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@ -316,7 +316,7 @@ impl SelectScreenCharacter { |
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pub struct InventoryItem {
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pub struct InventoryItem {
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pub equipped: u16,
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pub equipped: u16,
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pub tech: u8,
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pub tech: u8,
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pub material_count: u8, // in items 8 - 13 material usage values are stored here
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pub material_count: u8, // in items 7 - 11 material usage values are stored here
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pub flags: u32,
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pub flags: u32,
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pub data1: [u8; 12],
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pub data1: [u8; 12],
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pub item_id: u32,
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pub item_id: u32,
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@ -360,7 +360,8 @@ pub struct KeyTeamConfig { |
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pub _reserved: u16,
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pub _reserved: u16,
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pub team_name: [u16; 16],
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pub team_name: [u16; 16],
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pub team_flag: [u8; 2048],
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pub team_flag: [u8; 2048],
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pub team_rewards: [u32; 2],
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//pub team_rewards: [u32; 2],
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pub team_rewards: u32,
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}
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}
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impl std::default::Default for KeyTeamConfig {
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impl std::default::Default for KeyTeamConfig {
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