fix some player position variables
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				@ -124,12 +124,12 @@ pub struct PlayerChangedMap {
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#[pso_message(0x1F)]
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					#[pso_message(0x1F)]
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pub struct PlayerChangedMap2 {
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					pub struct PlayerChangedMap2 {
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    unknown1: u32,
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					    map_area: u32,
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}
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					}
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#[pso_message(0x20)]
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					#[pso_message(0x20)]
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pub struct TellOtherPlayerMyLocation {
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					pub struct TellOtherPlayerMyLocation {
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    unknown1: u32,
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					    map_area: u32,
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    x: f32,
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					    x: f32,
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    y: f32,
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					    y: f32,
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    z: f32,
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					    z: f32,
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@ -212,9 +212,9 @@ pub struct AddItemToInventory {
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pub struct InitializeSpeechNpc {
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					pub struct InitializeSpeechNpc {
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    unknown1: u16,
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					    unknown1: u16,
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    unknown2: u16,
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					    unknown2: u16,
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    location: u32,
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					    x: f32,
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    location2: u32,
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					    z: f32,
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    unknown3: u32,
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					    unknown3: f32,
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}
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					}
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#[pso_message(0x2D)]
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					#[pso_message(0x2D)]
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@ -295,8 +295,8 @@ pub struct PlayerLoadedIn {
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#[pso_message(0x40)]
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					#[pso_message(0x40)]
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pub struct PlayerWalking {
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					pub struct PlayerWalking {
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    x: f32,
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					    x: f32,
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    y: f32,
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    z: f32,
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					    z: f32,
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					    unknown: f32,
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}
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					}
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#[pso_message(0x42)]
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					#[pso_message(0x42)]
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@ -402,9 +402,9 @@ pub struct TalkToNpc {
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#[pso_message(0x55)]
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					#[pso_message(0x55)]
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pub struct PlayerWarped {
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					pub struct PlayerWarped {
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					    unknown1: u32,
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    x: f32,
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					    x: f32,
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    y: f32,
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					    y: f32,
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    z: f32,
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}
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					}
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#[pso_message(0x58)]
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					#[pso_message(0x58)]
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