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@ -61,19 +61,27 @@ pub fn change_lobby(id: ClientId, |
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clients: &Clients,
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level_table: &CharacterLevelTable)
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-> Result<Vec<(ClientId, SendShipPacket)>, ShipError> {
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let prev_area = client_location.get_area(id).unwrap();
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let leave_lobby = packet::builder::lobby::remove_from_lobby(id, client_location).unwrap();
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let old_neighbors = client_location.get_client_neighbors(id).unwrap();
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let lobby = LobbyId(requested_lobby as usize);
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let mut lobby = LobbyId(requested_lobby as usize);
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match client_location.add_client_to_lobby(id, lobby) {
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Ok(lobby) => {
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}
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Err(err) => {
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match prev_area {
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RoomLobby::Lobby(lobby) => {
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let dialog = SmallDialog {
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padding: [0, 0],
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msg: String::from("Lobby is full."),
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};
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return Ok(vec![(id, SendShipPacket::SmallDialog(dialog))])
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}
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RoomLobby::Room(room) => {
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lobby = client_location.add_client_to_next_available_lobby(id, lobby).unwrap();
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}
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}
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}
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}
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let join_lobby = packet::builder::lobby::join_lobby(id, lobby, client_location, clients, level_table)?;
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let addto = packet::builder::lobby::add_to_lobby(id, lobby, client_location, clients, level_table)?;
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