move message packet handlers
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832a53821d
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48
src/ship/packet/handler/direct_message.rs
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48
src/ship/packet/handler/direct_message.rs
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@ -0,0 +1,48 @@
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use std::collections::HashMap;
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use log::warn;
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use libpso::packet::ship::*;
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use libpso::packet::messages::*;
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use crate::common::serverstate::ClientId;
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use crate::common::leveltable::CharacterLevelTable;
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use crate::ship::ship::{SendShipPacket, ShipError, ClientState, Rooms};
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use crate::ship::character::{CharacterBytesBuilder, FullCharacterBytesBuilder};
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use crate::ship::location::{ClientLocation, LobbyId, RoomId, RoomLobby, MAX_ROOMS};
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use libpso::character::character;
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use crate::entity::gateway::EntityGateway;
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use libpso::{utf8_to_array, utf8_to_utf16_array};
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fn send_to_client(id: ClientId, target: u8, msg: DirectMessage, client_location: &ClientLocation)
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-> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
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Box::new(client_location.get_all_clients_by_client(id).unwrap().into_iter()
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.filter(move |client| client.local_client.id() == target)
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.map(move |client| {
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(client.client, SendShipPacket::DirectMessage(msg.clone()))
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}))
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}
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pub fn guildcard_send(id: ClientId,
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guildcard_send: &GuildcardSend,
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target: u32,
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client_location: &ClientLocation,
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clients: &HashMap<ClientId, ClientState>)
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-> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
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let client = clients.get(&id).unwrap();
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let msg = DirectMessage{
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flag: target,
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msg: GameMessage::GuildcardRecv(GuildcardRecv {
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client: guildcard_send.client,
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target: guildcard_send.target,
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guildcard: client.user.id.0,
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name: utf8_to_utf16_array!(client.character.name, 0x18),
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team: [0; 0x10], // TODO: teams not yet implemented
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desc: utf8_to_utf16_array!(client.character.guildcard.description, 0x58),
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one: 1,
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language: 0, // TODO: add language flag to character
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section_id: client.character.section_id.into(),
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class: client.character.char_class.into(),
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}),
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};
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send_to_client(id, target as u8, msg, &client_location)
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}
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27
src/ship/packet/handler/message.rs
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27
src/ship/packet/handler/message.rs
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@ -0,0 +1,27 @@
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use std::collections::HashMap;
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use log::warn;
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use libpso::packet::ship::*;
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use libpso::packet::messages::*;
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use crate::common::serverstate::ClientId;
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use crate::common::leveltable::CharacterLevelTable;
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use crate::ship::ship::{SendShipPacket, ShipError, ClientState, Rooms};
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use crate::ship::character::{CharacterBytesBuilder, FullCharacterBytesBuilder};
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use crate::ship::location::{ClientLocation, LobbyId, RoomId, RoomLobby, MAX_ROOMS};
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use libpso::character::character;
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use crate::entity::gateway::EntityGateway;
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pub fn request_exp(id: ClientId,
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request_exp: &RequestExp,
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client_location: &ClientLocation,
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rooms: &Rooms)
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-> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
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match client_location.get_area(id).unwrap() {
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RoomLobby::Room(room) => {
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let r = rooms[room.0].as_ref().unwrap();
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warn!("killed a {:?}", r.maps.enemy_by_id(request_exp.enemy_id as usize).monster);
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},
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_ => {}
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};
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Box::new(None.into_iter())
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}
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@ -1,5 +1,7 @@
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pub mod auth;
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pub mod communication;
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pub mod direct_message;
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pub mod lobby;
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pub mod message;
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pub mod room;
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pub mod settings;
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@ -210,73 +210,29 @@ impl<EG: EntityGateway> ShipServerState<EG> {
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fn message(&mut self, id: ClientId, msg: &Message) -> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
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match &msg.msg {
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GameMessage::RequestExp(killmonster) => {
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match self.client_location.get_area(id).unwrap() {
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RoomLobby::Room(room) => {
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let r = self.rooms[room.0].as_ref().unwrap();
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warn!("killed a {:?}", r.maps.enemy_by_id(killmonster.enemy_id as usize).monster);
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},
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_ => {}
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}
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GameMessage::RequestExp(request_exp) => {
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handler::message::request_exp(id, request_exp, &self.client_location, &self.rooms)
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},
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_ => {
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let cmsg = msg.clone();
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Box::new(self.client_location.get_client_neighbors(id).unwrap().into_iter()
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.map(move |client| {
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(client.client, SendShipPacket::Message(cmsg.clone()))
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}))
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},
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_ => {},
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}
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let cmsg = msg.clone();
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Box::new(self.client_location.get_client_neighbors(id).unwrap().into_iter()
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.map(move |client| {
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(client.client, SendShipPacket::Message(cmsg.clone()))
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}))
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}
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fn direct_message(&mut self, id: ClientId, msg: &DirectMessage) -> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
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let cmsg = msg.clone();
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let client = self.clients.get_mut(&id).unwrap();
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match &cmsg.msg {
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let target = msg.flag;
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match &msg.msg {
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GameMessage::GuildcardSend(guildcard_send) => {
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let out_msg = DirectMessage{
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flag: cmsg.flag,
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msg: GameMessage::GuildcardRecv(GuildcardRecv {
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client: guildcard_send.client,
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target: guildcard_send.target,
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guildcard: client.user.id.0,
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name: utf8_to_utf16_array!(client.character.name, 0x18),
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team: [0; 0x10], // TODO: teams not yet implemented
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desc: utf8_to_utf16_array!(client.character.guildcard.description, 0x58),
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one: 1,
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language: 0, // TODO: add language flag to character
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section_id: client.character.section_id.into(),
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class: client.character.char_class.into(),
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}),
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};
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let msg_flag = cmsg.flag as u8;
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Box::new(self.client_location.get_all_clients_by_client(id).unwrap().into_iter()
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.filter(move |client| client.local_client.id() == msg_flag)
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.map(move |client| {
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(client.client, SendShipPacket::DirectMessage(out_msg.clone()))
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}))
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handler::direct_message::guildcard_send(id, guildcard_send, target, &self.client_location, &self.clients)
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},
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/*GameMessage::RequestItem(req_item) => {
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let item = self.generate_item_drop(id);
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Box::new(vec![(id, SendShipPacket::Message(Message::new(GameMessage::ItemDrop(ItemDrop {
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client: req_item.client,
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target: req_item.target,
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area: req_item.area,
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variety: 0,
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unknown: 0,
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x: req_item.x,
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z: req_item.z,
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unknown2: 0,
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item_bytes: item[0..12].try_into().unwrap(),
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item_id: 0,
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item_bytes2: item[12..16].try_into().unwrap(),
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unknown3: 0,
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}))))].into_iter())
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},*/
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_ => {
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let msg_flag = cmsg.flag as u8;
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let cmsg = msg.clone();
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Box::new(self.client_location.get_all_clients_by_client(id).unwrap().into_iter()
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.filter(move |client| client.local_client.id() == msg_flag)
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.filter(move |client| client.local_client.id() == target as u8)
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.map(move |client| {
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(client.client, SendShipPacket::DirectMessage(cmsg.clone()))
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}))
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