use std::collections::HashMap; use rand::Rng; use libpso::packet::ship::*; use libpso::packet::login::{Login, LoginResponse, AccountStatus, Session}; use libpso::packet::messages::*; use libpso::{PacketParseError, PSOPacket}; use libpso::crypto::bb::PSOBBCipher; use libpso::character::character; use libpso::utf8_to_utf16_array; use crate::common::cipherkeys::{ELSEWHERE_PRIVATE_KEY, ELSEWHERE_PARRAY}; use crate::common::serverstate::{SendServerPacket, RecvServerPacket, ServerState, OnConnect, ClientId}; use crate::common::leveltable::CharacterLevelTable; use crate::entity::gateway::EntityGateway; use crate::entity::account::{UserAccount, UserSettings, USERFLAG_NEWCHAR, USERFLAG_DRESSINGROOM}; use crate::entity::character::Character; use crate::entity::item::ItemLocation; use crate::login::login::get_login_status; use crate::ship::location::ClientLocation; use crate::ship::character::{CharacterBuilder, FullCharacterBuilder}; pub const SHIP_PORT: u16 = 23423; #[derive(Debug)] pub enum ShipError { ClientNotFound(ClientId), NoCharacterInSlot(ClientId, u32), InvalidSlot(ClientId, u32), } #[derive(Debug)] pub enum RecvShipPacket { Login(Login), MenuSelect(MenuSelect), CharData(CharData), Message(Message), DirectMessage(DirectMessage), PlayerChat(PlayerChat), } impl RecvServerPacket for RecvShipPacket { fn from_bytes(data: &[u8]) -> Result { match u16::from_le_bytes([data[2], data[3]]) { 0x93 => Ok(RecvShipPacket::Login(Login::from_bytes(data)?)), 0x10 => Ok(RecvShipPacket::MenuSelect(MenuSelect::from_bytes(data)?)), 0x61 => Ok(RecvShipPacket::CharData(CharData::from_bytes(data)?)), 0x60 => Ok(RecvShipPacket::Message(Message::from_bytes(data)?)), 0x62 => Ok(RecvShipPacket::DirectMessage(DirectMessage::from_bytes(data)?)), 0x06 => Ok(RecvShipPacket::PlayerChat(PlayerChat::from_bytes(data)?)), _ => Err(PacketParseError::WrongPacketForServerType(u16::from_le_bytes([data[2], data[3]]), data.to_vec())) } } } #[derive(Debug)] pub enum SendShipPacket { ShipWelcome(ShipWelcome), LoginResponse(LoginResponse), ShipBlockList(ShipBlockList), FullCharacter(FullCharacter), CharDataRequest(CharDataRequest), JoinLobby(JoinLobby), AddToLobby(AddToLobby), Message(Message), DirectMessage(DirectMessage), PlayerChat(PlayerChat), } impl SendServerPacket for SendShipPacket { fn as_bytes(&self) -> Vec { match self { SendShipPacket::ShipWelcome(pkt) => pkt.as_bytes(), SendShipPacket::LoginResponse(pkt) => pkt.as_bytes(), SendShipPacket::ShipBlockList(pkt) => pkt.as_bytes(), SendShipPacket::FullCharacter(pkt) => pkt.as_bytes(), SendShipPacket::CharDataRequest(pkt) => pkt.as_bytes(), SendShipPacket::JoinLobby(pkt) => pkt.as_bytes(), SendShipPacket::AddToLobby(pkt) => pkt.as_bytes(), SendShipPacket::Message(pkt) => pkt.as_bytes(), SendShipPacket::DirectMessage(pkt) => pkt.as_bytes(), SendShipPacket::PlayerChat(pkt) => pkt.as_bytes(), } } } struct ClientState { user: UserAccount, settings: UserSettings, character: Character, session: Session, block: u32, room_client_id: u32, } impl ClientState { fn new(user: UserAccount, settings: UserSettings, character: Character, session: Session) -> ClientState { ClientState { user: user, settings: settings, character: character, session: session, block: 1, room_client_id: 0, } } } pub struct ShipServerState { entity_gateway: EG, clients: HashMap, client_location: ClientLocation, level_table: CharacterLevelTable, name: String, } impl ShipServerState { pub fn new(entity_gateway: EG) -> ShipServerState { ShipServerState { entity_gateway: entity_gateway, clients: HashMap::new(), client_location: ClientLocation::new(), level_table: CharacterLevelTable::new(), name: "Sona-Nyl".into(), } } fn validate_login(&mut self, id: ClientId, pkt: &Login) -> Result, ShipError> { Ok(match get_login_status(&self.entity_gateway, pkt) { Ok(user) => { let mut response = LoginResponse::by_status(AccountStatus::Ok, Session::new()); response.guildcard = user.guildcard.map_or(24, |gc| gc) as u32; response.team_id = user.team_id.map_or(31, |ti| ti) as u32; let characters = self.entity_gateway.get_characters_by_user(&user); let character = characters .get(pkt.session.character_slot as usize) .ok_or(ShipError::InvalidSlot(id, pkt.session.character_slot as u32))? .ok_or(ShipError::NoCharacterInSlot(id, pkt.session.character_slot as u32))?; let settings = self.entity_gateway.get_user_settings_by_user(&user) .ok_or(ShipError::ClientNotFound(id))?; self.clients.insert(id, ClientState::new(user, settings, character, pkt.session)); vec![SendShipPacket::LoginResponse(response), SendShipPacket::ShipBlockList(ShipBlockList::new(&self.name, 3))] }, Err(err) => { vec![SendShipPacket::LoginResponse(LoginResponse::by_status(err, Session::new()))] } }) } fn block_selected(&mut self, id: ClientId, pkt: &MenuSelect) -> Result, ShipError> { let client = self.clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?; client.block = pkt.item as u32; let (level, stats) = self.level_table.get_stats_from_exp(character::Class::from(client.character.character.ch_class), client.character.character.exp); let items = self.entity_gateway.get_items_by_character(&client.character); let (inventory, inv_len) = items .iter() .take(30) .fold(([character::InventoryItem::default(); 30], 0), |(mut inv, len), item| { let index = { if let ItemLocation::Inventory{index, .. } = item.location { index } else { panic!("inventory item that isnt in inventory???"); } }; let bytes = item.item.as_bytes(); inv[index].data1.copy_from_slice(&bytes[0..12]); inv[index].item_id = item.id; (inv, len+1) }); let fc = FullCharacterBuilder::new() .character(&CharacterBuilder::new() .character(&client.character.character) .stats(&stats) .level(level - 1) .build()) .inventory(&inventory, inv_len) .key_config(&client.settings.settings.key_config) .joystick_config(&client.settings.settings.joystick_config) //.team_config(&joystick_config) .build(); Ok(vec![ SendShipPacket::FullCharacter(FullCharacter { character: fc, }), SendShipPacket::CharDataRequest(CharDataRequest {}), ]) } fn send_player_to_lobby(&mut self, id: ClientId, _pkt: &CharData) -> Result, ShipError> { self.client_location.add_to_lobby(id, 0).unwrap(); let lobby = self.client_location.get_area_by_user(id); let clients = lobby.clients(); println!("clients in lobby: {:?}", clients); let playerinfo = clients.iter() .map(|room_client| { let client = self.clients.get(&room_client.client_id).ok_or(ShipError::ClientNotFound(id)).unwrap(); let (level, stats) = self.level_table.get_stats_from_exp(character::Class::from(client.character.character.ch_class), client.character.character.exp); let c = CharacterBuilder::new() .character(&client.character.character) .stats(&stats) .level(level - 1) .build(); PlayerInfo { header: PlayerHeader { tag: 0x100, guildcard: client.user.id, _unknown1: [0; 5], client_id: room_client.index as u32, name: c.name, _unknown2: 2, }, inventory: character::Inventory { item_count: 0, hp_mats_used: 0, tp_mats_used: 0, language: 0, items: [character::InventoryItem::default(); 30], }, character: c, } }); let client_id = clients.iter() .fold(0, |acc, k| { if k.client_id == id { k.index } else { acc } }); let join_lobby = JoinLobby { client: client_id as u8, leader: lobby.leader().index as u8, one: 1, lobby: lobby.id() as u8, block: 1, event: 0, padding: 0, playerinfo: playerinfo.collect(), }; let client = self.clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id)).unwrap(); let (level, stats) = self.level_table.get_stats_from_exp(character::Class::from(client.character.character.ch_class), client.character.character.exp); let c = CharacterBuilder::new() .character(&client.character.character) .stats(&stats) .level(level - 1) .build(); let addto = AddToLobby { flag: 1, client: client_id as u8, leader: lobby.leader().index as u8, one: 1, lobby: lobby.id() as u8, block: 1, event: 0, padding: 0, playerinfo: PlayerInfo { header: PlayerHeader { tag: 0x100, guildcard: client.user.id, _unknown1: [0; 5], client_id: client_id as u32, name: c.name, _unknown2: 2, }, inventory: character::Inventory { item_count: 0, hp_mats_used: 0, tp_mats_used: 0, language: 0, items: [character::InventoryItem::default(); 30], }, character: c, }, }; let mut v = Vec::new(); v.push((id, SendShipPacket::JoinLobby(join_lobby))); for client in clients { if client.client_id != id { v.push((client.client_id, SendShipPacket::AddToLobby(addto.clone())) )} } Ok(v) } fn message(&mut self, id: ClientId, msg: &Message) -> Box> { let cmsg = msg.clone(); Box::new(self.client_location.get_area_by_user(id).clients().iter() .filter(|client| client.client_id != id) .map(move |client| { (client.client_id, SendShipPacket::Message(cmsg.clone())) }).collect::>().into_iter()) } fn direct_message(&mut self, id: ClientId, msg: &DirectMessage) -> Box> { let cmsg = msg.clone(); Box::new(self.client_location.get_area_by_user(id).clients().iter() .filter(|client| client.index == cmsg.flag as usize) .map(|client| { (client.client_id, SendShipPacket::DirectMessage(cmsg.clone())) }).collect::>().into_iter()) } fn player_chat(&mut self, id: ClientId, msg: &PlayerChat) -> Box> { let client = self.clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id)).unwrap(); let mut cmsg = PlayerChat::new(0x00010000, client.user.guildcard.unwrap(), msg.message.clone()); let mut mlen = (cmsg.message.len() * 2) + 0x12; while mlen & 0x07 != 0 { cmsg.message.push('\0'); mlen += 1; } Box::new(self.client_location.get_area_by_user(id).clients().iter() .map(move |client| { (client.client_id, SendShipPacket::PlayerChat(cmsg.clone())) }).collect::>().into_iter()) } } impl ServerState for ShipServerState { type SendPacket = SendShipPacket; type RecvPacket = RecvShipPacket; type PacketError = ShipError; fn on_connect(&mut self, id: ClientId) -> Vec> { let mut rng = rand::thread_rng(); let mut server_key = [0u8; 48]; let mut client_key = [0u8; 48]; rng.fill(&mut server_key[..]); rng.fill(&mut client_key[..]); vec![OnConnect::Packet(SendShipPacket::ShipWelcome(ShipWelcome::new(server_key, client_key))), OnConnect::Cipher((Box::new(PSOBBCipher::new(ELSEWHERE_PARRAY, ELSEWHERE_PRIVATE_KEY, client_key)), Box::new(PSOBBCipher::new(ELSEWHERE_PARRAY, ELSEWHERE_PRIVATE_KEY, server_key)))) ] } fn handle(&mut self, id: ClientId, pkt: &RecvShipPacket) -> Result>, ShipError> { Ok(match pkt { RecvShipPacket::Login(login) => { Box::new(self.validate_login(id, login)?.into_iter().map(move |pkt| (id, pkt))) }, RecvShipPacket::MenuSelect(menuselect) => { match menuselect.menu { BLOCK_MENU_ID => Box::new(self.block_selected(id, menuselect)?.into_iter().map(move |pkt| (id, pkt))), _ => unreachable!(), } }, RecvShipPacket::CharData(chardata) => { Box::new(self.send_player_to_lobby(id, chardata)?.into_iter()) }, RecvShipPacket::Message(msg) => { self.message(id, msg) }, RecvShipPacket::DirectMessage(msg) => { self.direct_message(id, msg) }, RecvShipPacket::PlayerChat(msg) => { self.player_chat(id, msg) }, }) } }