use std::collections::HashMap; use crate::ship::items::ClientItemId; use crate::entity::item::{Meseta, ItemEntityId, ItemDetail, ItemEntity, ItemType, InventoryEntity, InventoryItemEntity, EquippedEntity, ItemNote}; use std::cell::{RefMut, RefCell}; use std::ops::{Deref, DerefMut}; use std::convert::{From, Into}; use std::future::Future; use std::pin::Pin; use async_std::sync::{Arc, Mutex}; use std::borrow::BorrowMut; use crate::ship::location::{AreaClient, RoomId}; use crate::entity::character::{CharacterEntity, CharacterEntityId, TechLevel}; use crate::entity::gateway::{EntityGateway, GatewayError}; use crate::entity::gateway::entitygateway::EntityGatewayTransaction; use crate::entity::item::tool::{Tool, ToolType}; use crate::ship::items::state::{ItemState, ItemStateProxy, ItemStateAction, ItemAction, ItemStateError, FloorItem, InventoryItem, AddItemResult}; pub enum TriggerCreateItem {ItemAction, Yes, No } /* fn take_item_from_floor(character_id: CharacterEntityId, item_id: ClientItemId) -> impl for<'a> Fn((ItemStateProxy<'a>, Box), ()) -> Pin), FloorItem), ItemStateError>> + Send + 'a>> { move |(mut item_state, transaction), _| { Box::pin(async move { let mut floor = item_state.floor(&character_id)?; let item = floor.take_item(&item_id).ok_or(ItemStateError::NoFloorItem(item_id))?; item_state.set_floor(floor); Ok(((item_state, transaction), item)) }) } } */ fn take_item_from_floor(character_id: CharacterEntityId, item_id: ClientItemId) -> impl for<'a> Fn((ItemStateProxy<'a>, Box), ()) -> Pin), FloorItem), ItemStateError>> + Send + 'a>> { move |(mut item_state, transaction), _| { Box::pin(async move { let mut floor = item_state.floor(&character_id)?; let item = floor.take_item(&item_id).ok_or(ItemStateError::NoFloorItem(item_id))?; item_state.set_floor(floor); Ok(((item_state, transaction), item)) }) } } /* fn take_item_from_floor<'a, F, Fut>(character_id: CharacterEntityId, item_id: ClientItemId) -> F where F: Fn((ItemStateProxy<'a>, Box), ()) -> Fut, Fut: Future, Box), FloorItem), ItemStateError>> + Send //Fut: Result, Box), FloorItem)> + Send, ItemStateError> { async move |(mut item_state, transaction): (ItemStateProxy<'a>, Box), _: ()| { let mut floor = item_state.floor(&character_id)?; let item = floor.take_item(&item_id).ok_or(ItemStateError::NoFloorItem(item_id))?; item_state.set_floor(floor); Ok(((item_state, transaction), item)) } } */ /* fn add_floor_item_to_inventory<'a, Fut>(character: &CharacterEntity) -> impl Fn((ItemStateProxy<'a>, Box), FloorItem) -> Fut where Fut: Future, Box), TriggerCreateItem), ItemStateError>> + Send { let character = character.clone(); move |(mut item_state, transaction): (ItemStateProxy<'a>, Box), floor_item: FloorItem| { let character = character.clone(); async move { let mut inventory = item_state.inventory(&character.id)?; let character_id = character.id; let transaction = floor_item.with_entity_id(Ok(transaction), |mut transaction: Result<_, ItemStateError>, entity_id| { async move { if let Ok(transaction) = &mut transaction { transaction.gateway().add_item_note(&entity_id, ItemNote::Pickup { character_id }).await?; } transaction }}).await?; let mut transaction = floor_item.with_mag(Ok(transaction), |mut transaction: Result<_, ItemStateError>, entity_id, _mag| { let character = character.clone(); async move { if let Ok(transaction) = &mut transaction { transaction.gateway().change_mag_owner(&entity_id, &character).await?; } transaction }}).await?; let add_result = inventory.add_floor_item(floor_item)?; transaction.gateway().set_character_inventory(&character.id, &inventory.inventory.as_inventory_entity(&character.id)).await?; item_state.set_inventory(inventory); Ok(((item_state, transaction), match add_result { AddItemResult::NewItem => TriggerCreateItem::Yes, AddItemResult::AddToStack => TriggerCreateItem::No, AddItemResult::Meseta => TriggerCreateItem::No, })) } } } */ fn add_floor_item_to_inventory(character: &CharacterEntity) -> impl for<'a> Fn((ItemStateProxy<'a>, Box), FloorItem) -> Pin), TriggerCreateItem), ItemStateError>> + Send + 'a>> { let character = character.clone(); move |(mut item_state, transaction), floor_item| { let character = character.clone(); Box::pin(async move { let mut inventory = item_state.inventory(&character.id)?; let character_id = character.id; let transaction = floor_item.with_entity_id(Ok(transaction), |mut transaction: Result<_, ItemStateError>, entity_id| { async move { if let Ok(transaction) = &mut transaction { transaction.gateway().add_item_note(&entity_id, ItemNote::Pickup { character_id }).await?; } transaction }}).await?; let mut transaction = floor_item.with_mag(Ok(transaction), |mut transaction: Result<_, ItemStateError>, entity_id, _mag| { let character = character.clone(); async move { if let Ok(transaction) = &mut transaction { transaction.gateway().change_mag_owner(&entity_id, &character).await?; } transaction }}).await?; let add_result = inventory.add_floor_item(floor_item)?; transaction.gateway().set_character_inventory(&character.id, &inventory.inventory.as_inventory_entity(&character.id)).await?; item_state.set_inventory(inventory); Ok(((item_state, transaction), match add_result { AddItemResult::NewItem => TriggerCreateItem::Yes, AddItemResult::AddToStack => TriggerCreateItem::No, AddItemResult::Meseta => TriggerCreateItem::No, })) }) } } /* fn add_floor_item_to_inventory(character: &CharacterEntity) -> impl for<'a> Fn((ItemStateProxy<'a>, Box), FloorItem) -> Pin), TriggerCreateItem), ItemStateError>> + Send + 'a>> { let character = character.clone(); move |(mut item_state, transaction), floor_item| { let character = character.clone(); Box::pin(async move { let mut inventory = item_state.inventory(&character.id)?; let character_id = character.id; let transaction = floor_item.with_entity_id(Ok(transaction), |mut transaction: Result<_, ItemStateError>, entity_id| { async move { if let Ok(transaction) = &mut transaction { transaction.gateway().add_item_note(&entity_id, ItemNote::Pickup { character_id }).await?; } transaction }}).await?; let mut transaction = floor_item.with_mag(Ok(transaction), |mut transaction: Result<_, ItemStateError>, entity_id, _mag| { let character = character.clone(); async move { if let Ok(transaction) = &mut transaction { transaction.gateway().change_mag_owner(&entity_id, &character).await?; } transaction }}).await?; let add_result = inventory.add_floor_item(floor_item)?; transaction.gateway().set_character_inventory(&character.id, &inventory.inventory.as_inventory_entity(&character.id)).await?; item_state.set_inventory(inventory); Ok(((item_state, transaction), match add_result { AddItemResult::NewItem => TriggerCreateItem::Yes, AddItemResult::AddToStack => TriggerCreateItem::No, AddItemResult::Meseta => TriggerCreateItem::No, })) }) } } */ /* fn take_item_from_inventory(character_id: CharacterEntityId, item_id: ClientItemId) -> impl for<'a> Fn((ItemStateProxy<'a>, Box), ()) -> Pin), InventoryItem), ItemStateError>> + Send + 'a>> { move |(mut item_state, transaction), _| { Box::pin(async move { let mut inventory = item_state.inventory(&character_id)?; let item = inventory.take_item(&item_id); transaction.gateway().set_character_inventory(&character_id, &inventory.inventory.as_inventory_entity(&character_id)).await?; item_state.set_inventory(inventory); Ok((item_state, transaction), item) }) } } fn add_inventory_item_to_shared_floor(character: &CharacterEntity) -> impl for<'a> Fn((ItemStateProxy<'a>, Box), InventoryItem) -> Pin), ()), ItemStateError>> + Send + 'a>> { let character = character.clone(); move |(mut item_state, transaction), inventory_item| { let character = character.clone(); Box::pin(async move { }) } } */ /* pub async fn pick_up_item<'a, EG>( item_state: &'a mut ItemState, entity_gateway: &mut EG, character: &CharacterEntity, item_id: &ClientItemId) -> Result where //'a: 'static, EG: EntityGateway, { let result: Result = entity_gateway.with_transaction(|transaction| async move { let item_state_proxy = ItemStateProxy::new(item_state); let ((item_state_proxy, transaction), result) = ItemStateAction::default() .act(take_item_from_floor(character.id, *item_id)) .act(add_floor_item_to_inventory(character)) .commit((item_state_proxy, transaction)) .await?; item_state_proxy.commit(); Ok((transaction, result)) }).await; Ok(result?) } */ pub async fn pick_up_item( item_state: &mut ItemState, entity_gateway: &mut EG, character: &CharacterEntity, item_id: &ClientItemId) -> Result where EG: EntityGateway, { let result: Result = entity_gateway.with_transaction(|transaction| async move { let item_state_proxy = ItemStateProxy::new(item_state); let ((item_state_proxy, transaction), result) = ItemStateAction::default() .act(take_item_from_floor(character.id, *item_id)) .act(add_floor_item_to_inventory(character)) .commit((item_state_proxy, transaction)) .await?; item_state_proxy.commit(); Ok((transaction, result)) }).await; Ok(result?) } pub async fn drop_item( item_state: &mut ItemState, entity_gateway: &mut EG, character: &CharacterEntity, item_id: &ClientItemId) -> Result<(), ItemStateError> where //'a: 'static, EG: EntityGateway, { /* let result: Result = entity_gateway.with_transaction(|transaction| async move { let item_state_proxy = ItemStateProxy::new(item_state); let ((item_state_proxy, transaction), result) = ItemStateAction::default() .act(take_item_from_inventory(character.id, *item_id)) .act(add_inventory_item_to_shared_floor(&character)) .commit((item_state_proxy, transaction)) .await?; item_state_proxy.commit(); Ok((transaction, result)) }).await; Ok(result?) */ Ok(()) }