use std::cmp::Ordering; use thiserror::Error; use libpso::character::character;//::InventoryItem; use crate::entity::character::CharacterEntityId; use crate::entity::item::{ItemEntityId, ItemDetail, ItemEntity, ItemType, ItemLocation, InventoryEntity, InventoryItemEntity, EquippedEntity}; use crate::entity::item::tool::Tool; use crate::entity::item::mag::Mag; use crate::ship::items::{ClientItemId, BankItem, BankItemHandle}; use crate::ship::items::floor::{IndividualFloorItem, StackedFloorItem}; const INVENTORY_CAPACITY: usize = 30; #[derive(Debug, Clone)] pub struct InventorySlot(pub usize); #[derive(Debug, Clone)] pub struct IndividualInventoryItem { pub entity_id: ItemEntityId, pub item_id: ClientItemId, pub item: ItemDetail, } impl IndividualInventoryItem { pub fn mag(&self) -> Option<&Mag> { match self.item { ItemDetail::Mag(ref mag) => Some(mag), _ => None } } pub fn mag_mut(&mut self) -> Option<&mut Mag> { match self.item { ItemDetail::Mag(ref mut mag) => Some(mag), _ => None } } } #[derive(Debug, Clone)] pub struct StackedInventoryItem { pub entity_ids: Vec, pub item_id: ClientItemId, pub tool: Tool, } impl StackedInventoryItem { pub fn count(&self) -> usize { self.entity_ids.len() } pub fn take_entity_ids(&mut self, amount: usize) -> Option> { if amount <= self.count() { Some(self.entity_ids.drain(..amount).collect()) } else { None } } } #[derive(Debug, Clone)] pub enum InventoryItem { Individual(IndividualInventoryItem), Stacked(StackedInventoryItem), } #[derive(Error, Debug, Clone)] #[error("")] pub enum InventoryItemAddToError { BothAreNotStacked, DifferentTool, ExceedsCapacity, } impl InventoryItem { pub fn entity_ids(&self) -> Vec { match self { InventoryItem::Individual(individual_inventory_item) => { vec![individual_inventory_item.entity_id] }, InventoryItem::Stacked(stacked_inventory_item) => { stacked_inventory_item.entity_ids.clone() } } } pub fn item_id(&self) -> ClientItemId { match self { InventoryItem::Individual(individual_inventory_item) => { individual_inventory_item.item_id }, InventoryItem::Stacked(stacked_inventory_item) => { stacked_inventory_item.item_id } } } pub fn set_item_id(&mut self, item_id: ClientItemId) { match self { InventoryItem::Individual(individual_inventory_item) => { individual_inventory_item.item_id = item_id }, InventoryItem::Stacked(stacked_inventory_item) => { stacked_inventory_item.item_id = item_id } } } pub fn item_type(&self) -> ItemType { match self { InventoryItem::Individual(individual_inventory_item) => { individual_inventory_item.item.item_type() }, InventoryItem::Stacked(stacked_inventory_item) => { ItemType::Tool(stacked_inventory_item.tool.tool) } } } // TOOD: delete? pub fn are_same_stackable_tool(&self, other_stacked_item: &StackedFloorItem) -> bool { match self { InventoryItem::Stacked(self_stacked_item) => { self_stacked_item.tool == other_stacked_item.tool && self_stacked_item.tool.is_stackable() && other_stacked_item.tool.is_stackable() }, _ => false } } // TOOD: delete? pub fn can_combine_stacks(&self, other_stacked_item: &StackedFloorItem) -> bool { match self { InventoryItem::Stacked(self_stacked_item) => { self_stacked_item.tool == other_stacked_item.tool && self_stacked_item.tool.is_stackable() && other_stacked_item.tool.is_stackable() && self_stacked_item.count() + other_stacked_item.count() <= self_stacked_item.tool.max_stack() }, _ => false } } // TODO: result // TOOD: delete? pub fn combine_stacks(&mut self, other_stacked_item: &mut StackedFloorItem) { match self { InventoryItem::Stacked(self_stacked_item) => { self_stacked_item.entity_ids.append(&mut other_stacked_item.entity_ids); }, _ => { } } } pub fn as_client_bytes(&self) -> [u8; 16] { match self { InventoryItem::Individual(item) => { match &item.item { ItemDetail::Weapon(w) => w.as_bytes(), ItemDetail::Armor(a) => a.as_bytes(), ItemDetail::Shield(s) => s.as_bytes(), ItemDetail::Unit(u) => u.as_bytes(), ItemDetail::Tool(t) => t.as_individual_bytes(), ItemDetail::TechniqueDisk(d) => d.as_bytes(), ItemDetail::Mag(m) => m.as_bytes(), ItemDetail::ESWeapon(e) => e.as_bytes(), } }, InventoryItem::Stacked(item) => { item.tool.as_stacked_bytes(item.entity_ids.len()) }, } } pub fn can_add_to(&mut self, stacked_floor_item: &StackedFloorItem) -> Result<(), InventoryItemAddToError> { if let InventoryItem::Stacked(stacked_inventory_item) = self { if stacked_floor_item.tool != stacked_inventory_item.tool { return Err(InventoryItemAddToError::DifferentTool) } if stacked_floor_item.tool.tool.max_stack() < (stacked_floor_item.count() + stacked_inventory_item.count()) { return Err(InventoryItemAddToError::ExceedsCapacity) } Ok(()) } else { Err(InventoryItemAddToError::BothAreNotStacked) } } pub fn add_to(&mut self, mut stacked_floor_item: StackedFloorItem) -> Result<(), InventoryItemAddToError> { self.can_add_to(&stacked_floor_item)?; if let InventoryItem::Stacked(stacked_inventory_item) = self { stacked_inventory_item.entity_ids.append(&mut stacked_floor_item.entity_ids); } Ok(()) } pub fn individual(&mut self) -> Option<&mut IndividualInventoryItem> { match self { InventoryItem::Individual(ref mut individual_inventory_item) => Some(individual_inventory_item), _ => None } } } #[derive(Error, Debug, Clone)] #[error("")] pub enum InventoryItemConsumeError { InconsistentState, InvalidAmount, } pub struct IndividualConsumedItem { pub entity_id: ItemEntityId, pub item: ItemDetail, } pub struct StackedConsumedItem { pub entity_ids: Vec, pub tool: Tool } pub enum ConsumedItem { Individual(IndividualConsumedItem), Stacked(StackedConsumedItem), } impl ConsumedItem { pub fn entity_ids(&self) -> Vec { match self { ConsumedItem::Individual(individual_consumed_item) => { vec![individual_consumed_item.entity_id] }, ConsumedItem::Stacked(stacked_consumed_item) => { stacked_consumed_item.entity_ids.clone() } } } pub fn item(&self) -> ItemDetail { match self { ConsumedItem::Individual(individual_consumed_item) => { individual_consumed_item.item.clone() }, ConsumedItem::Stacked(stacked_consumed_item) => { ItemDetail::Tool(stacked_consumed_item.tool) } } } } pub struct InventoryItemHandle<'a> { inventory: &'a mut CharacterInventory, slot: usize, } impl<'a> InventoryItemHandle<'a> { pub fn item(&'a self) -> Option<&'a InventoryItem> { self.inventory.items.get(self.slot) } pub fn item_mut(&mut self) -> Option<&mut InventoryItem> { self.inventory.items.get_mut(self.slot) } pub fn remove_from_inventory(self) { self.inventory.items.remove(self.slot); } pub fn consume(self, amount: usize) -> Result { enum RemoveMethod { EntireThing(ConsumedItem), Partial(Tool), } let inventory_item = self.inventory.items.get(self.slot).ok_or(InventoryItemConsumeError::InconsistentState)?; let remove_method = match inventory_item { InventoryItem::Individual(individual_inventory_item) => { RemoveMethod::EntireThing(ConsumedItem::Individual(IndividualConsumedItem { entity_id: individual_inventory_item.entity_id, item: individual_inventory_item.item.clone() })) }, InventoryItem::Stacked(stacked_inventory_item) => { match stacked_inventory_item.count().cmp(&amount) { Ordering::Equal => { RemoveMethod::EntireThing(ConsumedItem::Stacked(StackedConsumedItem { entity_ids: stacked_inventory_item.entity_ids.clone(), tool: stacked_inventory_item.tool, })) }, Ordering::Greater => { RemoveMethod::Partial(stacked_inventory_item.tool) }, Ordering::Less => { return Err(InventoryItemConsumeError::InvalidAmount) } } }, }; match remove_method { RemoveMethod::EntireThing(consumed_item) => { self.inventory.items.remove(self.slot); Ok(consumed_item) }, RemoveMethod::Partial(tool) => { let entity_ids = self.inventory.items.get_mut(self.slot) .and_then(|item| { if let InventoryItem::Stacked(stacked_inventory_item) = item { Some(stacked_inventory_item.entity_ids.drain(..amount).collect::>()) } else { None } }) .ok_or(InventoryItemConsumeError::InvalidAmount)?; Ok(ConsumedItem::Stacked(StackedConsumedItem { entity_ids: entity_ids, tool: tool, })) } } } pub fn get_slot(&self) -> usize { self.slot } } #[derive(Debug)] pub struct CharacterInventory { item_id_counter: u32, items: Vec, equipped: EquippedEntity, } impl CharacterInventory { pub fn new(items: Vec, equipped: &EquippedEntity) -> CharacterInventory { CharacterInventory{ item_id_counter: 0, items: items, equipped: equipped.clone(), } } pub fn initialize_item_ids(&mut self, base_item_id: u32) { for (i, item) in self.items.iter_mut().enumerate() { item.set_item_id(ClientItemId(base_item_id + i as u32)); } self.item_id_counter = base_item_id + self.items.len() as u32 + 1; } pub fn as_client_inventory_items(&self) -> [character::InventoryItem; 30] { self.items.iter() .enumerate() .fold([character::InventoryItem::default(); 30], |mut inventory, (slot, item)| { let bytes = item.as_client_bytes(); inventory[slot].data1.copy_from_slice(&bytes[0..12]); inventory[slot].data2.copy_from_slice(&bytes[12..16]); inventory[slot].item_id = item.item_id().0; inventory[slot].equipped = 0; inventory[slot].flags = 0; if let InventoryItem::Individual(individual_item) = item { if self.equipped.is_equipped(&individual_item.entity_id) { if let ItemDetail::Unit(_) = individual_item.item { inventory[slot].data1[4] = self.equipped.unit.iter() .enumerate() .find(|(_, u_id)| **u_id == Some(individual_item.entity_id)) .map(|(a, b)| a) .unwrap_or(0) as u8 } inventory[slot].equipped = 1; inventory[slot].flags |= 8; } } inventory }) } pub fn slot(&self, slot: usize) -> Option<&InventoryItem> { self.items.get(slot) } pub fn count(&self) -> usize { self.items.len() } pub fn get_item_handle_by_id<'a>(&'a mut self, item_id: ClientItemId) -> Option> { let (slot, _) = self.items.iter() .enumerate() .filter(|(_, item)| { item.item_id() == item_id }) .nth(0)?; Some(InventoryItemHandle { inventory: self, slot: slot, }) } pub fn get_equipped_mag_handle<'a>(&'a mut self) -> Option> { let (slot, _) = self.items.iter() .enumerate() .filter(|(_, item)| { if let InventoryItem::Individual(individual_inventory_item) = item { if let ItemDetail::Mag(_) = &individual_inventory_item.item { return self.equipped.is_equipped(&individual_inventory_item.entity_id) } } false }) .nth(0)?; Some(InventoryItemHandle { inventory: self, slot: slot, }) } pub fn get_equipped_armor_handle<'a>(&'a mut self) -> Option> { let (slot, _) = self.items.iter() .enumerate() .filter(|(_, item)| { if let InventoryItem::Individual(individual_inventory_item) = item { if let ItemDetail::Armor(_) = &individual_inventory_item.item { return self.equipped.is_equipped(&individual_inventory_item.entity_id) } } false }) .nth(0)?; Some(InventoryItemHandle { inventory: self, slot: slot, }) } pub fn get_equipped_shield_handle<'a>(&'a mut self) -> Option> { let (slot, _) = self.items.iter() .enumerate() .filter(|(_, item)| { if let InventoryItem::Individual(individual_inventory_item) = item { if let ItemDetail::Shield(_) = &individual_inventory_item.item { return self.equipped.is_equipped(&individual_inventory_item.entity_id) } } false }) .nth(0)?; Some(InventoryItemHandle { inventory: self, slot: slot, }) } pub fn get_equipped_weapon_handle<'a>(&'a mut self) -> Option> { let (slot, _) = self.items.iter() .enumerate() .filter(|(_, item)| { if let InventoryItem::Individual(individual_inventory_item) = item { if let ItemDetail::Weapon(_) = &individual_inventory_item.item { return self.equipped.is_equipped(&individual_inventory_item.entity_id) } } false }) .nth(0)?; Some(InventoryItemHandle { inventory: self, slot: slot, }) } pub fn get_item_by_id(&self, item_id: ClientItemId) -> Option<&InventoryItem> { self.items.iter() .filter(|item| { item.item_id() == item_id }) .nth(0) } pub fn take_item_by_id(&mut self, item_id: ClientItemId) -> Option { self.items .drain_filter(|i| i.item_id() == item_id) .nth(0) } pub fn add_item(&mut self, item: InventoryItem) -> Result<(), ()> { // TODO: errors // TODO: check slot conflict? self.items.push(item); Ok(()) } // TODO: should these pick up functions take floor_item as mut and remove the ids? pub fn pick_up_individual_floor_item(&mut self, floor_item: &IndividualFloorItem) -> Option<(&IndividualInventoryItem, InventorySlot)> { if self.count() >= 30 { return None; } self.items.push(InventoryItem::Individual(IndividualInventoryItem { entity_id: floor_item.entity_id, item_id: floor_item.item_id, item: floor_item.item.clone(), })); if let Some(InventoryItem::Individual(new_item)) = self.items.last() { Some((new_item, InventorySlot(self.count()-1))) } else { None } } // TODO: can be simplified using find instead of position pub fn pick_up_stacked_floor_item(&mut self, floor_item: &StackedFloorItem) -> Option<(&StackedInventoryItem, InventorySlot)> { let existing_stack_position = self.items.iter() .position(|inventory_item| { if let InventoryItem::Stacked(stacked_inventory_item) = inventory_item { if stacked_inventory_item.tool == floor_item.tool { return true } } false }); if let Some(existing_stack_position) = existing_stack_position { if let Some(InventoryItem::Stacked(stacked_item)) = self.items.get_mut(existing_stack_position) { if stacked_item.count() + floor_item.count() <= stacked_item.tool.max_stack() { stacked_item.entity_ids.append(&mut floor_item.entity_ids.clone()); Some((stacked_item, InventorySlot(existing_stack_position))) } else { None } } else { None } } else { let new_stacked_item = InventoryItem::Stacked(StackedInventoryItem { entity_ids: floor_item.entity_ids.clone(), item_id: floor_item.item_id, tool: floor_item.tool, }); self.items.push(new_stacked_item); if let Some(InventoryItem::Stacked(new_item)) = self.items.last() { Some((new_item, InventorySlot(self.count()-1))) } else { None } } } pub fn withdraw_item(&mut self, mut bank_item: BankItemHandle, amount: usize) -> Option<(&InventoryItem, usize)> { let (remove, slot) = match bank_item.item_mut()? { BankItem::Individual(individual_bank_item) => { if self.items.len() >= INVENTORY_CAPACITY { return None } self.items.push(InventoryItem::Individual(IndividualInventoryItem { entity_id: individual_bank_item.entity_id, item_id: individual_bank_item.item_id, item: individual_bank_item.item.clone(), })); (true, self.count()-1) }, BankItem::Stacked(stacked_bank_item) => { let existing_inventory_item = self.items.iter_mut() .enumerate() .find_map(|(index, item)| { if let InventoryItem::Stacked(stacked_inventory_item) = item { if stacked_bank_item.tool == stacked_inventory_item.tool { return Some((index, stacked_inventory_item)) } } None }); let slot = match existing_inventory_item { Some((slot, stacked_inventory_item)) => { if stacked_inventory_item.count() + stacked_bank_item.count() > stacked_bank_item.tool.max_stack() { return None } let mut withdrawn_entity_ids = stacked_bank_item.take_entity_ids(amount)?; stacked_inventory_item.entity_ids.append(&mut withdrawn_entity_ids); slot } None => { if self.items.len() >= INVENTORY_CAPACITY { return None } let withdrawn_entity_ids = stacked_bank_item.take_entity_ids(amount)?; self.item_id_counter += 1; // oh no self.items.push(InventoryItem::Stacked(StackedInventoryItem { entity_ids: withdrawn_entity_ids, item_id: ClientItemId(self.item_id_counter), tool: stacked_bank_item.tool, })); self.count()-1 } }; (stacked_bank_item.count() == 0, slot) } }; if remove { bank_item.remove_from_bank(); } self.items.last().map(|item| { (item, slot) }) } pub fn iter(&self) -> impl Iterator { self.items.iter() } pub fn items(&self) -> &Vec { &self.items } pub fn set_items(&mut self, sorted_items: Vec) { self.items = sorted_items; } pub fn equip(&mut self, id: &ClientItemId, equip_slot: u8) { for item in &self.items { if let InventoryItem::Individual(inventory_item) = item { if inventory_item.item_id == *id { match inventory_item.item { ItemDetail::Weapon(_) => self.equipped.weapon = Some(inventory_item.entity_id), ItemDetail::Armor(_) => self.equipped.armor = Some(inventory_item.entity_id), ItemDetail::Shield(_) => self.equipped.shield = Some(inventory_item.entity_id), ItemDetail::Unit(_) => { if let Some(unit) = self.equipped.unit.get_mut(equip_slot as usize) { *unit = Some(inventory_item.entity_id) } } ItemDetail::Mag(_) => self.equipped.mag = Some(inventory_item.entity_id), _ => {} } } } } } pub fn unequip(&mut self, id: &ClientItemId) { for item in &self.items { if let InventoryItem::Individual(inventory_item) = item { if inventory_item.item_id == *id { match inventory_item.item { ItemDetail::Weapon(_) => self.equipped.weapon = None, ItemDetail::Armor(_) => { self.equipped.armor = None; self.equipped.unit = [None; 4]; } ItemDetail::Shield(_) => self.equipped.shield = None, ItemDetail::Unit(_) => { for unit in self.equipped.unit.iter_mut() { if *unit == Some(inventory_item.entity_id) { *unit = None } } } ItemDetail::Mag(_) => self.equipped.mag = Some(inventory_item.entity_id), _ => {} } } } } } pub fn as_inventory_entity(&self, character_id: &CharacterEntityId) -> InventoryEntity { InventoryEntity { items: self.items.iter() .map(|item| { match item { InventoryItem::Individual(item) => { InventoryItemEntity::Individual(ItemEntity { id: item.entity_id, location: ItemLocation::Inventory { character_id: *character_id, }, item: item.item.clone(), }) }, InventoryItem::Stacked(items) => { InventoryItemEntity::Stacked(items.entity_ids.iter() .map(|id| { ItemEntity { id: *id, location: ItemLocation::Inventory { character_id: *character_id, }, item: ItemDetail::Tool(items.tool) } }) .collect()) }, } }) .collect() } } pub fn as_equipped_entity(&self) -> EquippedEntity { self.equipped.clone() } }