use elseware::patch::patch::{PatchServerState, generate_patch_tree, load_config_env, load_motd}; use log::{info}; //use elseware::common::mainloop::patch_mainloop; fn main() { /* info!("[patch] starting server"); let patch_config = load_config_env(); let patch_motd = load_motd(); let (patch_file_tree, patch_file_lookup) = generate_patch_tree(patch_config.path.as_str()); let patch_state = PatchServerState::new(patch_file_tree, patch_file_lookup, patch_motd); let patch_loop = patch_mainloop(patch_state, patch_config.port); async_std::task::block_on(async move { patch_loop.await }); */ }