191 lines
4.8 KiB
Rust
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2020-03-14 10:44:27 -07:00
mod drop_table;
mod rare_drop_table;
mod generic_weapon;
mod generic_armor;
mod generic_shield;
use std::collections::HashMap;
use std::fs::File;
use std::path::PathBuf;
use std::io::Read;
use serde::{Serialize, Deserialize};
use rand::{Rng, SeedableRng};
use rand::distributions::{WeightedIndex, Distribution};
use crate::ship::monster::MonsterType;
use crate::ship::room::{Difficulty, Episode};
use crate::entity::item::ItemDetail;
use crate::entity::item::weapon::{WeaponType, Attribute, WeaponAttribute, WeaponSpecial};
use crate::entity::item::armor::ArmorType;
use crate::entity::item::shield::ShieldType;
use crate::entity::item::unit::UnitType;
use crate::entity::item::tool::ToolType;
use crate::ship::map::MapVariantType;
use crate::entity::character::SectionID;
pub use crate::ship::drops::generic_weapon::*;
#[derive(Debug, Serialize, Deserialize, Copy, Clone)]
pub enum MonsterDropType {
#[serde(rename = "weapon")]
Weapon,
#[serde(rename = "armor")]
Armor,
#[serde(rename = "shield")]
Shield,
#[serde(rename = "unit")]
Unit,
#[serde(rename = "none")]
None,
}
#[derive(Debug, Serialize, Deserialize, Copy, Clone)]
pub struct MonsterDropStats {
pub dar: u32,
pub drop_type: MonsterDropType,
pub min_meseta: u32,
pub max_meseta: u32,
}
enum RareDropItem {
Weapon(WeaponType),
Armor(ArmorType),
Shield(ShieldType),
Unit(UnitType),
Tool(ToolType),
}
struct RareDrop {
rate: f32,
item: RareDropItem
}
#[derive(Debug, Serialize, Deserialize)]
pub struct RareDropConfigEntity {
pub rate: f32,
pub item: String,
}
/*#[derive(Serialize, Deserialize)]
pub struct MonsterDar(pub HashMap<MonsterType, MonsterDropStats>);
/*impl MonsterDar {
fn from_f
}*/*/
struct RareDropTable {
}
impl RareDropTable {
fn new(episode: Episode, difficulty: Difficulty, section_id: SectionID) -> RareDropTable {
RareDropTable {
}
}
fn get_drop(&self, monster: &MonsterType) -> Option<ItemDetail> {
None
}
}
struct DropTable<R: Rng + SeedableRng> {
rare_table: RareDropTable,
monster_stats: HashMap<MonsterType, MonsterDropStats>,
weapon_table: GenericWeaponTable,
rng: R,
}
impl<R: Rng + SeedableRng> DropTable<R> {
fn new(episode: Episode, difficulty: Difficulty, section_id: SectionID) -> DropTable<R> {
let mut path = PathBuf::from("data/drops/");
path.push(episode.to_string());
path.push(difficulty.to_string().to_lowercase());
path.push(section_id.to_string().to_lowercase());
path.push("grind_rate.toml");
let mut f = File::open(path).unwrap();
let mut s = String::new();
f.read_to_string(&mut s);
let monster_stats = toml::from_str(&s).unwrap();
DropTable {
rare_table: RareDropTable::new(episode, difficulty, section_id),
monster_stats: monster_stats,
weapon_table: GenericWeaponTable::new(episode, difficulty, section_id),
rng: R::from_entropy(),
}
}
fn generate_meseta(&self, monster: &MonsterDropStats) -> Option<ItemDetail> {
None
}
fn generate_tool(&self, map_area: &MapVariantType, monster: &MonsterDropStats) -> Option<ItemDetail> {
None
}
fn generate_armor(&self) -> Option<ItemDetail> {
None
}
fn generate_shield(&self) -> Option<ItemDetail> {
None
}
fn generate_unit(&self) -> Option<ItemDetail> {
None
}
fn generate_typed_drop(&mut self, map_area: &MapVariantType, monster: &MonsterDropStats) -> Option<ItemDetail> {
match monster.drop_type {
MonsterDropType::Weapon => self.weapon_table.get_drop(map_area, &mut self.rng),
MonsterDropType::Armor => self.generate_armor(),
MonsterDropType::Shield => self.generate_shield(),
MonsterDropType::Unit => self.generate_unit(),
MonsterDropType::None => None,
}
}
fn get_drop(&mut self, map_area: &MapVariantType, monster: &MonsterType) -> Option<ItemDetail> {
//let mut rng = rand::thread_rng();
let monster_stat = *self.monster_stats.get(monster)?;
let drop_anything = self.rng.gen_range(0, 100);
if drop_anything > monster_stat.dar {
return None;
}
if let Some(item) = self.rare_table.get_drop(&monster) {
return Some(item);
}
let drop_type = self.rng.gen_range(0, 3);
match drop_type {
0 => {
self.generate_meseta(&monster_stat)
},
1 => {
self.generate_tool(map_area, &monster_stat)
},
2 => {
self.generate_typed_drop(map_area, &monster_stat)
},
_ => panic!()
}
}
}