#![allow(dead_code, unused_assignments)] use std::io::Read; use std::collections::{BTreeMap, BTreeSet, HashMap}; use async_std::sync::{Arc, RwLock}; use async_std::channel; use rand::Rng; use crc::{crc32, Hasher32}; use libpso::packet::login::*; use libpso::packet::ship::{MenuDetail, SmallLeftDialog}; use libpso::{PacketParseError, PSOPacket}; use libpso::crypto::bb::PSOBBCipher; use libpso::character::character; use entity::item; use networking::cipherkeys::{ELSEWHERE_PRIVATE_KEY, ELSEWHERE_PARRAY}; use networking::serverstate::{SendServerPacket, RecvServerPacket, ServerState, OnConnect, ClientId}; use networking::interserver::{ServerId, InterserverActor, LoginMessage, ShipMessage, Ship}; use stats::leveltable::LEVEL_TABLE; use libpso::{utf8_to_array, utf8_to_utf16_array}; use entity::gateway::{EntityGateway, GatewayError}; use entity::account::{UserAccountId, UserAccountEntity, NewUserSettingsEntity, USERFLAG_NEWCHAR, USERFLAG_DRESSINGROOM}; use entity::item::{NewItemEntity, ItemDetail, ItemNote, InventoryItemEntity, InventoryEntity, BankEntity, BankIdentifier, EquippedEntity, Meseta}; use entity::item::weapon::Weapon; use entity::item::armor::Armor; use entity::item::tech::Technique; use entity::item::tool::Tool; use entity::item::mag::Mag; use entity::character::{CharacterEntity, NewCharacterEntity, CharacterClass, TechLevel}; use crate::login::login::{get_login_status}; use networking::interserver::AuthToken; use pktbuilder::ship::SHIP_MENU_ID; pub const CHARACTER_PORT: u16 = 12001; #[derive(thiserror::Error, Debug)] pub enum CharacterError { #[error("invalid menu selection {0} {1}")] InvalidMenuSelection(u32, u32), #[error("client not found {0}")] ClientNotFound(ClientId), #[error("could not load settings {0}")] CouldNotLoadSettings(GatewayError), #[error("could not load characters")] CouldNotLoadCharacters, #[error("could not load guildcard")] CouldNotLoadGuildcard, #[error("gateway error {0}")] GatewayError(#[from] GatewayError), } #[derive(Debug)] pub enum RecvCharacterPacket { Login(Login), RequestSettings(RequestSettings), CharSelect(CharSelect), Checksum(Checksum), GuildcardDataRequest(GuildcardDataRequest), GuildcardDataChunkRequest(GuildcardDataChunkRequest), ParamDataRequest(ParamDataRequest), ParamDataChunkRequest(ParamDataChunkRequest), CharacterPreview(CharacterPreview), SetFlag(SetFlag), MenuSelect(MenuSelect), MenuDetail(MenuDetail), } impl RecvServerPacket for RecvCharacterPacket { fn from_bytes(data: &[u8]) -> Result { match u16::from_le_bytes([data[2], data[3]]) { 0x93 => Ok(RecvCharacterPacket::Login(Login::from_bytes(data)?)), 0xE0 => Ok(RecvCharacterPacket::RequestSettings(RequestSettings::from_bytes(data)?)), 0xE3 => Ok(RecvCharacterPacket::CharSelect(CharSelect::from_bytes(data)?)), 0x1E8 => Ok(RecvCharacterPacket::Checksum(Checksum::from_bytes(data)?)), 0x3E8 => Ok(RecvCharacterPacket::GuildcardDataRequest(GuildcardDataRequest::from_bytes(data)?)), 0x3DC => Ok(RecvCharacterPacket::GuildcardDataChunkRequest(GuildcardDataChunkRequest::from_bytes(data)?)), 0x4EB => Ok(RecvCharacterPacket::ParamDataRequest(ParamDataRequest::from_bytes(data)?)), 0x3EB => Ok(RecvCharacterPacket::ParamDataChunkRequest(ParamDataChunkRequest::from_bytes(data)?)), 0xE5 => Ok(RecvCharacterPacket::CharacterPreview(CharacterPreview::from_bytes(data)?)), 0xEC => Ok(RecvCharacterPacket::SetFlag(SetFlag::from_bytes(data)?)), 0x10 => Ok(RecvCharacterPacket::MenuSelect(MenuSelect::from_bytes(data)?)), 0x09 => Ok(RecvCharacterPacket::MenuDetail(MenuDetail::from_bytes(data)?)), _ => Err(PacketParseError::WrongPacketForServerType(u16::from_le_bytes([data[2], data[3]]), data.to_vec())) } } } #[derive(Debug)] pub enum SendCharacterPacket { LoginResponse(LoginResponse), LoginWelcome(LoginWelcome), SendKeyAndTeamSettings(Box), CharAck(CharAck), ChecksumAck(ChecksumAck), CharacterPreview(CharacterPreview), GuildcardDataHeader(GuildcardDataHeader), GuildcardDataChunk(Box), ParamDataHeader(ParamDataHeader), ParamDataChunk(Box), Timestamp(Timestamp), ShipList(ShipList), RedirectClient(RedirectClient), SmallLeftDialog(SmallLeftDialog), } impl SendServerPacket for SendCharacterPacket { fn as_bytes(&self) -> Vec { match self { SendCharacterPacket::LoginResponse(pkt) => pkt.as_bytes(), SendCharacterPacket::LoginWelcome(pkt) => pkt.as_bytes(), SendCharacterPacket::SendKeyAndTeamSettings(pkt) => pkt.as_bytes(), SendCharacterPacket::CharAck(pkt) => pkt.as_bytes(), SendCharacterPacket::ChecksumAck(pkt) => pkt.as_bytes(), SendCharacterPacket::CharacterPreview(pkt) => pkt.as_bytes(), SendCharacterPacket::GuildcardDataHeader(pkt) => pkt.as_bytes(), SendCharacterPacket::GuildcardDataChunk(pkt) => pkt.as_bytes(), SendCharacterPacket::ParamDataHeader(pkt) => pkt.as_bytes(), SendCharacterPacket::ParamDataChunk(pkt) => pkt.as_bytes(), SendCharacterPacket::Timestamp(pkt) => pkt.as_bytes(), SendCharacterPacket::ShipList(pkt) => pkt.as_bytes(), SendCharacterPacket::RedirectClient(pkt) => pkt.as_bytes(), SendCharacterPacket::SmallLeftDialog(pkt) => pkt.as_bytes(), } } } fn generate_param_data(path: &str) -> (ParamDataHeader, Vec) { let paths = std::fs::read_dir(path).expect("could not find param/ directory"); let mut files = Vec::new(); let mut buffer = Vec::new(); for p in paths { let param = p.unwrap().path(); let mut file = std::fs::File::open(¶m).unwrap(); let mut filebuf = Vec::new(); let len = file.read_to_end(&mut filebuf).unwrap(); let mut crc = crc32::Digest::new(crc32::IEEE); crc.write(&filebuf[..]); files.push(ParamFile { size: len as u32, checksum: crc.sum32(), offset: buffer.len() as u32, filename: utf8_to_array!(param.file_name().unwrap().to_str().unwrap(), 0x40), }); buffer.append(&mut filebuf); } (ParamDataHeader { files }, buffer) } #[derive(Clone)] struct ClientState { param_index: usize, user: Option, characters: Option<[Option; 4]>, guildcard_data_buffer: Option>, session: Session, } impl ClientState { fn new() -> ClientState { ClientState { param_index: 0, user: None, characters: None, guildcard_data_buffer: None, session: Session::new(), } } } #[derive(Debug, Clone)] struct ConnectedClient { ship_id: Option, expires: Option>, } #[derive(Clone)] pub struct CharacterServerState { entity_gateway: EG, param_header: ParamDataHeader, param_data: Arc>, clients: Arc>>, ships: Arc>>, auth_token: AuthToken, connected_clients: Arc>>, authenticated_ships: Arc>>, ship_sender: Arc>>>, } async fn new_character(entity_gateway: &mut EG, user: &UserAccountEntity, preview: &CharacterPreview) -> Result<(), anyhow::Error> { let mut character = new_character_from_preview(user, preview); match character.char_class { CharacterClass::FOmar | CharacterClass::FOmarl| CharacterClass::FOnewm | CharacterClass::FOnewearl => character.techs.set_tech(Technique::Foie, TechLevel(1)), _ => {} } let character = entity_gateway.create_character(character).await?; entity_gateway.set_character_meseta(&character.id, Meseta(300)).await?; entity_gateway.set_bank_meseta(&character.id, &BankIdentifier::Character, Meseta(0)).await?; let new_weapon = match character.char_class { CharacterClass::HUmar | CharacterClass::HUnewearl | CharacterClass::HUcast | CharacterClass::HUcaseal => item::weapon::WeaponType::Saber, CharacterClass::RAmar | CharacterClass::RAmarl | CharacterClass::RAcast | CharacterClass::RAcaseal => item::weapon::WeaponType::Handgun, CharacterClass::FOmar | CharacterClass::FOmarl | CharacterClass::FOnewm | CharacterClass::FOnewearl => item::weapon::WeaponType::Cane, }; let weapon = entity_gateway.create_item( NewItemEntity { item : ItemDetail::Weapon( Weapon { weapon: new_weapon, grind: 0, special: None, attrs: [None; 3], tekked: true, })}).await?; entity_gateway.add_item_note(&weapon.id, ItemNote::CharacterCreation { character_id: character.id, }).await?; let armor = entity_gateway.create_item( NewItemEntity { item: ItemDetail::Armor ( Armor { armor: item::armor::ArmorType::Frame, dfp: 0, evp: 0, slots: 0, })}).await?; entity_gateway.add_item_note(&armor.id, ItemNote::CharacterCreation { character_id: character.id, }).await?; let mut mag = { if character.char_class.is_android() { Mag::baby_mag(character.appearance.skin) } else { Mag::baby_mag(character.appearance.costume) } }; mag.change_owner(character.char_class, character.section_id); let mag = entity_gateway.create_item( NewItemEntity { item: ItemDetail::Mag(mag), }).await?; entity_gateway.add_item_note(&mag.id, ItemNote::CharacterCreation { character_id: character.id, }).await?; entity_gateway.change_mag_owner(&mag.id, &character).await?; let mut monomates = Vec::new(); for _ in 0..4usize { let monomate = entity_gateway.create_item( NewItemEntity { item: ItemDetail::Tool ( Tool { tool: item::tool::ToolType::Monomate, })}).await?; entity_gateway.add_item_note(&monomate.id, ItemNote::CharacterCreation { character_id: character.id }).await?; monomates.push(monomate); } let mut monofluids = Vec::new(); for _ in 0..4usize { let monofluid = entity_gateway.create_item( NewItemEntity { item: ItemDetail::Tool ( Tool { tool: item::tool::ToolType::Monofluid, })}).await?; entity_gateway.add_item_note(&monofluid.id, ItemNote::CharacterCreation { character_id: character.id }).await?; monofluids.push(monofluid); } let inventory = InventoryEntity { items: vec![InventoryItemEntity::Individual(weapon.clone()), InventoryItemEntity::Individual(armor.clone()), InventoryItemEntity::Individual(mag.clone()), InventoryItemEntity::Stacked(monomates), InventoryItemEntity::Stacked(monofluids)], }; entity_gateway.set_character_inventory(&character.id, &inventory).await?; entity_gateway.set_character_bank(&character.id, &BankEntity::default(), &BankIdentifier::Character).await?; let equipped = EquippedEntity { weapon: Some(weapon.id), armor: Some(armor.id), mag: Some(mag.id), ..Default::default() }; entity_gateway.set_character_equips(&character.id, &equipped).await?; Ok(()) } impl CharacterServerState { pub fn new(entity_gateway: EG, auth_token: AuthToken) -> CharacterServerState { let (param_header, param_data) = generate_param_data("data/param/"); CharacterServerState { entity_gateway, param_header, param_data: Arc::new(param_data), clients: Default::default(), ships: Default::default(), //level_table: CharacterLevelTable::default(), auth_token, authenticated_ships: Default::default(), ship_sender: Default::default(), connected_clients: Default::default(), } } async fn validate_login(&mut self, id: ClientId, pkt: &Login) -> Result, anyhow::Error> { match get_login_status(&mut self.entity_gateway, pkt).await { Ok(user) => { if let Some(connected_client) = self.connected_clients.read().await.get(&user.id) { if let Some(expires) = connected_client.expires { if expires > chrono::Utc::now() { return Ok(vec![SendCharacterPacket::LoginResponse(LoginResponse::by_status(AccountStatus::AlreadyOnline, Session::new()))]); } } else { return Ok(vec![SendCharacterPacket::LoginResponse(LoginResponse::by_status(AccountStatus::AlreadyOnline, Session::new()))]); } } let mut response = LoginResponse::by_status(AccountStatus::Ok, Session::new()); response.guildcard = user.guildcard; response.team_id = user.team_id.map_or(0, |ti| ti); let mut client = self.clients.write().await; let client = client.get_mut(&id).ok_or_else(|| CharacterError::ClientNotFound(id))?; self.connected_clients.write().await.insert(user.id, ConnectedClient { ship_id: None, expires: None, //Some(chrono::Utc::now() + chrono::Duration::minutes(1)), }); client.user = Some(user); client.session = pkt.session; Ok(vec![SendCharacterPacket::LoginResponse(response)]) }, Err(err) => { Ok(vec![SendCharacterPacket::LoginResponse(LoginResponse::by_status(err, Session::new()))]) } } } async fn send_ship_list(&mut self, _id: ClientId, _pkt: &Login) -> Result, anyhow::Error> { Ok(vec![SendCharacterPacket::Timestamp(Timestamp::new(chrono::Utc::now())), SendCharacterPacket::ShipList(ShipList::new(self.ships.read().await.iter().map(|(i, s)| { ShipListEntry { menu: SHIP_MENU_ID, item: i.0 as u32, flags: 0, name: utf8_to_utf16_array!(s.name, 0x11) } }).collect())) ]) } async fn get_settings(&mut self, id: ClientId) -> Result, anyhow::Error> { let mut client = self.clients.write().await; let client = client.get_mut(&id).ok_or_else(|| CharacterError::ClientNotFound(id))?; let user = client.user.as_ref().unwrap(); let settings = match self.entity_gateway.get_user_settings_by_user(user).await { Ok(settings) => settings, Err(_) => { let user_settings = NewUserSettingsEntity::new(user.id); self.entity_gateway.create_user_settings(user_settings).await.map_err(CharacterError::CouldNotLoadSettings)? } }; let pkt = SendKeyAndTeamSettings::new(settings.settings.keyboard_config, settings.settings.gamepad_config, 0, 0); let pkt = SendCharacterPacket::SendKeyAndTeamSettings(Box::new(pkt)); Ok(vec![pkt]) } async fn char_select(&mut self, id: ClientId, select: &CharSelect) -> Result, anyhow::Error> { let mut client = self.clients.write().await; let client = client.get_mut(&id).ok_or_else(|| CharacterError::ClientNotFound(id))?; if client.characters.is_none() { client.characters = Some(self.entity_gateway.get_characters_by_user(client.user.as_ref().unwrap()).await.map_err(|_| CharacterError::CouldNotLoadCharacters)?); } if select.reason == 0 { let chars = client.characters.as_ref().unwrap(); Ok(if let Some(char) = &chars[select.slot as usize] { let (level, _stats) = LEVEL_TABLE.get_stats_from_exp(char.char_class, char.exp); vec![SendCharacterPacket::CharacterPreview(CharacterPreview { slot: select.slot, character: SelectScreenCharacterBuilder::new() .character(char) .level(level) .build() })] } else { vec![SendCharacterPacket::CharAck(CharAck { slot: select.slot, code: 2, })] }) } else { let user = client.user.as_ref().unwrap(); client.session.action = SessionAction::SelectCharacter; client.session.character_slot = select.slot as u8; Ok(vec![SendCharacterPacket::LoginResponse(LoginResponse::by_char_select(user.guildcard, user.team_id.unwrap_or(1), client.session)), SendCharacterPacket::CharAck(CharAck { slot: select.slot, code: 1, }) ]) } } fn validate_checksum(&mut self) -> Vec { vec![SendCharacterPacket::ChecksumAck(ChecksumAck { ack: 1, })] } async fn guildcard_data_header(&mut self, id: ClientId) -> Result, anyhow::Error> { let mut client = self.clients.write().await; let client = client.get_mut(&id).ok_or_else(|| CharacterError::ClientNotFound(id))?; let guildcard_data = self.entity_gateway.get_guild_card_data_by_user(client.user.as_ref().unwrap()).await.map_err(|_| CharacterError::CouldNotLoadGuildcard)?; let bytes = guildcard_data.guildcard.as_bytes(); let mut crc = crc32::Digest::new(crc32::IEEE); crc.write(&bytes[..]); client.guildcard_data_buffer = Some(bytes.to_vec()); Ok(vec![SendCharacterPacket::GuildcardDataHeader(GuildcardDataHeader::new(bytes.len(), crc.sum32()))]) } async fn guildcard_data_chunk(&mut self, id: ClientId, chunk: u32, again: u32) -> Result, anyhow::Error> { let mut client = self.clients.write().await; let client = client.get_mut(&id).ok_or_else(|| CharacterError::ClientNotFound(id))?; Ok(if again != 0 { let start = chunk as usize * GUILD_CARD_CHUNK_SIZE; let len = std::cmp::min(GUILD_CARD_CHUNK_SIZE, client.guildcard_data_buffer.as_ref().unwrap().len() - start); let end = start + len; let mut buf = [0u8; GUILD_CARD_CHUNK_SIZE]; buf[..len].copy_from_slice(&client.guildcard_data_buffer.as_ref().unwrap()[start..end]); vec![SendCharacterPacket::GuildcardDataChunk(Box::new(GuildcardDataChunk::new(chunk, buf, len)))] } else { Vec::new() }) } async fn set_flag(&mut self, id: ClientId, setflag: &SetFlag) -> Result, anyhow::Error> { let mut client = self.clients.write().await; let client = client.get_mut(&id).ok_or_else(|| CharacterError::ClientNotFound(id))?; let user = client.user.as_mut().unwrap(); user.flags = setflag.flags; self.entity_gateway.save_user(user).await.unwrap(); Ok(None.into_iter()) } async fn param_data_chunk_request(&mut self, id: ClientId, _request: &ParamDataChunkRequest) -> Result, anyhow::Error> { let mut client = self.clients.write().await; let client = client.get_mut(&id).ok_or_else(|| CharacterError::ClientNotFound(id))?; let chunk = client.param_index; client.param_index += 1; let start = chunk * 0x6800; let end = std::cmp::min((chunk+1)*0x6800, self.param_data.len()); let mut data = [0u8; 0x6800]; data[..end-start].copy_from_slice(&self.param_data[start..end]); Ok(vec![SendCharacterPacket::ParamDataChunk( Box::new(ParamDataChunk { chunk: chunk as u32, data, }) )]) } // TODO: move USERFLAGS over to SessionAction async fn character_preview(&mut self, id: ClientId, preview: &CharacterPreview) -> Result, anyhow::Error> { let mut client = self.clients.write().await; let client = client.get_mut(&id).ok_or_else(|| CharacterError::ClientNotFound(id))?; let user = client.user.as_mut().unwrap(); if user.flags == USERFLAG_NEWCHAR { new_character(&mut self.entity_gateway, user, preview).await? } if user.flags == USERFLAG_DRESSINGROOM { // TODO: dressing room stuff } client.session.action = SessionAction::SelectCharacter; client.session.character_slot = preview.slot as u8; user.flags = 0; self.entity_gateway.save_user(user).await.unwrap(); Ok(vec![SendCharacterPacket::LoginResponse(LoginResponse::by_char_select(user.guildcard, user.team_id.unwrap_or(1), client.session)), SendCharacterPacket::CharAck(CharAck { slot: preview.slot, code: 0 }) ]) } async fn select_ship(&mut self, id: ClientId, menuselect: &MenuSelect) -> Result, anyhow::Error> { if menuselect.menu != SHIP_MENU_ID { return Err(CharacterError::InvalidMenuSelection(menuselect.menu, menuselect.item).into()); } if let Some(client) = self.clients.read().await.get(&id) { if let Some(user) = &client.user { if let Some(cc) = self.connected_clients.write().await.get_mut(&user.id) { cc.ship_id = Some(ServerId(menuselect.item as usize)); } } } let ship = self.ships.read().await; let ship = ship.get(&ServerId(menuselect.item as usize)) .ok_or_else(|| CharacterError::InvalidMenuSelection(menuselect.menu, menuselect.item))?; Ok(vec![SendCharacterPacket::RedirectClient(RedirectClient::new(u32::from_le_bytes(ship.ip.octets()), ship.port))]) } async fn ship_detail(&mut self, menudetail: &MenuDetail) -> Result, anyhow::Error> { let players = self.connected_clients .read() .await .iter() .filter(|(_, client)| { client.ship_id == Some(ServerId(menudetail.item as usize)) }) .count(); let ship_details = format!("players: {}\nrooms: {}", players, 0); Ok(vec![SendCharacterPacket::SmallLeftDialog(SmallLeftDialog::new(ship_details))]) } } #[async_trait::async_trait] impl ServerState for CharacterServerState { type SendPacket = SendCharacterPacket; type RecvPacket = RecvCharacterPacket; type Cipher = PSOBBCipher; type PacketError = anyhow::Error; async fn on_connect(&mut self, id: ClientId) -> Result>, anyhow::Error> { self.clients.write().await.insert(id, ClientState::new()); let mut rng = rand::thread_rng(); let mut server_key = [0u8; 48]; let mut client_key = [0u8; 48]; rng.fill(&mut server_key[..]); rng.fill(&mut client_key[..]); Ok(vec![OnConnect::Packet(SendCharacterPacket::LoginWelcome(LoginWelcome::new(server_key, client_key))), OnConnect::Cipher(PSOBBCipher::new(ELSEWHERE_PARRAY, ELSEWHERE_PRIVATE_KEY, client_key), PSOBBCipher::new(ELSEWHERE_PARRAY, ELSEWHERE_PRIVATE_KEY, server_key)) //OnConnect::Cipher((Box::new(PSOBBCipher::new(ELSEWHERE_PARRAY, ELSEWHERE_PRIVATE_KEY, client_key)), // Box::new(PSOBBCipher::new(ELSEWHERE_PARRAY, ELSEWHERE_PRIVATE_KEY, server_key)))) ]) } async fn handle(&mut self, id: ClientId, pkt: RecvCharacterPacket) -> Result, anyhow::Error> { Ok(match pkt { RecvCharacterPacket::Login(login) => { if login.session.action == SessionAction::SelectCharacter { self.send_ship_list(id, &login).await?.into_iter().map(move |pkt| (id, pkt)).collect() } else { self.validate_login(id, &login).await?.into_iter().map(move |pkt| (id, pkt)).collect() } }, RecvCharacterPacket::RequestSettings(_req) => { self.get_settings(id).await?.into_iter().map(move |pkt| (id, pkt)).collect() }, RecvCharacterPacket::CharSelect(sel) => { self.char_select(id, &sel).await?.into_iter().map(move |pkt| (id, pkt)).collect() }, RecvCharacterPacket::Checksum(_checksum) => { self.validate_checksum().into_iter().map(move |pkt| (id, pkt)).collect() }, RecvCharacterPacket::GuildcardDataRequest(_request) => { self.guildcard_data_header(id).await?.into_iter().map(move |pkt| (id, pkt)).collect() }, RecvCharacterPacket::GuildcardDataChunkRequest(request) => { self.guildcard_data_chunk(id, request.chunk, request.again).await?.into_iter().map(move |pkt| (id, pkt)).collect() }, RecvCharacterPacket::ParamDataRequest(_request) => { vec![SendCharacterPacket::ParamDataHeader(self.param_header.clone())].into_iter().map(move |pkt| (id, pkt)).collect() }, RecvCharacterPacket::SetFlag(flag) => { self.set_flag(id, &flag).await?.map(move |pkt| (id, pkt)).collect() }, RecvCharacterPacket::ParamDataChunkRequest(request) => { self.param_data_chunk_request(id, &request).await?.into_iter().map(move |pkt| (id, pkt)).collect() }, RecvCharacterPacket::CharacterPreview(preview) => { self.character_preview(id, &preview).await?.into_iter().map(move |pkt| (id, pkt)).collect() }, RecvCharacterPacket::MenuSelect(menuselect) => { self.select_ship(id, &menuselect).await?.into_iter().map(move |pkt| (id, pkt)).collect() }, RecvCharacterPacket::MenuDetail(menudetail) => { match menudetail.menu { SHIP_MENU_ID => self.ship_detail(&menudetail).await?.into_iter().map(move |pkt| (id, pkt)).collect(), _ => Vec::new() } } }) } async fn on_disconnect(&mut self, id: ClientId) -> Result, anyhow::Error> { if let Some(client) = self.clients.write().await.remove(&id) { if let Some(user) = client.user { self.connected_clients.write().await.remove(&user.id); } } Ok(Vec::new()) } } #[async_trait::async_trait] impl InterserverActor for CharacterServerState { type SendMessage = LoginMessage; type RecvMessage = ShipMessage; type Error = (); async fn on_connect(&mut self, _id: ServerId) -> Vec<(ServerId, Self::SendMessage)> { Vec::new() } async fn on_action(&mut self, id: ServerId, msg: Self::RecvMessage) -> Result, Self::Error> { dbg!(&id, &msg); match msg { ShipMessage::Authenticate(auth_token) => { if self.auth_token == auth_token { self.authenticated_ships.write().await.insert(id); } Ok(Vec::new()) }, ShipMessage::NewShip(new_ship) => { dbg!("adding ship", &id, &new_ship); if self.authenticated_ships.read().await.contains(&id) { self.ships.write().await.insert(id, new_ship); } dbg!("ship list", &self.authenticated_ships); let ships = self.ships.read().await.iter().map(|(_, s)| s).cloned().collect::>(); Ok(self.ships .read() .await .iter() .map(|(id, _)| { (*id, LoginMessage::ShipList{ ships: ships.clone() }) }) .collect()) }, ShipMessage::AddUser(new_user) => { if self.authenticated_ships.read().await.contains(&id) { self.connected_clients.write().await.insert(new_user, ConnectedClient { ship_id: Some(id), expires: None, }); } Ok(Vec::new()) }, ShipMessage::RemoveUser(new_user) => { if self.authenticated_ships.read().await.contains(&id) { self.connected_clients.write().await.remove(&new_user); } Ok(Vec::new()) }, ShipMessage::RequestShipList => { dbg!("request ship list", &self.authenticated_ships); if self.authenticated_ships.read().await.contains(&id) { Ok(vec![(id, LoginMessage::ShipList { ships: self.ships .read() .await .iter() .map(|(_, ship)| { ship }) .cloned() .collect() })]) } else { Ok(Vec::new()) } }, ShipMessage::SendMail{..} => { Ok(Vec::new()) }, } } async fn on_disconnect(&mut self, id: ServerId) -> Vec<(ServerId, Self::SendMessage)> { self.ships.write().await.remove(&id); self.ship_sender.write().await.remove(&id); self.connected_clients .write() .await .retain(|_, client| { client.ship_id != Some(id) }); Vec::new() } async fn set_sender(&mut self, server_id: ServerId, sender: channel::Sender) { self.ship_sender.write().await.insert(server_id, sender); } } fn new_character_from_preview(user: &UserAccountEntity, preview: &CharacterPreview) -> NewCharacterEntity { let mut character = NewCharacterEntity::new(user.id); character.slot = preview.slot; character.name = String::from_utf16_lossy(&preview.character.name).trim_matches(char::from(0)).into(); character.section_id = preview.character.section_id.into(); character.char_class = preview.character.ch_class.into(); character.appearance.costume = preview.character.costume; character.appearance.skin = preview.character.skin; character.appearance.face = preview.character.face; character.appearance.head = preview.character.head; character.appearance.hair = preview.character.hair; character.appearance.hair_r = preview.character.hair_r; character.appearance.hair_g = preview.character.hair_g; character.appearance.hair_b = preview.character.hair_b; character.appearance.prop_x = preview.character.prop_x; character.appearance.prop_y = preview.character.prop_y; character } struct SelectScreenCharacterBuilder<'a> { character: Option<&'a CharacterEntity>, level: Option, } impl<'a> SelectScreenCharacterBuilder<'a> { fn new() -> SelectScreenCharacterBuilder<'a> { SelectScreenCharacterBuilder { character: None, level: None, } } fn character(self, character: &'a CharacterEntity) -> SelectScreenCharacterBuilder<'a> { SelectScreenCharacterBuilder { character: Some(character), ..self } } fn level(self, level: u32) -> SelectScreenCharacterBuilder<'a> { SelectScreenCharacterBuilder { level: Some(level), ..self } } fn build(self) -> character::SelectScreenCharacter { let character = self.character.unwrap(); let level = self.level.unwrap(); character::SelectScreenCharacter { //exp: character.exp, level: level - 1, //guildcard: character.guildcard, //_unknown: character._unknown3, //name_color: character.name_color, //model: character.model, //_unused: [0; 15], //name_color_checksum: character.name_color_checksum, section_id: character.section_id.into(), ch_class: character.char_class.into(), //v2flags: character.v2flags, //version: character.version, //v1flags: character.v1flags, costume: character.appearance.costume, skin: character.appearance.skin, face: character.appearance.face, head: character.appearance.head, hair: character.appearance.hair, hair_r: character.appearance.hair_r, hair_g: character.appearance.hair_g, hair_b: character.appearance.hair_b, prop_x: character.appearance.prop_x, prop_y: character.appearance.prop_y, name: utf8_to_utf16_array!(character.name, 16), play_time: character.playtime, ..character::SelectScreenCharacter::default() } } } #[cfg(test)] mod test { use super::*; use entity::account::*; use libpso::character::{settings, character}; use entity::gateway::{InMemoryGateway, EntityGatewayTransaction, GatewayError}; #[derive(Clone)] struct CharTestDb; impl EntityGateway for CharTestDb { type Transaction<'t> = CharTestDb where Self: 't; } impl EntityGatewayTransaction for CharTestDb { type ParentGateway = CharTestDb; } #[async_std::test] async fn test_option_send() { #[derive(Clone)] struct TestData { } #[async_trait::async_trait] impl EntityGateway for TestData { type Transaction<'a> = CharTestDb where Self: 'a; async fn get_user_settings_by_user(&mut self, user: &UserAccountEntity) -> Result { Ok(UserSettingsEntity { id: UserSettingsId(0), user_id: user.id, settings: settings::UserSettings::default() }) } } let mut server = CharacterServerState::new(TestData {}, AuthToken("".into())); let mut clientstate = ClientState::new(); clientstate.user = Some(UserAccountEntity { id: UserAccountId(1), username: "testuser".to_owned(), password: bcrypt::hash("mypassword", 5).unwrap(), guildcard: 0, banned_until: None, muted_until: None, created_at: chrono::Utc::now(), team_id: None, flags: 0, activated: true, at_login: false, at_character: false, at_ship: false, }); server.clients.write().await.insert(ClientId(5), clientstate); let send = server.handle(ClientId(5), RecvCharacterPacket::RequestSettings(RequestSettings{})).await.unwrap(); assert!(send.len() == 1); assert!(send[0].0 == ClientId(5)); let bytes = send[0].1.as_bytes(); assert!(bytes[2] == 0xE2); assert!(bytes.len() == 0xAFC); } #[async_std::test] async fn test_user_checksum() { #[derive(Clone)] struct TestData; impl EntityGateway for TestData { type Transaction<'a> = CharTestDb where Self: 'a; } let mut server = CharacterServerState::new(TestData {}, AuthToken("".into())); let send = server.handle(ClientId(1), RecvCharacterPacket::Checksum(Checksum {checksum: 1234, padding: 0, })).await.unwrap(); assert!(send.len() == 1); let bytes = send[0].1.as_bytes(); assert!(bytes == [0xC, 0, 0xE8, 0x02, 0,0,0,0, 1,0,0,0]); } #[async_std::test] async fn test_character_create() { let mut test_data = InMemoryGateway::default(); let mut fake_user = ClientState::new(); fake_user.user = Some(UserAccountEntity { id: UserAccountId(3), username: "hi3".to_string(), password: bcrypt::hash("qwer", 5).unwrap(), guildcard: 3, team_id: None, banned_until: None, muted_until: None, created_at: chrono::Utc::now(), flags: 0, activated: true, at_login: false, at_character: false, at_ship: false, }); let mut server = CharacterServerState::new(test_data.clone(), AuthToken("".into())); server.clients.write().await.insert(ClientId(1), fake_user.clone()); let mut send = server.handle(ClientId(1), RecvCharacterPacket::SetFlag(SetFlag {flags: 1})).await.unwrap(); assert!(test_data.get_user_by_id(UserAccountId(3)).await.unwrap().flags == 1); send = server.handle(ClientId(1), RecvCharacterPacket::CharacterPreview(CharacterPreview {slot: 1, character: character::SelectScreenCharacter { exp: 0, level: 0, guildcard: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1], _unknown: [0, 0], name_color: 4294967295, model: 0, _unused: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], name_color_checksum: 0, section_id: 4, ch_class: 2, v2flags: 0, version: 3, v1flags: 49, costume: 0, skin: 4, face: 0, head: 0, hair: 0, hair_r: 0, hair_g: 0, hair_b: 0, prop_x: 0.33333334, prop_y: 0.0, name: [9, 69, 116, 101, 115, 116, 32, 110, 97, 109, 101, 0, 0, 0, 0, 0], // "\tEtest name" play_time: 0, } })).await.unwrap(); assert!(send.len() == 2); let chars = test_data.get_characters_by_user(&fake_user.user.unwrap()).await.unwrap(); assert!(chars[1].as_ref().unwrap().name == "\tEtest name"); assert!(chars[0].is_none()); } }