boss warp msg #30
| @ -536,6 +536,12 @@ pub struct NpcSpawn { | ||||
|     data: [u8; 8], | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| #[pso_message(0x6A)] | ||||
| pub struct ActivateBossWarp { | ||||
|     unknown: u32, | ||||
| } | ||||
| 
 | ||||
| #[pso_message(0x6F)] | ||||
| pub struct PlayerJoiningGame { | ||||
|     data: [u32; 0x81], | ||||
| @ -1171,6 +1177,7 @@ pub enum GameMessage { | ||||
|     SpawningMonsters(SpawningMonsters), | ||||
|     PlayerTelepipe(PlayerTelepipe), | ||||
|     NpcSpawn(NpcSpawn), | ||||
|     ActivateBossWarp(ActivateBossWarp), | ||||
|     PlayerJoiningGame(PlayerJoiningGame), | ||||
|     PlayerJoiningGame2(PlayerJoiningGame2), | ||||
|     BurstDone(BurstDone), | ||||
| @ -1338,6 +1345,7 @@ impl PSOPacketData for GameMessage { | ||||
|             SpawningMonsters::CMD => Ok(GameMessage::SpawningMonsters(SpawningMonsters::from_bytes(&mut cur)?)), | ||||
|             PlayerTelepipe::CMD => Ok(GameMessage::PlayerTelepipe(PlayerTelepipe::from_bytes(&mut cur)?)), | ||||
|             NpcSpawn::CMD => Ok(GameMessage::NpcSpawn(NpcSpawn::from_bytes(&mut cur)?)), | ||||
|             ActivateBossWarp::CMD => Ok(GameMessage::ActivateBossWarp(ActivateBossWarp::from_bytes(&mut cur)?)), | ||||
|             PlayerJoiningGame::CMD => Ok(GameMessage::PlayerJoiningGame(PlayerJoiningGame::from_bytes(&mut cur)?)), | ||||
|             PlayerJoiningGame2::CMD => Ok(GameMessage::PlayerJoiningGame2(PlayerJoiningGame2::from_bytes(&mut cur)?)), | ||||
|             BurstDone::CMD => Ok(GameMessage::BurstDone(BurstDone::from_bytes(&mut cur)?)), | ||||
| @ -1507,6 +1515,7 @@ impl PSOPacketData for GameMessage { | ||||
|             GameMessage::SpawningMonsters(data) => data.as_bytes(), | ||||
|             GameMessage::PlayerTelepipe(data) => data.as_bytes(), | ||||
|             GameMessage::NpcSpawn(data) => data.as_bytes(), | ||||
|             GameMessage::ActivateBossWarp(data) => data.as_bytes(), | ||||
|             GameMessage::PlayerJoiningGame(data) => data.as_bytes(), | ||||
|             GameMessage::PlayerJoiningGame2(data) => data.as_bytes(), | ||||
|             GameMessage::BurstDone(data) => data.as_bytes(), | ||||
|  | ||||
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