use log::{info};
use entity::gateway::postgres::PostgresGateway;
use elseware::login::login::LoginServerState;
use elseware::login::character::CharacterServerState;
use networking::interserver::AuthToken;

fn main() {
    let colors = fern::colors::ColoredLevelConfig::new()
        .error(fern::colors::Color::Red)
        .warn(fern::colors::Color::Yellow)
        .info(fern::colors::Color::Green)
        .debug(fern::colors::Color::White)
        .trace(fern::colors::Color::BrightBlack);
    let stdio = fern::Dispatch::new()
        .level(log::LevelFilter::Debug)
        .format(move |out, message, record| {
            out.finish(format_args!(
                "\x1B[{}m[{}][{}][{}] {}\x1B[0m",
                colors.get_color(&record.level()).to_fg_str(),
                chrono::Local::now().format("%Y-%m-%d %H:%M:%S"),
                record.target(),
                record.level(),
                message,
            ))
        })
        .chain(std::io::stdout());
    fern::Dispatch::new()
        .chain(stdio)
        .apply().unwrap();

    let db_host = std::env::var("DB_HOST").unwrap();
    let db_username = std::env::var("DB_USERNAME").unwrap();
    let db_password = std::env::var("DB_PASSWORD").unwrap();
    let db_dbname = std::env::var("DB_DBNAME").unwrap();
    let charserv_ip = std::env::var("CHARSERV_IP").unwrap().parse().unwrap();
    let shipgate_token = std::env::var("SHIPGATE_TOKEN").unwrap();
    let entity_gateway = PostgresGateway::new(&db_host, &db_dbname, &db_username, &db_password);
    
    let login_state = LoginServerState::new(entity_gateway.clone(), charserv_ip);
    let login_loop = async_std::task::spawn(async move {
        networking::mainloop::run_server(login_state, elseware::login::login::LOGIN_PORT).await;
    });

    let char_state = CharacterServerState::new(entity_gateway, AuthToken(shipgate_token));
    let sub_char_state = char_state.clone();
    let character_loop = async_std::task::spawn(async move {
        networking::mainloop::run_server(sub_char_state, elseware::login::character::CHARACTER_PORT).await;
    });

    let inter_character_loop = async_std::task::spawn(async move {
        networking::mainloop::run_interserver_listen(char_state, elseware::login::login::COMMUNICATION_PORT).await;
    });
    
    info!("[auth/character] starting server");
    async_std::task::block_on(async move {
        futures::future::join_all(vec![login_loop, character_loop, inter_character_loop]).await
    });
}