Browse Source

add modifiers to weapon+armor+mag

pbs
jake 4 years ago
parent
commit
031f3bba23
  1. 6
      src/bin/main.rs
  2. 13
      src/entity/item/armor.rs
  3. 14
      src/entity/item/mag.rs
  4. 37
      src/entity/item/weapon.rs
  5. 3
      src/login/character.rs
  6. 5
      src/ship/drops/generic_armor.rs
  7. 5
      src/ship/drops/generic_weapon.rs
  8. 3
      src/ship/drops/rare_drop_table.rs
  9. 15
      tests/test_bank.rs
  10. 4
      tests/test_item_pickup.rs

6
src/bin/main.rs

@ -84,6 +84,7 @@ fn main() {
Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 30}), Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 30}),
None,], None,],
tekked: true, tekked: true,
modifiers: Vec::new(),
} }
), ),
location: ItemLocation::Inventory { location: ItemLocation::Inventory {
@ -103,6 +104,7 @@ fn main() {
Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 30}), Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 30}),
None,], None,],
tekked: true, tekked: true,
modifiers: Vec::new(),
} }
), ),
location: ItemLocation::Inventory { location: ItemLocation::Inventory {
@ -122,6 +124,7 @@ fn main() {
Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 100}), Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 100}),
None,], None,],
tekked: true, tekked: true,
modifiers: Vec::new(),
} }
), ),
location: ItemLocation::Inventory { location: ItemLocation::Inventory {
@ -141,6 +144,7 @@ fn main() {
Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 100}), Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 100}),
None,], None,],
tekked: true, tekked: true,
modifiers: Vec::new(),
} }
), ),
location: ItemLocation::Inventory { location: ItemLocation::Inventory {
@ -160,6 +164,7 @@ fn main() {
Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 100}), Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 100}),
Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Native, value: 100}),], Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Native, value: 100}),],
tekked: true, tekked: true,
modifiers: Vec::new(),
} }
), ),
location: ItemLocation::Inventory { location: ItemLocation::Inventory {
@ -179,6 +184,7 @@ fn main() {
Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 80}), Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 80}),
None,], None,],
tekked: false, tekked: false,
modifiers: Vec::new(),
} }
), ),
location: ItemLocation::Bank { location: ItemLocation::Bank {

13
src/entity/item/armor.rs

@ -1,4 +1,5 @@
use serde::{Serialize, Deserialize}; use serde::{Serialize, Deserialize};
use crate::entity::item::ItemEntityId;
#[derive(Debug, Copy, Clone)] #[derive(Debug, Copy, Clone)]
pub enum ItemParseError { pub enum ItemParseError {
@ -288,12 +289,21 @@ impl ArmorType {
} }
#[derive(Debug, Copy, Clone, PartialEq)]
#[derive(Debug, Clone, PartialEq)]
pub enum ArmorModifier {
AddSlot {
addslot: ItemEntityId,
}
}
#[derive(Debug, Clone, PartialEq)]
pub struct Armor { pub struct Armor {
pub armor: ArmorType, pub armor: ArmorType,
pub dfp: u8, pub dfp: u8,
pub evp: u8, pub evp: u8,
pub slots: u8, pub slots: u8,
pub modifiers: Vec<ArmorModifier>
} }
impl Armor { impl Armor {
@ -314,6 +324,7 @@ impl Armor {
dfp: data[6], dfp: data[6],
evp: data[8], evp: data[8],
slots: data[5], slots: data[5],
modifiers: Vec::new(),
}) })
} }
else { else {

14
src/entity/item/mag.rs

@ -1,4 +1,5 @@
use serde::{Serialize, Deserialize}; use serde::{Serialize, Deserialize};
use crate::entity::item::ItemEntityId;
#[derive(Debug, Copy, Clone)] #[derive(Debug, Copy, Clone)]
pub enum ItemParseError { pub enum ItemParseError {
@ -251,6 +252,15 @@ impl MagType {
} }
} }
#[derive(Debug, Clone, PartialEq)]
pub enum MagModifier {
FeedMag{
food: ItemEntityId,
},
BankMag,
MagCell(ItemEntityId),
}
#[derive(Debug, Copy, Clone, PartialEq)] #[derive(Debug, Copy, Clone, PartialEq)]
pub enum PhotonBlast { pub enum PhotonBlast {
Farlla, Farlla,
@ -261,7 +271,7 @@ pub enum PhotonBlast {
MyllaYoulla, MyllaYoulla,
} }
#[derive(Debug, Copy, Clone, PartialEq)]
#[derive(Debug, Clone, PartialEq)]
pub struct Mag { pub struct Mag {
pub mag: MagType, pub mag: MagType,
pub def: u16, pub def: u16,
@ -272,6 +282,7 @@ pub struct Mag {
pub iq: u8, pub iq: u8,
pub photon_blast: [Option<PhotonBlast>; 3], pub photon_blast: [Option<PhotonBlast>; 3],
pub color: u8, pub color: u8,
pub modifiers: Vec<MagModifier>,
} }
@ -371,6 +382,7 @@ impl Mag {
iq: iq, iq: iq,
photon_blast: [None, None, None], // TODO: actually get PBs from bytes photon_blast: [None, None, None], // TODO: actually get PBs from bytes
color: data[15] % 18, color: data[15] % 18,
modifiers: Vec::new(),
}) })
} }
else { else {

37
src/entity/item/weapon.rs

@ -1,3 +1,4 @@
use crate::entity::item::ItemEntityId;
use serde::{Serialize, Deserialize}; use serde::{Serialize, Deserialize};
#[derive(Debug, Copy, Clone)] #[derive(Debug, Copy, Clone)]
@ -1330,13 +1331,47 @@ impl WeaponType {
} }
} }
#[derive(Debug, Copy, Clone, PartialEq)]
pub enum TekSpecialModifier {
Plus,
Neutral,
Minus,
}
#[derive(Debug, Copy, Clone, PartialEq)] #[derive(Debug, Copy, Clone, PartialEq)]
pub enum TekPercentModifier {
PlusPlus,
Plus,
Neutral,
Minus,
MinusMinus,
}
#[derive(Debug, Clone, PartialEq)]
pub enum WeaponModifier {
AddPercents {
attr: WeaponAttribute,
pds: Vec<ItemEntityId>,
},
AddGrind {
amount: u32,
grinder: ItemEntityId,
},
Tekked {
special: TekSpecialModifier,
percents: TekPercentModifier,
},
}
#[derive(Debug, Clone, PartialEq)]
pub struct Weapon { pub struct Weapon {
pub weapon: WeaponType, pub weapon: WeaponType,
pub special: Option<WeaponSpecial>, pub special: Option<WeaponSpecial>,
pub grind: u8, pub grind: u8,
pub attrs: [Option<WeaponAttribute>; 3], pub attrs: [Option<WeaponAttribute>; 3],
pub tekked: bool, pub tekked: bool,
pub modifiers: Vec<WeaponModifier>
} }
@ -1348,6 +1383,7 @@ impl Weapon {
grind: 0, grind: 0,
attrs: [None; 3], attrs: [None; 3],
tekked: true, tekked: true,
modifiers: Vec::new(),
} }
} }
@ -1416,6 +1452,7 @@ impl Weapon {
a[2], a[2],
], ],
tekked: t, tekked: t,
modifiers: Vec::new(),
}) })
} }
else { else {

3
src/login/character.rs

@ -200,6 +200,7 @@ async fn new_character<EG: EntityGateway>(entity_gateway: &mut EG, user: &UserAc
special: None, special: None,
attrs: [None; 3], attrs: [None; 3],
tekked: true, tekked: true,
modifiers: Vec::new(),
}), }),
location: ItemLocation::Inventory { location: ItemLocation::Inventory {
character_id: character.id, character_id: character.id,
@ -215,6 +216,7 @@ async fn new_character<EG: EntityGateway>(entity_gateway: &mut EG, user: &UserAc
dfp: 0, dfp: 0,
evp: 0, evp: 0,
slots: 0, slots: 0,
modifiers: Vec::new(),
}), }),
location: ItemLocation::Inventory { location: ItemLocation::Inventory {
character_id: character.id, character_id: character.id,
@ -235,6 +237,7 @@ async fn new_character<EG: EntityGateway>(entity_gateway: &mut EG, user: &UserAc
iq: 0, iq: 0,
photon_blast: [None; 3], photon_blast: [None; 3],
color: (character.appearance.skin % 18) as u8, color: (character.appearance.skin % 18) as u8,
modifiers: Vec::new(),
}), }),
location: ItemLocation::Inventory { location: ItemLocation::Inventory {
character_id: character.id, character_id: character.id,

5
src/ship/drops/generic_armor.rs

@ -107,6 +107,7 @@ impl GenericArmorTable {
dfp: dfp_modifier as u8, dfp: dfp_modifier as u8,
evp: evp_modifier as u8, evp: evp_modifier as u8,
slots: slots as u8, slots: slots as u8,
modifiers: Vec::new(),
})) }))
} }
} }
@ -126,24 +127,28 @@ mod test {
dfp: 0, dfp: 0,
evp: 0, evp: 0,
slots: 1, slots: 1,
modifiers: Vec::new(),
}))); })));
assert!(gat.get_drop(&MapArea::Caves3, &mut rng) == Some(ItemDropType::Armor(Armor { assert!(gat.get_drop(&MapArea::Caves3, &mut rng) == Some(ItemDropType::Armor(Armor {
armor: ArmorType::AbsorbArmor, armor: ArmorType::AbsorbArmor,
dfp: 1, dfp: 1,
evp: 1, evp: 1,
slots: 1, slots: 1,
modifiers: Vec::new(),
}))); })));
assert!(gat.get_drop(&MapArea::Forest2, &mut rng) == Some(ItemDropType::Armor(Armor { assert!(gat.get_drop(&MapArea::Forest2, &mut rng) == Some(ItemDropType::Armor(Armor {
armor: ArmorType::HyperFrame, armor: ArmorType::HyperFrame,
dfp: 0, dfp: 0,
evp: 0, evp: 0,
slots: 0, slots: 0,
modifiers: Vec::new(),
}))); })));
assert!(gat.get_drop(&MapArea::DarkFalz, &mut rng) == Some(ItemDropType::Armor(Armor { assert!(gat.get_drop(&MapArea::DarkFalz, &mut rng) == Some(ItemDropType::Armor(Armor {
armor: ArmorType::ImperialArmor, armor: ArmorType::ImperialArmor,
dfp: 2, dfp: 2,
evp: 1, evp: 1,
slots: 0, slots: 0,
modifiers: Vec::new(),
}))); })));
} }
} }

5
src/ship/drops/generic_weapon.rs

@ -503,6 +503,7 @@ impl GenericWeaponTable {
grind: weapon_grind as u8, grind: weapon_grind as u8,
attrs: weapon_attributes, attrs: weapon_attributes,
tekked: weapon_special.is_none(), tekked: weapon_special.is_none(),
modifiers: Vec::new(),
})) }))
} }
} }
@ -524,6 +525,7 @@ mod test {
grind: 0, grind: 0,
attrs: [None, None, None], attrs: [None, None, None],
tekked: true, tekked: true,
modifiers: Vec::new(),
}))); })));
let gwt = GenericWeaponTable::new(Episode::One, Difficulty::Hard, SectionID::Skyly); let gwt = GenericWeaponTable::new(Episode::One, Difficulty::Hard, SectionID::Skyly);
@ -533,6 +535,7 @@ mod test {
grind: 2, grind: 2,
attrs: [None, None, None], attrs: [None, None, None],
tekked: true, tekked: true,
modifiers: Vec::new(),
}))); })));
let gwt = GenericWeaponTable::new(Episode::One, Difficulty::VeryHard, SectionID::Skyly); let gwt = GenericWeaponTable::new(Episode::One, Difficulty::VeryHard, SectionID::Skyly);
@ -542,6 +545,7 @@ mod test {
grind: 0, grind: 0,
attrs: [None, None, None], attrs: [None, None, None],
tekked: false, tekked: false,
modifiers: Vec::new(),
}))); })));
let gwt = GenericWeaponTable::new(Episode::One, Difficulty::Ultimate, SectionID::Skyly); let gwt = GenericWeaponTable::new(Episode::One, Difficulty::Ultimate, SectionID::Skyly);
@ -551,6 +555,7 @@ mod test {
grind: 0, grind: 0,
attrs: [Some(WeaponAttribute {attr: Attribute::ABeast, value: 30}), Some(WeaponAttribute {attr: Attribute::Dark, value: 30}), None], attrs: [Some(WeaponAttribute {attr: Attribute::ABeast, value: 30}), Some(WeaponAttribute {attr: Attribute::Dark, value: 30}), None],
tekked: true, tekked: true,
modifiers: Vec::new(),
}))); })));
} }
} }

3
src/ship/drops/rare_drop_table.rs

@ -104,6 +104,7 @@ impl RareDropTable {
grind: 0, grind: 0,
attrs: self.attribute_table.generate_rare_attributes(map_area, rng), attrs: self.attribute_table.generate_rare_attributes(map_area, rng),
tekked: false, tekked: false,
modifiers: Vec::new(),
}) })
}, },
@ -113,6 +114,7 @@ impl RareDropTable {
dfp: self.armor_stats.dfp_modifier(&armor, rng) as u8, dfp: self.armor_stats.dfp_modifier(&armor, rng) as u8,
evp: self.armor_stats.evp_modifier(&armor, rng) as u8, evp: self.armor_stats.evp_modifier(&armor, rng) as u8,
slots: self.armor_stats.slots(map_area, rng) as u8, slots: self.armor_stats.slots(map_area, rng) as u8,
modifiers: Vec::new(),
}) })
}, },
RareDropItem::Shield(shield) => { RareDropItem::Shield(shield) => {
@ -144,6 +146,7 @@ impl RareDropTable {
synchro: 20, synchro: 20,
photon_blast: [None; 3], photon_blast: [None; 3],
color: rng.gen_range(0, 18), color: rng.gen_range(0, 18),
modifiers: Vec::new(),
}) })
} }
} }

15
tests/test_bank.rs

@ -26,6 +26,7 @@ async fn test_bank_items_sent_in_character_login() {
special: None, special: None,
attrs: [None, None, None], attrs: [None, None, None],
tekked: true, tekked: true,
modifiers: Vec::new(),
} }
), ),
location: item::ItemLocation::Bank { location: item::ItemLocation::Bank {
@ -64,6 +65,7 @@ async fn test_request_bank_items() {
special: None, special: None,
attrs: [None, None, None], attrs: [None, None, None],
tekked: true, tekked: true,
modifiers: Vec::new(),
} }
), ),
location: item::ItemLocation::Bank { location: item::ItemLocation::Bank {
@ -156,6 +158,7 @@ async fn test_request_bank_items_sorted() {
special: None, special: None,
attrs: [None, None, None], attrs: [None, None, None],
tekked: true, tekked: true,
modifiers: Vec::new(),
} }
), ),
location: item::ItemLocation::Bank { location: item::ItemLocation::Bank {
@ -184,6 +187,7 @@ async fn test_request_bank_items_sorted() {
special: None, special: None,
attrs: [None, None, None], attrs: [None, None, None],
tekked: true, tekked: true,
modifiers: Vec::new(),
} }
), ),
location: item::ItemLocation::Bank { location: item::ItemLocation::Bank {
@ -231,6 +235,7 @@ async fn test_deposit_individual_item() {
special: None, special: None,
attrs: [None, None, None], attrs: [None, None, None],
tekked: true, tekked: true,
modifiers: Vec::new(),
} }
), ),
location: item::ItemLocation::Inventory { location: item::ItemLocation::Inventory {
@ -248,6 +253,7 @@ async fn test_deposit_individual_item() {
special: None, special: None,
attrs: [None, None, None], attrs: [None, None, None],
tekked: true, tekked: true,
modifiers: Vec::new(),
} }
), ),
location: item::ItemLocation::Inventory { location: item::ItemLocation::Inventory {
@ -639,6 +645,7 @@ async fn test_deposit_individual_item_in_full_bank() {
special: None, special: None,
attrs: [None, None, None], attrs: [None, None, None],
tekked: true, tekked: true,
modifiers: Vec::new(),
} }
), ),
location: item::ItemLocation::Inventory { location: item::ItemLocation::Inventory {
@ -658,6 +665,7 @@ async fn test_deposit_individual_item_in_full_bank() {
special: None, special: None,
attrs: [None, None, None], attrs: [None, None, None],
tekked: true, tekked: true,
modifiers: Vec::new(),
} }
), ),
location: item::ItemLocation::Bank { location: item::ItemLocation::Bank {
@ -750,6 +758,7 @@ async fn test_deposit_stacked_item_in_full_bank() {
special: None, special: None,
attrs: [None, None, None], attrs: [None, None, None],
tekked: true, tekked: true,
modifiers: Vec::new(),
} }
), ),
location: item::ItemLocation::Bank { location: item::ItemLocation::Bank {
@ -842,6 +851,7 @@ async fn test_deposit_stacked_item_in_full_bank_with_partial_stack() {
special: None, special: None,
attrs: [None, None, None], attrs: [None, None, None],
tekked: true, tekked: true,
modifiers: Vec::new(),
} }
), ),
location: item::ItemLocation::Bank { location: item::ItemLocation::Bank {
@ -1046,6 +1056,7 @@ async fn test_withdraw_individual_item() {
special: None, special: None,
attrs: [None, None, None], attrs: [None, None, None],
tekked: true, tekked: true,
modifiers: Vec::new(),
} }
), ),
location: item::ItemLocation::Bank { location: item::ItemLocation::Bank {
@ -1429,6 +1440,7 @@ async fn test_withdraw_individual_item_in_full_inventory() {
special: None, special: None,
attrs: [None, None, None], attrs: [None, None, None],
tekked: true, tekked: true,
modifiers: Vec::new(),
} }
), ),
location: item::ItemLocation::Bank { location: item::ItemLocation::Bank {
@ -1447,6 +1459,7 @@ async fn test_withdraw_individual_item_in_full_inventory() {
special: None, special: None,
attrs: [None, None, None], attrs: [None, None, None],
tekked: true, tekked: true,
modifiers: Vec::new(),
} }
), ),
location: item::ItemLocation::Inventory { location: item::ItemLocation::Inventory {
@ -1539,6 +1552,7 @@ async fn test_withdraw_stacked_item_in_full_inventory() {
special: None, special: None,
attrs: [None, None, None], attrs: [None, None, None],
tekked: true, tekked: true,
modifiers: Vec::new(),
} }
), ),
location: item::ItemLocation::Inventory { location: item::ItemLocation::Inventory {
@ -1631,6 +1645,7 @@ async fn test_withdraw_stacked_item_in_full_inventory_with_partial_stack() {
special: None, special: None,
attrs: [None, None, None], attrs: [None, None, None],
tekked: true, tekked: true,
modifiers: Vec::new(),
} }
), ),
location: item::ItemLocation::Inventory { location: item::ItemLocation::Inventory {

4
tests/test_item_pickup.rs

@ -176,6 +176,7 @@ async fn test_pick_up_meseta_when_inventory_full() {
special: None, special: None,
attrs: [None, None, None], attrs: [None, None, None],
tekked: true, tekked: true,
modifiers: Vec::new(),
} }
), ),
location: item::ItemLocation::Inventory { location: item::ItemLocation::Inventory {
@ -254,6 +255,7 @@ async fn test_pick_up_partial_stacked_item_when_inventory_is_otherwise_full() {
special: None, special: None,
attrs: [None, None, None], attrs: [None, None, None],
tekked: true, tekked: true,
modifiers: Vec::new(),
} }
), ),
location: item::ItemLocation::Inventory { location: item::ItemLocation::Inventory {
@ -352,6 +354,7 @@ async fn test_can_not_pick_up_item_when_inventory_full() {
special: None, special: None,
attrs: [None, None, None], attrs: [None, None, None],
tekked: true, tekked: true,
modifiers: Vec::new(),
} }
), ),
location: item::ItemLocation::Inventory { location: item::ItemLocation::Inventory {
@ -371,6 +374,7 @@ async fn test_can_not_pick_up_item_when_inventory_full() {
special: None, special: None,
attrs: [None, None, None], attrs: [None, None, None],
tekked: true, tekked: true,
modifiers: Vec::new(),
} }
), ),
location: item::ItemLocation::Inventory { location: item::ItemLocation::Inventory {

Loading…
Cancel
Save