> { let target = cool_62.flag as u8; let cool_62 = cool_62.clone(); Box::new(client_location.get_client_neighbors(id).unwrap().into_iter() .filter(move |client| client.local_client.id() == target) .map(move |client| { (client.client, SendShipPacket::Like62ButCooler(cool_62.clone())) })) }