elseware/src/entity/item.rs

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use libpso::item;
use libpso::character::character;
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#[derive(PartialEq, Copy, Clone, Debug, Hash, Eq)]
pub struct ItemEntityId(pub u32);
#[derive(Hash, PartialEq, Eq, Debug, Clone)]
pub struct ItemId(u32);
#[derive(Clone, Debug, PartialEq)]
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pub enum ItemLocation {
Inventory {
character_id: u32,
index: usize,
},
Bank {
character_id: u32,
slot: usize,
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},
Floor {
// floor: eventually
// x y z: ?????
},
}
#[derive(Clone, Debug, PartialEq)]
pub struct Weapon {
pub equipped: bool,
pub weapon: item::weapon::Weapon,
}
#[derive(Clone, Debug, PartialEq)]
pub struct Armor {
pub equipped: bool,
pub armor: item::armor::Armor,
}
#[derive(Clone, Debug, PartialEq)]
pub struct Shield {
pub equipped: bool,
pub shield: item::shield::Shield,
}
#[derive(Clone, Debug, PartialEq)]
pub struct Tool {
pub tool: item::tool::ToolType,
}
impl Tool {
pub fn as_bytes(&self) -> [u8; 16] {
let mut result = [0; 16];
result[0..3].copy_from_slice(&self.tool.value());
result
}
}
#[derive(Clone, Debug, PartialEq)]
pub enum ItemDetail {
Weapon(Weapon),
Armor(Armor),
Shield(Shield),
Tool(Tool),
}
impl ItemDetail {
pub fn is_stackable(&self) -> bool {
match self {
ItemDetail::Tool(tool) => true,
_ => false,
}
}
pub fn as_bytes(&self) -> [u8; 16] {
match self {
ItemDetail::Weapon(weapon) => weapon.weapon.as_bytes(),
ItemDetail::Armor(armor) => armor.armor.as_bytes(),
ItemDetail::Shield(shield) => shield.shield.as_bytes(),
ItemDetail::Tool(tool) => tool.as_bytes(),
}
}
}
#[derive(Clone, Debug, PartialEq)]
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pub struct Item {
pub id: ItemEntityId,
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pub location: ItemLocation,
pub item: ItemDetail,
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}