add material count to inventory item (?????)
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				| @ -232,7 +232,8 @@ impl SelectScreenCharacter { | ||||
| #[derive(PSOPacketData, Default, Copy, Clone)] | ||||
| pub struct InventoryItem { | ||||
|     pub equipped: u16, | ||||
|     pub tech: u16, | ||||
|     pub tech: u8, | ||||
|     pub material_count: u8, // in items 8 - 13 material usage values are stored here
 | ||||
|     pub flags: u32, | ||||
|     pub data1: [u8; 12], | ||||
|     pub item_id: u32, | ||||
|  | ||||
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