use serde::{Serialize, Deserialize}; #[derive(Debug, Copy, Clone, Hash, PartialEq, Eq, Serialize, Deserialize, enum_utils::FromStr, derive_more::Display)] pub enum ShieldType { Barrier, Shield, CoreShield, GigaShield, SoulBarrier, HardShield, BraveBarrier, SolidShield, FlameBarrier, PlasmaBarrier, FreezeBarrier, PsychicBarrier, GeneralShield, ProtectBarrier, GloriousShield, ImperialBarrier, GuardianShield, DivinityBarrier, UltimateShield, SpiritualShield, CelestialShield, InvisibleGuard, SacredGuard, SPartsVer116, SPartsVer201, LightRelief, ShieldOfDelsaber, ForceWall, RangerWall, HunterWall, AttributeWall, SecretGear, CombatGear, ProtoRegeneGear, RegenerateGear, RegeneGearAdv, FlowensShield, CustomBarrierVerOo, DbsShield, RedRing, TripolicShield, StandstillShield, SafetyHeart, KasamiBracer, GodsShieldSuzaku, GodsShieldGenbu, GodsShieldByakko, GodsShieldSeiryu, HuntersShell, RicosGlasses, RicosEarring, BlueRing, Barrier2, SecureFeet, Barrier3, Barrier4, Barrier5, Barrier6, RestaMerge, AntiMerge, ShiftaMerge, DebandMerge, FoieMerge, GifoieMerge, RafoieMerge, RedMerge, BartaMerge, GibartaMerge, RabartaMerge, BlueMerge, ZondeMerge, GizondeMerge, RazondeMerge, YellowMerge, RecoveryBarrier, AssistBarrier, RedBarrier, BlueBarrier, YellowBarrier, WeaponsGoldShield, BlackGear, WorksGuard, RagolRing, BlueRing2, BlueRing3, BlueRing4, BlueRing5, BlueRing6, BlueRing7, BlueRing8, BlueRing9, GreenRing, GreenRing2, GreenRing3, GreenRing4, GreenRing5, GreenRing6, GreenRing7, GreenRing8, YellowRing, YellowRing2, YellowRing3, YellowRing4, YellowRing5, YellowRing6, YellowRing7, YellowRing8, PurpleRing, PurpleRing2, PurpleRing3, PurpleRing4, PurpleRing5, PurpleRing6, PurpleRing7, PurpleRing8, WhiteRing, WhiteRing2, WhiteRing3, WhiteRing4, WhiteRing5, WhiteRing6, WhiteRing7, WhiteRing8, BlackRing, BlackRing2, BlackRing3, BlackRing4, BlackRing5, BlackRing6, BlackRing7, BlackRing8, WeaponsSilverShield, WeaponsCopperShield, Gratia, TripolicReflector, StrikerPlus, RegenerateGearBP, Rupika, YataMirror, BunnyEars, CatEars, ThreeSeals, GodsShieldKouryu, DfShield, FromTheDepths, DeRolLeShield, HoneycombReflector, Epsiguard, AngelRing, UnionGuard, UnionGuard2, UnionGuard3, UnionGuard4, StinkShield, Unknownb, Genpei, Genpei2, Genpei3, Genpei4, Genpei5, Genpei6, Genpei7, Genpei8, Genpei9, Genpei10, } impl ShieldType { pub fn value(&self) -> [u8; 3] { match self { ShieldType::Barrier => [0x01, 0x02, 0x00], ShieldType::Shield => [0x01, 0x02, 0x01], ShieldType::CoreShield => [0x01, 0x02, 0x02], ShieldType::GigaShield => [0x01, 0x02, 0x03], ShieldType::SoulBarrier => [0x01, 0x02, 0x04], ShieldType::HardShield => [0x01, 0x02, 0x05], ShieldType::BraveBarrier => [0x01, 0x02, 0x06], ShieldType::SolidShield => [0x01, 0x02, 0x07], ShieldType::FlameBarrier => [0x01, 0x02, 0x08], ShieldType::PlasmaBarrier => [0x01, 0x02, 0x09], ShieldType::FreezeBarrier => [0x01, 0x02, 0x0A], ShieldType::PsychicBarrier => [0x01, 0x02, 0x0B], ShieldType::GeneralShield => [0x01, 0x02, 0x0C], ShieldType::ProtectBarrier => [0x01, 0x02, 0x0D], ShieldType::GloriousShield => [0x01, 0x02, 0x0E], ShieldType::ImperialBarrier => [0x01, 0x02, 0x0F], ShieldType::GuardianShield => [0x01, 0x02, 0x10], ShieldType::DivinityBarrier => [0x01, 0x02, 0x11], ShieldType::UltimateShield => [0x01, 0x02, 0x12], ShieldType::SpiritualShield => [0x01, 0x02, 0x13], ShieldType::CelestialShield => [0x01, 0x02, 0x14], ShieldType::InvisibleGuard => [0x01, 0x02, 0x15], ShieldType::SacredGuard => [0x01, 0x02, 0x16], ShieldType::SPartsVer116 => [0x01, 0x02, 0x17], ShieldType::SPartsVer201 => [0x01, 0x02, 0x18], ShieldType::LightRelief => [0x01, 0x02, 0x19], ShieldType::ShieldOfDelsaber => [0x01, 0x02, 0x1A], ShieldType::ForceWall => [0x01, 0x02, 0x1B], ShieldType::RangerWall => [0x01, 0x02, 0x1C], ShieldType::HunterWall => [0x01, 0x02, 0x1D], ShieldType::AttributeWall => [0x01, 0x02, 0x1E], ShieldType::SecretGear => [0x01, 0x02, 0x1F], ShieldType::CombatGear => [0x01, 0x02, 0x20], ShieldType::ProtoRegeneGear => [0x01, 0x02, 0x21], ShieldType::RegenerateGear => [0x01, 0x02, 0x22], ShieldType::RegeneGearAdv => [0x01, 0x02, 0x23], ShieldType::FlowensShield => [0x01, 0x02, 0x24], ShieldType::CustomBarrierVerOo => [0x01, 0x02, 0x25], ShieldType::DbsShield => [0x01, 0x02, 0x26], ShieldType::RedRing => [0x01, 0x02, 0x27], ShieldType::TripolicShield => [0x01, 0x02, 0x28], ShieldType::StandstillShield => [0x01, 0x02, 0x29], ShieldType::SafetyHeart => [0x01, 0x02, 0x2A], ShieldType::KasamiBracer => [0x01, 0x02, 0x2B], ShieldType::GodsShieldSuzaku => [0x01, 0x02, 0x2C], ShieldType::GodsShieldGenbu => [0x01, 0x02, 0x2D], ShieldType::GodsShieldByakko => [0x01, 0x02, 0x2E], ShieldType::GodsShieldSeiryu => [0x01, 0x02, 0x2F], ShieldType::HuntersShell => [0x01, 0x02, 0x30], ShieldType::RicosGlasses => [0x01, 0x02, 0x31], ShieldType::RicosEarring => [0x01, 0x02, 0x32], ShieldType::BlueRing => [0x01, 0x02, 0x33], ShieldType::Barrier2 => [0x01, 0x02, 0x34], ShieldType::SecureFeet => [0x01, 0x02, 0x35], ShieldType::Barrier3 => [0x01, 0x02, 0x36], ShieldType::Barrier4 => [0x01, 0x02, 0x37], ShieldType::Barrier5 => [0x01, 0x02, 0x38], ShieldType::Barrier6 => [0x01, 0x02, 0x39], ShieldType::RestaMerge => [0x01, 0x02, 0x3A], ShieldType::AntiMerge => [0x01, 0x02, 0x3B], ShieldType::ShiftaMerge => [0x01, 0x02, 0x3C], ShieldType::DebandMerge => [0x01, 0x02, 0x3D], ShieldType::FoieMerge => [0x01, 0x02, 0x3E], ShieldType::GifoieMerge => [0x01, 0x02, 0x3F], ShieldType::RafoieMerge => [0x01, 0x02, 0x40], ShieldType::RedMerge => [0x01, 0x02, 0x41], ShieldType::BartaMerge => [0x01, 0x02, 0x42], ShieldType::GibartaMerge => [0x01, 0x02, 0x43], ShieldType::RabartaMerge => [0x01, 0x02, 0x44], ShieldType::BlueMerge => [0x01, 0x02, 0x45], ShieldType::ZondeMerge => [0x01, 0x02, 0x46], ShieldType::GizondeMerge => [0x01, 0x02, 0x47], ShieldType::RazondeMerge => [0x01, 0x02, 0x48], ShieldType::YellowMerge => [0x01, 0x02, 0x49], ShieldType::RecoveryBarrier => [0x01, 0x02, 0x4A], ShieldType::AssistBarrier => [0x01, 0x02, 0x4B], ShieldType::RedBarrier => [0x01, 0x02, 0x4C], ShieldType::BlueBarrier => [0x01, 0x02, 0x4D], ShieldType::YellowBarrier => [0x01, 0x02, 0x4E], ShieldType::WeaponsGoldShield => [0x01, 0x02, 0x4F], ShieldType::BlackGear => [0x01, 0x02, 0x50], ShieldType::WorksGuard => [0x01, 0x02, 0x51], ShieldType::RagolRing => [0x01, 0x02, 0x52], ShieldType::BlueRing2 => [0x01, 0x02, 0x53], ShieldType::BlueRing3 => [0x01, 0x02, 0x54], ShieldType::BlueRing4 => [0x01, 0x02, 0x55], ShieldType::BlueRing5 => [0x01, 0x02, 0x56], ShieldType::BlueRing6 => [0x01, 0x02, 0x57], ShieldType::BlueRing7 => [0x01, 0x02, 0x58], ShieldType::BlueRing8 => [0x01, 0x02, 0x59], ShieldType::BlueRing9 => [0x01, 0x02, 0x5A], ShieldType::GreenRing => [0x01, 0x02, 0x5B], ShieldType::GreenRing2 => [0x01, 0x02, 0x5C], ShieldType::GreenRing3 => [0x01, 0x02, 0x5D], ShieldType::GreenRing4 => [0x01, 0x02, 0x5E], ShieldType::GreenRing5 => [0x01, 0x02, 0x5F], ShieldType::GreenRing6 => [0x01, 0x02, 0x60], ShieldType::GreenRing7 => [0x01, 0x02, 0x61], ShieldType::GreenRing8 => [0x01, 0x02, 0x62], ShieldType::YellowRing => [0x01, 0x02, 0x63], ShieldType::YellowRing2 => [0x01, 0x02, 0x64], ShieldType::YellowRing3 => [0x01, 0x02, 0x65], ShieldType::YellowRing4 => [0x01, 0x02, 0x66], ShieldType::YellowRing5=> [0x01, 0x02, 0x67], ShieldType::YellowRing6 => [0x01, 0x02, 0x68], ShieldType::YellowRing7 => [0x01, 0x02, 0x69], ShieldType::YellowRing8 => [0x01, 0x02, 0x6A], ShieldType::PurpleRing => [0x01, 0x02, 0x6B], ShieldType::PurpleRing2 => [0x01, 0x02, 0x6C], ShieldType::PurpleRing3 => [0x01, 0x02, 0x6D], ShieldType::PurpleRing4 => [0x01, 0x02, 0x6E], ShieldType::PurpleRing5=> [0x01, 0x02, 0x6F], ShieldType::PurpleRing6 => [0x01, 0x02, 0x70], ShieldType::PurpleRing7 => [0x01, 0x02, 0x71], ShieldType::PurpleRing8 => [0x01, 0x02, 0x72], ShieldType::WhiteRing => [0x01, 0x02, 0x73], ShieldType::WhiteRing2 => [0x01, 0x02, 0x74], ShieldType::WhiteRing3 => [0x01, 0x02, 0x75], ShieldType::WhiteRing4 => [0x01, 0x02, 0x76], ShieldType::WhiteRing5 => [0x01, 0x02, 0x77], ShieldType::WhiteRing6=> [0x01, 0x02, 0x78], ShieldType::WhiteRing7 => [0x01, 0x02, 0x79], ShieldType::WhiteRing8 => [0x01, 0x02, 0x7A], ShieldType::BlackRing => [0x01, 0x02, 0x7B], ShieldType::BlackRing2 => [0x01, 0x02, 0x7C], ShieldType::BlackRing3 => [0x01, 0x02, 0x7D], ShieldType::BlackRing4 => [0x01, 0x02, 0x7E], ShieldType::BlackRing5 => [0x01, 0x02, 0x7F], ShieldType::BlackRing6 => [0x01, 0x02, 0x80], ShieldType::BlackRing7 => [0x01, 0x02, 0x81], ShieldType::BlackRing8 => [0x01, 0x02, 0x82], ShieldType::WeaponsSilverShield => [0x01, 0x02, 0x83], ShieldType::WeaponsCopperShield => [0x01, 0x02, 0x84], ShieldType::Gratia => [0x01, 0x02, 0x85], ShieldType::TripolicReflector => [0x01, 0x02, 0x86], ShieldType::StrikerPlus => [0x01, 0x02, 0x87], ShieldType::RegenerateGearBP => [0x01, 0x02, 0x88], ShieldType::Rupika => [0x01, 0x02, 0x89], ShieldType::YataMirror => [0x01, 0x02, 0x8A], ShieldType::BunnyEars => [0x01, 0x02, 0x8B], ShieldType::CatEars => [0x01, 0x02, 0x8C], ShieldType::ThreeSeals => [0x01, 0x02, 0x8D], ShieldType::GodsShieldKouryu => [0x01, 0x02, 0x8E], ShieldType::DfShield => [0x01, 0x02, 0x8F], ShieldType::FromTheDepths => [0x01, 0x02, 0x90], ShieldType::DeRolLeShield => [0x01, 0x02, 0x91], ShieldType::HoneycombReflector => [0x01, 0x02, 0x92], ShieldType::Epsiguard => [0x01, 0x02, 0x93], ShieldType::AngelRing => [0x01, 0x02, 0x94], ShieldType::UnionGuard => [0x01, 0x02, 0x95], ShieldType::UnionGuard2 => [0x01, 0x02, 0x96], ShieldType::UnionGuard3 => [0x01, 0x02, 0x97], ShieldType::UnionGuard4 => [0x01, 0x02, 0x98], ShieldType::StinkShield => [0x01, 0x02, 0x99], ShieldType::Unknownb => [0x01, 0x02, 0x9A], ShieldType::Genpei => [0x01, 0x02, 0x9B], ShieldType::Genpei2 => [0x01, 0x02, 0x9C], ShieldType::Genpei3 => [0x01, 0x02, 0x9D], ShieldType::Genpei4 => [0x01, 0x02, 0x9E], ShieldType::Genpei5 => [0x01, 0x02, 0x9F], ShieldType::Genpei6 => [0x01, 0x02, 0xA0], ShieldType::Genpei7 => [0x01, 0x02, 0xA1], ShieldType::Genpei8 => [0x01, 0x02, 0xA2], ShieldType::Genpei9 => [0x01, 0x02, 0xA3], ShieldType::Genpei10 => [0x01, 0x02, 0xA4], } } } #[derive(Debug, Copy, Clone, PartialEq)] pub struct Shield { pub shield: ShieldType, pub dfp: u8, pub evp: u8, } impl Shield { pub fn as_bytes(&self) -> [u8; 16] { let mut result = [0; 16]; result[0..3].copy_from_slice(&self.shield.value()); // TODO: other attrs result } }