use log::warn; use libpso::packet::ship::*; use libpso::packet::messages::*; use crate::entity::gateway::EntityGateway; use crate::common::serverstate::ClientId; use crate::ship::ship::{SendShipPacket, ShipError, Rooms, Clients}; use crate::ship::location::{ClientLocation, ClientLocationError, RoomLobby}; use crate::ship::map::{MapArea}; use crate::ship::items::{ItemManager, ClientItemId}; pub fn request_exp(id: ClientId, request_exp: &RequestExp, client_location: &ClientLocation, rooms: &Rooms) -> Box + Send> { match client_location.get_area(id).unwrap() { RoomLobby::Room(room) => { let r = rooms[room.0].as_ref().unwrap(); warn!("killed a {:?}", r.maps.enemy_by_id(request_exp.enemy_id as usize).unwrap().monster); }, _ => {} }; Box::new(None.into_iter()) } pub fn player_drop_item(id: ClientId, player_drop_item: &PlayerDropItem, entity_gateway: &mut EG, client_location: &ClientLocation, clients: &mut Clients, rooms: &mut Rooms, item_manager: &mut ItemManager) -> Result + Send>, ShipError> where EG: EntityGateway { let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?; let room_id = client_location.get_room(id).map_err(|err| -> ClientLocationError { err.into() })?; let room = rooms.get_mut(room_id.0) .ok_or_else(|| ShipError::InvalidRoom(room_id.0 as u32))? .as_mut() .ok_or_else(|| ShipError::InvalidRoom(room_id.0 as u32))?; let area = MapArea::from_value(&room.mode.episode(), player_drop_item.area as u32)?; let item = item_manager.get_inventory_item_by_id(&client.character, ClientItemId(player_drop_item.item_id))?; item_manager.player_drop_item_on_shared_floor(entity_gateway, &client.character, item, (area, player_drop_item.x, player_drop_item.y, player_drop_item.z))?; let clients_in_area = client_location.get_clients_in_room(room_id).map_err(|err| -> ClientLocationError { err.into() })?; let pdi = player_drop_item.clone(); Ok(Box::new(clients_in_area.into_iter() .map(move |c| { (c.client, SendShipPacket::Message(Message::new(GameMessage::PlayerDropItem2(pdi.clone())))) }))) }