use std::cmp::Ordering;
use libpso::character::character;
use crate::ship::items::ClientItemId;
use crate::entity::item::{Meseta, ItemEntityId, ItemDetail, ItemEntity, InventoryEntity, InventoryItemEntity, EquippedEntity};
use std::future::Future;
use async_std::sync::{Arc, Mutex};

use crate::entity::character::CharacterEntityId;
use crate::entity::item::tool::ToolType;
use crate::entity::item::mag::Mag;
use crate::entity::item::weapon::Weapon;
use crate::ship::shops::{ShopItem, ArmorShopItem, ToolShopItem, WeaponShopItem};
use crate::ship::items::state::ItemStateError;
use crate::ship::items::state::{IndividualItemDetail, StackedItemDetail, AddItemResult};
use crate::ship::items::floor::{FloorItem, FloorItemDetail};

#[derive(Clone, Debug)]
pub enum InventoryItemDetail {
    Individual(IndividualItemDetail),
    Stacked(StackedItemDetail),
}

impl InventoryItemDetail {
    // TODO: rename as_stacked for consistency
    pub fn stacked(&self) -> Option<&StackedItemDetail> {
        match self {
            InventoryItemDetail::Stacked(sitem) => Some(sitem),
            _ => None,
        }
    }
    // TODO: rename as_stacked_mut for consistency
    pub fn stacked_mut(&mut self) -> Option<&mut StackedItemDetail> {
        match self {
            InventoryItemDetail::Stacked(sitem) => Some(sitem),
            _ => None,
        }
    }

    pub fn as_individual(&self) -> Option<&IndividualItemDetail> {
        match self {
            InventoryItemDetail::Individual(iitem) => Some(iitem),
            _ => None,
        }
    }

    pub fn as_individual_mut(&mut self) -> Option<&mut IndividualItemDetail> {
        match self {
            InventoryItemDetail::Individual(iitem) => Some(iitem),
            _ => None,
        }
    }

    pub fn as_client_bytes(&self) -> [u8; 16] {
        match self {
            InventoryItemDetail::Individual(item) => {
                item.as_client_bytes()
            },
            InventoryItemDetail::Stacked(item) => {
                item.tool.as_stacked_bytes(item.entity_ids.len())
            },
        }
    }

    // TODO: this should probably go somewhere a bit more fundamental like ItemDetail
    pub fn sell_price(&self) -> Result<u32, anyhow::Error> {
        match self {
            InventoryItemDetail::Individual(individual_item) => {
                match &individual_item.item {
                    // TODO: can wrapped items be sold?
                    ItemDetail::Weapon(w) => {
                        if !w.tekked {
                            return Ok(1u32)
                        }
                        if w.is_rare_item() {
                            return Ok(10u32)
                        }
                        Ok((WeaponShopItem::from(w).price() / 8) as u32)
                    },
                    ItemDetail::Armor(a) => {
                        if a.is_rare_item() {
                            return Ok(10u32)
                        }
                        Ok((ArmorShopItem::from(a).price() / 8) as u32)
                    },
                    ItemDetail::Shield(s) => {
                        if s.is_rare_item() {
                            return Ok(10u32)
                        }
                        Ok((ArmorShopItem::from(s).price() / 8) as u32)
                    },
                    ItemDetail::Unit(u) => {
                        if u.is_rare_item() {
                            return Ok(10u32)
                        }
                        Ok((ArmorShopItem::from(u).price() / 8) as u32)
                    },
                    ItemDetail::Tool(t) => {
                        if !matches!(t.tool, ToolType::PhotonDrop | ToolType::PhotonSphere | ToolType::PhotonCrystal) && t.is_rare_item() {
                            return Ok(10u32)
                        }
                        Ok((ToolShopItem::from(t).price() / 8) as u32)
                    },
                    ItemDetail::TechniqueDisk(d) => {
                        Ok((ToolShopItem::from(d).price() / 8) as u32)
                    },
                    ItemDetail::Mag(_m) => {
                        Err(ItemStateError::ItemNotSellable.into())
                    },
                    ItemDetail::ESWeapon(_e) => {
                        Ok(10u32)
                    },
                }
            },
            // the number of stacked items sold is handled by the caller. this is just the price of 1
            InventoryItemDetail::Stacked(stacked_item) => {
                Ok(((ToolShopItem::from(&stacked_item.tool).price() / 8) as u32) * stacked_item.count() as u32)
            },
        }
    }

    pub async fn with_entity_id<F, Fut, T>(&self, mut param: T, mut func: F) -> Result<T, anyhow::Error>
    where
        F: FnMut(T, ItemEntityId) -> Fut,
        Fut: Future<Output=Result<T, anyhow::Error>>,
    {
        match &self {
            InventoryItemDetail::Individual(individual_item) => {
                param = func(param, individual_item.entity_id).await?;
            },
            InventoryItemDetail::Stacked(stacked_item) => {
                for entity_id in &stacked_item.entity_ids {
                    param = func(param, *entity_id).await?;
                }
            }
        }

        Ok(param)
    }
}


#[derive(Clone, Debug)]
pub struct InventoryItem {
    pub item_id: ClientItemId,
    pub item: InventoryItemDetail,
}

impl InventoryItem {
    pub async fn with_entity_id<F, Fut, T>(&self, param: T, func: F) -> Result<T, anyhow::Error>
    where
        F: FnMut(T, ItemEntityId) -> Fut,
        Fut: Future<Output=Result<T, anyhow::Error>>,
    {
        self.item.with_entity_id(param, func).await
    }

    pub async fn with_mag<F, Fut, T>(&self, mut param: T, mut func: F) -> Result<T, anyhow::Error>
    where
        F: FnMut(T, ItemEntityId, Mag) -> Fut,
        Fut: Future<Output=Result<T, anyhow::Error>>,
    {
        if let InventoryItemDetail::Individual(individual_item) = &self.item {
            if let ItemDetail::Mag(mag) = &individual_item.item {
                param = func(param, individual_item.entity_id, mag.clone()).await?;
            }
        }
        Ok(param)
    }
}

#[derive(Clone, Debug)]
pub struct Inventory(Vec<InventoryItem>);

impl Inventory {
    pub fn new(items: Vec<InventoryItem>) -> Inventory {
        Inventory(items)
    }
}


#[derive(thiserror::Error, Debug)]
pub enum InventoryError {
    #[error("inventory full")]
    InventoryFull,
    #[error("stack full")]
    StackFull,
    #[error("meseta full")]
    MesetaFull,
}

#[derive(Clone, Debug)]
pub struct InventoryState {
    pub character_id: CharacterEntityId,
    pub item_id_counter: Arc<Mutex<u32>>,
    pub inventory: Inventory,
    pub equipped: EquippedEntity,
    pub meseta: Meseta,
}

async fn new_item_id(item_id_counter: &Arc<Mutex<u32>>) -> ClientItemId {
    let mut item_id_counter = item_id_counter.lock().await;
    let item_id = *item_id_counter;
    *item_id_counter += 1;

    ClientItemId(item_id)
}

impl InventoryState {
    pub async fn initialize_item_ids(&mut self, base_item_id: Arc<Mutex<u32>>) {
        self.item_id_counter = base_item_id;
        let mut bitem_id = self.item_id_counter.lock().await;

        for (i, item) in self.inventory.0.iter_mut().enumerate() {
            item.item_id = ClientItemId(*bitem_id + i as u32);
        }

        *bitem_id += self.inventory.0.len() as u32;
    }

    pub async fn new_item_id(&mut self) -> ClientItemId {
        let mut item_id_counter = self.item_id_counter.lock().await;
        let item_id = *item_id_counter;
        *item_id_counter += 1;

        ClientItemId(item_id)
    }

    pub fn count(&self) -> usize {
        self.inventory.0.len()
    }

    pub fn add_floor_item(&mut self, item: FloorItem) -> Result<AddItemResult, anyhow::Error> {
        match item.item {
            FloorItemDetail::Individual(iitem) => {
                if self.inventory.0.len() >= 30 {
                    Err(InventoryError::InventoryFull.into())
                }
                else {
                    self.inventory.0.push(InventoryItem {
                        item_id: item.item_id,
                        item: InventoryItemDetail::Individual(iitem)
                    });
                    Ok(AddItemResult::NewItem)
                }
            },
            FloorItemDetail::Stacked(sitem) => {
                let existing_stack = self.inventory.0
                    .iter_mut()
                    .filter_map(|item| item.item.stacked_mut())
                    .find(|item| {
                        item.tool == sitem.tool
                    });
                match existing_stack {
                    Some(existing_stack) => {
                        if existing_stack.entity_ids.len() + sitem.entity_ids.len() > sitem.tool.max_stack() {
                            Err(InventoryError::StackFull.into())
                        }
                        else {
                            existing_stack.entity_ids.append(&mut sitem.entity_ids.clone());
                            Ok(AddItemResult::AddToStack)
                        }
                    },
                    None => {
                        if self.inventory.0.len() >= 30 {
                            Err(InventoryError::InventoryFull.into())
                        }
                        else {
                            self.inventory.0.push(InventoryItem {
                                item_id: item.item_id,
                                item: InventoryItemDetail::Stacked(sitem)
                            });
                            Ok(AddItemResult::NewItem)
                        }
                    }
                }

            },
            FloorItemDetail::Meseta(meseta) => {
                if self.meseta == Meseta(999999) {
                    Err(InventoryError::MesetaFull.into())
                }
                else {
                    self.meseta.0 = std::cmp::min(self.meseta.0 + meseta.0, 999999);
                    Ok(AddItemResult::Meseta)
                }
            },
        }
    }

    pub fn add_item(&mut self, item: InventoryItem) -> Result<(AddItemResult, InventoryItem), anyhow::Error> {
        match &item.item {
            InventoryItemDetail::Individual(_) => {
                if self.inventory.0.len() >= 30 {
                    Err(InventoryError::InventoryFull.into())
                }
                else {
                    self.inventory.0.push(item);
                    Ok((
                        AddItemResult::NewItem,
                        self.inventory.0
                            .last()
                            .unwrap()
                            .clone()
                    ))
                }
            },
            InventoryItemDetail::Stacked(sitem) => {
                let existing_stack = self.inventory.0
                    .iter_mut()
                    .filter_map(|item| item.item.stacked_mut())
                    .find(|item| {
                        item.tool == sitem.tool
                    });
                match existing_stack {
                    Some(existing_stack) => {
                        if existing_stack.entity_ids.len() + sitem.entity_ids.len() > sitem.tool.max_stack() {
                            Err(InventoryError::StackFull.into())
                        }
                        else {
                            existing_stack.entity_ids.append(&mut sitem.entity_ids.clone());
                            Ok((
                                AddItemResult::AddToStack,
                                self.inventory.0[self.inventory.0
                                                 .iter()
                                                 .filter_map(|item| item.item.stacked())
                                                 .position(|item| item.tool == sitem.tool)
                                                 .unwrap()]
                                    .clone()
                            ))
                        }
                    },
                    None => {
                        if self.inventory.0.len() >= 30 {
                            Err(InventoryError::InventoryFull.into())
                        }
                        else {
                            self.inventory.0.push(item);
                            Ok((
                                AddItemResult::NewItem,
                                self.inventory.0
                                    .last()
                                    .unwrap()
                                    .clone()
                            ))
                        }
                    }
                }
            }
        }
    }

    pub async fn remove_item(&mut self, item_id: &ClientItemId, amount: u32) -> Option<InventoryItemDetail> {
        let idx = self.inventory.0
            .iter()
            .position(|i| i.item_id == *item_id)?;
        match &mut self.inventory.0[idx].item {
            InventoryItemDetail::Individual(_individual_item) => {
                Some(self.inventory.0.remove(idx).item)
            },
            InventoryItemDetail::Stacked(stacked_item) => {
                let remove_all = (amount == 0) || match stacked_item.entity_ids.len().cmp(&(amount as usize)) {
                    Ordering::Equal => true,
                    Ordering::Greater => false,
                    Ordering::Less => return None,
                };

                if remove_all {
                    Some(self.inventory.0.remove(idx).item)
                }
                else {
                    let entity_ids = stacked_item.entity_ids.drain(..(amount as usize)).collect();
                    Some(InventoryItemDetail::Stacked(StackedItemDetail {
                        entity_ids,
                        tool: stacked_item.tool,
                    }))
                }
            }
        }
    }

    pub async fn take_item(&mut self, item_id: &ClientItemId, amount: u32) -> Option<InventoryItem> {
        let idx = self.inventory.0
            .iter()
            .position(|i| i.item_id == *item_id)?;
        match &mut self.inventory.0[idx].item {
            InventoryItemDetail::Individual(_individual_item) => {
                Some(self.inventory.0.remove(idx))
            },
            InventoryItemDetail::Stacked(stacked_item) => {
                let remove_all = (amount == 0) || match stacked_item.entity_ids.len().cmp(&(amount as usize)) {
                    Ordering::Equal => true,
                    Ordering::Greater => false,
                    Ordering::Less => return None,
                };

                if remove_all {
                    Some(self.inventory.0.remove(idx))
                }
                else {
                    let entity_ids = stacked_item.entity_ids.drain(..(amount as usize)).collect();
                    Some(InventoryItem {
                        item_id: new_item_id(&self.item_id_counter).await,
                        item: InventoryItemDetail::Stacked(StackedItemDetail {
                            entity_ids,
                            tool: stacked_item.tool,
                        })})
                }
            }
        }
    }

    // TODO: rename get_item_by_client_id
    pub fn get_by_client_id(&self, item_id: &ClientItemId) -> Option<&InventoryItem> {
        self.inventory.0
            .iter()
            .find(|i| i.item_id == *item_id)
    }

    pub fn get_by_client_id_mut(&mut self, item_id: &ClientItemId) -> Option<&mut InventoryItem> {
        self.inventory.0
            .iter_mut()
            .find(|i| i.item_id == *item_id)
    }

    pub fn add_meseta(&mut self, amount: u32) -> Result<(), anyhow::Error> {
        if self.meseta.0 == 999999 {
            return Err(ItemStateError::FullOfMeseta.into())
        }
        self.meseta.0 = std::cmp::min(self.meseta.0 + amount, 999999);
        Ok(())
    }

    pub fn add_meseta_no_overflow(&mut self, amount: u32) -> Result<(), anyhow::Error> {
        if self.meseta.0 + amount > 999999 {
            return Err(ItemStateError::FullOfMeseta.into())
        }
        self.meseta.0 += amount;
        Ok(())
    }

    pub fn remove_meseta(&mut self, amount: u32) -> Result<(), anyhow::Error> {
        if amount > self.meseta.0 {
            return Err(ItemStateError::InvalidMesetaRemoval(amount).into())
        }
        self.meseta.0 -= amount;
        Ok(())
    }

    pub fn equip(&mut self, item_id: &ClientItemId, equip_slot: u8) {
        for item in &self.inventory.0 {
            if let InventoryItemDetail::Individual(inventory_item) = &item.item {
                if item.item_id == *item_id {
                    match inventory_item.item {
                        ItemDetail::Weapon(_) => self.equipped.weapon = Some(inventory_item.entity_id),
                        ItemDetail::Armor(_) => self.equipped.armor = Some(inventory_item.entity_id),
                        ItemDetail::Shield(_) => self.equipped.shield = Some(inventory_item.entity_id),
                        ItemDetail::Unit(_) => {
                            if let Some(unit) = self.equipped.unit.get_mut(equip_slot as usize) {
                                *unit = Some(inventory_item.entity_id)
                            }
                        }
                        ItemDetail::Mag(_) => self.equipped.mag = Some(inventory_item.entity_id),
                        _ => {}
                    }
                }
            }
        }
    }

    pub fn unequip(&mut self, item_id: &ClientItemId) {
        for item in &self.inventory.0 {
            if let InventoryItemDetail::Individual(inventory_item) = &item.item {
                if item.item_id == *item_id {
                    match inventory_item.item {
                        ItemDetail::Weapon(_) => self.equipped.weapon = None,
                        ItemDetail::Armor(_) => {
                            self.equipped.armor = None;
                            self.equipped.unit = [None; 4];
                        }
                        ItemDetail::Shield(_) => self.equipped.shield = None,
                        ItemDetail::Unit(_) => {
                            for unit in self.equipped.unit.iter_mut() {
                                if *unit == Some(inventory_item.entity_id) {
                                    *unit = None
                                }
                            }
                        }
                        ItemDetail::Mag(_) => self.equipped.mag = Some(inventory_item.entity_id),
                        _ => {}
                    }
                }
            }
        }
    }

    pub fn equipped_mag_mut(&mut self) -> Option<(ItemEntityId, &mut Mag)> {
        let mag_id = self.equipped.mag?;
        self.inventory.0
            .iter_mut()
            .filter_map(|i| {
                let individual = i.item.as_individual_mut()?;
                let entity_id = individual.entity_id;
                Some((entity_id, individual.as_mag_mut()?))
            })
            .find(|(entity_id, _)| *entity_id == mag_id)
    }

    pub fn equipped_weapon_mut(&mut self) -> Option<(ItemEntityId, &mut Weapon)> {
        let weapon_id = self.equipped.weapon?;
        self.inventory.0
            .iter_mut()
            .filter_map(|i| {
                let individual = i.item.as_individual_mut()?;
                let entity_id = individual.entity_id;
                Some((entity_id, individual.as_weapon_mut()?))
            })
            .find(|(entity_id, _)| *entity_id == weapon_id)
    }

    pub fn sort(&mut self, item_ids: &[ClientItemId]) {
        self.inventory.0.sort_by(|a, b| {
            let a_index = item_ids.iter().position(|item_id| *item_id == a.item_id);
            let b_index = item_ids.iter().position(|item_id| *item_id == b.item_id);

            match (a_index, b_index) {
                (Some(a_index), Some(b_index)) => {
                    a_index.cmp(&b_index)
                },
                _ => Ordering::Equal
            }
        });
    }

    pub fn as_inventory_entity(&self, _character_id: &CharacterEntityId) -> InventoryEntity {
        InventoryEntity {
            items: self.inventory.0.iter()
                .map(|item| {
                    match &item.item {
                        InventoryItemDetail::Individual(item) => {
                            InventoryItemEntity::Individual(ItemEntity {
                                id: item.entity_id,
                                item: item.item.clone(),
                            })
                        },
                        InventoryItemDetail::Stacked(items) => {
                            InventoryItemEntity::Stacked(items.entity_ids.iter()
                                                         .map(|id| {
                                                             ItemEntity {
                                                                 id: *id,
                                                                 item: ItemDetail::Tool(items.tool)
                                                             }
                                                         })
                                                         .collect())
                        },
                    }
                })
                .collect()
        }
    }

    pub fn as_equipped_entity(&self) -> EquippedEntity {
        self.equipped.clone()
    }


    pub fn as_client_inventory_items(&self) -> [character::InventoryItem; 30] {
        self.inventory.0.iter()
            .enumerate()
            .fold([character::InventoryItem::default(); 30], |mut inventory, (slot, item)| {
                let bytes = item.item.as_client_bytes();
                inventory[slot].data1.copy_from_slice(&bytes[0..12]);
                inventory[slot].data2.copy_from_slice(&bytes[12..16]);
                inventory[slot].item_id = item.item_id.0;
                inventory[slot].equipped = 0;
                inventory[slot].flags = 0;

                if let InventoryItemDetail::Individual(individual_item) = &item.item {
                    if self.equipped.is_equipped(&individual_item.entity_id) {
                        if let ItemDetail::Unit(_) = individual_item.item {
                            inventory[slot].data1[4] = self.equipped.unit.iter()
                                .enumerate()
                                .find(|(_, u_id)| **u_id == Some(individual_item.entity_id))
                                .map(|(a, _)| a)
                                .unwrap_or(0) as u8
                        }
                        inventory[slot].equipped = 1;
                        inventory[slot].flags |= 8;
                    }
                }
                inventory
            })
    }
}