2020-03-14 12:05:29 -07:00
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use serde::{Serialize, Deserialize};
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2020-02-29 19:54:23 -08:00
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2020-03-15 17:17:29 -07:00
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#[derive(Debug, Copy, Clone, Hash, PartialEq, Eq, PartialOrd, Ord, Serialize, Deserialize, enum_utils::FromStr, derive_more::Display)]
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2020-02-29 19:54:23 -08:00
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pub enum UnitType {
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KnightPower,
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GeneralPower,
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OgrePower,
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GodPower,
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PriestMind,
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GeneralMind,
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AngelMind,
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GodMind,
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MarksmanArm,
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GeneralArm,
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ElfArm,
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GodArm,
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ThiefLegs,
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GeneralLegs,
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ElfLegs,
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GodLegs,
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DiggerHp,
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GeneralHp,
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DragonHp,
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GodHp,
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MagicianTp,
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GeneralTp,
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AngelTp,
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GodTp,
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WarriorBody,
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GeneralBody,
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MetalBody,
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GodBody,
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AngelLuck,
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GodLuck,
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MasterAbility,
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HeroAbility,
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GodAbility,
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ResistFire,
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ResistFlame,
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ResistBurning,
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ResistCold,
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ResistFreeze,
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ResistBlizzard,
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ResistShock,
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ResistThunder,
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ResistStorm,
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ResistLight,
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ResistSaint,
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ResistHoly,
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ResistDark,
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ResistEvil,
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ResistDevil,
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AllResist,
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SuperResist,
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PerfectResist,
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HpRestorate,
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HpGenerate,
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HpRevival,
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TpRestorate,
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TpGenerate,
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TpRevival,
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PbAmplifier,
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PbGenerate,
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PbCreate,
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WizardTechnique,
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DevilTechnique,
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GodTechnique,
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GeneralBattle,
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DevilBattle,
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GodBattle,
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CurePoison,
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CureParalysis,
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CureSlow,
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CureConfuse,
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CureFreeze,
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CureShock,
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YasakaniMagatama,
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V101,
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V501,
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V502,
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V801,
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Limiter,
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Adept,
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SwordsmanLore,
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ProofOfSwordSaint,
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Smartlink,
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DivineProtection,
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HeavenlyBattle,
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HeavenlyPower,
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HeavenlyMind,
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HeavenlyArms,
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HeavenlyLegs,
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HeavenlyBody,
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HeavenlyLuck,
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HeavenlyAbility,
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CenturionAbility,
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FriendRing,
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HeavenlyHp,
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HeavenlyTp,
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HeavenlyResist,
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HeavenlyTechnique,
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HpRessurection,
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TpRessurection,
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PbIncrease,
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}
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impl UnitType {
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pub fn value(&self) -> [u8; 3] {
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match self {
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UnitType::KnightPower => [0x01, 0x03, 0x00],
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UnitType::GeneralPower => [0x01, 0x03, 0x01],
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UnitType::OgrePower => [0x01, 0x03, 0x02],
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UnitType::GodPower => [0x01, 0x03, 0x03],
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UnitType::PriestMind => [0x01, 0x03, 0x04],
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UnitType::GeneralMind => [0x01, 0x03, 0x05],
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UnitType::AngelMind => [0x01, 0x03, 0x06],
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UnitType::GodMind => [0x01, 0x03, 0x07],
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UnitType::MarksmanArm => [0x01, 0x03, 0x08],
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UnitType::GeneralArm => [0x01, 0x03, 0x09],
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UnitType::ElfArm => [0x01, 0x03, 0x0A],
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UnitType::GodArm => [0x01, 0x03, 0x0B],
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UnitType::ThiefLegs => [0x01, 0x03, 0x0C],
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UnitType::GeneralLegs => [0x01, 0x03, 0x0D],
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UnitType::ElfLegs => [0x01, 0x03, 0x0E],
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UnitType::GodLegs => [0x01, 0x03, 0x0F],
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UnitType::DiggerHp => [0x01, 0x03, 0x10],
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UnitType::GeneralHp => [0x01, 0x03, 0x11],
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UnitType::DragonHp => [0x01, 0x03, 0x12],
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UnitType::GodHp => [0x01, 0x03, 0x13],
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UnitType::MagicianTp => [0x01, 0x03, 0x14],
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UnitType::GeneralTp => [0x01, 0x03, 0x15],
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UnitType::AngelTp => [0x01, 0x03, 0x16],
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UnitType::GodTp => [0x01, 0x03, 0x17],
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UnitType::WarriorBody => [0x01, 0x03, 0x18],
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UnitType::GeneralBody => [0x01, 0x03, 0x19],
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UnitType::MetalBody => [0x01, 0x03, 0x1A],
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UnitType::GodBody => [0x01, 0x03, 0x1B],
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UnitType::AngelLuck => [0x01, 0x03, 0x1C],
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UnitType::GodLuck => [0x01, 0x03, 0x1D],
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UnitType::MasterAbility => [0x01, 0x03, 0x1E],
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UnitType::HeroAbility => [0x01, 0x03, 0x1F],
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UnitType::GodAbility => [0x01, 0x03, 0x20],
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UnitType::ResistFire => [0x01, 0x03, 0x21],
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UnitType::ResistFlame => [0x01, 0x03, 0x22],
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UnitType::ResistBurning => [0x01, 0x03, 0x23],
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UnitType::ResistCold => [0x01, 0x03, 0x24],
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UnitType::ResistFreeze => [0x01, 0x03, 0x25],
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UnitType::ResistBlizzard => [0x01, 0x03, 0x26],
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UnitType::ResistShock => [0x01, 0x03, 0x27],
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UnitType::ResistThunder => [0x01, 0x03, 0x28],
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UnitType::ResistStorm => [0x01, 0x03, 0x29],
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UnitType::ResistLight => [0x01, 0x03, 0x2A],
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UnitType::ResistSaint => [0x01, 0x03, 0x2B],
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UnitType::ResistHoly => [0x01, 0x03, 0x2C],
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UnitType::ResistDark => [0x01, 0x03, 0x2D],
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UnitType::ResistEvil => [0x01, 0x03, 0x2E],
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UnitType::ResistDevil => [0x01, 0x03, 0x2F],
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UnitType::AllResist => [0x01, 0x03, 0x30],
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UnitType::SuperResist => [0x01, 0x03, 0x31],
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UnitType::PerfectResist => [0x01, 0x03, 0x32],
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UnitType::HpRestorate => [0x01, 0x03, 0x33],
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UnitType::HpGenerate => [0x01, 0x03, 0x34],
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UnitType::HpRevival => [0x01, 0x03, 0x35],
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UnitType::TpRestorate => [0x01, 0x03, 0x36],
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UnitType::TpGenerate => [0x01, 0x03, 0x37],
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UnitType::TpRevival => [0x01, 0x03, 0x38],
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UnitType::PbAmplifier => [0x01, 0x03, 0x39],
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UnitType::PbGenerate => [0x01, 0x03, 0x3A],
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UnitType::PbCreate => [0x01, 0x03, 0x3B],
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UnitType::WizardTechnique => [0x01, 0x03, 0x3C],
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UnitType::DevilTechnique => [0x01, 0x03, 0x3D],
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UnitType::GodTechnique => [0x01, 0x03, 0x3E],
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UnitType::GeneralBattle => [0x01, 0x03, 0x3F],
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UnitType::DevilBattle => [0x01, 0x03, 0x40],
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UnitType::GodBattle => [0x01, 0x03, 0x41],
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UnitType::CurePoison => [0x01, 0x03, 0x42],
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UnitType::CureParalysis => [0x01, 0x03, 0x43],
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UnitType::CureSlow => [0x01, 0x03, 0x44],
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UnitType::CureConfuse => [0x01, 0x03, 0x45],
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UnitType::CureFreeze => [0x01, 0x03, 0x46],
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UnitType::CureShock => [0x01, 0x03, 0x47],
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UnitType::YasakaniMagatama => [0x01, 0x03, 0x48],
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UnitType::V101 => [0x01, 0x03, 0x49],
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UnitType::V501 => [0x01, 0x03, 0x4A],
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UnitType::V502 => [0x01, 0x03, 0x4B],
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UnitType::V801 => [0x01, 0x03, 0x4C],
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UnitType::Limiter => [0x01, 0x03, 0x4D],
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UnitType::Adept => [0x01, 0x03, 0x4E],
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UnitType::SwordsmanLore => [0x01, 0x03, 0x4F],
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UnitType::ProofOfSwordSaint => [0x01, 0x03, 0x50],
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UnitType::Smartlink => [0x01, 0x03, 0x51],
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UnitType::DivineProtection => [0x01, 0x03, 0x52],
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UnitType::HeavenlyBattle => [0x01, 0x03, 0x53],
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UnitType::HeavenlyPower => [0x01, 0x03, 0x54],
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UnitType::HeavenlyMind => [0x01, 0x03, 0x55],
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UnitType::HeavenlyArms => [0x01, 0x03, 0x56],
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UnitType::HeavenlyLegs => [0x01, 0x03, 0x57],
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UnitType::HeavenlyBody => [0x01, 0x03, 0x58],
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UnitType::HeavenlyLuck => [0x01, 0x03, 0x59],
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UnitType::HeavenlyAbility => [0x01, 0x03, 0x5A],
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UnitType::CenturionAbility => [0x01, 0x03, 0x5B],
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UnitType::FriendRing => [0x01, 0x03, 0x5C],
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UnitType::HeavenlyHp => [0x01, 0x03, 0x5D],
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UnitType::HeavenlyTp => [0x01, 0x03, 0x5E],
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UnitType::HeavenlyResist => [0x01, 0x03, 0x5F],
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UnitType::HeavenlyTechnique => [0x01, 0x03, 0x60],
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UnitType::HpRessurection => [0x01, 0x03, 0x61],
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UnitType::TpRessurection => [0x01, 0x03, 0x62],
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UnitType::PbIncrease => [0x01, 0x03, 0x63],
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}
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}
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}
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#[derive(Debug, Copy, Clone, PartialEq)]
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pub enum UnitModifier {
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PlusPlus,
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Plus,
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Minus,
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MinusMinus,
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}
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#[derive(Debug, Copy, Clone, PartialEq)]
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pub struct Unit {
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pub unit: UnitType,
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pub modifier: Option<UnitModifier>,
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}
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impl Unit {
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pub fn as_bytes(&self) -> [u8; 16] {
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let mut result = [0; 16];
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result[0..3].copy_from_slice(&self.unit.value());
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if let Some(modifier) = self.modifier {
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match modifier {
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UnitModifier::PlusPlus => {
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result[7] = 3;
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},
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UnitModifier::Plus => {
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result[7] = 1;
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},
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UnitModifier::Minus => {
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result[7] = 0xFF;
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result[8] = 0xFF;
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},
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UnitModifier::MinusMinus => {
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result[7] = 0xFE;
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result[8] = 0xFF;
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},
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}
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}
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result
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}
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}
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