use crate::entity::account::*; use crate::entity::character::*; use crate::entity::item::*; // TODO: all these Options should be Results #[async_trait::async_trait] pub trait EntityGateway: Send + Sync + Clone { async fn create_user(&mut self, _user: NewUserAccountEntity) -> Option { unimplemented!() } async fn get_user_by_id(&self, _id: UserAccountId) -> Option { unimplemented!(); } async fn get_user_by_name(&self, _username: String) -> Option { unimplemented!(); } async fn save_user(&mut self, _user: &UserAccountEntity) { unimplemented!(); } async fn create_user_settings(&mut self, _settings: NewUserSettingsEntity) -> Option { unimplemented!(); } async fn get_user_settings_by_user(&self, _user: &UserAccountEntity) -> Option { unimplemented!(); } async fn save_user_settings(&mut self, _settings: &UserSettingsEntity) { unimplemented!(); } async fn create_character(&mut self, _char: NewCharacterEntity) -> Option { unimplemented!(); } // TODO: just make this a vec sorted by slot order? async fn get_characters_by_user(&self, _user: &UserAccountEntity) -> [Option; 4] { unimplemented!(); } async fn save_character(&mut self, _char: &CharacterEntity) { unimplemented!(); } async fn get_guild_card_data_by_user(&self, _user: &UserAccountEntity) -> GuildCardDataEntity { unimplemented!(); } async fn create_item(&mut self, _item: NewItemEntity) -> Option { unimplemented!(); } async fn save_item(&mut self, _item: &ItemEntity) { unimplemented!(); } async fn change_item_location(&mut self, _item_id: &ItemEntityId, _item_location: ItemLocation) { unimplemented!(); } async fn feed_mag(&mut self, _mag_item_id: &ItemEntityId, _tool_item_id: &ItemEntityId) { unimplemented!(); } async fn change_mag_owner(&mut self, _mag_item_id: &ItemEntityId, _character: &CharacterEntity) { unimplemented!(); } async fn use_mag_cell(&mut self, _mag_item_id: &ItemEntityId, _mag_cell_id: &ItemEntityId) { unimplemented!(); } async fn get_items_by_character(&self, _char: &CharacterEntity) -> Vec { unimplemented!(); } }