add telepipe struct
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@ -512,7 +512,15 @@ pub struct SpawningMonsters {
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#[pso_message(0x68)]
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#[pso_message(0x68)]
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pub struct PlayerTelepipe {
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pub struct PlayerTelepipe {
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unknown1: u16,
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area: u16,
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room: u16,
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unknown2: u16,
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x: f32,
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y: f32,
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z: f32,
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rotation: u16,
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unknown3: [u8; 2],
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}
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}
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#[pso_message(0x69)]
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#[pso_message(0x69)]
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