use std::time::SystemTime; use libpso::character::settings; use libpso::character::guildcard; pub const USERFLAG_NEWCHAR: u32 = 0x00000001; pub const USERFLAG_DRESSINGROOM: u32 = 0x00000002; #[derive(Clone, Debug)] pub struct UserAccount { pub id: u32, pub username: String, pub password: String, pub guildcard: u32, pub team_id: Option, pub banned: bool, pub muted_until: SystemTime, pub created_at: SystemTime, pub flags: u32, // TODO: is this used for anything other than character creation? } #[derive(Clone, Debug, Default)] pub struct UserSettings { pub id: u32, pub user_id: u32, pub settings: settings::UserSettings, } #[derive(Clone, Default)] pub struct GuildCardData { pub id: u32, pub user_id: u32, pub guildcard: guildcard::GuildCardData, }