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// TODO: techniques to enum
use psopacket::PSOPacketData;
use crate::{PSOPacketData, PacketParseError};
use serde::{Serialize, Deserialize};
#[repr(u8)]
#[derive(PSOPacketData, Default, Debug, Copy, Clone, Hash, PartialEq, Eq, strum::Display, strum::EnumString, Serialize, Deserialize)]
pub enum CharacterClass {
#[default]
HUmar,
HUnewearl,
HUcast,
HUcaseal,
RAmar,
RAmarl,
RAcast,
RAcaseal,
FOmar,
FOmarl,
FOnewm,
FOnewearl,
}
// TODO: TryFrom
impl std::convert::From<u8> for CharacterClass {
fn from(f: u8) -> CharacterClass {
match f {
0 => CharacterClass::HUmar,
1 => CharacterClass::HUnewearl,
2 => CharacterClass::HUcast,
3 => CharacterClass::RAmar,
4 => CharacterClass::RAcast,
5 => CharacterClass::RAcaseal,
6 => CharacterClass::FOmarl,
7 => CharacterClass::FOnewm,
8 => CharacterClass::FOnewearl,
9 => CharacterClass::HUcaseal,
10 => CharacterClass::RAmarl,
11 => CharacterClass::FOmar,
_ => panic!("unknown class")
}
}
}
impl From<CharacterClass> for u8 {
fn from(other: CharacterClass) -> u8 {
match other {
CharacterClass::HUmar => 0,
CharacterClass::HUnewearl => 1,
CharacterClass::HUcast => 2,
CharacterClass::RAmar => 3,
CharacterClass::RAcast => 4,
CharacterClass::RAcaseal => 5,
CharacterClass::FOmarl => 6,
CharacterClass::FOnewm => 7,
CharacterClass::FOnewearl => 8,
CharacterClass::HUcaseal => 9,
CharacterClass::FOmar => 10,
CharacterClass::RAmarl => 11,
}
}
}
impl CharacterClass {
pub fn is_human(&self) -> bool {
matches!(self,
CharacterClass::HUmar |
CharacterClass::RAmar |
CharacterClass::RAmarl |
CharacterClass::FOmar |
CharacterClass::FOmarl)
}
pub fn is_newman(&self) -> bool {
matches!(self,
CharacterClass::HUnewearl |
CharacterClass::FOnewm |
CharacterClass::FOnewearl)
}
pub fn is_android(&self) -> bool {
matches!(self,
CharacterClass::HUcast |
CharacterClass::HUcaseal |
CharacterClass::RAcast |
CharacterClass::RAcaseal)
}
}
#[repr(u8)]
#[derive(PSOPacketData, Default, Debug, Copy, Clone, Hash, PartialEq, Eq, strum::Display, strum::EnumString, Serialize, Deserialize)]
pub enum SectionID {
#[default]
Viridia,
Greenill,
Skyly,
Bluefull,
Purplenum,
Pinkal,
Redria,
Oran,
Yellowboze,
Whitill,
}
// TODO: TryFrom
impl From<u8> for SectionID {
fn from(id: u8) -> SectionID {
match id {
0 => SectionID::Viridia,
1 => SectionID::Greenill,
2 => SectionID::Skyly,
3 => SectionID::Bluefull,
4 => SectionID::Purplenum,
5 => SectionID::Pinkal,
6 => SectionID::Redria,
7 => SectionID::Oran,
8 => SectionID::Yellowboze,
9 => SectionID::Whitill,
_ => panic!(),
}
}
}
impl From<SectionID> for u8 {
fn from(other: SectionID) -> u8 {
match other {
SectionID::Viridia => 0,
SectionID::Greenill => 1,
SectionID::Skyly => 2,
SectionID::Bluefull => 3,
SectionID::Purplenum => 4,
SectionID::Pinkal => 5,
SectionID::Redria => 6,
SectionID::Oran => 7,
SectionID::Yellowboze => 8,
SectionID::Whitill => 9,
}
}
}
#[derive(PSOPacketData, Copy, Clone)]
#[repr(C)]
pub struct Character {
pub atp: u16,
pub mst: u16,
pub evp: u16,
pub hp: u16,
pub dfp: u16,
pub ata: u16,
pub lck: u16,
pub _unknown1: u16,
pub _unknown2: [u32; 2],
pub level: u32,
pub exp: u32,
pub meseta: u32,
pub guildcard: [u8; 16],
pub _unknown3: [u32; 2],
pub name_color: u32,
pub model: u8,
pub _unused: [u8; 11],
pub play_time: u32,
pub name_color_checksum: u32,
pub section_id: SectionID,
pub ch_class: CharacterClass,
pub v2flags: u8,
pub version: u8,
pub v1flags: u32,
pub costume: u16,
pub skin: u16,
pub face: u16,
pub head: u16,
pub hair: u16,
pub hair_r: u16,
pub hair_g: u16,
pub hair_b: u16,
pub prop_x: f32,
pub prop_y: f32,
pub name: [u16; 16],
pub config: [u8; 0xE8],
pub techniques: [u8; 0x14],
}
impl Character {
pub fn as_select_screen(self) -> SelectScreenCharacter {
SelectScreenCharacter {
exp: self.exp,
level: self.level,
guildcard: self.guildcard,
_unknown: self._unknown3,
name_color: self.name_color,
model: self.model,
_unused: [0; 15],
name_color_checksum: self.name_color_checksum,
section_id: self.section_id,
ch_class: self.ch_class,
v2flags: self.v2flags,
version: self.version,
v1flags: self.v1flags,
costume: self.costume,
skin: self.skin,
face: self.face,
head: self.head,
hair: self.hair,
hair_r: self.hair_r,
hair_g: self.hair_g,
hair_b: self.hair_b,
prop_x: self.prop_x,
prop_y: self.prop_y,
name: self.name,
play_time: self.play_time,
}
}
}
impl std::default::Default for Character {
fn default() -> Character {
Character::from_bytes(&mut std::io::Cursor::new([0; 0x190].to_vec())).unwrap()
}
}
#[derive(Copy, Clone, PSOPacketData, Default)]
#[repr(C)]
pub struct SelectScreenCharacter {
pub exp: u32,
pub level: u32,
pub guildcard: [u8; 16],
pub _unknown: [u32; 2],
pub name_color: u32,
pub model: u8,
pub _unused: [u8; 15],
pub name_color_checksum: u32,
pub section_id: SectionID,
pub ch_class: CharacterClass,
pub v2flags: u8,
pub version: u8,
pub v1flags: u32,
pub costume: u16,
pub skin: u16,
pub face: u16,
pub head: u16,
pub hair: u16,
pub hair_r: u16,
pub hair_g: u16,
pub hair_b: u16,
pub prop_x: f32,
pub prop_y: f32,
pub name: [u16; 16],
pub play_time: u32,
}
impl SelectScreenCharacter {
pub fn as_character(&self) -> Character {
Character {
exp: self.exp,
level: self.level,
guildcard: self.guildcard,
_unknown3: self._unknown,
name_color: self.name_color,
model: self.model,
name_color_checksum: self.name_color_checksum,
section_id: self.section_id,
ch_class: self.ch_class,
v2flags: self.v2flags,
version: self.version,
v1flags: self.v1flags,
costume: self.costume,
skin: self.skin,
face: self.face,
head: self.head,
hair: self.hair,
hair_r: self.hair_r,
hair_g: self.hair_g,
hair_b: self.hair_b,
prop_x: self.prop_x,
prop_y: self.prop_y,
name: self.name,
play_time: self.play_time,
_unknown1: 0,
_unknown2: [0; 2],
_unused: [0; 11],
atp: 0,
mst: 0,
evp: 0,
hp: 0,
dfp: 0,
ata: 0,
lck: 0,
config: [0; 0xE8],
meseta: 0,
techniques: [0; 0x14],
}
}
}
#[derive(PSOPacketData, Default, Copy, Clone)]
pub struct InventoryItem {
pub equipped: u16,
pub tech: u8,
pub material_count: u8, // in items 7 - 11 material usage values are stored here
pub flags: u32,
pub data1: [u8; 12],
pub item_id: u32,
pub data2: [u8; 4],
}
#[derive(PSOPacketData, Default, Copy, Clone)]
pub struct BankItem {
pub data1: [u8; 12],
pub item_id: u32,
pub data2: [u8; 4],
pub amount: u16,
pub flags: u16,
}
#[derive(PSOPacketData, Default, Copy, Clone)]
pub struct Inventory {
pub item_count: u8,
pub hp_mats_used: u8,
pub tp_mats_used: u8,
pub language: u8,
pub items: [InventoryItem; 30],
}
#[derive(PSOPacketData, Copy, Clone)]
pub struct Bank {
pub item_count: u32,
pub meseta: u32,
pub items: [BankItem; 200],
}
impl std::default::Default for Bank {
fn default() -> Bank {
Bank::from_bytes(&mut std::io::Cursor::new([0; 0x12C8].to_vec())).unwrap()
}
}
#[derive(PSOPacketData, Copy, Clone)]
pub struct KeyTeamConfig {
pub _unknown: [u8; 0x114],
pub keyboard_config: [u8; 0x16C],
pub gamepad_config: [u8; 0x38],
pub guildcard: u32,
pub team_id: u32,
pub team_info: [u32; 2],
pub team_priv: u16,
pub _reserved: u16,
pub team_name: [u16; 16],
pub team_flag: [u8; 2048],
//pub team_rewards: [u32; 2],
pub team_rewards: u32,
}
impl std::default::Default for KeyTeamConfig {
fn default() -> KeyTeamConfig {
KeyTeamConfig::from_bytes(&mut std::io::Cursor::new([0; 0xAF4].to_vec())).unwrap()
}
}
#[derive(PSOPacketData, Copy, Clone)]
pub struct Player {
pub inventory: Inventory,
pub character: Character,
pub c_rank: [u8; 0x174],
pub info_board: [u16; 172],
pub blacklist: [u32; 30],
pub autoreply: [u16; 172],
}
#[derive(PSOPacketData, Copy, Clone)]
pub struct FullCharacter {
pub inventory: Inventory,
pub character: Character,
pub _unknown1: [u8; 16],
pub option_flags: u32,
pub quest_data1: [u8; 520],
pub bank: Bank,
pub guildcard: u32,
pub name: [u16; 24],
pub team_name: [u16; 16],
pub guildcard_desc: [u16; 88],
pub _reserved1: u8,
pub _reserved2: u8,
pub section_id: SectionID,
pub char_class: CharacterClass,
pub _unknown2: u32,
pub symbol_chats: [u8; 0x4E0],
pub shortcuts: [u8; 2624],
pub autoreply: [u16; 172],
pub info_board: [u16; 172],
pub _unknown3: [u8; 28],
pub challenge_data: [u8; 320],
pub tech_menu: [u8; 40],
pub _unknown4: [u8; 44],
pub quest_data2: [u8; 88],
pub key_team_config: KeyTeamConfig,
}
impl std::default::Default for FullCharacter {
fn default() -> FullCharacter {
FullCharacter::from_bytes(&mut std::io::Cursor::new([0; 0x3998].to_vec())).unwrap()
}
}
#[derive(PSOPacketData, Copy, Clone)]
pub struct DBChar {
pub inventory: Inventory,
pub character: Character,
pub quest_data1: [u8; 520],
pub bank: Bank,
pub guildcard_desc: [u16; 88],
pub autoreply: [u16; 172],
pub info_board: [u16; 172],
pub challenge_data: [u8; 320],
pub tech_menu: [u8; 40],
pub quest_data2: [u8; 88],
}
#[derive(PSOPacketData, Copy, Clone)]
pub struct DBOpts {
pub blocked: [u32; 30],
pub keyboard_config: [u8; 0x16C],
pub gamepad_config: [u8; 0x38],
pub option_flags: u32,
pub shortcuts: [u8; 0xA40],
pub symbol_chats: [u8; 0x4E0],
pub team_name: [u16; 16],
}