#![allow(incomplete_features)]
#![feature(const_generics)]
#![feature(maybe_uninit_extra)]
#![feature(const_in_array_repeat_expressions)]



mod common;
mod entity;
mod patch;
mod login;
mod ship;

use std::time::SystemTime;
use log::{info};

use patch::patch::{PatchServerState, generate_patch_tree, load_config, load_motd};
use login::login::LoginServerState;
use login::character::CharacterServerState;
use ship::ship::ShipServerState;
use entity::account::{NewUserAccountEntity, NewUserSettingsEntity};
use entity::gateway::{EntityGateway, InMemoryGateway};
use entity::character::NewCharacterEntity;
use entity::item::{NewItemEntity, ItemDetail, ItemLocation};

use crate::entity::item;

fn setup_logger() {
    let colors = fern::colors::ColoredLevelConfig::new()
        .error(fern::colors::Color::Red)
        .warn(fern::colors::Color::Yellow)
        .info(fern::colors::Color::Green)
        .debug(fern::colors::Color::White)
        .trace(fern::colors::Color::BrightBlack);
    let stdio = fern::Dispatch::new()
        .level(log::LevelFilter::Debug)
        .format(move |out, message, record| {
            out.finish(format_args!(
                "\x1B[{}m[{}][{}][{}] {}\x1B[0m",
                colors.get_color(&record.level()).to_fg_str(),
                chrono::Local::now().format("%Y-%m-%d %H:%M:%S"),
                record.target(),
                record.level(),
                message,
            ))
        })
        .chain(std::io::stdout());
    let fileout = fern::Dispatch::new()
        .level(log::LevelFilter::Trace)
        .chain(fern::log_file(format!("elseware-{}.log", chrono::Local::now().format("%Y-%m-%d_%H:%M:%S"))).unwrap());
    fern::Dispatch::new()
        .chain(stdio)
        .chain(fileout)
        .apply().unwrap();
}


fn main() {
    setup_logger();
    let mut entity_gateway = InMemoryGateway::new();

    for i in 0..5 {
        let mut fake_user = NewUserAccountEntity {
            username: if i == 0 { "hi".to_string() } else { format!("hi{}", i+1) },
            password: bcrypt::hash("qwer", 5).unwrap(),
            guildcard: i + 1,
            team_id: None,
            banned: false,
            muted_until: SystemTime::now(),
            created_at: SystemTime::now(),
            flags: 0,
        };
        let fake_user = entity_gateway.create_user(fake_user).unwrap();
        entity_gateway.create_user_settings(NewUserSettingsEntity::new(fake_user.id));
        let mut character = NewCharacterEntity::new(fake_user.id);
        character.name = format!("Test Char {}", i*2);
        entity_gateway.create_character(character);
        let mut character = NewCharacterEntity::new(fake_user.id);
        character.slot = 2;
        character.name = "\tE12345678".into();
        character.exp = 80000000;
        let character = entity_gateway.create_character(character).unwrap();

        entity_gateway.create_item(
            NewItemEntity {
                item: ItemDetail::Weapon(
                    item::weapon::Weapon {
                        weapon: item::weapon::WeaponType::Handgun,
                        grind: 5,
                        special: None,
                        attrs: [None; 3],
                        tekked: true,
                    }
                ),
                location: ItemLocation::Inventory {
                    character_id: character.id,
                    index: 0,
                    equipped: true,
                }
            });
    }

    async_std::task::block_on(async move {
        let thread_entity_gateway = entity_gateway.clone();
        let patch = async_std::task::spawn(async {
            info!("[patch] starting server");
            let patch_config = load_config();
            let patch_motd = load_motd();
            let (patch_file_tree, patch_file_lookup) = generate_patch_tree(patch_config.path.as_str());
            let patch_state = PatchServerState::new(patch_file_tree, patch_file_lookup, patch_motd);

            crate::common::mainloop::mainloop_async(patch_state, patch_config.port).await;
        });

        let thread_entity_gateway = entity_gateway.clone();
        let auth = async_std::task::spawn(async {
            info!("[auth] starting server");
            let auth_state = LoginServerState::new(thread_entity_gateway);

            common::mainloop::mainloop_async(auth_state, login::login::LOGIN_PORT).await;
        });

        let thread_entity_gateway = entity_gateway.clone();
        let character = async_std::task::spawn(async {
            info!("[character] starting server");
            let char_state = CharacterServerState::new(thread_entity_gateway);

            common::mainloop::mainloop_async(char_state, login::character::CHARACTER_PORT).await;
        });

        let thread_entity_gateway = entity_gateway.clone();
        let ship = async_std::task::spawn(async {
            info!("[ship] starting server");
            let ship_state = ShipServerState::new(thread_entity_gateway);
            common::mainloop::mainloop_async(ship_state, ship::ship::SHIP_PORT).await;
        });

        futures::join!(patch, auth, character, ship);
    });
}