use libpso::packet::ship::PlayerChat; use crate::entity::gateway::EntityGateway; use crate::common::serverstate::ClientId; use crate::ship::ship::{ShipServerState, SendShipPacket}; pub async fn handle_chat_command(id: ClientId, message: PlayerChat, state: &mut ShipServerState) -> Option, anyhow::Error>> where EG: EntityGateway + Clone + 'static, { None }