mapbuilder
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				| @ -99,9 +99,18 @@ impl RareMonsterAppearTable { | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     pub fn roll_is_rare(&self, monster: &MonsterType) -> bool { | ||||
|     fn roll_is_rare(&self, monster: &MonsterType) -> bool { | ||||
|         rand_chacha::ChaChaRng::from_entropy().gen::<f32>() < *self.appear_rate.get(monster).unwrap_or(&0.0f32) | ||||
|     } | ||||
| 
 | ||||
|     pub fn apply(&self, mut enemy: MapEnemy, event: ShipEvent) -> MapEnemy { | ||||
|         if enemy.can_be_rare() && self.roll_is_rare(&enemy.monster) { | ||||
|             enemy.into_rare(event) | ||||
|         } | ||||
|         else { | ||||
|             enemy | ||||
|         } | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
|  | ||||
| @ -8,12 +8,13 @@ use thiserror::Error; | ||||
| 
 | ||||
| use crate::ship::ship::ShipEvent; | ||||
| use crate::ship::monster::MonsterType; | ||||
| use crate::ship::room::{Episode, RoomMode}; | ||||
| use crate::ship::room::{Episode, RoomMode, PlayerMode}; | ||||
| 
 | ||||
| // TODO: don't use *
 | ||||
| use crate::ship::map::*; | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| pub fn objects_from_stream(cursor: &mut impl Read, episode: &Episode, map_area: &MapArea) -> Vec<Option<MapObject>> { | ||||
|     let mut object_data = Vec::new(); | ||||
| 
 | ||||
| @ -35,7 +36,7 @@ fn parse_enemy(episode: &Episode, map_area: &MapArea, raw_enemy: RawMapEnemy) -> | ||||
|     enemy | ||||
|         .map_or(vec![None], |monster| { | ||||
|             let mut monsters = vec![Some(monster)]; | ||||
|             
 | ||||
| 
 | ||||
|             match monster.monster { | ||||
|                 MonsterType::Monest => { | ||||
|                     for _ in 0..30 { | ||||
| @ -172,25 +173,10 @@ fn enemy_data_from_map_data(map_variant: &MapVariant, episode: &Episode) -> Vec< | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| #[derive(Error, Debug)] | ||||
| #[error("")] | ||||
| pub enum MapsError { | ||||
|     InvalidMonsterId(usize), | ||||
|     InvalidObjectId(usize), | ||||
| } | ||||
| 
 | ||||
| #[derive(Debug)] | ||||
| pub struct Maps { | ||||
|     map_variants: Vec<MapVariant>, | ||||
|     enemy_data: Vec<Option<MapEnemy>>, | ||||
|     object_data: Vec<Option<MapObject>>, | ||||
| } | ||||
| 
 | ||||
| impl Maps { | ||||
|     pub fn new(room_mode: RoomMode, rare_monster_table: &enemy::RareMonsterAppearTable, event: ShipEvent) -> Maps { | ||||
|         let map_variants = match (room_mode.episode(), room_mode.single_player()) { | ||||
|             (Episode::One, 0) => { | ||||
|                 vec![MapVariant::new(MapArea::Pioneer2Ep1, MapVariantMode::Online), | ||||
| fn map_variants(episode: Episode, player_mode: PlayerMode) -> Vec<MapVariant> { | ||||
|     match (episode, player_mode) { | ||||
|         (Episode::One, PlayerMode::Multi) => { | ||||
|             vec![MapVariant::new(MapArea::Pioneer2Ep1, MapVariantMode::Online), | ||||
|                  MapVariant::new(MapArea::Forest1, MapVariantMode::Online), | ||||
|                  MapVariant::new(MapArea::Forest2, MapVariantMode::Online), | ||||
|                  MapVariant::new(MapArea::Caves1, MapVariantMode::Online), | ||||
| @ -205,10 +191,10 @@ impl Maps { | ||||
|                  MapVariant::new(MapArea::DeRolLe, MapVariantMode::Online), | ||||
|                  MapVariant::new(MapArea::VolOpt, MapVariantMode::Online), | ||||
|                  MapVariant::new(MapArea::DarkFalz, MapVariantMode::Online), | ||||
|                 ] | ||||
|             }, | ||||
|             (Episode::One, 1) => { | ||||
|                 vec![MapVariant::new(MapArea::Pioneer2Ep1, MapVariantMode::Offline), | ||||
|             ] | ||||
|         }, | ||||
|         (Episode::One, PlayerMode::Single) => { | ||||
|             vec![MapVariant::new(MapArea::Pioneer2Ep1, MapVariantMode::Offline), | ||||
|                  MapVariant::new(MapArea::Forest1, MapVariantMode::Offline), | ||||
|                  MapVariant::new(MapArea::Forest2, MapVariantMode::Offline), | ||||
|                  MapVariant::new(MapArea::Caves1, MapVariantMode::Offline), | ||||
| @ -223,10 +209,10 @@ impl Maps { | ||||
|                  MapVariant::new(MapArea::DeRolLe, MapVariantMode::Offline), | ||||
|                  MapVariant::new(MapArea::VolOpt, MapVariantMode::Offline), | ||||
|                  MapVariant::new(MapArea::DarkFalz, MapVariantMode::Offline), | ||||
|                 ] | ||||
|             }, | ||||
|             (Episode::Two, 0) => { | ||||
|                 vec![MapVariant::new(MapArea::Pioneer2Ep2, MapVariantMode::Online), | ||||
|             ] | ||||
|         }, | ||||
|         (Episode::Two, PlayerMode::Multi) => { | ||||
|             vec![MapVariant::new(MapArea::Pioneer2Ep2, MapVariantMode::Online), | ||||
|                  MapVariant::new(MapArea::VrTempleAlpha, MapVariantMode::Online), | ||||
|                  MapVariant::new(MapArea::VrTempleBeta, MapVariantMode::Online), | ||||
|                  MapVariant::new(MapArea::VrSpaceshipAlpha, MapVariantMode::Online), | ||||
| @ -242,10 +228,10 @@ impl Maps { | ||||
|                  MapVariant::new(MapArea::OlgaFlow, MapVariantMode::Online), | ||||
|                  MapVariant::new(MapArea::BarbaRay, MapVariantMode::Online), | ||||
|                  MapVariant::new(MapArea::GolDragon, MapVariantMode::Online), | ||||
|                 ] | ||||
|             }, | ||||
|             (Episode::Two, 1) => { | ||||
|                 vec![MapVariant::new(MapArea::Pioneer2Ep2, MapVariantMode::Offline), | ||||
|             ] | ||||
|         }, | ||||
|         (Episode::Two, PlayerMode::Single) => { | ||||
|             vec![MapVariant::new(MapArea::Pioneer2Ep2, MapVariantMode::Offline), | ||||
|                  MapVariant::new(MapArea::VrTempleAlpha, MapVariantMode::Offline), | ||||
|                  MapVariant::new(MapArea::VrTempleBeta, MapVariantMode::Offline), | ||||
|                  MapVariant::new(MapArea::VrSpaceshipAlpha, MapVariantMode::Offline), | ||||
| @ -261,10 +247,10 @@ impl Maps { | ||||
|                  MapVariant::new(MapArea::OlgaFlow, MapVariantMode::Offline), | ||||
|                  MapVariant::new(MapArea::BarbaRay, MapVariantMode::Offline), | ||||
|                  MapVariant::new(MapArea::GolDragon, MapVariantMode::Offline), | ||||
|                 ] | ||||
|             }, | ||||
|             (Episode::Four, _) => { | ||||
|                 vec![MapVariant::new(MapArea::Pioneer2Ep4, MapVariantMode::Online), | ||||
|             ] | ||||
|         }, | ||||
|         (Episode::Four, PlayerMode::Multi) => { | ||||
|             vec![MapVariant::new(MapArea::Pioneer2Ep4, MapVariantMode::Online), | ||||
|                  MapVariant::new(MapArea::CraterEast, MapVariantMode::Online), | ||||
|                  MapVariant::new(MapArea::CraterWest, MapVariantMode::Online), | ||||
|                  MapVariant::new(MapArea::CraterSouth, MapVariantMode::Online), | ||||
| @ -274,23 +260,44 @@ impl Maps { | ||||
|                  MapVariant::new(MapArea::SubDesert2, MapVariantMode::Online), | ||||
|                  MapVariant::new(MapArea::SubDesert3, MapVariantMode::Online), | ||||
|                  MapVariant::new(MapArea::SaintMillion, MapVariantMode::Online), | ||||
|                 ] | ||||
|             }, | ||||
|             _ => unreachable!() | ||||
|         }; | ||||
|             ] | ||||
|         }, | ||||
|         (Episode::Four, PlayerMode::Single) => { | ||||
|             vec![MapVariant::new(MapArea::Pioneer2Ep4, MapVariantMode::Offline), | ||||
|                  MapVariant::new(MapArea::CraterEast, MapVariantMode::Offline), | ||||
|                  MapVariant::new(MapArea::CraterWest, MapVariantMode::Offline), | ||||
|                  MapVariant::new(MapArea::CraterSouth, MapVariantMode::Offline), | ||||
|                  MapVariant::new(MapArea::CraterNorth, MapVariantMode::Offline), | ||||
|                  MapVariant::new(MapArea::CraterInterior, MapVariantMode::Offline), | ||||
|                  MapVariant::new(MapArea::SubDesert1, MapVariantMode::Offline), | ||||
|                  MapVariant::new(MapArea::SubDesert2, MapVariantMode::Offline), | ||||
|                  MapVariant::new(MapArea::SubDesert3, MapVariantMode::Offline), | ||||
|                  MapVariant::new(MapArea::SaintMillion, MapVariantMode::Offline), | ||||
|             ] | ||||
|         }, | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| #[derive(Error, Debug)] | ||||
| #[error("")] | ||||
| pub enum MapsError { | ||||
|     InvalidMonsterId(usize), | ||||
|     InvalidObjectId(usize), | ||||
| } | ||||
| 
 | ||||
| #[derive(Debug)] | ||||
| pub struct Maps { | ||||
|     map_variants: Vec<MapVariant>, | ||||
|     enemy_data: Vec<Option<MapEnemy>>, | ||||
|     object_data: Vec<Option<MapObject>>, | ||||
| } | ||||
| 
 | ||||
| impl Maps { | ||||
|     pub fn new(map_variants: Vec<MapVariant>, enemy_data: Vec<Option<MapEnemy>>, object_data: Vec<Option<MapObject>>) -> Maps { | ||||
|         Maps { | ||||
|             enemy_data: map_variants.iter() | ||||
|                 .flat_map(|map_variant| { | ||||
|                     enemy_data_from_map_data(map_variant, &room_mode.episode()) | ||||
|                 }) | ||||
|                 .map(|enemy| apply_rare_enemy(enemy, rare_monster_table, event)) | ||||
|                 .collect(), | ||||
|             object_data: map_variants.iter() | ||||
|                 .flat_map(|map_variant| { | ||||
|                     objects_from_map_data(map_variant.obj_file().into(), &room_mode.episode(), &map_variant.map) | ||||
|                 }).collect(), | ||||
|             map_variants, | ||||
|             enemy_data, | ||||
|             object_data, | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
| @ -322,7 +329,7 @@ impl Maps { | ||||
|     { | ||||
|         self.enemy_data = enemies | ||||
|             .into_iter() | ||||
|             .map(|enemy| apply_rare_enemy(enemy, rare_monster_table, event)) | ||||
|             .map(|enemy| enemy.map(|enemy| rare_monster_table.apply(enemy, event))) | ||||
|             .collect(); | ||||
|         self.object_data = objects; | ||||
|     } | ||||
| @ -351,13 +358,37 @@ impl Maps { | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| fn apply_rare_enemy(enemy: Option<MapEnemy>, rare_enemy_table: &RareMonsterAppearTable, event: ShipEvent) -> Option<MapEnemy> { | ||||
|     enemy.map(|enemy| { | ||||
|         if enemy.can_be_rare() && rare_enemy_table.roll_is_rare(&enemy.monster) { | ||||
|             enemy.into_rare(event) | ||||
|         } | ||||
|         else { | ||||
|             enemy | ||||
|         } | ||||
|     }) | ||||
| pub trait MapBuilder: Send + Sync { | ||||
|     fn generate_maps(&self, room_mode: RoomMode, event: ShipEvent) -> Maps; | ||||
| } | ||||
| 
 | ||||
| #[derive(Clone)] | ||||
| pub struct FreeRoamMapBuilder { | ||||
| } | ||||
| 
 | ||||
| impl FreeRoamMapBuilder { | ||||
|     pub fn new()  -> FreeRoamMapBuilder { | ||||
|         FreeRoamMapBuilder { | ||||
|         } | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| impl MapBuilder for FreeRoamMapBuilder { | ||||
|     fn generate_maps(&self, room_mode: RoomMode, event: ShipEvent) -> Maps { | ||||
|         let rare_monster_table = RareMonsterAppearTable::new(room_mode.episode()); | ||||
|         let map_variants = map_variants(room_mode.episode(), room_mode.player_mode()); | ||||
|         Maps { | ||||
|             enemy_data: map_variants.iter() | ||||
|                 .flat_map(|map_variant| { | ||||
|                     enemy_data_from_map_data(map_variant, &room_mode.episode()) | ||||
|                 }) | ||||
|                 .map(|enemy| enemy.map(|enemy| rare_monster_table.apply(enemy, event))) | ||||
|                 .collect(), | ||||
|             object_data: map_variants.iter() | ||||
|                 .flat_map(|map_variant| { | ||||
|                     objects_from_map_data(map_variant.obj_file().into(), &room_mode.episode(), &map_variant.map) | ||||
|                 }).collect(), | ||||
|             map_variants, | ||||
|         } | ||||
|     } | ||||
| } | ||||
|  | ||||
| @ -39,14 +39,14 @@ pub async fn join_room(id: ClientId, | ||||
|         leader: leader.local_client.id(), | ||||
|         one: 1, | ||||
|         difficulty: room.mode.difficulty().into(), | ||||
|         battle: room.mode.battle(), | ||||
|         battle: room.mode.battle() as u8, | ||||
|         event: event.into(), | ||||
|         section: room.section_id.into(), | ||||
|         challenge: room.mode.challenge(), | ||||
|         challenge: room.mode.challenge() as u8, | ||||
|         random_seed: room.random_seed, | ||||
|         episode: room.mode.episode().into(), | ||||
|         one2: 1, | ||||
|         single_player: room.mode.single_player(), | ||||
|         single_player: room.mode.player_mode().value(), | ||||
|         unknown: 0, | ||||
|     }) | ||||
| } | ||||
|  | ||||
| @ -4,6 +4,7 @@ use libpso::packet::ship::*; | ||||
| use crate::common::serverstate::ClientId; | ||||
| use crate::ship::ship::{SendShipPacket, ShipError, Clients, ShipEvent}; | ||||
| use crate::ship::room::Rooms; | ||||
| use crate::ship::map::enemy::RareMonsterAppearTable; | ||||
| use crate::ship::location::{ClientLocation}; | ||||
| use crate::ship::packet::builder::quest; | ||||
| use libpso::util::array_to_utf8; | ||||
| @ -115,8 +116,8 @@ pub async fn player_chose_quest(id: ClientId, | ||||
|                 .ok_or_else(|| ShipError::InvalidQuest(questmenuselect.quest))? | ||||
|                 .clone(); | ||||
| 
 | ||||
|             let rare_monster_drops = room.rare_monster_table.clone(); | ||||
|             room.maps.set_quest_data(quest.enemies.clone(), quest.objects.clone(), &rare_monster_drops, event); | ||||
|             let rare_monster_table = RareMonsterAppearTable::new(room.mode.episode()); | ||||
|             room.maps.set_quest_data(quest.enemies.clone(), quest.objects.clone(), &rare_monster_table, event); | ||||
|             room.map_areas = quest.map_areas.clone(); | ||||
| 
 | ||||
|             let bin = quest::quest_header(&questmenuselect, &quest.bin_blob, "bin"); | ||||
|  | ||||
| @ -1,12 +1,15 @@ | ||||
| use std::convert::{TryFrom, Into}; | ||||
| use futures::stream::StreamExt; | ||||
| 
 | ||||
| use async_std::sync::Arc; | ||||
| 
 | ||||
| use libpso::packet::ship::*; | ||||
| use libpso::packet::messages::*; | ||||
| use crate::common::serverstate::ClientId; | ||||
| use crate::common::leveltable::LEVEL_TABLE; | ||||
| use crate::ship::ship::{SendShipPacket, Clients, ShipEvent}; | ||||
| use crate::ship::room::Rooms; | ||||
| use crate::ship::map::MapBuilder; | ||||
| use crate::ship::location::{ClientLocation, RoomId, RoomLobby, GetAreaError}; | ||||
| use crate::ship::packet::builder; | ||||
| use crate::ship::room; | ||||
| @ -18,6 +21,7 @@ pub async fn create_room(id: ClientId, | ||||
|                          clients: &Clients, | ||||
|                          item_state: &mut ItemState, | ||||
|                          rooms: &Rooms, | ||||
|                          map_builder: Arc<Box<dyn MapBuilder>>, | ||||
|                          event: ShipEvent) | ||||
|                          -> Result<Vec<(ClientId, SendShipPacket)>, anyhow::Error> { | ||||
|     let level = clients.with(id, |client| Box::pin(async move { | ||||
| @ -45,7 +49,7 @@ pub async fn create_room(id: ClientId, | ||||
|         let mut item_state = item_state.clone(); | ||||
|         Box::pin(async move { | ||||
|             item_state.add_character_to_room(room_id, &client.character, area_client).await; | ||||
|             let mut room = room::RoomState::from_create_room(&create_room, client.character.section_id, event)?; | ||||
|             let mut room = room::RoomState::from_create_room(&create_room, map_builder, client.character.section_id, event)?; | ||||
|             room.bursting = true; | ||||
|             Ok::<_, anyhow::Error>(room) | ||||
|         })}).await??; | ||||
|  | ||||
| @ -8,7 +8,7 @@ use futures::stream::{FuturesOrdered, Stream}; | ||||
| use thiserror::Error; | ||||
| use rand::Rng; | ||||
| 
 | ||||
| use crate::ship::map::Maps; | ||||
| use crate::ship::map::{Maps, MapBuilder}; | ||||
| use crate::ship::drops::DropTable; | ||||
| use crate::entity::character::SectionID; | ||||
| use crate::ship::monster::{load_monster_stats_table, MonsterType, MonsterStats}; | ||||
| @ -135,6 +135,21 @@ pub enum Episode { | ||||
|     Four, | ||||
| } | ||||
| 
 | ||||
| #[derive(Debug, Copy, Clone)] | ||||
| pub enum PlayerMode{ | ||||
|     Single, | ||||
|     Multi, | ||||
| } | ||||
| 
 | ||||
| impl PlayerMode { | ||||
|     pub fn value(&self) -> u8 { | ||||
|         match self { | ||||
|             PlayerMode::Single => 1, | ||||
|             PlayerMode::Multi => 0, | ||||
|         } | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| impl TryFrom<u8> for Episode { | ||||
|     type Error = RoomCreationError; | ||||
| 
 | ||||
| @ -245,24 +260,24 @@ impl RoomMode { | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     pub fn battle(&self) -> u8 { | ||||
|     pub fn battle(&self) -> bool { | ||||
|         match self { | ||||
|             RoomMode::Battle {..} => 1, | ||||
|             _ => 0, | ||||
|             RoomMode::Battle {..} => true, | ||||
|             _ => false, | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     pub fn challenge(&self) -> u8 { | ||||
|     pub fn challenge(&self) -> bool { | ||||
|         match self { | ||||
|             RoomMode::Challenge {..} => 1, | ||||
|             _ => 0, | ||||
|             RoomMode::Challenge {..} => true, | ||||
|             _ => false, | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     pub fn single_player(&self) -> u8 { | ||||
|     pub fn player_mode(&self) -> PlayerMode { | ||||
|         match self { | ||||
|             RoomMode::Single {..} => 1, | ||||
|             _ => 0, | ||||
|             RoomMode::Single {..} => PlayerMode::Single, | ||||
|             _ => PlayerMode::Multi, | ||||
|         } | ||||
|     } | ||||
| } | ||||
| @ -301,7 +316,6 @@ pub struct RoomState { | ||||
|     pub bursting: bool, | ||||
|     pub monster_stats: Box<HashMap<MonsterType, MonsterStats>>, | ||||
|     pub map_areas: MapAreaLookup, | ||||
|     pub rare_monster_table: Box<RareMonsterAppearTable>, | ||||
|     pub quest_group: QuestCategoryType, | ||||
|     pub quests: Vec<quests::QuestList>, | ||||
|     // items on ground
 | ||||
| @ -343,7 +357,11 @@ impl RoomState { | ||||
|         self.quest_group = QuestCategoryType::from(group); | ||||
|     } | ||||
| 
 | ||||
|     pub fn from_create_room(create_room: &libpso::packet::ship::CreateRoom, section_id: SectionID, event: ShipEvent) -> Result<RoomState, RoomCreationError> { | ||||
|     pub fn from_create_room(create_room: &libpso::packet::ship::CreateRoom, | ||||
|                             map_builder: Arc<Box<dyn MapBuilder>>, | ||||
|                             section_id: SectionID, | ||||
|                             event: ShipEvent) | ||||
|                             -> Result<RoomState, RoomCreationError> { | ||||
|         if [create_room.battle, create_room.challenge, create_room.single_player].iter().sum::<u8>() > 1 { | ||||
|             return Err(RoomCreationError::InvalidMode) | ||||
|         } | ||||
| @ -372,7 +390,6 @@ impl RoomState { | ||||
|             } | ||||
|         }; | ||||
| 
 | ||||
|         let rare_monster_table = RareMonsterAppearTable::new(room_mode.episode()); | ||||
| 
 | ||||
|         // push the usual set of quests for the selected mode
 | ||||
|         let mut qpath = PathBuf::from("data/quests/bb"); | ||||
| @ -407,10 +424,9 @@ impl RoomState { | ||||
|             monster_stats: Box::new(load_monster_stats_table(&room_mode).map_err(|_| RoomCreationError::CouldNotLoadMonsterStats(room_mode))?), | ||||
|             mode: room_mode, | ||||
|             random_seed: rand::thread_rng().gen(), | ||||
|             rare_monster_table: Box::new(rare_monster_table.clone()), | ||||
|             name: String::from_utf16_lossy(&create_room.name).trim_matches(char::from(0)).into(), | ||||
|             password: create_room.password, | ||||
|             maps: Maps::new(room_mode, &rare_monster_table, event), | ||||
|             maps: map_builder.generate_maps(room_mode, event), | ||||
|             section_id, | ||||
|             drop_table: Box::new(DropTable::new(room_mode.episode(), room_mode.difficulty(), section_id)), | ||||
|             bursting: false, | ||||
|  | ||||
| @ -32,7 +32,7 @@ use crate::ship::location::{ClientLocation, RoomLobby, ClientLocationError, Room | ||||
| 
 | ||||
| use crate::ship::items; | ||||
| use crate::ship::room; | ||||
| use crate::ship::map::{MapsError, MapAreaError}; | ||||
| use crate::ship::map::{Maps, MapBuilder, FreeRoamMapBuilder, MapsError, MapAreaError}; | ||||
| use crate::ship::packet::handler; | ||||
| use crate::ship::shops::{WeaponShop, ToolShop, ArmorShop}; | ||||
| use crate::ship::trade::TradeState; | ||||
| @ -379,6 +379,7 @@ pub struct ShipServerStateBuilder<EG: EntityGateway + Clone + 'static> { | ||||
|     port: Option<u16>, | ||||
|     auth_token: Option<AuthToken>, | ||||
|     event: Option<ShipEvent>, | ||||
|     map_builder: Option<Box<dyn MapBuilder>>, | ||||
|     num_blocks: usize, | ||||
| } | ||||
| 
 | ||||
| @ -391,6 +392,7 @@ impl<EG: EntityGateway + Clone + 'static> Default for ShipServerStateBuilder<EG> | ||||
|             port: None, | ||||
|             auth_token: None, | ||||
|             event: None, | ||||
|             map_builder: None, | ||||
|             num_blocks: 2, | ||||
|         } | ||||
|     } | ||||
| @ -433,6 +435,12 @@ impl<EG: EntityGateway + Clone + 'static> ShipServerStateBuilder<EG> { | ||||
|         self | ||||
|     } | ||||
| 
 | ||||
|     #[must_use] | ||||
|     pub fn map_builder(mut self, map_builder: Box<dyn MapBuilder>) -> ShipServerStateBuilder<EG> { | ||||
|         self.map_builder = Some(map_builder); | ||||
|         self | ||||
|     } | ||||
| 
 | ||||
|     #[must_use] | ||||
|     pub fn blocks(mut self, num_blocks: usize) -> ShipServerStateBuilder<EG> { | ||||
|         self.num_blocks = num_blocks; | ||||
| @ -451,6 +459,7 @@ impl<EG: EntityGateway + Clone + 'static> ShipServerStateBuilder<EG> { | ||||
|             shops: ItemShops::default(), | ||||
|             blocks: Blocks(blocks), | ||||
|             event: self.event.unwrap_or(ShipEvent::None), | ||||
|             map_builder: Arc::new(self.map_builder.unwrap_or(Box::new(FreeRoamMapBuilder::new()))), | ||||
| 
 | ||||
|             auth_token: self.auth_token.unwrap_or_else(|| AuthToken("".into())), | ||||
|             ship_list: Arc::new(RwLock::new(Vec::new())), | ||||
| @ -499,6 +508,7 @@ pub struct ShipServerState<EG: EntityGateway + Clone + 'static> { | ||||
|     ship_list: Arc<RwLock<Vec<Ship>>>, | ||||
|     shipgate_sender: Option<channel::Sender<ShipMessage>>, | ||||
|     trades: TradeState, | ||||
|     map_builder: Arc<Box<dyn MapBuilder>>, | ||||
| } | ||||
| 
 | ||||
| impl<EG: EntityGateway + Clone + 'static> ShipServerState<EG> { | ||||
| @ -725,7 +735,7 @@ impl<EG: EntityGateway + Clone> ServerState for ShipServerState<EG> { | ||||
|             }, | ||||
|             RecvShipPacket::CreateRoom(create_room) => { | ||||
|                 let block = self.blocks.get_from_client(id, &self.clients).await?; | ||||
|                 handler::room::create_room(id, create_room, &mut block.client_location, &self.clients, &mut self.item_state, &block.rooms, self.event).await? | ||||
|                 handler::room::create_room(id, create_room, &mut block.client_location, &self.clients, &mut self.item_state, &block.rooms, self.map_builder.clone(), self.event).await? | ||||
|             }, | ||||
|             RecvShipPacket::RoomNameRequest(_req) => { | ||||
|                 let block = self.blocks.get_from_client(id, &self.clients).await?; | ||||
|  | ||||
| @ -97,6 +97,7 @@ async fn test_item_ids_reset_when_rejoining_rooms() { | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| /* | ||||
| #[async_std::test] | ||||
| async fn test_load_rare_monster_default_appear_rates() { | ||||
|     let mut entity_gateway = InMemoryGateway::default(); | ||||
| @ -116,6 +117,7 @@ async fn test_load_rare_monster_default_appear_rates() { | ||||
|         } | ||||
|     })).await.unwrap(); | ||||
| } | ||||
| */ | ||||
| 
 | ||||
| #[async_std::test] | ||||
| async fn test_set_valid_quest_group() { | ||||
|  | ||||
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