mapbuilder
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ab8c5e6688
commit
08efcce6f7
@ -99,9 +99,18 @@ impl RareMonsterAppearTable {
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}
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}
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}
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}
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pub fn roll_is_rare(&self, monster: &MonsterType) -> bool {
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fn roll_is_rare(&self, monster: &MonsterType) -> bool {
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rand_chacha::ChaChaRng::from_entropy().gen::<f32>() < *self.appear_rate.get(monster).unwrap_or(&0.0f32)
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rand_chacha::ChaChaRng::from_entropy().gen::<f32>() < *self.appear_rate.get(monster).unwrap_or(&0.0f32)
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}
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}
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pub fn apply(&self, mut enemy: MapEnemy, event: ShipEvent) -> MapEnemy {
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if enemy.can_be_rare() && self.roll_is_rare(&enemy.monster) {
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enemy.into_rare(event)
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}
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else {
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enemy
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}
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}
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}
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}
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@ -8,12 +8,13 @@ use thiserror::Error;
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use crate::ship::ship::ShipEvent;
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use crate::ship::ship::ShipEvent;
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use crate::ship::monster::MonsterType;
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use crate::ship::monster::MonsterType;
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use crate::ship::room::{Episode, RoomMode};
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use crate::ship::room::{Episode, RoomMode, PlayerMode};
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// TODO: don't use *
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// TODO: don't use *
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use crate::ship::map::*;
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use crate::ship::map::*;
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pub fn objects_from_stream(cursor: &mut impl Read, episode: &Episode, map_area: &MapArea) -> Vec<Option<MapObject>> {
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pub fn objects_from_stream(cursor: &mut impl Read, episode: &Episode, map_area: &MapArea) -> Vec<Option<MapObject>> {
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let mut object_data = Vec::new();
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let mut object_data = Vec::new();
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@ -35,7 +36,7 @@ fn parse_enemy(episode: &Episode, map_area: &MapArea, raw_enemy: RawMapEnemy) ->
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enemy
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enemy
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.map_or(vec![None], |monster| {
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.map_or(vec![None], |monster| {
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let mut monsters = vec![Some(monster)];
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let mut monsters = vec![Some(monster)];
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match monster.monster {
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match monster.monster {
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MonsterType::Monest => {
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MonsterType::Monest => {
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for _ in 0..30 {
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for _ in 0..30 {
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@ -172,25 +173,10 @@ fn enemy_data_from_map_data(map_variant: &MapVariant, episode: &Episode) -> Vec<
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}
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}
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#[derive(Error, Debug)]
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fn map_variants(episode: Episode, player_mode: PlayerMode) -> Vec<MapVariant> {
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#[error("")]
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match (episode, player_mode) {
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pub enum MapsError {
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(Episode::One, PlayerMode::Multi) => {
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InvalidMonsterId(usize),
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vec![MapVariant::new(MapArea::Pioneer2Ep1, MapVariantMode::Online),
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InvalidObjectId(usize),
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}
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#[derive(Debug)]
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pub struct Maps {
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map_variants: Vec<MapVariant>,
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enemy_data: Vec<Option<MapEnemy>>,
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object_data: Vec<Option<MapObject>>,
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}
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impl Maps {
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pub fn new(room_mode: RoomMode, rare_monster_table: &enemy::RareMonsterAppearTable, event: ShipEvent) -> Maps {
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let map_variants = match (room_mode.episode(), room_mode.single_player()) {
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(Episode::One, 0) => {
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vec![MapVariant::new(MapArea::Pioneer2Ep1, MapVariantMode::Online),
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MapVariant::new(MapArea::Forest1, MapVariantMode::Online),
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MapVariant::new(MapArea::Forest1, MapVariantMode::Online),
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MapVariant::new(MapArea::Forest2, MapVariantMode::Online),
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MapVariant::new(MapArea::Forest2, MapVariantMode::Online),
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MapVariant::new(MapArea::Caves1, MapVariantMode::Online),
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MapVariant::new(MapArea::Caves1, MapVariantMode::Online),
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@ -205,10 +191,10 @@ impl Maps {
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MapVariant::new(MapArea::DeRolLe, MapVariantMode::Online),
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MapVariant::new(MapArea::DeRolLe, MapVariantMode::Online),
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MapVariant::new(MapArea::VolOpt, MapVariantMode::Online),
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MapVariant::new(MapArea::VolOpt, MapVariantMode::Online),
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MapVariant::new(MapArea::DarkFalz, MapVariantMode::Online),
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MapVariant::new(MapArea::DarkFalz, MapVariantMode::Online),
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]
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]
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},
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},
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(Episode::One, 1) => {
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(Episode::One, PlayerMode::Single) => {
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vec![MapVariant::new(MapArea::Pioneer2Ep1, MapVariantMode::Offline),
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vec![MapVariant::new(MapArea::Pioneer2Ep1, MapVariantMode::Offline),
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MapVariant::new(MapArea::Forest1, MapVariantMode::Offline),
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MapVariant::new(MapArea::Forest1, MapVariantMode::Offline),
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MapVariant::new(MapArea::Forest2, MapVariantMode::Offline),
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MapVariant::new(MapArea::Forest2, MapVariantMode::Offline),
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MapVariant::new(MapArea::Caves1, MapVariantMode::Offline),
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MapVariant::new(MapArea::Caves1, MapVariantMode::Offline),
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@ -223,10 +209,10 @@ impl Maps {
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MapVariant::new(MapArea::DeRolLe, MapVariantMode::Offline),
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MapVariant::new(MapArea::DeRolLe, MapVariantMode::Offline),
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MapVariant::new(MapArea::VolOpt, MapVariantMode::Offline),
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MapVariant::new(MapArea::VolOpt, MapVariantMode::Offline),
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MapVariant::new(MapArea::DarkFalz, MapVariantMode::Offline),
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MapVariant::new(MapArea::DarkFalz, MapVariantMode::Offline),
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]
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]
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},
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},
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(Episode::Two, 0) => {
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(Episode::Two, PlayerMode::Multi) => {
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vec![MapVariant::new(MapArea::Pioneer2Ep2, MapVariantMode::Online),
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vec![MapVariant::new(MapArea::Pioneer2Ep2, MapVariantMode::Online),
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MapVariant::new(MapArea::VrTempleAlpha, MapVariantMode::Online),
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MapVariant::new(MapArea::VrTempleAlpha, MapVariantMode::Online),
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MapVariant::new(MapArea::VrTempleBeta, MapVariantMode::Online),
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MapVariant::new(MapArea::VrTempleBeta, MapVariantMode::Online),
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MapVariant::new(MapArea::VrSpaceshipAlpha, MapVariantMode::Online),
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MapVariant::new(MapArea::VrSpaceshipAlpha, MapVariantMode::Online),
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@ -242,10 +228,10 @@ impl Maps {
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MapVariant::new(MapArea::OlgaFlow, MapVariantMode::Online),
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MapVariant::new(MapArea::OlgaFlow, MapVariantMode::Online),
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MapVariant::new(MapArea::BarbaRay, MapVariantMode::Online),
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MapVariant::new(MapArea::BarbaRay, MapVariantMode::Online),
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MapVariant::new(MapArea::GolDragon, MapVariantMode::Online),
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MapVariant::new(MapArea::GolDragon, MapVariantMode::Online),
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]
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]
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},
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},
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(Episode::Two, 1) => {
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(Episode::Two, PlayerMode::Single) => {
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vec![MapVariant::new(MapArea::Pioneer2Ep2, MapVariantMode::Offline),
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vec![MapVariant::new(MapArea::Pioneer2Ep2, MapVariantMode::Offline),
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MapVariant::new(MapArea::VrTempleAlpha, MapVariantMode::Offline),
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MapVariant::new(MapArea::VrTempleAlpha, MapVariantMode::Offline),
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MapVariant::new(MapArea::VrTempleBeta, MapVariantMode::Offline),
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MapVariant::new(MapArea::VrTempleBeta, MapVariantMode::Offline),
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MapVariant::new(MapArea::VrSpaceshipAlpha, MapVariantMode::Offline),
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MapVariant::new(MapArea::VrSpaceshipAlpha, MapVariantMode::Offline),
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@ -261,10 +247,10 @@ impl Maps {
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MapVariant::new(MapArea::OlgaFlow, MapVariantMode::Offline),
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MapVariant::new(MapArea::OlgaFlow, MapVariantMode::Offline),
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MapVariant::new(MapArea::BarbaRay, MapVariantMode::Offline),
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MapVariant::new(MapArea::BarbaRay, MapVariantMode::Offline),
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MapVariant::new(MapArea::GolDragon, MapVariantMode::Offline),
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MapVariant::new(MapArea::GolDragon, MapVariantMode::Offline),
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]
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]
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},
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},
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(Episode::Four, _) => {
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(Episode::Four, PlayerMode::Multi) => {
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vec![MapVariant::new(MapArea::Pioneer2Ep4, MapVariantMode::Online),
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vec![MapVariant::new(MapArea::Pioneer2Ep4, MapVariantMode::Online),
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MapVariant::new(MapArea::CraterEast, MapVariantMode::Online),
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MapVariant::new(MapArea::CraterEast, MapVariantMode::Online),
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MapVariant::new(MapArea::CraterWest, MapVariantMode::Online),
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MapVariant::new(MapArea::CraterWest, MapVariantMode::Online),
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MapVariant::new(MapArea::CraterSouth, MapVariantMode::Online),
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MapVariant::new(MapArea::CraterSouth, MapVariantMode::Online),
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@ -274,23 +260,44 @@ impl Maps {
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MapVariant::new(MapArea::SubDesert2, MapVariantMode::Online),
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MapVariant::new(MapArea::SubDesert2, MapVariantMode::Online),
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MapVariant::new(MapArea::SubDesert3, MapVariantMode::Online),
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MapVariant::new(MapArea::SubDesert3, MapVariantMode::Online),
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MapVariant::new(MapArea::SaintMillion, MapVariantMode::Online),
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MapVariant::new(MapArea::SaintMillion, MapVariantMode::Online),
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]
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]
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},
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},
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_ => unreachable!()
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(Episode::Four, PlayerMode::Single) => {
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};
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vec![MapVariant::new(MapArea::Pioneer2Ep4, MapVariantMode::Offline),
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MapVariant::new(MapArea::CraterEast, MapVariantMode::Offline),
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MapVariant::new(MapArea::CraterWest, MapVariantMode::Offline),
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MapVariant::new(MapArea::CraterSouth, MapVariantMode::Offline),
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MapVariant::new(MapArea::CraterNorth, MapVariantMode::Offline),
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MapVariant::new(MapArea::CraterInterior, MapVariantMode::Offline),
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MapVariant::new(MapArea::SubDesert1, MapVariantMode::Offline),
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MapVariant::new(MapArea::SubDesert2, MapVariantMode::Offline),
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MapVariant::new(MapArea::SubDesert3, MapVariantMode::Offline),
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MapVariant::new(MapArea::SaintMillion, MapVariantMode::Offline),
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]
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},
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}
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}
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#[derive(Error, Debug)]
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#[error("")]
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pub enum MapsError {
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InvalidMonsterId(usize),
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InvalidObjectId(usize),
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}
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#[derive(Debug)]
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pub struct Maps {
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map_variants: Vec<MapVariant>,
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enemy_data: Vec<Option<MapEnemy>>,
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object_data: Vec<Option<MapObject>>,
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}
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impl Maps {
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pub fn new(map_variants: Vec<MapVariant>, enemy_data: Vec<Option<MapEnemy>>, object_data: Vec<Option<MapObject>>) -> Maps {
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Maps {
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Maps {
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enemy_data: map_variants.iter()
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.flat_map(|map_variant| {
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enemy_data_from_map_data(map_variant, &room_mode.episode())
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})
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.map(|enemy| apply_rare_enemy(enemy, rare_monster_table, event))
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.collect(),
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object_data: map_variants.iter()
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.flat_map(|map_variant| {
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objects_from_map_data(map_variant.obj_file().into(), &room_mode.episode(), &map_variant.map)
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}).collect(),
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map_variants,
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map_variants,
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enemy_data,
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object_data,
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}
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}
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}
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}
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@ -322,7 +329,7 @@ impl Maps {
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{
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{
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self.enemy_data = enemies
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self.enemy_data = enemies
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.into_iter()
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.into_iter()
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.map(|enemy| apply_rare_enemy(enemy, rare_monster_table, event))
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.map(|enemy| enemy.map(|enemy| rare_monster_table.apply(enemy, event)))
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.collect();
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.collect();
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self.object_data = objects;
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self.object_data = objects;
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}
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}
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@ -351,13 +358,37 @@ impl Maps {
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}
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}
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}
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}
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fn apply_rare_enemy(enemy: Option<MapEnemy>, rare_enemy_table: &RareMonsterAppearTable, event: ShipEvent) -> Option<MapEnemy> {
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pub trait MapBuilder: Send + Sync {
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enemy.map(|enemy| {
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fn generate_maps(&self, room_mode: RoomMode, event: ShipEvent) -> Maps;
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if enemy.can_be_rare() && rare_enemy_table.roll_is_rare(&enemy.monster) {
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}
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enemy.into_rare(event)
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}
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#[derive(Clone)]
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else {
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pub struct FreeRoamMapBuilder {
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enemy
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}
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}
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})
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impl FreeRoamMapBuilder {
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pub fn new() -> FreeRoamMapBuilder {
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FreeRoamMapBuilder {
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}
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}
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}
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impl MapBuilder for FreeRoamMapBuilder {
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fn generate_maps(&self, room_mode: RoomMode, event: ShipEvent) -> Maps {
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let rare_monster_table = RareMonsterAppearTable::new(room_mode.episode());
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let map_variants = map_variants(room_mode.episode(), room_mode.player_mode());
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Maps {
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enemy_data: map_variants.iter()
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.flat_map(|map_variant| {
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enemy_data_from_map_data(map_variant, &room_mode.episode())
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})
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.map(|enemy| enemy.map(|enemy| rare_monster_table.apply(enemy, event)))
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.collect(),
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object_data: map_variants.iter()
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.flat_map(|map_variant| {
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objects_from_map_data(map_variant.obj_file().into(), &room_mode.episode(), &map_variant.map)
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}).collect(),
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map_variants,
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}
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}
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}
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}
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@ -39,14 +39,14 @@ pub async fn join_room(id: ClientId,
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leader: leader.local_client.id(),
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leader: leader.local_client.id(),
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one: 1,
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one: 1,
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difficulty: room.mode.difficulty().into(),
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difficulty: room.mode.difficulty().into(),
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battle: room.mode.battle(),
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battle: room.mode.battle() as u8,
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event: event.into(),
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event: event.into(),
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section: room.section_id.into(),
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section: room.section_id.into(),
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challenge: room.mode.challenge(),
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challenge: room.mode.challenge() as u8,
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random_seed: room.random_seed,
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random_seed: room.random_seed,
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episode: room.mode.episode().into(),
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episode: room.mode.episode().into(),
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one2: 1,
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one2: 1,
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single_player: room.mode.single_player(),
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single_player: room.mode.player_mode().value(),
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unknown: 0,
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unknown: 0,
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})
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})
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}
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}
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@ -4,6 +4,7 @@ use libpso::packet::ship::*;
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use crate::common::serverstate::ClientId;
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use crate::common::serverstate::ClientId;
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use crate::ship::ship::{SendShipPacket, ShipError, Clients, ShipEvent};
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use crate::ship::ship::{SendShipPacket, ShipError, Clients, ShipEvent};
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use crate::ship::room::Rooms;
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use crate::ship::room::Rooms;
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use crate::ship::map::enemy::RareMonsterAppearTable;
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use crate::ship::location::{ClientLocation};
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use crate::ship::location::{ClientLocation};
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use crate::ship::packet::builder::quest;
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use crate::ship::packet::builder::quest;
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use libpso::util::array_to_utf8;
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use libpso::util::array_to_utf8;
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@ -115,8 +116,8 @@ pub async fn player_chose_quest(id: ClientId,
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.ok_or_else(|| ShipError::InvalidQuest(questmenuselect.quest))?
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.ok_or_else(|| ShipError::InvalidQuest(questmenuselect.quest))?
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.clone();
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.clone();
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let rare_monster_drops = room.rare_monster_table.clone();
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let rare_monster_table = RareMonsterAppearTable::new(room.mode.episode());
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room.maps.set_quest_data(quest.enemies.clone(), quest.objects.clone(), &rare_monster_drops, event);
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room.maps.set_quest_data(quest.enemies.clone(), quest.objects.clone(), &rare_monster_table, event);
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room.map_areas = quest.map_areas.clone();
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room.map_areas = quest.map_areas.clone();
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let bin = quest::quest_header(&questmenuselect, &quest.bin_blob, "bin");
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let bin = quest::quest_header(&questmenuselect, &quest.bin_blob, "bin");
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@ -1,12 +1,15 @@
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use std::convert::{TryFrom, Into};
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use std::convert::{TryFrom, Into};
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use futures::stream::StreamExt;
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use futures::stream::StreamExt;
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use async_std::sync::Arc;
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use libpso::packet::ship::*;
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use libpso::packet::ship::*;
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use libpso::packet::messages::*;
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use libpso::packet::messages::*;
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use crate::common::serverstate::ClientId;
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use crate::common::serverstate::ClientId;
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use crate::common::leveltable::LEVEL_TABLE;
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use crate::common::leveltable::LEVEL_TABLE;
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use crate::ship::ship::{SendShipPacket, Clients, ShipEvent};
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use crate::ship::ship::{SendShipPacket, Clients, ShipEvent};
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use crate::ship::room::Rooms;
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use crate::ship::room::Rooms;
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use crate::ship::map::MapBuilder;
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use crate::ship::location::{ClientLocation, RoomId, RoomLobby, GetAreaError};
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use crate::ship::location::{ClientLocation, RoomId, RoomLobby, GetAreaError};
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use crate::ship::packet::builder;
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use crate::ship::packet::builder;
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use crate::ship::room;
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use crate::ship::room;
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@ -18,6 +21,7 @@ pub async fn create_room(id: ClientId,
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clients: &Clients,
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clients: &Clients,
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item_state: &mut ItemState,
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item_state: &mut ItemState,
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rooms: &Rooms,
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rooms: &Rooms,
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map_builder: Arc<Box<dyn MapBuilder>>,
|
||||||
event: ShipEvent)
|
event: ShipEvent)
|
||||||
-> Result<Vec<(ClientId, SendShipPacket)>, anyhow::Error> {
|
-> Result<Vec<(ClientId, SendShipPacket)>, anyhow::Error> {
|
||||||
let level = clients.with(id, |client| Box::pin(async move {
|
let level = clients.with(id, |client| Box::pin(async move {
|
||||||
@ -45,7 +49,7 @@ pub async fn create_room(id: ClientId,
|
|||||||
let mut item_state = item_state.clone();
|
let mut item_state = item_state.clone();
|
||||||
Box::pin(async move {
|
Box::pin(async move {
|
||||||
item_state.add_character_to_room(room_id, &client.character, area_client).await;
|
item_state.add_character_to_room(room_id, &client.character, area_client).await;
|
||||||
let mut room = room::RoomState::from_create_room(&create_room, client.character.section_id, event)?;
|
let mut room = room::RoomState::from_create_room(&create_room, map_builder, client.character.section_id, event)?;
|
||||||
room.bursting = true;
|
room.bursting = true;
|
||||||
Ok::<_, anyhow::Error>(room)
|
Ok::<_, anyhow::Error>(room)
|
||||||
})}).await??;
|
})}).await??;
|
||||||
|
@ -8,7 +8,7 @@ use futures::stream::{FuturesOrdered, Stream};
|
|||||||
use thiserror::Error;
|
use thiserror::Error;
|
||||||
use rand::Rng;
|
use rand::Rng;
|
||||||
|
|
||||||
use crate::ship::map::Maps;
|
use crate::ship::map::{Maps, MapBuilder};
|
||||||
use crate::ship::drops::DropTable;
|
use crate::ship::drops::DropTable;
|
||||||
use crate::entity::character::SectionID;
|
use crate::entity::character::SectionID;
|
||||||
use crate::ship::monster::{load_monster_stats_table, MonsterType, MonsterStats};
|
use crate::ship::monster::{load_monster_stats_table, MonsterType, MonsterStats};
|
||||||
@ -135,6 +135,21 @@ pub enum Episode {
|
|||||||
Four,
|
Four,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[derive(Debug, Copy, Clone)]
|
||||||
|
pub enum PlayerMode{
|
||||||
|
Single,
|
||||||
|
Multi,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl PlayerMode {
|
||||||
|
pub fn value(&self) -> u8 {
|
||||||
|
match self {
|
||||||
|
PlayerMode::Single => 1,
|
||||||
|
PlayerMode::Multi => 0,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
impl TryFrom<u8> for Episode {
|
impl TryFrom<u8> for Episode {
|
||||||
type Error = RoomCreationError;
|
type Error = RoomCreationError;
|
||||||
|
|
||||||
@ -245,24 +260,24 @@ impl RoomMode {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn battle(&self) -> u8 {
|
pub fn battle(&self) -> bool {
|
||||||
match self {
|
match self {
|
||||||
RoomMode::Battle {..} => 1,
|
RoomMode::Battle {..} => true,
|
||||||
_ => 0,
|
_ => false,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn challenge(&self) -> u8 {
|
pub fn challenge(&self) -> bool {
|
||||||
match self {
|
match self {
|
||||||
RoomMode::Challenge {..} => 1,
|
RoomMode::Challenge {..} => true,
|
||||||
_ => 0,
|
_ => false,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn single_player(&self) -> u8 {
|
pub fn player_mode(&self) -> PlayerMode {
|
||||||
match self {
|
match self {
|
||||||
RoomMode::Single {..} => 1,
|
RoomMode::Single {..} => PlayerMode::Single,
|
||||||
_ => 0,
|
_ => PlayerMode::Multi,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -301,7 +316,6 @@ pub struct RoomState {
|
|||||||
pub bursting: bool,
|
pub bursting: bool,
|
||||||
pub monster_stats: Box<HashMap<MonsterType, MonsterStats>>,
|
pub monster_stats: Box<HashMap<MonsterType, MonsterStats>>,
|
||||||
pub map_areas: MapAreaLookup,
|
pub map_areas: MapAreaLookup,
|
||||||
pub rare_monster_table: Box<RareMonsterAppearTable>,
|
|
||||||
pub quest_group: QuestCategoryType,
|
pub quest_group: QuestCategoryType,
|
||||||
pub quests: Vec<quests::QuestList>,
|
pub quests: Vec<quests::QuestList>,
|
||||||
// items on ground
|
// items on ground
|
||||||
@ -343,7 +357,11 @@ impl RoomState {
|
|||||||
self.quest_group = QuestCategoryType::from(group);
|
self.quest_group = QuestCategoryType::from(group);
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn from_create_room(create_room: &libpso::packet::ship::CreateRoom, section_id: SectionID, event: ShipEvent) -> Result<RoomState, RoomCreationError> {
|
pub fn from_create_room(create_room: &libpso::packet::ship::CreateRoom,
|
||||||
|
map_builder: Arc<Box<dyn MapBuilder>>,
|
||||||
|
section_id: SectionID,
|
||||||
|
event: ShipEvent)
|
||||||
|
-> Result<RoomState, RoomCreationError> {
|
||||||
if [create_room.battle, create_room.challenge, create_room.single_player].iter().sum::<u8>() > 1 {
|
if [create_room.battle, create_room.challenge, create_room.single_player].iter().sum::<u8>() > 1 {
|
||||||
return Err(RoomCreationError::InvalidMode)
|
return Err(RoomCreationError::InvalidMode)
|
||||||
}
|
}
|
||||||
@ -372,7 +390,6 @@ impl RoomState {
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
let rare_monster_table = RareMonsterAppearTable::new(room_mode.episode());
|
|
||||||
|
|
||||||
// push the usual set of quests for the selected mode
|
// push the usual set of quests for the selected mode
|
||||||
let mut qpath = PathBuf::from("data/quests/bb");
|
let mut qpath = PathBuf::from("data/quests/bb");
|
||||||
@ -407,10 +424,9 @@ impl RoomState {
|
|||||||
monster_stats: Box::new(load_monster_stats_table(&room_mode).map_err(|_| RoomCreationError::CouldNotLoadMonsterStats(room_mode))?),
|
monster_stats: Box::new(load_monster_stats_table(&room_mode).map_err(|_| RoomCreationError::CouldNotLoadMonsterStats(room_mode))?),
|
||||||
mode: room_mode,
|
mode: room_mode,
|
||||||
random_seed: rand::thread_rng().gen(),
|
random_seed: rand::thread_rng().gen(),
|
||||||
rare_monster_table: Box::new(rare_monster_table.clone()),
|
|
||||||
name: String::from_utf16_lossy(&create_room.name).trim_matches(char::from(0)).into(),
|
name: String::from_utf16_lossy(&create_room.name).trim_matches(char::from(0)).into(),
|
||||||
password: create_room.password,
|
password: create_room.password,
|
||||||
maps: Maps::new(room_mode, &rare_monster_table, event),
|
maps: map_builder.generate_maps(room_mode, event),
|
||||||
section_id,
|
section_id,
|
||||||
drop_table: Box::new(DropTable::new(room_mode.episode(), room_mode.difficulty(), section_id)),
|
drop_table: Box::new(DropTable::new(room_mode.episode(), room_mode.difficulty(), section_id)),
|
||||||
bursting: false,
|
bursting: false,
|
||||||
|
@ -32,7 +32,7 @@ use crate::ship::location::{ClientLocation, RoomLobby, ClientLocationError, Room
|
|||||||
|
|
||||||
use crate::ship::items;
|
use crate::ship::items;
|
||||||
use crate::ship::room;
|
use crate::ship::room;
|
||||||
use crate::ship::map::{MapsError, MapAreaError};
|
use crate::ship::map::{Maps, MapBuilder, FreeRoamMapBuilder, MapsError, MapAreaError};
|
||||||
use crate::ship::packet::handler;
|
use crate::ship::packet::handler;
|
||||||
use crate::ship::shops::{WeaponShop, ToolShop, ArmorShop};
|
use crate::ship::shops::{WeaponShop, ToolShop, ArmorShop};
|
||||||
use crate::ship::trade::TradeState;
|
use crate::ship::trade::TradeState;
|
||||||
@ -379,6 +379,7 @@ pub struct ShipServerStateBuilder<EG: EntityGateway + Clone + 'static> {
|
|||||||
port: Option<u16>,
|
port: Option<u16>,
|
||||||
auth_token: Option<AuthToken>,
|
auth_token: Option<AuthToken>,
|
||||||
event: Option<ShipEvent>,
|
event: Option<ShipEvent>,
|
||||||
|
map_builder: Option<Box<dyn MapBuilder>>,
|
||||||
num_blocks: usize,
|
num_blocks: usize,
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -391,6 +392,7 @@ impl<EG: EntityGateway + Clone + 'static> Default for ShipServerStateBuilder<EG>
|
|||||||
port: None,
|
port: None,
|
||||||
auth_token: None,
|
auth_token: None,
|
||||||
event: None,
|
event: None,
|
||||||
|
map_builder: None,
|
||||||
num_blocks: 2,
|
num_blocks: 2,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -433,6 +435,12 @@ impl<EG: EntityGateway + Clone + 'static> ShipServerStateBuilder<EG> {
|
|||||||
self
|
self
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[must_use]
|
||||||
|
pub fn map_builder(mut self, map_builder: Box<dyn MapBuilder>) -> ShipServerStateBuilder<EG> {
|
||||||
|
self.map_builder = Some(map_builder);
|
||||||
|
self
|
||||||
|
}
|
||||||
|
|
||||||
#[must_use]
|
#[must_use]
|
||||||
pub fn blocks(mut self, num_blocks: usize) -> ShipServerStateBuilder<EG> {
|
pub fn blocks(mut self, num_blocks: usize) -> ShipServerStateBuilder<EG> {
|
||||||
self.num_blocks = num_blocks;
|
self.num_blocks = num_blocks;
|
||||||
@ -451,6 +459,7 @@ impl<EG: EntityGateway + Clone + 'static> ShipServerStateBuilder<EG> {
|
|||||||
shops: ItemShops::default(),
|
shops: ItemShops::default(),
|
||||||
blocks: Blocks(blocks),
|
blocks: Blocks(blocks),
|
||||||
event: self.event.unwrap_or(ShipEvent::None),
|
event: self.event.unwrap_or(ShipEvent::None),
|
||||||
|
map_builder: Arc::new(self.map_builder.unwrap_or(Box::new(FreeRoamMapBuilder::new()))),
|
||||||
|
|
||||||
auth_token: self.auth_token.unwrap_or_else(|| AuthToken("".into())),
|
auth_token: self.auth_token.unwrap_or_else(|| AuthToken("".into())),
|
||||||
ship_list: Arc::new(RwLock::new(Vec::new())),
|
ship_list: Arc::new(RwLock::new(Vec::new())),
|
||||||
@ -499,6 +508,7 @@ pub struct ShipServerState<EG: EntityGateway + Clone + 'static> {
|
|||||||
ship_list: Arc<RwLock<Vec<Ship>>>,
|
ship_list: Arc<RwLock<Vec<Ship>>>,
|
||||||
shipgate_sender: Option<channel::Sender<ShipMessage>>,
|
shipgate_sender: Option<channel::Sender<ShipMessage>>,
|
||||||
trades: TradeState,
|
trades: TradeState,
|
||||||
|
map_builder: Arc<Box<dyn MapBuilder>>,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl<EG: EntityGateway + Clone + 'static> ShipServerState<EG> {
|
impl<EG: EntityGateway + Clone + 'static> ShipServerState<EG> {
|
||||||
@ -725,7 +735,7 @@ impl<EG: EntityGateway + Clone> ServerState for ShipServerState<EG> {
|
|||||||
},
|
},
|
||||||
RecvShipPacket::CreateRoom(create_room) => {
|
RecvShipPacket::CreateRoom(create_room) => {
|
||||||
let block = self.blocks.get_from_client(id, &self.clients).await?;
|
let block = self.blocks.get_from_client(id, &self.clients).await?;
|
||||||
handler::room::create_room(id, create_room, &mut block.client_location, &self.clients, &mut self.item_state, &block.rooms, self.event).await?
|
handler::room::create_room(id, create_room, &mut block.client_location, &self.clients, &mut self.item_state, &block.rooms, self.map_builder.clone(), self.event).await?
|
||||||
},
|
},
|
||||||
RecvShipPacket::RoomNameRequest(_req) => {
|
RecvShipPacket::RoomNameRequest(_req) => {
|
||||||
let block = self.blocks.get_from_client(id, &self.clients).await?;
|
let block = self.blocks.get_from_client(id, &self.clients).await?;
|
||||||
|
@ -97,6 +97,7 @@ async fn test_item_ids_reset_when_rejoining_rooms() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
#[async_std::test]
|
#[async_std::test]
|
||||||
async fn test_load_rare_monster_default_appear_rates() {
|
async fn test_load_rare_monster_default_appear_rates() {
|
||||||
let mut entity_gateway = InMemoryGateway::default();
|
let mut entity_gateway = InMemoryGateway::default();
|
||||||
@ -116,6 +117,7 @@ async fn test_load_rare_monster_default_appear_rates() {
|
|||||||
}
|
}
|
||||||
})).await.unwrap();
|
})).await.unwrap();
|
||||||
}
|
}
|
||||||
|
*/
|
||||||
|
|
||||||
#[async_std::test]
|
#[async_std::test]
|
||||||
async fn test_set_valid_quest_group() {
|
async fn test_set_valid_quest_group() {
|
||||||
|
Loading…
x
Reference in New Issue
Block a user