use std::collections::HashMap; use log::warn; use rand::Rng; use libpso::packet::ship::*; use libpso::packet::login::{Login, LoginResponse, AccountStatus, Session}; use libpso::packet::messages::*; use libpso::{PacketParseError, PSOPacket}; use libpso::crypto::bb::PSOBBCipher; use libpso::character::character; use libpso::packet::ship::{BLOCK_MENU_ID, ROOM_MENU_ID}; use libpso::{utf8_to_array, utf8_to_utf16_array}; use crate::common::cipherkeys::{ELSEWHERE_PRIVATE_KEY, ELSEWHERE_PARRAY}; use crate::common::serverstate::{SendServerPacket, RecvServerPacket, ServerState, OnConnect, ClientId}; use crate::common::leveltable::CharacterLevelTable; use crate::entity::gateway::EntityGateway; use crate::entity::account::{UserAccountEntity, UserSettingsEntity, USERFLAG_NEWCHAR, USERFLAG_DRESSINGROOM}; use crate::entity::character::CharacterEntity; use crate::entity::item::{ItemLocation, ItemEntity}; use crate::login::login::get_login_status; use crate::ship::location::{ClientLocation, LobbyId, RoomId, RoomLobby, MAX_ROOMS}; use crate::ship::character::{CharacterBytesBuilder, FullCharacterBytesBuilder}; use crate::ship::items; use crate::ship::room; pub const SHIP_PORT: u16 = 23423; #[derive(Debug)] pub enum ShipError { ClientNotFound(ClientId), NoCharacterInSlot(ClientId, u32), InvalidSlot(ClientId, u32), TooManyClients, ClientError(String), InvalidRoom(u32), } #[derive(Debug)] pub enum RecvShipPacket { Login(Login), MenuSelect(MenuSelect), CharData(CharData), Message(Message), DirectMessage(DirectMessage), PlayerChat(PlayerChat), CreateRoom(CreateRoom), RoomNameRequest(RoomNameRequest), UpdateConfig(UpdateConfig), ViewInfoboardRequest(ViewInfoboardRequest), WriteInfoboard(WriteInfoboard), RoomListRequest(RoomListRequest), Like62ButCooler(Like62ButCooler), ClientCharacterData(ClientCharacterData), DoneBursting(DoneBursting), } impl RecvServerPacket for RecvShipPacket { fn from_bytes(data: &[u8]) -> Result { match u16::from_le_bytes([data[2], data[3]]) { 0x93 => Ok(RecvShipPacket::Login(Login::from_bytes(data)?)), 0x10 => Ok(RecvShipPacket::MenuSelect(MenuSelect::from_bytes(data)?)), 0x61 => Ok(RecvShipPacket::CharData(CharData::from_bytes(data)?)), 0x60 => Ok(RecvShipPacket::Message(Message::from_bytes(data)?)), 0x62 => Ok(RecvShipPacket::DirectMessage(DirectMessage::from_bytes(data)?)), 0x06 => Ok(RecvShipPacket::PlayerChat(PlayerChat::from_bytes(data)?)), 0xC1 => Ok(RecvShipPacket::CreateRoom(CreateRoom::from_bytes(data)?)), 0x8A => Ok(RecvShipPacket::RoomNameRequest(RoomNameRequest::from_bytes(data)?)), 0x7ED => Ok(RecvShipPacket::UpdateConfig(UpdateConfig::from_bytes(data)?)), 0xD8 => Ok(RecvShipPacket::ViewInfoboardRequest(ViewInfoboardRequest::from_bytes(data)?)), 0xD9 => Ok(RecvShipPacket::WriteInfoboard(WriteInfoboard::from_bytes(data)?)), 0x08 => Ok(RecvShipPacket::RoomListRequest(RoomListRequest::from_bytes(data)?)), 0x6D => Ok(RecvShipPacket::Like62ButCooler(Like62ButCooler::from_bytes(data)?)), 0x98 => Ok(RecvShipPacket::ClientCharacterData(ClientCharacterData::from_bytes(data)?)), 0x6F => Ok(RecvShipPacket::DoneBursting(DoneBursting::from_bytes(data)?)), _ => Err(PacketParseError::WrongPacketForServerType(u16::from_le_bytes([data[2], data[3]]), data.to_vec())) } } } #[derive(Debug, Clone)] pub enum SendShipPacket { ShipWelcome(ShipWelcome), LoginResponse(LoginResponse), ShipBlockList(ShipBlockList), FullCharacter(FullCharacter), CharDataRequest(CharDataRequest), JoinLobby(JoinLobby), AddToLobby(AddToLobby), Message(Message), DirectMessage(DirectMessage), PlayerChat(PlayerChat), SmallDialog(SmallDialog), JoinRoom(JoinRoom), AddToRoom(AddToRoom), LeaveLobby(LeaveLobby), LeaveRoom(LeaveRoom), RoomNameResponse(RoomNameResponse), ViewInfoboardResponse(ViewInfoboardResponse), RoomListResponse(RoomListResponse), Like62ButCooler(Like62ButCooler), BurstDone72(BurstDone72), DoneBursting(DoneBursting), } impl SendServerPacket for SendShipPacket { fn as_bytes(&self) -> Vec { match self { SendShipPacket::ShipWelcome(pkt) => pkt.as_bytes(), SendShipPacket::LoginResponse(pkt) => pkt.as_bytes(), SendShipPacket::ShipBlockList(pkt) => pkt.as_bytes(), SendShipPacket::FullCharacter(pkt) => pkt.as_bytes(), SendShipPacket::CharDataRequest(pkt) => pkt.as_bytes(), SendShipPacket::JoinLobby(pkt) => pkt.as_bytes(), SendShipPacket::AddToLobby(pkt) => pkt.as_bytes(), SendShipPacket::Message(pkt) => pkt.as_bytes(), SendShipPacket::DirectMessage(pkt) => pkt.as_bytes(), SendShipPacket::PlayerChat(pkt) => pkt.as_bytes(), SendShipPacket::SmallDialog(pkt) => pkt.as_bytes(), SendShipPacket::JoinRoom(pkt) => pkt.as_bytes(), SendShipPacket::AddToRoom(pkt) => pkt.as_bytes(), SendShipPacket::LeaveLobby(pkt) => pkt.as_bytes(), SendShipPacket::LeaveRoom(pkt) => pkt.as_bytes(), SendShipPacket::RoomNameResponse(pkt) => pkt.as_bytes(), SendShipPacket::ViewInfoboardResponse(pkt) => pkt.as_bytes(), SendShipPacket::RoomListResponse(pkt) => pkt.as_bytes(), SendShipPacket::Like62ButCooler(pkt) => pkt.as_bytes(), SendShipPacket::BurstDone72(pkt) => pkt.as_bytes(), SendShipPacket::DoneBursting(pkt) => pkt.as_bytes(), } } } struct ClientState { user: UserAccountEntity, settings: UserSettingsEntity, character: CharacterEntity, session: Session, //guildcard: GuildCard, inventory: items::ActiveInventory, //bank: Bank, block: u32, } impl ClientState { fn new(user: UserAccountEntity, settings: UserSettingsEntity, character: CharacterEntity, inventory: items::ActiveInventory, /*bank: Bank,*/ session: Session) -> ClientState { ClientState { user: user, settings: settings, character: character, session: session, inventory: inventory, //bank: bank, block: 1, } } } pub struct ShipServerState { entity_gateway: EG, clients: HashMap, client_location: ClientLocation, level_table: CharacterLevelTable, name: String, rooms: [Option; MAX_ROOMS], item_database: items::ActiveItemDatabase, } impl ShipServerState { pub fn new(entity_gateway: EG) -> ShipServerState { ShipServerState { entity_gateway: entity_gateway, clients: HashMap::new(), client_location: ClientLocation::new(), level_table: CharacterLevelTable::new(), name: "Sona-Nyl".into(), rooms: [None; MAX_ROOMS], item_database: items::ActiveItemDatabase::new(), } } fn validate_login(&mut self, id: ClientId, pkt: &Login) -> Result, ShipError> { Ok(match get_login_status(&self.entity_gateway, pkt) { Ok(user) => { let mut response = LoginResponse::by_status(AccountStatus::Ok, Session::new()); response.guildcard = user.id.0 as u32; response.team_id = user.team_id.map_or(31, |ti| ti) as u32; let characters = self.entity_gateway.get_characters_by_user(&user); let character = characters .get(pkt.session.character_slot as usize) .ok_or(ShipError::InvalidSlot(id, pkt.session.character_slot as u32))?.as_ref() .ok_or(ShipError::NoCharacterInSlot(id, pkt.session.character_slot as u32))? .clone(); let settings = self.entity_gateway.get_user_settings_by_user(&user) .ok_or(ShipError::ClientNotFound(id))?; let inventory = self.item_database.get_character_inventory(&mut self.entity_gateway, &character); self.clients.insert(id, ClientState::new(user, settings, character, inventory, pkt.session)); vec![SendShipPacket::LoginResponse(response), SendShipPacket::ShipBlockList(ShipBlockList::new(&self.name, 3))] }, Err(err) => { vec![SendShipPacket::LoginResponse(LoginResponse::by_status(err, Session::new()))] } }) } fn block_selected(&mut self, id: ClientId, pkt: &MenuSelect) -> Result, ShipError> { let client = self.clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?; client.block = pkt.item as u32; let (level, stats) = self.level_table.get_stats_from_exp(client.character.char_class, client.character.exp); let fc = FullCharacterBytesBuilder::new() .character(&client.character) .stats(&stats) .level(level) .inventory(&client.inventory) .key_config(&client.settings.settings.key_config) .joystick_config(&client.settings.settings.joystick_config) .build(); Ok(vec![ SendShipPacket::FullCharacter(FullCharacter { character: fc, }), SendShipPacket::CharDataRequest(CharDataRequest {}), ]) } fn join_room(&mut self, id: ClientId, pkt: &MenuSelect) -> Result, ShipError> { let original_area = self.client_location.get_area(id).unwrap(); let original_neighbors = self.client_location.get_client_neighbors(id).unwrap(); let room = self.rooms.get(pkt.item as usize) .ok_or_else(|| ShipError::InvalidRoom(pkt.item))?.as_ref() .ok_or_else(|| ShipError::InvalidRoom(pkt.item))?; let room_id = RoomId(pkt.item as usize); let original_room_clients = self.client_location.get_clients_in_room(room_id).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?; self.client_location.add_client_to_room(id, room_id).unwrap(); // TODO: show room full error or whatever let all_clients = self.client_location.get_clients_in_room(room_id).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?; let player_headers = all_clients.iter() .enumerate() .fold([PlayerHeader::default(); 4], |mut acc, (i, c)| { let header_client = self.clients.get(&c.client).ok_or(ShipError::ClientNotFound(id)).unwrap(); acc[i] = PlayerHeader { tag: 0x100, guildcard: header_client.user.id.0, _unknown1: [0,0,0, c.local_client.id() as u32, 0], client_id: 0, name: libpso::utf8_to_utf16_array!(header_client.character.name, 16), _unknown2: 2, }; acc }); let area_client = self.client_location.get_local_client(id).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?; let leader = self.client_location.get_room_leader(room_id).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?; let join_room = JoinRoom { flag: all_clients.len() as u32, maps: room.map_headers(), players: player_headers, client: area_client.local_client.id(), leader: leader.local_client.id(), one: 1, difficulty: room.mode.difficulty().into(), battle: matches!(room.mode, room::RoomMode::Battle {..}) as u8, event: 0, section: room.section_id.into(), challenge: matches!(room.mode, room::RoomMode::Challenge {..}) as u8, random_seed: room.random_seed, episode: room.mode.episode().into(), one2: 1, single_player: 0, // TODO unknown: 0, }; let client = self.clients.get(&id).ok_or(ShipError::ClientNotFound(id))?; let (level, stats) = self.level_table.get_stats_from_exp(client.character.char_class, client.character.exp); let c = CharacterBytesBuilder::new() .character(&client.character) .stats(&stats) .level(level - 1) .build(); let add_to = AddToRoom { flag: 0x10000, client: area_client.local_client.id(), leader: leader.local_client.id(), one: 0, // TODO: ?????????? lobby: 0xff, block: 0, event: 0, padding: 1, playerinfo: PlayerInfo { header: PlayerHeader { tag: 0x10000, guildcard: client.user.id.0, _unknown1: [0; 5], client_id: area_client.local_client.id() as u32, name: libpso::utf8_to_utf16_array!(client.character.name, 16), _unknown2: 2, }, inventory: character::Inventory { item_count: 0, hp_mats_used: 0, tp_mats_used: 0, language: 0, items: [character::InventoryItem::default(); 30], // TOOD: this should be something }, character: c, }, }; let result = vec![(id, SendShipPacket::JoinRoom(join_room))] .into_iter() .chain(original_room_clients.clone().into_iter() .map(|c| (c.client, SendShipPacket::AddToRoom(add_to.clone()))) ); if let Ok(leader) = self.client_location.get_area_leader(original_area) { let leave_lobby = SendShipPacket::LeaveLobby(LeaveLobby::new(area_client.local_client.id(), leader.local_client.id())); Ok(result.chain(original_neighbors.into_iter() .map(|c| (c.client, leave_lobby.clone()))).collect()) } else { Ok(result.collect()) } } fn send_player_to_lobby(&mut self, id: ClientId, _pkt: &CharData) -> Result, ShipError> { let lobby = self.client_location.add_client_to_next_available_lobby(id, LobbyId(0)).map_err(|_| ShipError::TooManyClients)?; let clients = self.client_location.get_clients_in_lobby(lobby).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?; let playerinfo = clients.iter() .map(|room_client| { let client = self.clients.get(&room_client.client).ok_or(ShipError::ClientNotFound(id)).unwrap(); let (level, stats) = self.level_table.get_stats_from_exp(client.character.char_class, client.character.exp); let c = CharacterBytesBuilder::new() .character(&client.character) .stats(&stats) .level(level - 1) .build(); PlayerInfo { header: PlayerHeader { tag: 0x100, guildcard: client.user.id.0, _unknown1: [0; 5], client_id: room_client.local_client.id() as u32, name: c.name, _unknown2: 2, }, inventory: character::Inventory { item_count: 0, hp_mats_used: 0, tp_mats_used: 0, language: 0, items: [character::InventoryItem::default(); 30], }, character: c, } }); let area_client = self.client_location.get_local_client(id).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?; let leader = self.client_location.get_lobby_leader(lobby).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?; let join_lobby = JoinLobby { client: area_client.local_client.id(), leader: leader.local_client.id(), one: 1, lobby: lobby.id(), block: 1, event: 0, padding: 0, playerinfo: playerinfo.collect(), }; let client = self.clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?; let (level, stats) = self.level_table.get_stats_from_exp(client.character.char_class, client.character.exp); let c = CharacterBytesBuilder::new() .character(&client.character) .stats(&stats) .level(level - 1) .build(); let addto = AddToLobby { flag: 1, client: area_client.local_client.id(), leader: leader.local_client.id(), one: 1, lobby: lobby.id(), block: 1, event: 0, padding: 0, playerinfo: PlayerInfo { header: PlayerHeader { tag: 0x100, guildcard: client.user.id.0, _unknown1: [0; 5], client_id: area_client.local_client.id() as u32, name: c.name, _unknown2: 2, }, inventory: character::Inventory { item_count: 0, hp_mats_used: 0, tp_mats_used: 0, language: 0, items: [character::InventoryItem::default(); 30], }, character: c, }, }; let neighbors = self.client_location.get_client_neighbors(id).unwrap(); Ok(vec![(id, SendShipPacket::JoinLobby(join_lobby))] .into_iter() .chain(neighbors.into_iter() .map(|c| (c.client, SendShipPacket::AddToLobby(addto.clone())))).collect()) } fn done_bursting(&mut self, id: ClientId) -> Box + Send> { Box::new(self.client_location.get_client_neighbors(id).unwrap().into_iter() .map(move |client| { vec![ (client.client, SendShipPacket::BurstDone72(BurstDone72::new())), ] }).flatten()) } fn message(&mut self, id: ClientId, msg: &Message) -> Box + Send> { match &msg.msg { GameMessage::RequestExp(killmonster) => { match self.client_location.get_area(id).unwrap() { RoomLobby::Room(room) => { let r = self.rooms[room.0].as_ref().unwrap(); warn!("killed a {:?}", r.maps.enemy_by_id(killmonster.enemy_id as usize).monster); }, _ => {} } }, _ => {}, } let cmsg = msg.clone(); Box::new(self.client_location.get_client_neighbors(id).unwrap().into_iter() .map(move |client| { (client.client, SendShipPacket::Message(cmsg.clone())) })) } /*fn generate_item_drop(&mut self, id: ClientId, monster: MonsterType) -> Option { let room = self.rooms[self.client_location.get_area_by_user(id).index]; let item_drop = room.drop_table.get_drop() }*/ fn direct_message(&mut self, id: ClientId, msg: &DirectMessage) -> Box + Send> { let cmsg = msg.clone(); let client = self.clients.get_mut(&id).unwrap(); match &cmsg.msg { GameMessage::GuildcardSend(guildcard_send) => { let out_msg = DirectMessage{ flag: cmsg.flag, msg: GameMessage::GuildcardRecv(GuildcardRecv { client: guildcard_send.client, target: guildcard_send.target, guildcard: client.user.id.0, name: utf8_to_utf16_array!(client.character.name, 0x18), team: [0; 0x10], // TODO: teams not yet implemented desc: utf8_to_utf16_array!(client.character.guildcard.description, 0x58), one: 1, language: 0, // TODO: add language flag to character section_id: client.character.section_id.into(), class: client.character.char_class.into(), }), }; let msg_flag = cmsg.flag as u8; Box::new(self.client_location.get_all_clients_by_client(id).unwrap().into_iter() .filter(move |client| client.local_client.id() == msg_flag) .map(move |client| { (client.client, SendShipPacket::DirectMessage(out_msg.clone())) })) }, /*GameMessage::RequestItem(req_item) => { let item = self.generate_item_drop(id); Box::new(vec![(id, SendShipPacket::Message(Message::new(GameMessage::ItemDrop(ItemDrop { client: req_item.client, target: req_item.target, area: req_item.area, variety: 0, unknown: 0, x: req_item.x, z: req_item.z, unknown2: 0, item_bytes: item[0..12].try_into().unwrap(), item_id: 0, item_bytes2: item[12..16].try_into().unwrap(), unknown3: 0, }))))].into_iter()) },*/ _ => { let msg_flag = cmsg.flag as u8; Box::new(self.client_location.get_all_clients_by_client(id).unwrap().into_iter() .filter(move |client| client.local_client.id() == msg_flag) .map(move |client| { (client.client, SendShipPacket::DirectMessage(cmsg.clone())) })) }, } } fn player_chat(&mut self, id: ClientId, msg: &PlayerChat) -> Result + Send>, ShipError> { let client = self.clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?; let cmsg = PlayerChat::new(client.user.id.0, msg.message.clone()); Ok(Box::new(self.client_location.get_all_clients_by_client(id).unwrap().into_iter() .map(move |client| { (client.client, SendShipPacket::PlayerChat(cmsg.clone())) }))) } fn create_room(&mut self, id: ClientId, create_room: &CreateRoom) -> Box + Send> { let area = self.client_location.get_area(id).unwrap(); let area_client = self.client_location.get_local_client(id).unwrap(); let lobby_neighbors = self.client_location.get_client_neighbors(id).unwrap(); let room_id = self.client_location.create_new_room(id).unwrap(); let client = self.clients.get_mut(&id).unwrap();//.ok_or(ShipError::ClientNotFound(id)).unwrap(); let room = room::RoomState::from_create_room(create_room, client.character.section_id).unwrap(); let players = [PlayerHeader { tag: 0x10000, guildcard: client.user.id.0, _unknown1: [0; 5], client_id: 0, name: libpso::utf8_to_utf16_array!(client.character.name, 16), _unknown2: 2, }, PlayerHeader::default(), PlayerHeader::default(), PlayerHeader::default()]; let join_room = JoinRoom { flag: 1, maps: room.maps.map_headers(), players: players, client: 0, leader: 0, one: 1, difficulty: create_room.difficulty, battle: create_room.battle, event: 0, section: 0, // TODO challenge: create_room.challenge, random_seed: 23, // TODO episode: create_room.episode, one2: 1, single_player: create_room.single_player, unknown: 0, }; self.rooms[room_id.0] = Some(room); let leader = self.client_location.get_area_leader(area); let result = vec![(id, SendShipPacket::JoinRoom(join_room))].into_iter(); match leader { Ok(leader) => Box::new(result.chain(lobby_neighbors .into_iter() .map(move |c| { (c.client, SendShipPacket::LeaveLobby(LeaveLobby::new(area_client.local_client.id(), leader.local_client.id()))) }))), Err(_) => Box::new(result) } } fn room_name_request(&mut self, id: ClientId) -> Box + Send> { let area = self.client_location.get_area(id).unwrap(); match area { RoomLobby::Room(room) => Box::new(vec![(id, SendShipPacket::RoomNameResponse(RoomNameResponse {name: self.rooms[room.0].as_ref().unwrap().name.clone()}))].into_iter()), RoomLobby::Lobby(_) => panic!() } } fn update_config(&mut self, id: ClientId, update_config: &UpdateConfig) -> Box + Send> { let client = self.clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id)).unwrap(); client.character.config.update(update_config); self.entity_gateway.save_character(&client.character); Box::new(None.into_iter()) } fn request_infoboard(&mut self, id: ClientId, request_infoboard: &ViewInfoboardRequest) -> Box + Send> { let clients = self.client_location.get_client_neighbors(id).unwrap(); let r = clients.iter() .filter_map(|c| { self.clients.get(&c.client) }) .map(|client| { InfoboardResponse { name: libpso::utf8_to_utf16_array!(client.character.name, 16), message: client.character.info_board.as_bytes(), } }).collect(); Box::new(vec![(id, SendShipPacket::ViewInfoboardResponse(ViewInfoboardResponse {response: r}))].into_iter()) } fn write_infoboard(&mut self, id: ClientId, new_infoboard: &WriteInfoboard) -> Box + Send> { let client = self.clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id)).unwrap(); client.character.info_board.update_infoboard(new_infoboard); self.entity_gateway.save_character(&client.character); Box::new(None.into_iter()) } fn request_room_list(&mut self, id: ClientId) -> Box + Send> { let active_room_list = self.rooms.iter() .enumerate() .filter_map(|(i, r)| { r.as_ref().map(|room| { RoomList { menu_id: ROOM_MENU_ID, item_id: i as u32, difficulty: room.get_difficulty_for_room_list(), players: self.client_location.get_clients_in_room(RoomId(i)).unwrap().len() as u8, name: libpso::utf8_to_utf16_array!(room.name, 16), episode: room.get_episode_for_room_list(), flags: room.get_flags_for_room_list(), } }) }); let baseroom: RoomList = RoomList { menu_id: ROOM_MENU_ID, item_id: ROOM_MENU_ID, difficulty: 0x00, players: 0x00, name: libpso::utf8_to_utf16_array!("Room list menu", 16), episode: 0, flags: 0, }; Box::new(vec![(id, SendShipPacket::RoomListResponse(RoomListResponse { baseroom, rooms: active_room_list.collect() }))].into_iter()) } fn cool_62(&mut self, id: ClientId, cool_62: &Like62ButCooler) -> Box + Send> { let target = cool_62.flag as u8; let cool_62 = cool_62.clone(); Box::new(self.client_location.get_client_neighbors(id).unwrap().into_iter() .filter(move |client| client.local_client.id() == target) .map(move |client| { (client.client, SendShipPacket::Like62ButCooler(cool_62.clone())) })) } } impl ServerState for ShipServerState { type SendPacket = SendShipPacket; type RecvPacket = RecvShipPacket; type PacketError = ShipError; fn on_connect(&mut self, id: ClientId) -> Vec> { let mut rng = rand::thread_rng(); let mut server_key = [0u8; 48]; let mut client_key = [0u8; 48]; rng.fill(&mut server_key[..]); rng.fill(&mut client_key[..]); vec![OnConnect::Packet(SendShipPacket::ShipWelcome(ShipWelcome::new(server_key, client_key))), OnConnect::Cipher((Box::new(PSOBBCipher::new(ELSEWHERE_PARRAY, ELSEWHERE_PRIVATE_KEY, client_key)), Box::new(PSOBBCipher::new(ELSEWHERE_PARRAY, ELSEWHERE_PRIVATE_KEY, server_key)))) ] } fn handle(&mut self, id: ClientId, pkt: &RecvShipPacket) -> Result + Send>, ShipError> { Ok(match pkt { RecvShipPacket::Login(login) => { Box::new(self.validate_login(id, login)?.into_iter().map(move |pkt| (id, pkt))) }, RecvShipPacket::MenuSelect(menuselect) => { match menuselect.menu { BLOCK_MENU_ID => Box::new(self.block_selected(id, menuselect)?.into_iter().map(move |pkt| (id, pkt))), ROOM_MENU_ID => Box::new(self.join_room(id, menuselect)?.into_iter()), _ => unreachable!(), } }, RecvShipPacket::CharData(chardata) => { Box::new(self.send_player_to_lobby(id, chardata)?.into_iter()) }, RecvShipPacket::Message(msg) => { self.message(id, msg) }, RecvShipPacket::DirectMessage(msg) => { self.direct_message(id, msg) }, RecvShipPacket::PlayerChat(msg) => { Box::new(self.player_chat(id, msg)?.into_iter()) }, RecvShipPacket::CreateRoom(create_room) => { self.create_room(id, create_room) }, RecvShipPacket::RoomNameRequest(_req) => { self.room_name_request(id) }, RecvShipPacket::UpdateConfig(pkt) => { self.update_config(id, pkt) }, RecvShipPacket::ViewInfoboardRequest(pkt) => { self.request_infoboard(id, pkt) }, RecvShipPacket::WriteInfoboard(pkt) => { self.write_infoboard(id, pkt) }, RecvShipPacket::RoomListRequest(_req) => { self.request_room_list(id) }, RecvShipPacket::Like62ButCooler(cool62) => { self.cool_62(id, cool62) }, RecvShipPacket::ClientCharacterData(_) => { // TOOD: validate this in some way? Box::new(None.into_iter()) }, RecvShipPacket::DoneBursting(_) => { self.done_bursting(id) } }) } fn on_disconnect(&mut self, id: ClientId) -> Vec<(ClientId, SendShipPacket)> { let client = self.client_location.get_local_client(id).unwrap(); let neighbors = self.client_location.get_client_neighbors(id).unwrap(); let pkt = match self.client_location.get_area(id).unwrap() { RoomLobby::Room(room) => { let leader = self.client_location.get_room_leader(room).unwrap(); SendShipPacket::LeaveRoom(LeaveRoom::new(client.local_client.id(), leader.local_client.id())) }, RoomLobby::Lobby(lobby) => { let leader = self.client_location.get_lobby_leader(lobby).unwrap(); SendShipPacket::LeaveLobby(LeaveLobby::new(client.local_client.id(), leader.local_client.id())) } }; self.client_location.remove_client_from_area(id); neighbors.into_iter().map(|n| { (n.client, pkt.clone()) }).collect() } }