use std::collections::HashMap; use libpso::packet::ship::*; use crate::common::serverstate::ClientId; use crate::common::leveltable::CharacterLevelTable; use crate::ship::ship::{SendShipPacket, ShipError, ClientState, Clients}; use crate::ship::character::{CharacterBytesBuilder, FullCharacterBytesBuilder}; use crate::ship::location::{ClientLocation, LobbyId, RoomId, RoomLobby, MAX_ROOMS}; use crate::ship::packet; use libpso::character::character; // this function needs a better home pub fn block_selected(id: ClientId, pkt: &MenuSelect, clients: &mut Clients, level_table: &CharacterLevelTable) -> Result, ShipError> { let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?; client.block = pkt.item as u32; let (level, stats) = level_table.get_stats_from_exp(client.character.char_class, client.character.exp); let fc = FullCharacterBytesBuilder::new() .character(&client.character) .stats(&stats) .level(level) .inventory(&client.inventory) .key_config(&client.settings.settings.key_config) .joystick_config(&client.settings.settings.joystick_config) .symbol_chat(&client.settings.settings.symbol_chats) .tech_menu(&client.character.tech_menu.as_bytes()) .build(); Ok(vec![ SendShipPacket::FullCharacter(FullCharacter { character: fc, }), SendShipPacket::CharDataRequest(CharDataRequest {}), SendShipPacket::LobbyList(LobbyList::new()), ]) } pub fn send_player_to_lobby(id: ClientId, _pkt: &CharData, client_location: &mut ClientLocation, clients: &Clients, level_table: &CharacterLevelTable) -> Result, ShipError> { let lobby = client_location.add_client_to_next_available_lobby(id, LobbyId(0)).map_err(|_| ShipError::TooManyClients)?; let join_lobby = packet::builder::lobby::join_lobby(id, lobby, client_location, clients, level_table)?; let addto = packet::builder::lobby::add_to_lobby(id, lobby, client_location, clients, level_table)?; let neighbors = client_location.get_client_neighbors(id).unwrap(); Ok(vec![(id, SendShipPacket::JoinLobby(join_lobby))] .into_iter() .chain(neighbors.into_iter() .map(|c| (c.client, SendShipPacket::AddToLobby(addto.clone())))).collect()) } pub fn change_lobby(id: ClientId, requested_lobby: u32, client_location: &mut ClientLocation, clients: &Clients, level_table: &CharacterLevelTable) -> Result, ShipError> { let leave_lobby = packet::builder::lobby::remove_from_lobby(id, client_location).unwrap(); let old_neighbors = client_location.get_client_neighbors(id).unwrap(); let lobby = LobbyId(requested_lobby as usize); match client_location.add_client_to_lobby(id, lobby) { Ok(lobby) => { } Err(err) => { let dialog = SmallDialog { padding: [0, 0], msg: String::from("Lobby is full."), }; return Ok(vec![(id, SendShipPacket::SmallDialog(dialog))]) } } let join_lobby = packet::builder::lobby::join_lobby(id, lobby, client_location, clients, level_table)?; let addto = packet::builder::lobby::add_to_lobby(id, lobby, client_location, clients, level_table)?; let neighbors = client_location.get_client_neighbors(id).unwrap(); Ok(vec![(id, SendShipPacket::JoinLobby(join_lobby))] .into_iter() .chain(neighbors.into_iter() .map(|c| (c.client, SendShipPacket::AddToLobby(addto.clone())))) .chain(old_neighbors.into_iter() .map(|c| (c.client, SendShipPacket::LeaveLobby(leave_lobby.clone())))) .collect()) }