Character: sectionid, charclass to use enums
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@ -1,12 +1,10 @@
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// TODO: ch_class to CharacterClass enum
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// TODO: section_id to SectionId enum
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// TODO: techniques to enum
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use psopacket::PSOPacketData;
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use crate::{PSOPacketData, PacketParseError};
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#[repr(u32)]
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#[derive(Copy, Clone, Hash, PartialEq, Eq)]
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pub enum Class {
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#[repr(u8)]
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#[derive(PSOPacketData, Debug, Copy, Clone, Hash, PartialEq, Eq)]
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pub enum CharacterClass {
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HUmar,
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HUnewearl,
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HUcast,
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@ -21,28 +19,35 @@ pub enum Class {
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FOnewearl,
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}
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impl std::convert::From<u8> for Class {
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fn from(f: u8) -> Class {
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impl Default for CharacterClass {
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fn default() -> CharacterClass {
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CharacterClass::HUmar
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}
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}
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impl std::convert::From<u8> for CharacterClass {
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fn from(f: u8) -> CharacterClass {
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match f {
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0 => Class::HUmar,
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1 => Class::HUnewearl,
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2 => Class::HUcast,
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3 => Class::RAmar,
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4 => Class::RAcast,
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5 => Class::RAcaseal,
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6 => Class::FOmarl,
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7 => Class::FOnewm,
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8 => Class::FOnewearl,
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9 => Class::HUcaseal,
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10 => Class::RAmarl,
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11 => Class::FOmar,
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0 => CharacterClass::HUmar,
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1 => CharacterClass::HUnewearl,
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2 => CharacterClass::HUcast,
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3 => CharacterClass::RAmar,
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4 => CharacterClass::RAcast,
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5 => CharacterClass::RAcaseal,
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6 => CharacterClass::FOmarl,
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7 => CharacterClass::FOnewm,
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8 => CharacterClass::FOnewearl,
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9 => CharacterClass::HUcaseal,
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10 => CharacterClass::RAmarl,
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11 => CharacterClass::FOmar,
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_ => panic!("unknown class")
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}
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}
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}
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#[repr(u8)]
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#[derive(PSOPacketData, Debug, Copy, Clone, Hash, PartialEq, Eq)]
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pub enum SectionID {
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Viridia,
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Greenill,
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@ -56,6 +61,11 @@ pub enum SectionID {
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Whitill,
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}
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impl Default for SectionID {
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fn default() -> SectionID {
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SectionID::Viridia
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}
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}
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#[derive(PSOPacketData, Copy, Clone)]
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@ -80,8 +90,8 @@ pub struct Character {
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pub _unused: [u8; 11],
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pub play_time: u32,
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pub name_color_checksum: u32,
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pub section_id: u8,
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pub ch_class: u8,
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pub section_id: SectionID,
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pub ch_class: CharacterClass,
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pub v2flags: u8,
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pub version: u8,
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pub v1flags: u32,
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@ -149,8 +159,8 @@ pub struct SelectScreenCharacter {
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pub model: u8,
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pub _unused: [u8; 15],
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pub name_color_checksum: u32,
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pub section_id: u8,
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pub ch_class: u8,
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pub section_id: SectionID,
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pub ch_class: CharacterClass,
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pub v2flags: u8,
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pub version: u8,
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pub v1flags: u32,
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@ -301,8 +311,8 @@ pub struct FullCharacter {
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pub guildcard_desc: [u16; 88],
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pub _reserved1: u8,
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pub _reserved2: u8,
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pub section_id: u8,
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pub char_class: u8,
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pub section_id: SectionID,
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pub char_class: CharacterClass,
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pub _unknown2: u32,
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pub symbol_chats: [u8; 0x4E0],
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pub shortcuts: [u8; 2624],
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