Browse Source

PlayerSplitItemStack -> PlayerNoLongerHasItem

pull/3/head
jake 4 years ago
parent
commit
cccb8b1439
  1. 8
      src/packet/messages.rs

8
src/packet/messages.rs

@ -187,7 +187,7 @@ pub struct PlayerFeedMag {
}
#[pso_message(0x29)]
pub struct PlayerSplitItemStack {
pub struct PlayerNoLongerHasItem {
item_id: u32,
amount: u32,
}
@ -970,7 +970,7 @@ pub enum GameMessage {
PlayerUseItem(PlayerUseItem),
PlayerFeedMag(PlayerFeedMag),
PlayerDropItem(PlayerDropItem),
PlayerSplitItemStack(PlayerSplitItemStack),
PlayerNoLongerHasItem(PlayerNoLongerHasItem),
AddItemToInventory(AddItemToInventory),
InitializeSpeechNpc(InitializeSpeechNpc),
FinishSpeechNpc(FinishSpeechNpc),
@ -1134,7 +1134,7 @@ impl PSOPacketData for GameMessage {
PlayerUseItem::CMD => Ok(GameMessage::PlayerUseItem(PlayerUseItem::from_bytes(&mut cur)?)),
PlayerFeedMag::CMD => Ok(GameMessage::PlayerFeedMag(PlayerFeedMag::from_bytes(&mut cur)?)),
PlayerDropItem::CMD => Ok(GameMessage::PlayerDropItem(PlayerDropItem::from_bytes(&mut cur)?)),
PlayerSplitItemStack::CMD => Ok(GameMessage::PlayerSplitItemStack(PlayerSplitItemStack::from_bytes(&mut cur)?)),
PlayerNoLongerHasItem::CMD => Ok(GameMessage::PlayerNoLongerHasItem(PlayerNoLongerHasItem::from_bytes(&mut cur)?)),
AddItemToInventory::CMD => Ok(GameMessage::AddItemToInventory(AddItemToInventory::from_bytes(&mut cur)?)),
InitializeSpeechNpc::CMD => Ok(GameMessage::InitializeSpeechNpc(InitializeSpeechNpc::from_bytes(&mut cur)?)),
FinishSpeechNpc::CMD => Ok(GameMessage::FinishSpeechNpc(FinishSpeechNpc::from_bytes(&mut cur)?)),
@ -1300,7 +1300,7 @@ impl PSOPacketData for GameMessage {
GameMessage::PlayerUseItem(data) => data.as_bytes(),
GameMessage::PlayerFeedMag(data) => data.as_bytes(),
GameMessage::PlayerDropItem(data) => data.as_bytes(),
GameMessage::PlayerSplitItemStack(data) => data.as_bytes(),
GameMessage::PlayerNoLongerHasItem(data) => data.as_bytes(),
GameMessage::AddItemToInventory(data) => data.as_bytes(),
GameMessage::InitializeSpeechNpc(data) => data.as_bytes(),
GameMessage::FinishSpeechNpc(data) => data.as_bytes(),

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