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  1. pub mod area;
  2. pub mod enemy;
  3. mod object;
  4. mod variant;
  5. mod maps;
  6. // TODO: don't just forward everything to the module scope
  7. pub use area::*;
  8. pub use enemy::*;
  9. pub use object::*;
  10. pub use variant::*;
  11. pub use maps::*;