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Rust
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2020-09-05 21:10:12 -06:00
use crate::entity::gateway::EntityGateway;
use crate::entity::character::CharacterEntity;
use crate::entity::item::ItemDetail;
use crate::entity::item::tool::ToolType;
//pub fn use_tool()
pub async fn power_material<EG: EntityGateway>(entity_gateway: &mut EG, character: &mut CharacterEntity) {
character.materials.power += 1;
entity_gateway.save_character(character).await;
}
pub async fn mind_material<EG: EntityGateway>(entity_gateway: &mut EG, character: &mut CharacterEntity) {
character.materials.mind += 1;
entity_gateway.save_character(character).await;
}
pub async fn evade_material<EG: EntityGateway>(entity_gateway: &mut EG, character: &mut CharacterEntity) {
character.materials.evade += 1;
entity_gateway.save_character(character).await;
}
pub async fn def_material<EG: EntityGateway>(entity_gateway: &mut EG, character: &mut CharacterEntity) {
character.materials.def += 1;
entity_gateway.save_character(character).await;
}
pub async fn luck_material<EG: EntityGateway>(entity_gateway: &mut EG, character: &mut CharacterEntity) {
character.materials.luck += 1;
entity_gateway.save_character(character).await;
}
pub async fn hp_material<EG: EntityGateway>(entity_gateway: &mut EG, character: &mut CharacterEntity) {
character.materials.hp += 1;
entity_gateway.save_character(character).await;
}
pub async fn tp_material<EG: EntityGateway>(entity_gateway: &mut EG, character: &mut CharacterEntity) {
character.materials.tp += 1;
entity_gateway.save_character(character).await;
}