screenselectchar -> char
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				@ -120,4 +120,35 @@ impl SelectScreenCharacter {
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            std::mem::transmute(*self)
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					            std::mem::transmute(*self)
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        }
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					        }
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    }
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					    }
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					    pub fn as_character(&self) -> Character {
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					        Character {
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					            exp: self.exp,
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					            level: self.level,
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					            guildcard: self.guildcard,
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					            _unknown3: self._unknown,
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					            name_color: self.name_color,
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					            model: self.model,
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					            name_color_checksum: self.name_color_checksum,
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					            section_id: self.section_id,
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					            ch_class: self.ch_class,
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					            v2flags: self.v2flags,
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					            version: self.version,
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					            v1flags: self.v1flags,
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					            costume: self.costume,
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					            skin: self.skin,
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					            face: self.face,
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					            head: self.head,
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					            hair: self.hair,
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					            hair_r: self.hair_r,
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					            hair_g: self.hair_g,
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					            hair_b: self.hair_b,
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					            prop_x: self.prop_x,
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					            prop_y: self.prop_y,
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					            name: self.name,
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					            play_time: self.play_time,
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					            ..Character::default()
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					        }
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					    }
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}
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					}
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