add modifiers to weapon+armor+mag
This commit is contained in:
parent
431752cbf7
commit
031f3bba23
@ -84,6 +84,7 @@ fn main() {
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Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 30}),
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Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 30}),
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None,],
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None,],
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tekked: true,
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tekked: true,
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modifiers: Vec::new(),
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}
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}
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),
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),
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location: ItemLocation::Inventory {
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location: ItemLocation::Inventory {
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@ -103,6 +104,7 @@ fn main() {
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Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 30}),
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Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 30}),
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None,],
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None,],
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tekked: true,
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tekked: true,
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modifiers: Vec::new(),
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}
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}
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),
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),
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location: ItemLocation::Inventory {
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location: ItemLocation::Inventory {
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@ -122,6 +124,7 @@ fn main() {
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Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 100}),
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Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 100}),
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None,],
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None,],
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tekked: true,
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tekked: true,
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modifiers: Vec::new(),
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}
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}
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),
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),
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location: ItemLocation::Inventory {
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location: ItemLocation::Inventory {
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@ -141,6 +144,7 @@ fn main() {
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Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 100}),
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Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 100}),
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None,],
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None,],
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tekked: true,
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tekked: true,
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modifiers: Vec::new(),
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}
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}
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),
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),
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location: ItemLocation::Inventory {
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location: ItemLocation::Inventory {
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@ -160,6 +164,7 @@ fn main() {
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Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 100}),
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Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 100}),
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Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Native, value: 100}),],
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Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Native, value: 100}),],
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tekked: true,
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tekked: true,
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modifiers: Vec::new(),
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}
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}
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),
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),
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location: ItemLocation::Inventory {
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location: ItemLocation::Inventory {
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@ -179,6 +184,7 @@ fn main() {
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Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 80}),
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Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 80}),
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None,],
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None,],
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tekked: false,
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tekked: false,
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modifiers: Vec::new(),
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}
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}
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),
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),
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location: ItemLocation::Bank {
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location: ItemLocation::Bank {
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@ -1,4 +1,5 @@
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use serde::{Serialize, Deserialize};
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use serde::{Serialize, Deserialize};
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use crate::entity::item::ItemEntityId;
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#[derive(Debug, Copy, Clone)]
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#[derive(Debug, Copy, Clone)]
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pub enum ItemParseError {
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pub enum ItemParseError {
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@ -288,12 +289,21 @@ impl ArmorType {
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}
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}
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#[derive(Debug, Copy, Clone, PartialEq)]
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#[derive(Debug, Clone, PartialEq)]
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pub enum ArmorModifier {
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AddSlot {
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addslot: ItemEntityId,
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}
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}
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#[derive(Debug, Clone, PartialEq)]
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pub struct Armor {
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pub struct Armor {
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pub armor: ArmorType,
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pub armor: ArmorType,
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pub dfp: u8,
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pub dfp: u8,
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pub evp: u8,
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pub evp: u8,
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pub slots: u8,
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pub slots: u8,
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pub modifiers: Vec<ArmorModifier>
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}
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}
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impl Armor {
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impl Armor {
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@ -314,6 +324,7 @@ impl Armor {
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dfp: data[6],
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dfp: data[6],
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evp: data[8],
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evp: data[8],
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slots: data[5],
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slots: data[5],
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modifiers: Vec::new(),
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})
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})
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}
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}
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else {
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else {
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@ -1,4 +1,5 @@
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use serde::{Serialize, Deserialize};
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use serde::{Serialize, Deserialize};
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use crate::entity::item::ItemEntityId;
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#[derive(Debug, Copy, Clone)]
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#[derive(Debug, Copy, Clone)]
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pub enum ItemParseError {
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pub enum ItemParseError {
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@ -251,6 +252,15 @@ impl MagType {
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}
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}
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}
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}
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#[derive(Debug, Clone, PartialEq)]
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pub enum MagModifier {
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FeedMag{
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food: ItemEntityId,
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},
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BankMag,
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MagCell(ItemEntityId),
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}
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#[derive(Debug, Copy, Clone, PartialEq)]
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#[derive(Debug, Copy, Clone, PartialEq)]
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pub enum PhotonBlast {
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pub enum PhotonBlast {
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Farlla,
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Farlla,
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@ -261,7 +271,7 @@ pub enum PhotonBlast {
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MyllaYoulla,
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MyllaYoulla,
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}
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}
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#[derive(Debug, Copy, Clone, PartialEq)]
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#[derive(Debug, Clone, PartialEq)]
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pub struct Mag {
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pub struct Mag {
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pub mag: MagType,
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pub mag: MagType,
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pub def: u16,
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pub def: u16,
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@ -272,6 +282,7 @@ pub struct Mag {
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pub iq: u8,
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pub iq: u8,
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pub photon_blast: [Option<PhotonBlast>; 3],
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pub photon_blast: [Option<PhotonBlast>; 3],
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pub color: u8,
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pub color: u8,
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pub modifiers: Vec<MagModifier>,
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}
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}
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@ -371,6 +382,7 @@ impl Mag {
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iq: iq,
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iq: iq,
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photon_blast: [None, None, None], // TODO: actually get PBs from bytes
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photon_blast: [None, None, None], // TODO: actually get PBs from bytes
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color: data[15] % 18,
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color: data[15] % 18,
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modifiers: Vec::new(),
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})
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})
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}
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}
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else {
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else {
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@ -1,3 +1,4 @@
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use crate::entity::item::ItemEntityId;
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use serde::{Serialize, Deserialize};
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use serde::{Serialize, Deserialize};
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#[derive(Debug, Copy, Clone)]
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#[derive(Debug, Copy, Clone)]
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@ -1330,13 +1331,47 @@ impl WeaponType {
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}
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}
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}
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}
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#[derive(Debug, Copy, Clone, PartialEq)]
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#[derive(Debug, Copy, Clone, PartialEq)]
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pub enum TekSpecialModifier {
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Plus,
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Neutral,
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Minus,
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}
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#[derive(Debug, Copy, Clone, PartialEq)]
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pub enum TekPercentModifier {
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PlusPlus,
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Plus,
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Neutral,
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Minus,
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MinusMinus,
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}
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#[derive(Debug, Clone, PartialEq)]
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pub enum WeaponModifier {
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AddPercents {
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attr: WeaponAttribute,
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pds: Vec<ItemEntityId>,
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},
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AddGrind {
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amount: u32,
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grinder: ItemEntityId,
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},
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Tekked {
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special: TekSpecialModifier,
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percents: TekPercentModifier,
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},
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}
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#[derive(Debug, Clone, PartialEq)]
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pub struct Weapon {
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pub struct Weapon {
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pub weapon: WeaponType,
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pub weapon: WeaponType,
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pub special: Option<WeaponSpecial>,
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pub special: Option<WeaponSpecial>,
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pub grind: u8,
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pub grind: u8,
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pub attrs: [Option<WeaponAttribute>; 3],
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pub attrs: [Option<WeaponAttribute>; 3],
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pub tekked: bool,
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pub tekked: bool,
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pub modifiers: Vec<WeaponModifier>
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}
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}
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@ -1348,6 +1383,7 @@ impl Weapon {
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grind: 0,
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grind: 0,
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attrs: [None; 3],
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attrs: [None; 3],
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tekked: true,
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tekked: true,
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modifiers: Vec::new(),
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}
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}
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}
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}
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@ -1416,6 +1452,7 @@ impl Weapon {
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a[2],
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a[2],
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],
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],
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tekked: t,
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tekked: t,
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modifiers: Vec::new(),
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})
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})
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}
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}
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else {
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else {
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@ -200,6 +200,7 @@ async fn new_character<EG: EntityGateway>(entity_gateway: &mut EG, user: &UserAc
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special: None,
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special: None,
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attrs: [None; 3],
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attrs: [None; 3],
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tekked: true,
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tekked: true,
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modifiers: Vec::new(),
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}),
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}),
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location: ItemLocation::Inventory {
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location: ItemLocation::Inventory {
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character_id: character.id,
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character_id: character.id,
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@ -214,7 +215,8 @@ async fn new_character<EG: EntityGateway>(entity_gateway: &mut EG, user: &UserAc
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armor: item::armor::ArmorType::Frame,
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armor: item::armor::ArmorType::Frame,
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dfp: 0,
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dfp: 0,
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evp: 0,
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evp: 0,
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slots: 0,
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slots: 0,
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modifiers: Vec::new(),
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}),
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}),
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location: ItemLocation::Inventory {
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location: ItemLocation::Inventory {
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character_id: character.id,
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character_id: character.id,
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@ -235,6 +237,7 @@ async fn new_character<EG: EntityGateway>(entity_gateway: &mut EG, user: &UserAc
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iq: 0,
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iq: 0,
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photon_blast: [None; 3],
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photon_blast: [None; 3],
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color: (character.appearance.skin % 18) as u8,
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color: (character.appearance.skin % 18) as u8,
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modifiers: Vec::new(),
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}),
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}),
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location: ItemLocation::Inventory {
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location: ItemLocation::Inventory {
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character_id: character.id,
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character_id: character.id,
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@ -107,6 +107,7 @@ impl GenericArmorTable {
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dfp: dfp_modifier as u8,
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dfp: dfp_modifier as u8,
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evp: evp_modifier as u8,
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evp: evp_modifier as u8,
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slots: slots as u8,
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slots: slots as u8,
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modifiers: Vec::new(),
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}))
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}))
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}
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}
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}
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}
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@ -126,24 +127,28 @@ mod test {
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dfp: 0,
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dfp: 0,
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evp: 0,
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evp: 0,
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slots: 1,
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slots: 1,
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modifiers: Vec::new(),
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})));
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})));
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assert!(gat.get_drop(&MapArea::Caves3, &mut rng) == Some(ItemDropType::Armor(Armor {
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assert!(gat.get_drop(&MapArea::Caves3, &mut rng) == Some(ItemDropType::Armor(Armor {
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armor: ArmorType::AbsorbArmor,
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armor: ArmorType::AbsorbArmor,
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dfp: 1,
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dfp: 1,
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evp: 1,
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evp: 1,
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slots: 1,
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slots: 1,
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modifiers: Vec::new(),
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})));
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})));
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assert!(gat.get_drop(&MapArea::Forest2, &mut rng) == Some(ItemDropType::Armor(Armor {
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assert!(gat.get_drop(&MapArea::Forest2, &mut rng) == Some(ItemDropType::Armor(Armor {
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armor: ArmorType::HyperFrame,
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armor: ArmorType::HyperFrame,
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dfp: 0,
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dfp: 0,
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evp: 0,
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evp: 0,
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slots: 0,
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slots: 0,
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modifiers: Vec::new(),
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})));
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})));
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assert!(gat.get_drop(&MapArea::DarkFalz, &mut rng) == Some(ItemDropType::Armor(Armor {
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assert!(gat.get_drop(&MapArea::DarkFalz, &mut rng) == Some(ItemDropType::Armor(Armor {
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armor: ArmorType::ImperialArmor,
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armor: ArmorType::ImperialArmor,
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dfp: 2,
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dfp: 2,
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evp: 1,
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evp: 1,
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slots: 0,
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slots: 0,
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modifiers: Vec::new(),
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})));
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})));
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}
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}
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}
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}
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@ -503,6 +503,7 @@ impl GenericWeaponTable {
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grind: weapon_grind as u8,
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grind: weapon_grind as u8,
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attrs: weapon_attributes,
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attrs: weapon_attributes,
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tekked: weapon_special.is_none(),
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tekked: weapon_special.is_none(),
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modifiers: Vec::new(),
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}))
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}))
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}
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}
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}
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}
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@ -524,6 +525,7 @@ mod test {
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grind: 0,
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grind: 0,
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attrs: [None, None, None],
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attrs: [None, None, None],
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tekked: true,
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tekked: true,
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modifiers: Vec::new(),
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})));
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})));
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let gwt = GenericWeaponTable::new(Episode::One, Difficulty::Hard, SectionID::Skyly);
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let gwt = GenericWeaponTable::new(Episode::One, Difficulty::Hard, SectionID::Skyly);
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@ -533,6 +535,7 @@ mod test {
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grind: 2,
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grind: 2,
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attrs: [None, None, None],
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attrs: [None, None, None],
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tekked: true,
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tekked: true,
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modifiers: Vec::new(),
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})));
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})));
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let gwt = GenericWeaponTable::new(Episode::One, Difficulty::VeryHard, SectionID::Skyly);
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let gwt = GenericWeaponTable::new(Episode::One, Difficulty::VeryHard, SectionID::Skyly);
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@ -542,6 +545,7 @@ mod test {
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grind: 0,
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grind: 0,
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attrs: [None, None, None],
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attrs: [None, None, None],
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tekked: false,
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tekked: false,
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modifiers: Vec::new(),
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})));
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})));
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let gwt = GenericWeaponTable::new(Episode::One, Difficulty::Ultimate, SectionID::Skyly);
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let gwt = GenericWeaponTable::new(Episode::One, Difficulty::Ultimate, SectionID::Skyly);
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@ -551,6 +555,7 @@ mod test {
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grind: 0,
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grind: 0,
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attrs: [Some(WeaponAttribute {attr: Attribute::ABeast, value: 30}), Some(WeaponAttribute {attr: Attribute::Dark, value: 30}), None],
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attrs: [Some(WeaponAttribute {attr: Attribute::ABeast, value: 30}), Some(WeaponAttribute {attr: Attribute::Dark, value: 30}), None],
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tekked: true,
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tekked: true,
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modifiers: Vec::new(),
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})));
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})));
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}
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}
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}
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}
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@ -104,6 +104,7 @@ impl RareDropTable {
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grind: 0,
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grind: 0,
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attrs: self.attribute_table.generate_rare_attributes(map_area, rng),
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attrs: self.attribute_table.generate_rare_attributes(map_area, rng),
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tekked: false,
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tekked: false,
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modifiers: Vec::new(),
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})
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})
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},
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},
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@ -113,6 +114,7 @@ impl RareDropTable {
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dfp: self.armor_stats.dfp_modifier(&armor, rng) as u8,
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dfp: self.armor_stats.dfp_modifier(&armor, rng) as u8,
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evp: self.armor_stats.evp_modifier(&armor, rng) as u8,
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evp: self.armor_stats.evp_modifier(&armor, rng) as u8,
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slots: self.armor_stats.slots(map_area, rng) as u8,
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slots: self.armor_stats.slots(map_area, rng) as u8,
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modifiers: Vec::new(),
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})
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})
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},
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},
|
||||||
RareDropItem::Shield(shield) => {
|
RareDropItem::Shield(shield) => {
|
||||||
@ -144,6 +146,7 @@ impl RareDropTable {
|
|||||||
synchro: 20,
|
synchro: 20,
|
||||||
photon_blast: [None; 3],
|
photon_blast: [None; 3],
|
||||||
color: rng.gen_range(0, 18),
|
color: rng.gen_range(0, 18),
|
||||||
|
modifiers: Vec::new(),
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -26,6 +26,7 @@ async fn test_bank_items_sent_in_character_login() {
|
|||||||
special: None,
|
special: None,
|
||||||
attrs: [None, None, None],
|
attrs: [None, None, None],
|
||||||
tekked: true,
|
tekked: true,
|
||||||
|
modifiers: Vec::new(),
|
||||||
}
|
}
|
||||||
),
|
),
|
||||||
location: item::ItemLocation::Bank {
|
location: item::ItemLocation::Bank {
|
||||||
@ -62,8 +63,9 @@ async fn test_request_bank_items() {
|
|||||||
weapon: item::weapon::WeaponType::Vulcan,
|
weapon: item::weapon::WeaponType::Vulcan,
|
||||||
grind: 0,
|
grind: 0,
|
||||||
special: None,
|
special: None,
|
||||||
attrs: [None, None, None],
|
attrs: [None, None, None],
|
||||||
tekked: true,
|
tekked: true,
|
||||||
|
modifiers: Vec::new(),
|
||||||
}
|
}
|
||||||
),
|
),
|
||||||
location: item::ItemLocation::Bank {
|
location: item::ItemLocation::Bank {
|
||||||
@ -156,6 +158,7 @@ async fn test_request_bank_items_sorted() {
|
|||||||
special: None,
|
special: None,
|
||||||
attrs: [None, None, None],
|
attrs: [None, None, None],
|
||||||
tekked: true,
|
tekked: true,
|
||||||
|
modifiers: Vec::new(),
|
||||||
}
|
}
|
||||||
),
|
),
|
||||||
location: item::ItemLocation::Bank {
|
location: item::ItemLocation::Bank {
|
||||||
@ -184,6 +187,7 @@ async fn test_request_bank_items_sorted() {
|
|||||||
special: None,
|
special: None,
|
||||||
attrs: [None, None, None],
|
attrs: [None, None, None],
|
||||||
tekked: true,
|
tekked: true,
|
||||||
|
modifiers: Vec::new(),
|
||||||
}
|
}
|
||||||
),
|
),
|
||||||
location: item::ItemLocation::Bank {
|
location: item::ItemLocation::Bank {
|
||||||
@ -231,6 +235,7 @@ async fn test_deposit_individual_item() {
|
|||||||
special: None,
|
special: None,
|
||||||
attrs: [None, None, None],
|
attrs: [None, None, None],
|
||||||
tekked: true,
|
tekked: true,
|
||||||
|
modifiers: Vec::new(),
|
||||||
}
|
}
|
||||||
),
|
),
|
||||||
location: item::ItemLocation::Inventory {
|
location: item::ItemLocation::Inventory {
|
||||||
@ -248,6 +253,7 @@ async fn test_deposit_individual_item() {
|
|||||||
special: None,
|
special: None,
|
||||||
attrs: [None, None, None],
|
attrs: [None, None, None],
|
||||||
tekked: true,
|
tekked: true,
|
||||||
|
modifiers: Vec::new(),
|
||||||
}
|
}
|
||||||
),
|
),
|
||||||
location: item::ItemLocation::Inventory {
|
location: item::ItemLocation::Inventory {
|
||||||
@ -639,6 +645,7 @@ async fn test_deposit_individual_item_in_full_bank() {
|
|||||||
special: None,
|
special: None,
|
||||||
attrs: [None, None, None],
|
attrs: [None, None, None],
|
||||||
tekked: true,
|
tekked: true,
|
||||||
|
modifiers: Vec::new(),
|
||||||
}
|
}
|
||||||
),
|
),
|
||||||
location: item::ItemLocation::Inventory {
|
location: item::ItemLocation::Inventory {
|
||||||
@ -658,6 +665,7 @@ async fn test_deposit_individual_item_in_full_bank() {
|
|||||||
special: None,
|
special: None,
|
||||||
attrs: [None, None, None],
|
attrs: [None, None, None],
|
||||||
tekked: true,
|
tekked: true,
|
||||||
|
modifiers: Vec::new(),
|
||||||
}
|
}
|
||||||
),
|
),
|
||||||
location: item::ItemLocation::Bank {
|
location: item::ItemLocation::Bank {
|
||||||
@ -750,6 +758,7 @@ async fn test_deposit_stacked_item_in_full_bank() {
|
|||||||
special: None,
|
special: None,
|
||||||
attrs: [None, None, None],
|
attrs: [None, None, None],
|
||||||
tekked: true,
|
tekked: true,
|
||||||
|
modifiers: Vec::new(),
|
||||||
}
|
}
|
||||||
),
|
),
|
||||||
location: item::ItemLocation::Bank {
|
location: item::ItemLocation::Bank {
|
||||||
@ -842,6 +851,7 @@ async fn test_deposit_stacked_item_in_full_bank_with_partial_stack() {
|
|||||||
special: None,
|
special: None,
|
||||||
attrs: [None, None, None],
|
attrs: [None, None, None],
|
||||||
tekked: true,
|
tekked: true,
|
||||||
|
modifiers: Vec::new(),
|
||||||
}
|
}
|
||||||
),
|
),
|
||||||
location: item::ItemLocation::Bank {
|
location: item::ItemLocation::Bank {
|
||||||
@ -1046,6 +1056,7 @@ async fn test_withdraw_individual_item() {
|
|||||||
special: None,
|
special: None,
|
||||||
attrs: [None, None, None],
|
attrs: [None, None, None],
|
||||||
tekked: true,
|
tekked: true,
|
||||||
|
modifiers: Vec::new(),
|
||||||
}
|
}
|
||||||
),
|
),
|
||||||
location: item::ItemLocation::Bank {
|
location: item::ItemLocation::Bank {
|
||||||
@ -1429,6 +1440,7 @@ async fn test_withdraw_individual_item_in_full_inventory() {
|
|||||||
special: None,
|
special: None,
|
||||||
attrs: [None, None, None],
|
attrs: [None, None, None],
|
||||||
tekked: true,
|
tekked: true,
|
||||||
|
modifiers: Vec::new(),
|
||||||
}
|
}
|
||||||
),
|
),
|
||||||
location: item::ItemLocation::Bank {
|
location: item::ItemLocation::Bank {
|
||||||
@ -1447,6 +1459,7 @@ async fn test_withdraw_individual_item_in_full_inventory() {
|
|||||||
special: None,
|
special: None,
|
||||||
attrs: [None, None, None],
|
attrs: [None, None, None],
|
||||||
tekked: true,
|
tekked: true,
|
||||||
|
modifiers: Vec::new(),
|
||||||
}
|
}
|
||||||
),
|
),
|
||||||
location: item::ItemLocation::Inventory {
|
location: item::ItemLocation::Inventory {
|
||||||
@ -1539,6 +1552,7 @@ async fn test_withdraw_stacked_item_in_full_inventory() {
|
|||||||
special: None,
|
special: None,
|
||||||
attrs: [None, None, None],
|
attrs: [None, None, None],
|
||||||
tekked: true,
|
tekked: true,
|
||||||
|
modifiers: Vec::new(),
|
||||||
}
|
}
|
||||||
),
|
),
|
||||||
location: item::ItemLocation::Inventory {
|
location: item::ItemLocation::Inventory {
|
||||||
@ -1631,6 +1645,7 @@ async fn test_withdraw_stacked_item_in_full_inventory_with_partial_stack() {
|
|||||||
special: None,
|
special: None,
|
||||||
attrs: [None, None, None],
|
attrs: [None, None, None],
|
||||||
tekked: true,
|
tekked: true,
|
||||||
|
modifiers: Vec::new(),
|
||||||
}
|
}
|
||||||
),
|
),
|
||||||
location: item::ItemLocation::Inventory {
|
location: item::ItemLocation::Inventory {
|
||||||
|
@ -176,6 +176,7 @@ async fn test_pick_up_meseta_when_inventory_full() {
|
|||||||
special: None,
|
special: None,
|
||||||
attrs: [None, None, None],
|
attrs: [None, None, None],
|
||||||
tekked: true,
|
tekked: true,
|
||||||
|
modifiers: Vec::new(),
|
||||||
}
|
}
|
||||||
),
|
),
|
||||||
location: item::ItemLocation::Inventory {
|
location: item::ItemLocation::Inventory {
|
||||||
@ -254,6 +255,7 @@ async fn test_pick_up_partial_stacked_item_when_inventory_is_otherwise_full() {
|
|||||||
special: None,
|
special: None,
|
||||||
attrs: [None, None, None],
|
attrs: [None, None, None],
|
||||||
tekked: true,
|
tekked: true,
|
||||||
|
modifiers: Vec::new(),
|
||||||
}
|
}
|
||||||
),
|
),
|
||||||
location: item::ItemLocation::Inventory {
|
location: item::ItemLocation::Inventory {
|
||||||
@ -352,6 +354,7 @@ async fn test_can_not_pick_up_item_when_inventory_full() {
|
|||||||
special: None,
|
special: None,
|
||||||
attrs: [None, None, None],
|
attrs: [None, None, None],
|
||||||
tekked: true,
|
tekked: true,
|
||||||
|
modifiers: Vec::new(),
|
||||||
}
|
}
|
||||||
),
|
),
|
||||||
location: item::ItemLocation::Inventory {
|
location: item::ItemLocation::Inventory {
|
||||||
@ -371,6 +374,7 @@ async fn test_can_not_pick_up_item_when_inventory_full() {
|
|||||||
special: None,
|
special: None,
|
||||||
attrs: [None, None, None],
|
attrs: [None, None, None],
|
||||||
tekked: true,
|
tekked: true,
|
||||||
|
modifiers: Vec::new(),
|
||||||
}
|
}
|
||||||
),
|
),
|
||||||
location: item::ItemLocation::Inventory {
|
location: item::ItemLocation::Inventory {
|
||||||
|
Loading…
x
Reference in New Issue
Block a user