lint src/ship/shop/weapon.rs
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@ -32,14 +32,10 @@ pub struct WeaponShopItem {
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impl PartialEq for WeaponShopItem {
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fn eq(&self, other: &Self) -> bool {
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if self.weapon == other.weapon &&
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self.special == other.special &&
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self.grind == other.grind &&
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self.attributes == other.attributes {
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true
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} else {
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false
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}
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self.weapon == other.weapon &&
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self.special == other.special &&
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self.grind == other.grind &&
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self.attributes == other.attributes
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}
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}
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@ -247,7 +243,7 @@ fn load_weapon_table(difficulty: Difficulty, section_id: SectionID) -> WeaponTab
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let mut table: HashMap<String, Vec<WeaponTableTier>> = toml::from_str(s.as_str()).unwrap();
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WeaponTable(table.remove("weapon_tier".into()).unwrap())
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WeaponTable(table.remove("weapon_tier").unwrap())
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}
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fn load_special_table() -> SpecialTable {
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@ -258,7 +254,7 @@ fn load_special_table() -> SpecialTable {
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let mut table: HashMap<String, Vec<SpecialTier>> = toml::from_str(s.as_str()).unwrap();
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SpecialTable(table.remove("specials".into()).unwrap())
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SpecialTable(table.remove("specials").unwrap())
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}
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fn load_grind_table() -> GrindTable {
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@ -269,7 +265,7 @@ fn load_grind_table() -> GrindTable {
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let mut table: HashMap<String, Vec<GrindTier>> = toml::from_str(s.as_str()).unwrap();
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GrindTable(table.remove("grind".into()).unwrap())
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GrindTable(table.remove("grind").unwrap())
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}
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fn load_alt_grind_table() -> GrindTable {
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@ -280,7 +276,7 @@ fn load_alt_grind_table() -> GrindTable {
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let mut table: HashMap<String, Vec<GrindTier>> = toml::from_str(s.as_str()).unwrap();
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GrindTable(table.remove("grind".into()).unwrap())
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GrindTable(table.remove("grind").unwrap())
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}
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fn load_attribute1_table() -> AttributeTable {
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@ -291,7 +287,7 @@ fn load_attribute1_table() -> AttributeTable {
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let mut table: HashMap<String, Vec<AttributeTier>> = toml::from_str(s.as_str()).unwrap();
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AttributeTable(table.remove("attributes".into()).unwrap())
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AttributeTable(table.remove("attributes").unwrap())
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}
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fn load_attribute2_table() -> AttributeTable {
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@ -302,7 +298,7 @@ fn load_attribute2_table() -> AttributeTable {
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let mut table: HashMap<String, Vec<AttributeTier>> = toml::from_str(s.as_str()).unwrap();
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AttributeTable(table.remove("attributes".into()).unwrap())
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AttributeTable(table.remove("attributes").unwrap())
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}
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fn number_of_weapons_to_generate(character_level: usize) -> usize {
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@ -381,8 +377,7 @@ impl<R: Rng + SeedableRng> WeaponShop<R> {
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fn generate_alt_grind(&mut self, level: usize) -> usize {
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let tier = self.alt_grind.0.iter()
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.filter(|t| t.level <= level)
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.nth(0)
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.find(|t| t.level <= level)
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.unwrap();
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self.rng.gen_range(tier.min, tier.max+1)
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@ -443,48 +438,46 @@ impl<R: Rng + SeedableRng> WeaponShop<R> {
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}
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fn is_alt_grind(&self, weapon: &WeaponType) -> bool {
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match (self.section_id, weapon) {
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(SectionID::Viridia, WeaponType::Shot) => true,
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(SectionID::Viridia, WeaponType::Spread) => true,
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(SectionID::Viridia, WeaponType::Cannon) => true,
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(SectionID::Viridia, WeaponType::Launcher) => true,
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(SectionID::Viridia, WeaponType::Arms) => true,
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(SectionID::Greenill, WeaponType::Rifle) => true,
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(SectionID::Greenill, WeaponType::Sniper) => true,
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(SectionID::Greenill, WeaponType::Blaster) => true,
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(SectionID::Greenill, WeaponType::Beam) => true,
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(SectionID::Greenill, WeaponType::Laser) => true,
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(SectionID::Skyly, WeaponType::Sword) => true,
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(SectionID::Skyly, WeaponType::Gigush) => true,
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(SectionID::Skyly, WeaponType::Breaker) => true,
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(SectionID::Skyly, WeaponType::Claymore) => true,
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(SectionID::Skyly, WeaponType::Calibur) => true,
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(SectionID::Bluefull, WeaponType::Partisan) => true,
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(SectionID::Bluefull, WeaponType::Halbert) => true,
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(SectionID::Bluefull, WeaponType::Glaive) => true,
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(SectionID::Bluefull, WeaponType::Berdys) => true,
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(SectionID::Bluefull, WeaponType::Gungnir) => true,
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(SectionID::Purplenum, WeaponType::Mechgun) => true,
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(SectionID::Purplenum, WeaponType::Assault) => true,
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(SectionID::Purplenum, WeaponType::Repeater) => true,
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(SectionID::Purplenum, WeaponType::Gatling) => true,
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(SectionID::Purplenum, WeaponType::Vulcan) => true,
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(SectionID::Pinkal, WeaponType::Cane) => true,
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(SectionID::Pinkal, WeaponType::Stick) => true,
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(SectionID::Pinkal, WeaponType::Mace) => true,
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(SectionID::Pinkal, WeaponType::Club) => true,
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(SectionID::Oran, WeaponType::Dagger) => true,
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(SectionID::Oran, WeaponType::Knife) => true,
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(SectionID::Oran, WeaponType::Blade) => true,
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(SectionID::Oran, WeaponType::Edge) => true,
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(SectionID::Oran, WeaponType::Ripper) => true,
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(SectionID::Whitill, WeaponType::Slicer) => true,
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(SectionID::Whitill, WeaponType::Spinner) => true,
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(SectionID::Whitill, WeaponType::Cutter) => true,
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(SectionID::Whitill, WeaponType::Sawcer) => true,
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(SectionID::Whitill, WeaponType::Diska) => true,
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_ => false,
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}
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matches!((self.section_id, weapon),
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(SectionID::Viridia, WeaponType::Shot) |
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(SectionID::Viridia, WeaponType::Spread) |
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(SectionID::Viridia, WeaponType::Cannon) |
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(SectionID::Viridia, WeaponType::Launcher) |
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(SectionID::Viridia, WeaponType::Arms) |
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(SectionID::Greenill, WeaponType::Rifle) |
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(SectionID::Greenill, WeaponType::Sniper) |
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(SectionID::Greenill, WeaponType::Blaster) |
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(SectionID::Greenill, WeaponType::Beam) |
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(SectionID::Greenill, WeaponType::Laser) |
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(SectionID::Skyly, WeaponType::Sword) |
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(SectionID::Skyly, WeaponType::Gigush) |
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(SectionID::Skyly, WeaponType::Breaker) |
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(SectionID::Skyly, WeaponType::Claymore) |
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(SectionID::Skyly, WeaponType::Calibur) |
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(SectionID::Bluefull, WeaponType::Partisan) |
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(SectionID::Bluefull, WeaponType::Halbert) |
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(SectionID::Bluefull, WeaponType::Glaive) |
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(SectionID::Bluefull, WeaponType::Berdys) |
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(SectionID::Bluefull, WeaponType::Gungnir) |
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(SectionID::Purplenum, WeaponType::Mechgun) |
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(SectionID::Purplenum, WeaponType::Assault) |
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(SectionID::Purplenum, WeaponType::Repeater) |
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(SectionID::Purplenum, WeaponType::Gatling) |
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(SectionID::Purplenum, WeaponType::Vulcan) |
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(SectionID::Pinkal, WeaponType::Cane) |
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(SectionID::Pinkal, WeaponType::Stick) |
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(SectionID::Pinkal, WeaponType::Mace) |
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(SectionID::Pinkal, WeaponType::Club) |
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(SectionID::Oran, WeaponType::Dagger) |
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(SectionID::Oran, WeaponType::Knife) |
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(SectionID::Oran, WeaponType::Blade) |
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(SectionID::Oran, WeaponType::Edge) |
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(SectionID::Oran, WeaponType::Ripper) |
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(SectionID::Whitill, WeaponType::Slicer) |
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(SectionID::Whitill, WeaponType::Spinner) |
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(SectionID::Whitill, WeaponType::Cutter) |
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(SectionID::Whitill, WeaponType::Sawcer) |
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(SectionID::Whitill, WeaponType::Diska))
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}
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fn generate_weapon(&mut self, level: usize) -> WeaponShopItem {
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