use std::collections::HashMap; use log::warn; use rand::Rng; use libpso::packet::ship::*; use libpso::packet::login::{Login, LoginResponse, AccountStatus, Session}; use libpso::packet::messages::*; use libpso::{PacketParseError, PSOPacket}; use libpso::crypto::bb::PSOBBCipher; use libpso::character::character; use libpso::packet::ship::{BLOCK_MENU_ID, ROOM_MENU_ID}; use libpso::{utf8_to_array, utf8_to_utf16_array}; use crate::common::cipherkeys::{ELSEWHERE_PRIVATE_KEY, ELSEWHERE_PARRAY}; use crate::common::serverstate::{SendServerPacket, RecvServerPacket, ServerState, OnConnect, ClientId}; use crate::common::leveltable::CharacterLevelTable; use crate::entity::gateway::EntityGateway; use crate::entity::account::{UserAccountEntity, UserSettingsEntity, USERFLAG_NEWCHAR, USERFLAG_DRESSINGROOM}; use crate::entity::character::CharacterEntity; use crate::entity::item::{ItemLocation, ItemEntity}; use crate::ship::location::{ClientLocation, LobbyId, RoomId, RoomLobby, MAX_ROOMS}; use crate::ship::character::{CharacterBytesBuilder, FullCharacterBytesBuilder}; use crate::ship::items; use crate::ship::room; use crate::ship::packet::handler; pub const SHIP_PORT: u16 = 23423; pub type Rooms = [Option; MAX_ROOMS]; #[derive(Debug)] pub enum ShipError { ClientNotFound(ClientId), NoCharacterInSlot(ClientId, u32), InvalidSlot(ClientId, u32), TooManyClients, ClientError(String), InvalidRoom(u32), } #[derive(Debug)] pub enum RecvShipPacket { Login(Login), MenuSelect(MenuSelect), CharData(CharData), Message(Message), DirectMessage(DirectMessage), PlayerChat(PlayerChat), CreateRoom(CreateRoom), RoomNameRequest(RoomNameRequest), UpdateConfig(UpdateConfig), ViewInfoboardRequest(ViewInfoboardRequest), WriteInfoboard(WriteInfoboard), RoomListRequest(RoomListRequest), Like62ButCooler(Like62ButCooler), ClientCharacterData(ClientCharacterData), DoneBursting(DoneBursting), } impl RecvServerPacket for RecvShipPacket { fn from_bytes(data: &[u8]) -> Result { match u16::from_le_bytes([data[2], data[3]]) { 0x93 => Ok(RecvShipPacket::Login(Login::from_bytes(data)?)), 0x10 => Ok(RecvShipPacket::MenuSelect(MenuSelect::from_bytes(data)?)), 0x61 => Ok(RecvShipPacket::CharData(CharData::from_bytes(data)?)), 0x60 => Ok(RecvShipPacket::Message(Message::from_bytes(data)?)), 0x62 => Ok(RecvShipPacket::DirectMessage(DirectMessage::from_bytes(data)?)), 0x06 => Ok(RecvShipPacket::PlayerChat(PlayerChat::from_bytes(data)?)), 0xC1 => Ok(RecvShipPacket::CreateRoom(CreateRoom::from_bytes(data)?)), 0x8A => Ok(RecvShipPacket::RoomNameRequest(RoomNameRequest::from_bytes(data)?)), 0x7ED => Ok(RecvShipPacket::UpdateConfig(UpdateConfig::from_bytes(data)?)), 0xD8 => Ok(RecvShipPacket::ViewInfoboardRequest(ViewInfoboardRequest::from_bytes(data)?)), 0xD9 => Ok(RecvShipPacket::WriteInfoboard(WriteInfoboard::from_bytes(data)?)), 0x08 => Ok(RecvShipPacket::RoomListRequest(RoomListRequest::from_bytes(data)?)), 0x6D => Ok(RecvShipPacket::Like62ButCooler(Like62ButCooler::from_bytes(data)?)), 0x98 => Ok(RecvShipPacket::ClientCharacterData(ClientCharacterData::from_bytes(data)?)), 0x6F => Ok(RecvShipPacket::DoneBursting(DoneBursting::from_bytes(data)?)), _ => Err(PacketParseError::WrongPacketForServerType(u16::from_le_bytes([data[2], data[3]]), data.to_vec())) } } } #[derive(Debug, Clone)] pub enum SendShipPacket { ShipWelcome(ShipWelcome), LoginResponse(LoginResponse), ShipBlockList(ShipBlockList), FullCharacter(FullCharacter), CharDataRequest(CharDataRequest), JoinLobby(JoinLobby), AddToLobby(AddToLobby), Message(Message), DirectMessage(DirectMessage), PlayerChat(PlayerChat), SmallDialog(SmallDialog), JoinRoom(JoinRoom), AddToRoom(AddToRoom), LeaveLobby(LeaveLobby), LeaveRoom(LeaveRoom), RoomNameResponse(RoomNameResponse), ViewInfoboardResponse(ViewInfoboardResponse), RoomListResponse(RoomListResponse), Like62ButCooler(Like62ButCooler), BurstDone72(BurstDone72), DoneBursting(DoneBursting), } impl SendServerPacket for SendShipPacket { fn as_bytes(&self) -> Vec { match self { SendShipPacket::ShipWelcome(pkt) => pkt.as_bytes(), SendShipPacket::LoginResponse(pkt) => pkt.as_bytes(), SendShipPacket::ShipBlockList(pkt) => pkt.as_bytes(), SendShipPacket::FullCharacter(pkt) => pkt.as_bytes(), SendShipPacket::CharDataRequest(pkt) => pkt.as_bytes(), SendShipPacket::JoinLobby(pkt) => pkt.as_bytes(), SendShipPacket::AddToLobby(pkt) => pkt.as_bytes(), SendShipPacket::Message(pkt) => pkt.as_bytes(), SendShipPacket::DirectMessage(pkt) => pkt.as_bytes(), SendShipPacket::PlayerChat(pkt) => pkt.as_bytes(), SendShipPacket::SmallDialog(pkt) => pkt.as_bytes(), SendShipPacket::JoinRoom(pkt) => pkt.as_bytes(), SendShipPacket::AddToRoom(pkt) => pkt.as_bytes(), SendShipPacket::LeaveLobby(pkt) => pkt.as_bytes(), SendShipPacket::LeaveRoom(pkt) => pkt.as_bytes(), SendShipPacket::RoomNameResponse(pkt) => pkt.as_bytes(), SendShipPacket::ViewInfoboardResponse(pkt) => pkt.as_bytes(), SendShipPacket::RoomListResponse(pkt) => pkt.as_bytes(), SendShipPacket::Like62ButCooler(pkt) => pkt.as_bytes(), SendShipPacket::BurstDone72(pkt) => pkt.as_bytes(), SendShipPacket::DoneBursting(pkt) => pkt.as_bytes(), } } } pub struct ClientState { pub user: UserAccountEntity, settings: UserSettingsEntity, pub character: CharacterEntity, session: Session, //guildcard: GuildCard, inventory: items::ActiveInventory, //bank: Bank, block: u32, } impl ClientState { pub fn new(user: UserAccountEntity, settings: UserSettingsEntity, character: CharacterEntity, inventory: items::ActiveInventory, /*bank: Bank,*/ session: Session) -> ClientState { ClientState { user: user, settings: settings, character: character, session: session, inventory: inventory, //bank: bank, block: 1, } } } pub struct ShipServerState { entity_gateway: EG, clients: HashMap, client_location: ClientLocation, level_table: CharacterLevelTable, name: String, rooms: Rooms, item_database: items::ActiveItemDatabase, } impl ShipServerState { pub fn new(entity_gateway: EG) -> ShipServerState { ShipServerState { entity_gateway: entity_gateway, clients: HashMap::new(), client_location: ClientLocation::new(), level_table: CharacterLevelTable::new(), name: "Sona-Nyl".into(), rooms: [None; MAX_ROOMS], item_database: items::ActiveItemDatabase::new(), } } fn block_selected(&mut self, id: ClientId, pkt: &MenuSelect) -> Result, ShipError> { let client = self.clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?; client.block = pkt.item as u32; let (level, stats) = self.level_table.get_stats_from_exp(client.character.char_class, client.character.exp); let fc = FullCharacterBytesBuilder::new() .character(&client.character) .stats(&stats) .level(level) .inventory(&client.inventory) .key_config(&client.settings.settings.key_config) .joystick_config(&client.settings.settings.joystick_config) .symbol_chat(&client.settings.settings.symbol_chats) .tech_menu(&client.character.tech_menu.as_bytes()) .build(); Ok(vec![ SendShipPacket::FullCharacter(FullCharacter { character: fc, }), SendShipPacket::CharDataRequest(CharDataRequest {}), ]) } fn message(&mut self, id: ClientId, msg: &Message) -> Box + Send> { match &msg.msg { GameMessage::RequestExp(killmonster) => { match self.client_location.get_area(id).unwrap() { RoomLobby::Room(room) => { let r = self.rooms[room.0].as_ref().unwrap(); warn!("killed a {:?}", r.maps.enemy_by_id(killmonster.enemy_id as usize).monster); }, _ => {} } }, _ => {}, } let cmsg = msg.clone(); Box::new(self.client_location.get_client_neighbors(id).unwrap().into_iter() .map(move |client| { (client.client, SendShipPacket::Message(cmsg.clone())) })) } /*fn generate_item_drop(&mut self, id: ClientId, monster: MonsterType) -> Option { let room = self.rooms[self.client_location.get_area_by_user(id).index]; let item_drop = room.drop_table.get_drop() }*/ fn direct_message(&mut self, id: ClientId, msg: &DirectMessage) -> Box + Send> { let cmsg = msg.clone(); let client = self.clients.get_mut(&id).unwrap(); match &cmsg.msg { GameMessage::GuildcardSend(guildcard_send) => { let out_msg = DirectMessage{ flag: cmsg.flag, msg: GameMessage::GuildcardRecv(GuildcardRecv { client: guildcard_send.client, target: guildcard_send.target, guildcard: client.user.id.0, name: utf8_to_utf16_array!(client.character.name, 0x18), team: [0; 0x10], // TODO: teams not yet implemented desc: utf8_to_utf16_array!(client.character.guildcard.description, 0x58), one: 1, language: 0, // TODO: add language flag to character section_id: client.character.section_id.into(), class: client.character.char_class.into(), }), }; let msg_flag = cmsg.flag as u8; Box::new(self.client_location.get_all_clients_by_client(id).unwrap().into_iter() .filter(move |client| client.local_client.id() == msg_flag) .map(move |client| { (client.client, SendShipPacket::DirectMessage(out_msg.clone())) })) }, /*GameMessage::RequestItem(req_item) => { let item = self.generate_item_drop(id); Box::new(vec![(id, SendShipPacket::Message(Message::new(GameMessage::ItemDrop(ItemDrop { client: req_item.client, target: req_item.target, area: req_item.area, variety: 0, unknown: 0, x: req_item.x, z: req_item.z, unknown2: 0, item_bytes: item[0..12].try_into().unwrap(), item_id: 0, item_bytes2: item[12..16].try_into().unwrap(), unknown3: 0, }))))].into_iter()) },*/ _ => { let msg_flag = cmsg.flag as u8; Box::new(self.client_location.get_all_clients_by_client(id).unwrap().into_iter() .filter(move |client| client.local_client.id() == msg_flag) .map(move |client| { (client.client, SendShipPacket::DirectMessage(cmsg.clone())) })) }, } } fn player_chat(&mut self, id: ClientId, msg: &PlayerChat) -> Result + Send>, ShipError> { let client = self.clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?; let cmsg = PlayerChat::new(client.user.id.0, msg.message.clone()); Ok(Box::new(self.client_location.get_all_clients_by_client(id).unwrap().into_iter() .map(move |client| { (client.client, SendShipPacket::PlayerChat(cmsg.clone())) }))) } fn update_config(&mut self, id: ClientId, update_config: &UpdateConfig) -> Box + Send> { let client = self.clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id)).unwrap(); client.character.config.update(update_config); self.entity_gateway.save_character(&client.character); Box::new(None.into_iter()) } fn request_infoboard(&mut self, id: ClientId, request_infoboard: &ViewInfoboardRequest) -> Box + Send> { let clients = self.client_location.get_client_neighbors(id).unwrap(); let r = clients.iter() .filter_map(|c| { self.clients.get(&c.client) }) .map(|client| { InfoboardResponse { name: libpso::utf8_to_utf16_array!(client.character.name, 16), message: client.character.info_board.as_bytes(), } }).collect(); Box::new(vec![(id, SendShipPacket::ViewInfoboardResponse(ViewInfoboardResponse {response: r}))].into_iter()) } fn write_infoboard(&mut self, id: ClientId, new_infoboard: &WriteInfoboard) -> Box + Send> { let client = self.clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id)).unwrap(); client.character.info_board.update_infoboard(new_infoboard); self.entity_gateway.save_character(&client.character); Box::new(None.into_iter()) } } impl ServerState for ShipServerState { type SendPacket = SendShipPacket; type RecvPacket = RecvShipPacket; type PacketError = ShipError; fn on_connect(&mut self, id: ClientId) -> Vec> { let mut rng = rand::thread_rng(); let mut server_key = [0u8; 48]; let mut client_key = [0u8; 48]; rng.fill(&mut server_key[..]); rng.fill(&mut client_key[..]); vec![OnConnect::Packet(SendShipPacket::ShipWelcome(ShipWelcome::new(server_key, client_key))), OnConnect::Cipher((Box::new(PSOBBCipher::new(ELSEWHERE_PARRAY, ELSEWHERE_PRIVATE_KEY, client_key)), Box::new(PSOBBCipher::new(ELSEWHERE_PARRAY, ELSEWHERE_PRIVATE_KEY, server_key)))) ] } fn handle(&mut self, id: ClientId, pkt: &RecvShipPacket) -> Result + Send>, ShipError> { Ok(match pkt { RecvShipPacket::Login(login) => { Box::new(handler::auth::validate_login(id, login, &mut self.entity_gateway, &mut self.clients, &mut self.item_database, &self.name)?.into_iter().map(move |pkt| (id, pkt))) }, RecvShipPacket::MenuSelect(menuselect) => { match menuselect.menu { BLOCK_MENU_ID => Box::new(self.block_selected(id, menuselect)?.into_iter().map(move |pkt| (id, pkt))), ROOM_MENU_ID => Box::new(handler::room::join_room(id, menuselect, &mut self.client_location, &mut self.clients, &self.level_table, &mut self.rooms)?.into_iter()), _ => unreachable!(), } }, RecvShipPacket::CharData(chardata) => { Box::new(handler::lobby::send_player_to_lobby(id, chardata, &mut self.client_location, &self.clients, &self.level_table)?.into_iter()) }, RecvShipPacket::Message(msg) => { self.message(id, msg) }, RecvShipPacket::DirectMessage(msg) => { self.direct_message(id, msg) }, RecvShipPacket::PlayerChat(msg) => { Box::new(self.player_chat(id, msg)?.into_iter()) }, RecvShipPacket::CreateRoom(create_room) => { handler::room::create_room(id, create_room, &mut self.client_location, &mut self.clients, &mut self.rooms) }, RecvShipPacket::RoomNameRequest(_req) => { handler::room::room_name_request(id, &self.client_location, &self.rooms) }, RecvShipPacket::UpdateConfig(pkt) => { self.update_config(id, pkt) }, RecvShipPacket::ViewInfoboardRequest(pkt) => { self.request_infoboard(id, pkt) }, RecvShipPacket::WriteInfoboard(pkt) => { self.write_infoboard(id, pkt) }, RecvShipPacket::RoomListRequest(_req) => { handler::room::request_room_list(id, &self.client_location, &self.rooms) }, RecvShipPacket::Like62ButCooler(cool62) => { handler::room::cool_62(id, cool62, &self.client_location) }, RecvShipPacket::ClientCharacterData(_) => { // TOOD: validate this in some way? Box::new(None.into_iter()) }, RecvShipPacket::DoneBursting(_) => { handler::room::done_bursting(id, &self.client_location, &mut self.rooms) } }) } fn on_disconnect(&mut self, id: ClientId) -> Vec<(ClientId, SendShipPacket)> { let client = self.client_location.get_local_client(id).unwrap(); let neighbors = self.client_location.get_client_neighbors(id).unwrap(); let pkt = match self.client_location.get_area(id).unwrap() { RoomLobby::Room(room) => { let leader = self.client_location.get_room_leader(room).unwrap(); SendShipPacket::LeaveRoom(LeaveRoom::new(client.local_client.id(), leader.local_client.id())) }, RoomLobby::Lobby(lobby) => { let leader = self.client_location.get_lobby_leader(lobby).unwrap(); SendShipPacket::LeaveLobby(LeaveLobby::new(client.local_client.id(), leader.local_client.id())) } }; self.client_location.remove_client_from_area(id); neighbors.into_iter().map(|n| { (n.client, pkt.clone()) }).collect() } }