use elseware::common::serverstate::{ClientId, ServerState}; use elseware::entity::gateway::{EntityGateway, InMemoryGateway}; use elseware::common::leveltable::CharacterLevelTable; use elseware::ship::ship::{ShipServerState, SendShipPacket, RecvShipPacket}; use elseware::ship::monster::MonsterType; use elseware::ship::location::RoomId; use libpso::packet::ship::*; use libpso::packet::messages::*; #[path = "common.rs"] mod common; use common::*; #[async_std::test] async fn test_character_gains_exp() { let mut entity_gateway = InMemoryGateway::default(); let (_user1, _char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await; let mut ship = Box::new(ShipServerState::builder() .gateway(entity_gateway.clone()) .build()); log_in_char(&mut ship, ClientId(1), "a1", "a").await; join_lobby(&mut ship, ClientId(1)).await; create_room(&mut ship, ClientId(1), "room", "").await; let (enemy_id, exp) = { //let room = ship.blocks.0[0].rooms.get(RoomId(0)).as_ref().unwrap(); ship.blocks.0[0].rooms.with(RoomId(0), |room| Box::pin(async move { let (enemy_id, map_enemy) = (0..).filter_map(|i| { room.maps.enemy_by_id(i).map(|enemy| { (i, enemy) }).ok() }).next().unwrap(); let map_enemy_stats = room.monster_stats.get(&map_enemy.monster).unwrap(); (enemy_id, map_enemy_stats.exp) })).await.unwrap() }; ship.handle(ClientId(1), RecvShipPacket::Message(Message::new(GameMessage::RequestExp(RequestExp { client: enemy_id as u8, target: 16, enemy_id: enemy_id as u16, client_id: 0, unused: 0, last_hitter: 1, })))).await.unwrap(); ship.clients.with(ClientId(1), |client| Box::pin(async move { assert!(exp == client.character.exp); })).await.unwrap(); } #[async_std::test] async fn test_character_levels_up() { let mut entity_gateway = InMemoryGateway::default(); let (_user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await; char1.exp = 49; entity_gateway.save_character(&char1).await.unwrap(); let mut ship = Box::new(ShipServerState::builder() .gateway(entity_gateway.clone()) .build()); log_in_char(&mut ship, ClientId(1), "a1", "a").await; join_lobby(&mut ship, ClientId(1)).await; create_room(&mut ship, ClientId(1), "room", "").await; let enemy_id = ship.blocks.0[0].rooms.with(RoomId(0), |room| Box::pin(async move { (0..).filter_map(|i| { room.maps.enemy_by_id(i).map(|_| { i }).ok() }).next().unwrap() })).await.unwrap(); let levelup_pkt = ship.handle(ClientId(1), RecvShipPacket::Message(Message::new(GameMessage::RequestExp(RequestExp { client: enemy_id as u8, target: 16, enemy_id: enemy_id as u16, client_id: 0, unused: 0, last_hitter: 1, })))).await.unwrap(); assert!(matches!(levelup_pkt[1].1, SendShipPacket::Message(Message {msg: GameMessage::PlayerLevelUp(PlayerLevelUp {lvl: 2, ..})}))); let leveltable = CharacterLevelTable::default(); ship.clients.with(ClientId(1), |client| Box::pin(async move { assert!(leveltable.get_level_from_exp(client.character.char_class, client.character.exp) == 2) })).await.unwrap(); } #[async_std::test] async fn test_character_levels_up_multiple_times() { let mut entity_gateway = InMemoryGateway::default(); let (_user1, _char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await; let mut ship = Box::new(ShipServerState::builder() .gateway(entity_gateway.clone()) .build()); log_in_char(&mut ship, ClientId(1), "a1", "a").await; join_lobby(&mut ship, ClientId(1)).await; create_room(&mut ship, ClientId(1), "room", "").await; let (enemy_id, exp) = { ship.blocks.0[0].rooms.with(RoomId(0), |room| Box::pin(async move { let (enemy_id, map_enemy) = (0..).filter_map(|i| { room.maps.enemy_by_id(i).ok().and_then(|enemy| { if enemy.monster == MonsterType::DarkFalz2 { Some((i, enemy)) } else { None } }) }).next().unwrap(); let map_enemy_stats = room.monster_stats.get(&map_enemy.monster).unwrap(); (enemy_id, map_enemy_stats.exp) })).await.unwrap() }; let levelup_pkt = ship.handle(ClientId(1), RecvShipPacket::Message(Message::new(GameMessage::RequestExp(RequestExp { client: enemy_id as u8, target: 16, enemy_id: enemy_id as u16, client_id: 0, unused: 0, last_hitter: 1, })))).await.unwrap(); assert!(matches!(levelup_pkt[1].1, SendShipPacket::Message(Message {msg: GameMessage::PlayerLevelUp(PlayerLevelUp {lvl: 8, ..})}))); ship.clients.with(ClientId(1), |client| Box::pin(async move { assert!(exp == client.character.exp); })).await.unwrap(); } #[async_std::test] async fn test_one_character_gets_full_exp_and_other_attacker_gets_partial() { let mut entity_gateway = InMemoryGateway::default(); let (_user1, _char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await; let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a", 1).await; let mut ship = Box::new(ShipServerState::builder() .gateway(entity_gateway.clone()) .build()); log_in_char(&mut ship, ClientId(1), "a1", "a").await; log_in_char(&mut ship, ClientId(2), "a2", "a").await; join_lobby(&mut ship, ClientId(1)).await; join_lobby(&mut ship, ClientId(2)).await; create_room(&mut ship, ClientId(1), "room", "").await; join_room(&mut ship, ClientId(2), 0).await; let (enemy_id, exp) = ship.blocks.0[0].rooms.with(RoomId(0), |room| Box::pin(async move { let (enemy_id, map_enemy) = (0..).filter_map(|i| { room.maps.enemy_by_id(i).ok().and_then(|enemy| { if enemy.monster == MonsterType::DarkFalz2 { Some((i, enemy)) } else { None } }) }).next().unwrap(); let map_enemy_stats = room.monster_stats.get(&map_enemy.monster).unwrap(); (enemy_id, map_enemy_stats.exp) })).await.unwrap(); ship.handle(ClientId(1), RecvShipPacket::Message(Message::new(GameMessage::RequestExp(RequestExp { client: enemy_id as u8, target: 16, enemy_id: enemy_id as u16, client_id: 0, unused: 0, last_hitter: 1, })))).await.unwrap(); ship.handle(ClientId(2), RecvShipPacket::Message(Message::new(GameMessage::RequestExp(RequestExp { client: enemy_id as u8, target: 16, enemy_id: enemy_id as u16, client_id: 0, unused: 0, last_hitter: 0, })))).await.unwrap(); ship.clients.with(ClientId(1), |client| Box::pin(async move { assert!(client.character.exp == exp); })).await.unwrap(); ship.clients.with(ClientId(2), |client| Box::pin(async move { assert!(client.character.exp == (exp as f32 * 0.8) as u32); })).await.unwrap(); }