use std::collections::HashMap; use log::warn; use rand::Rng; use thiserror::Error; use libpso::packet::ship::*; use libpso::packet::login::{Login, LoginResponse, AccountStatus, Session}; use libpso::packet::messages::*; use libpso::{PacketParseError, PSOPacket}; use libpso::crypto::bb::PSOBBCipher; use libpso::character::character; use libpso::packet::ship::{BLOCK_MENU_ID, ROOM_MENU_ID}; use libpso::{utf8_to_array, utf8_to_utf16_array}; use crate::common::cipherkeys::{ELSEWHERE_PRIVATE_KEY, ELSEWHERE_PARRAY}; use crate::common::serverstate::{SendServerPacket, RecvServerPacket, ServerState, OnConnect, ClientId}; use crate::common::leveltable::CharacterLevelTable; use crate::entity::gateway::EntityGateway; use crate::entity::account::{UserAccountEntity, UserSettingsEntity, USERFLAG_NEWCHAR, USERFLAG_DRESSINGROOM}; use crate::entity::character::CharacterEntity; use crate::entity::item::{ItemLocation, ItemEntity}; use crate::ship::location::{ClientLocation, LobbyId, RoomId, RoomLobby, MAX_ROOMS, ClientLocationError}; use crate::ship::character::{CharacterBytesBuilder, FullCharacterBytesBuilder}; use crate::ship::items; use crate::ship::room; use crate::ship::map::MapsError; use crate::ship::packet::handler; pub const SHIP_PORT: u16 = 23423; pub type Rooms = [Option; MAX_ROOMS]; pub type Clients = HashMap; #[derive(Error, Debug)] #[error("")] pub enum ShipError { ClientNotFound(ClientId), NoCharacterInSlot(ClientId, u32), InvalidSlot(ClientId, u32), TooManyClients, ClientLocationError(#[from] ClientLocationError), MapsError(#[from] MapsError), InvalidRoom(u32), MonsterAlreadyDroppedItem(ClientId, u16), SliceError(#[from] std::array::TryFromSliceError), } #[derive(Debug)] pub enum RecvShipPacket { Login(Login), MenuSelect(MenuSelect), CharData(CharData), Message(Message), DirectMessage(DirectMessage), PlayerChat(PlayerChat), CreateRoom(CreateRoom), RoomNameRequest(RoomNameRequest), UpdateConfig(UpdateConfig), ViewInfoboardRequest(ViewInfoboardRequest), WriteInfoboard(WriteInfoboard), RoomListRequest(RoomListRequest), Like62ButCooler(Like62ButCooler), ClientCharacterData(ClientCharacterData), DoneBursting(DoneBursting), } impl RecvServerPacket for RecvShipPacket { fn from_bytes(data: &[u8]) -> Result { match u16::from_le_bytes([data[2], data[3]]) { 0x93 => Ok(RecvShipPacket::Login(Login::from_bytes(data)?)), 0x10 => Ok(RecvShipPacket::MenuSelect(MenuSelect::from_bytes(data)?)), 0x61 => Ok(RecvShipPacket::CharData(CharData::from_bytes(data)?)), 0x60 => Ok(RecvShipPacket::Message(Message::from_bytes(data)?)), 0x62 => Ok(RecvShipPacket::DirectMessage(DirectMessage::from_bytes(data)?)), 0x06 => Ok(RecvShipPacket::PlayerChat(PlayerChat::from_bytes(data)?)), 0xC1 => Ok(RecvShipPacket::CreateRoom(CreateRoom::from_bytes(data)?)), 0x8A => Ok(RecvShipPacket::RoomNameRequest(RoomNameRequest::from_bytes(data)?)), 0x7ED => Ok(RecvShipPacket::UpdateConfig(UpdateConfig::from_bytes(data)?)), 0xD8 => Ok(RecvShipPacket::ViewInfoboardRequest(ViewInfoboardRequest::from_bytes(data)?)), 0xD9 => Ok(RecvShipPacket::WriteInfoboard(WriteInfoboard::from_bytes(data)?)), 0x08 => Ok(RecvShipPacket::RoomListRequest(RoomListRequest::from_bytes(data)?)), 0x6D => Ok(RecvShipPacket::Like62ButCooler(Like62ButCooler::from_bytes(data)?)), 0x98 => Ok(RecvShipPacket::ClientCharacterData(ClientCharacterData::from_bytes(data)?)), 0x6F => Ok(RecvShipPacket::DoneBursting(DoneBursting::from_bytes(data)?)), _ => Err(PacketParseError::WrongPacketForServerType(u16::from_le_bytes([data[2], data[3]]), data.to_vec())) } } } #[derive(Debug, Clone)] pub enum SendShipPacket { ShipWelcome(ShipWelcome), LoginResponse(LoginResponse), ShipBlockList(ShipBlockList), FullCharacter(FullCharacter), CharDataRequest(CharDataRequest), JoinLobby(JoinLobby), AddToLobby(AddToLobby), Message(Message), DirectMessage(DirectMessage), PlayerChat(PlayerChat), SmallDialog(SmallDialog), JoinRoom(JoinRoom), AddToRoom(AddToRoom), LeaveLobby(LeaveLobby), LeaveRoom(LeaveRoom), RoomNameResponse(RoomNameResponse), ViewInfoboardResponse(ViewInfoboardResponse), RoomListResponse(RoomListResponse), Like62ButCooler(Like62ButCooler), BurstDone72(BurstDone72), DoneBursting(DoneBursting), } impl SendServerPacket for SendShipPacket { fn as_bytes(&self) -> Vec { match self { SendShipPacket::ShipWelcome(pkt) => pkt.as_bytes(), SendShipPacket::LoginResponse(pkt) => pkt.as_bytes(), SendShipPacket::ShipBlockList(pkt) => pkt.as_bytes(), SendShipPacket::FullCharacter(pkt) => pkt.as_bytes(), SendShipPacket::CharDataRequest(pkt) => pkt.as_bytes(), SendShipPacket::JoinLobby(pkt) => pkt.as_bytes(), SendShipPacket::AddToLobby(pkt) => pkt.as_bytes(), SendShipPacket::Message(pkt) => pkt.as_bytes(), SendShipPacket::DirectMessage(pkt) => pkt.as_bytes(), SendShipPacket::PlayerChat(pkt) => pkt.as_bytes(), SendShipPacket::SmallDialog(pkt) => pkt.as_bytes(), SendShipPacket::JoinRoom(pkt) => pkt.as_bytes(), SendShipPacket::AddToRoom(pkt) => pkt.as_bytes(), SendShipPacket::LeaveLobby(pkt) => pkt.as_bytes(), SendShipPacket::LeaveRoom(pkt) => pkt.as_bytes(), SendShipPacket::RoomNameResponse(pkt) => pkt.as_bytes(), SendShipPacket::ViewInfoboardResponse(pkt) => pkt.as_bytes(), SendShipPacket::RoomListResponse(pkt) => pkt.as_bytes(), SendShipPacket::Like62ButCooler(pkt) => pkt.as_bytes(), SendShipPacket::BurstDone72(pkt) => pkt.as_bytes(), SendShipPacket::DoneBursting(pkt) => pkt.as_bytes(), } } } pub struct ClientState { pub user: UserAccountEntity, pub settings: UserSettingsEntity, pub character: CharacterEntity, session: Session, //guildcard: GuildCard, pub inventory: items::ActiveInventory, //bank: Bank, pub floor_items: Vec, pub block: u32, } impl ClientState { pub fn new(user: UserAccountEntity, settings: UserSettingsEntity, character: CharacterEntity, inventory: items::ActiveInventory, /*bank: Bank,*/ session: Session) -> ClientState { ClientState { user: user, settings: settings, character: character, session: session, inventory: inventory, //bank: bank, floor_items: Vec::new(), block: 1, } } } pub struct ShipServerState { entity_gateway: EG, clients: Clients, client_location: ClientLocation, level_table: CharacterLevelTable, name: String, rooms: Rooms, item_database: items::ActiveItemDatabase, } impl ShipServerState { pub fn new(entity_gateway: EG) -> ShipServerState { ShipServerState { entity_gateway: entity_gateway, clients: HashMap::new(), client_location: ClientLocation::new(), level_table: CharacterLevelTable::new(), name: "Sona-Nyl".into(), rooms: [None; MAX_ROOMS], item_database: items::ActiveItemDatabase::new(), } } fn message(&mut self, id: ClientId, msg: &Message) -> Box + Send> { match &msg.msg { GameMessage::RequestExp(request_exp) => { handler::message::request_exp(id, request_exp, &self.client_location, &self.rooms) }, _ => { let cmsg = msg.clone(); Box::new(self.client_location.get_client_neighbors(id).unwrap().into_iter() .map(move |client| { (client.client, SendShipPacket::Message(cmsg.clone())) })) }, } } fn direct_message(&mut self, id: ClientId, msg: &DirectMessage) -> Box + Send> { let target = msg.flag; match &msg.msg { GameMessage::GuildcardSend(guildcard_send) => { handler::direct_message::guildcard_send(id, guildcard_send, target, &self.client_location, &self.clients) }, GameMessage::RequestItem(request_item) => { handler::direct_message::request_item(id, request_item, &mut self.entity_gateway, &mut self.client_location, &mut self.clients, &mut self.rooms, &mut self.item_database).unwrap() }, _ => { let cmsg = msg.clone(); Box::new(self.client_location.get_all_clients_by_client(id).unwrap().into_iter() .filter(move |client| client.local_client.id() == target as u8) .map(move |client| { (client.client, SendShipPacket::DirectMessage(cmsg.clone())) })) }, } } } impl ServerState for ShipServerState { type SendPacket = SendShipPacket; type RecvPacket = RecvShipPacket; type PacketError = ShipError; fn on_connect(&mut self, id: ClientId) -> Vec> { let mut rng = rand::thread_rng(); let mut server_key = [0u8; 48]; let mut client_key = [0u8; 48]; rng.fill(&mut server_key[..]); rng.fill(&mut client_key[..]); vec![OnConnect::Packet(SendShipPacket::ShipWelcome(ShipWelcome::new(server_key, client_key))), OnConnect::Cipher((Box::new(PSOBBCipher::new(ELSEWHERE_PARRAY, ELSEWHERE_PRIVATE_KEY, client_key)), Box::new(PSOBBCipher::new(ELSEWHERE_PARRAY, ELSEWHERE_PRIVATE_KEY, server_key)))) ] } fn handle(&mut self, id: ClientId, pkt: &RecvShipPacket) -> Result + Send>, ShipError> { Ok(match pkt { RecvShipPacket::Login(login) => { Box::new(handler::auth::validate_login(id, login, &mut self.entity_gateway, &mut self.clients, &mut self.item_database, &self.name)?.into_iter().map(move |pkt| (id, pkt))) }, RecvShipPacket::MenuSelect(menuselect) => { match menuselect.menu { BLOCK_MENU_ID => Box::new(handler::lobby::block_selected(id, menuselect, &mut self.clients, &self.level_table)?.into_iter().map(move |pkt| (id, pkt))), ROOM_MENU_ID => handler::room::join_room(id, menuselect, &mut self.client_location, &mut self.clients, &self.level_table, &mut self.rooms)?, _ => unreachable!(), } }, RecvShipPacket::CharData(chardata) => { Box::new(handler::lobby::send_player_to_lobby(id, chardata, &mut self.client_location, &self.clients, &self.level_table)?.into_iter()) }, RecvShipPacket::Message(msg) => { self.message(id, msg) }, RecvShipPacket::DirectMessage(msg) => { self.direct_message(id, msg) }, RecvShipPacket::PlayerChat(msg) => { Box::new(handler::communication::player_chat(id, msg, &self.client_location, &self.clients)?.into_iter()) }, RecvShipPacket::CreateRoom(create_room) => { handler::room::create_room(id, create_room, &mut self.client_location, &mut self.clients, &mut self.rooms)? }, RecvShipPacket::RoomNameRequest(_req) => { handler::room::room_name_request(id, &self.client_location, &self.rooms) }, RecvShipPacket::UpdateConfig(pkt) => { handler::settings::update_config(id, pkt, &mut self.clients, &mut self.entity_gateway) }, RecvShipPacket::ViewInfoboardRequest(pkt) => { handler::communication::request_infoboard(id, pkt, &self.client_location, &self.clients) }, RecvShipPacket::WriteInfoboard(pkt) => { handler::communication::write_infoboard(id, pkt, &mut self.clients, &mut self.entity_gateway) }, RecvShipPacket::RoomListRequest(_req) => { handler::room::request_room_list(id, &self.client_location, &self.rooms) }, RecvShipPacket::Like62ButCooler(cool62) => { handler::room::cool_62(id, cool62, &self.client_location) }, RecvShipPacket::ClientCharacterData(_) => { // TOOD: validate this in some way? Box::new(None.into_iter()) }, RecvShipPacket::DoneBursting(_) => { handler::room::done_bursting(id, &self.client_location, &mut self.rooms) } }) } fn on_disconnect(&mut self, id: ClientId) -> Vec<(ClientId, SendShipPacket)> { let client = self.client_location.get_local_client(id).unwrap(); let neighbors = self.client_location.get_client_neighbors(id).unwrap(); let pkt = match self.client_location.get_area(id).unwrap() { RoomLobby::Room(room) => { let leader = self.client_location.get_room_leader(room).unwrap(); SendShipPacket::LeaveRoom(LeaveRoom::new(client.local_client.id(), leader.local_client.id())) }, RoomLobby::Lobby(lobby) => { let leader = self.client_location.get_lobby_leader(lobby).unwrap(); SendShipPacket::LeaveLobby(LeaveLobby::new(client.local_client.id(), leader.local_client.id())) } }; self.client_location.remove_client_from_area(id); neighbors.into_iter().map(|n| { (n.client, pkt.clone()) }).collect() } }