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lobbyemote and talktonpc messages

pull/3/head
jake 4 years ago
parent
commit
9a042e9995
  1. 16
      src/packet/messages.rs

16
src/packet/messages.rs

@ -70,6 +70,16 @@ pub struct PlayerLoadedIn {
pub struct PlayerDoneChangingMap {
}
#[pso_message(0x52)]
pub struct TalkToNpc {
unknown1: u32,
unknown2: u32,
}
#[pso_message(0x58)]
pub struct LobbyEmote {
emote: u32,
}
#[pso_message(0xAE)]
pub struct UnknownAE {
@ -90,6 +100,8 @@ pub enum GameMessage {
PlayerChangedMap2(PlayerChangedMap2),
PlayerDoneChangingMap(PlayerDoneChangingMap),
TellOtherPlayerMyLocation(TellOtherPlayerMyLocation),
LobbyEmote(LobbyEmote),
TalkToNpc(TalkToNpc),
UnknownAE(UnknownAE),
}
@ -109,6 +121,8 @@ impl PSOPacketData for GameMessage {
PlayerChangedMap2::CMD if len[0] == 2 => Ok(GameMessage::PlayerChangedMap2(PlayerChangedMap2::from_bytes(&mut cur)?)),
PlayerDoneChangingMap::CMD => Ok(GameMessage::PlayerDoneChangingMap(PlayerDoneChangingMap::from_bytes(&mut cur)?)),
TellOtherPlayerMyLocation::CMD => Ok(GameMessage::TellOtherPlayerMyLocation(TellOtherPlayerMyLocation::from_bytes(&mut cur)?)),
LobbyEmote::CMD => Ok(GameMessage::LobbyEmote(LobbyEmote::from_bytes(&mut cur)?)),
TalkToNpc::CMD => Ok(GameMessage::TalkToNpc(TalkToNpc::from_bytes(&mut cur)?)),
UnknownAE::CMD => Ok(GameMessage::UnknownAE(UnknownAE::from_bytes(&mut cur)?)),
_ => Err(PacketParseError::UnknownMessage(byte[0],
{
@ -129,6 +143,8 @@ impl PSOPacketData for GameMessage {
GameMessage::PlayerChangedMap2(data) => data.as_bytes(),
GameMessage::PlayerDoneChangingMap(data) => data.as_bytes(),
GameMessage::TellOtherPlayerMyLocation(data) => data.as_bytes(),
GameMessage::LobbyEmote(data) => data.as_bytes(),
GameMessage::TalkToNpc(data) => data.as_bytes(),
GameMessage::UnknownAE(data) => data.as_bytes(),
}
}

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