add box drops
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246
src/ship/drops/box_drop_table.rs
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246
src/ship/drops/box_drop_table.rs
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@ -0,0 +1,246 @@
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use std::collections::HashMap;
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use rand::{Rng, SeedableRng};
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use rand::distributions::{WeightedIndex, Distribution};
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use serde::{Serialize, Deserialize};
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use crate::entity::item::ItemDetail;
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use crate::entity::item::weapon::{Weapon, WeaponType};
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use crate::entity::item::armor::{Armor, ArmorType};
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use crate::entity::item::shield::{Shield, ShieldType};
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use crate::entity::item::unit::{Unit, UnitType};
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use crate::entity::item::tool::{Tool, ToolType};
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use crate::entity::character::SectionID;
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use crate::ship::monster::MonsterType;
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use crate::ship::room::{Difficulty, Episode};
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use crate::ship::map::MapVariantType;
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use crate::ship::drops::load_data_file;
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use crate::ship::map::{MapObject, MapObjectType, FixedBoxDropType};
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use crate::ship::drops::rare_drop_table::{RareDropTable, RareDropItem};
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use crate::ship::drops::generic_weapon::GenericWeaponTable;
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use crate::ship::drops::generic_armor::GenericArmorTable;
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use crate::ship::drops::generic_shield::GenericShieldTable;
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use crate::ship::drops::generic_unit::GenericUnitTable;
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use crate::ship::drops::tool_table::ToolTable;
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#[derive(Debug, Serialize, Deserialize)]
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struct BoxDropRate {
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weapon_rate: u32,
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armor_rate: u32,
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shield_rate: u32,
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unit_rate: u32,
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tool_rate: u32,
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meseta_rate: u32,
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nothing_rate: u32,
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min_meseta: u32,
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max_meseta: u32,
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}
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#[derive(Debug, Serialize, Deserialize)]
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struct BoxDropRates {
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area1: BoxDropRate,
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area2: BoxDropRate,
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area3: BoxDropRate,
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area4: BoxDropRate,
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area5: BoxDropRate,
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area6: BoxDropRate,
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area7: BoxDropRate,
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area8: BoxDropRate,
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area9: BoxDropRate,
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area10: BoxDropRate,
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}
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impl BoxDropRates {
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fn rates_by_area(&self, map_area: &MapVariantType) -> &BoxDropRate {
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match map_area.area_value().unwrap() {
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0 => &self.area1,
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1 => &self.area2,
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2 => &self.area3,
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3 => &self.area1,
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4 => &self.area1,
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5 => &self.area6,
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6 => &self.area7,
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7 => &self.area8,
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8 => &self.area9,
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9 => &self.area10,
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_ => panic!()
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}
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}
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}
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#[derive(Debug, Serialize, Deserialize)]
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struct BoxRareRateRaw {
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item: String,
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rate: f32,
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}
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#[derive(Debug, Serialize, Deserialize)]
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struct BoxRareRatesRaw {
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area1: Vec<BoxRareRateRaw>,
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area2: Vec<BoxRareRateRaw>,
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area3: Vec<BoxRareRateRaw>,
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area4: Vec<BoxRareRateRaw>,
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area5: Vec<BoxRareRateRaw>,
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area6: Vec<BoxRareRateRaw>,
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area7: Vec<BoxRareRateRaw>,
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area8: Vec<BoxRareRateRaw>,
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area9: Vec<BoxRareRateRaw>,
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area10: Vec<BoxRareRateRaw>,
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}
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struct BoxRareRate {
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item: RareDropItem,
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rate: f32,
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}
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struct BoxRareRates {
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area1: Vec<BoxRareRate>,
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area2: Vec<BoxRareRate>,
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area3: Vec<BoxRareRate>,
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area4: Vec<BoxRareRate>,
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area5: Vec<BoxRareRate>,
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area6: Vec<BoxRareRate>,
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area7: Vec<BoxRareRate>,
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area8: Vec<BoxRareRate>,
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area9: Vec<BoxRareRate>,
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area10: Vec<BoxRareRate>,
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}
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impl BoxRareRates {
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fn new(raw: BoxRareRatesRaw) -> BoxRareRates {
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BoxRareRates {
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area1: raw.area1.into_iter().map(|i| { BoxRareRate {item: RareDropItem::from_string(i.item), rate: i.rate} }).collect(),
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area2: raw.area2.into_iter().map(|i| { BoxRareRate {item: RareDropItem::from_string(i.item), rate: i.rate} }).collect(),
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area3: raw.area3.into_iter().map(|i| { BoxRareRate {item: RareDropItem::from_string(i.item), rate: i.rate} }).collect(),
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area4: raw.area4.into_iter().map(|i| { BoxRareRate {item: RareDropItem::from_string(i.item), rate: i.rate} }).collect(),
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area5: raw.area5.into_iter().map(|i| { BoxRareRate {item: RareDropItem::from_string(i.item), rate: i.rate} }).collect(),
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area6: raw.area6.into_iter().map(|i| { BoxRareRate {item: RareDropItem::from_string(i.item), rate: i.rate} }).collect(),
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area7: raw.area7.into_iter().map(|i| { BoxRareRate {item: RareDropItem::from_string(i.item), rate: i.rate} }).collect(),
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area8: raw.area8.into_iter().map(|i| { BoxRareRate {item: RareDropItem::from_string(i.item), rate: i.rate} }).collect(),
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area9: raw.area9.into_iter().map(|i| { BoxRareRate {item: RareDropItem::from_string(i.item), rate: i.rate} }).collect(),
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area10: raw.area10.into_iter().map(|i| { BoxRareRate {item: RareDropItem::from_string(i.item), rate: i.rate} }).collect(),
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}
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}
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fn rates_by_area(&self, map_area: &MapVariantType) -> &Vec<BoxRareRate> {
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match map_area.area_value().unwrap() {
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0 => &self.area1,
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1 => &self.area2,
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2 => &self.area3,
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3 => &self.area1,
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4 => &self.area1,
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5 => &self.area6,
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6 => &self.area7,
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7 => &self.area8,
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8 => &self.area9,
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9 => &self.area10,
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_ => panic!()
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}
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}
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}
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pub struct BoxDropTable {
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box_rates: BoxDropRates,
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rare_rates: BoxRareRates,
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rare_stats: RareDropTable,
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weapon_table: GenericWeaponTable,
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armor_table: GenericArmorTable,
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shield_table: GenericShieldTable,
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unit_table: GenericUnitTable,
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tool_table: ToolTable,
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}
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impl BoxDropTable {
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pub fn new(episode: Episode, difficulty: Difficulty, section_id: SectionID) -> BoxDropTable {
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let rates = load_data_file(episode, difficulty, section_id, "box_rare_rate.toml");
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BoxDropTable {
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box_rates: load_data_file(episode, difficulty, section_id, "box_drop_rate.toml"),
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rare_rates: BoxRareRates::new(rates),
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rare_stats: RareDropTable::new(episode, difficulty, section_id),
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weapon_table: GenericWeaponTable::new(episode, difficulty, section_id),
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armor_table: GenericArmorTable::new(episode, difficulty, section_id),
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shield_table: GenericShieldTable::new(episode, difficulty, section_id),
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unit_table: GenericUnitTable::new(episode, difficulty, section_id),
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tool_table: ToolTable::new(episode, difficulty, section_id),
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}
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}
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fn rare_drop<R: Rng>(&self, map_area: &MapVariantType, rng: &mut R) -> Option<ItemDetail> {
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self.rare_rates.rates_by_area(map_area).iter()
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.filter_map(|rate| {
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let rand: f32 = rng.gen();
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if rand < rate.rate {
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Some(self.rare_stats.apply_item_stats(map_area, rate.item, rng))
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}
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else {
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None
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}
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}).nth(0)
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}
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fn random_box_drop<R: Rng>(&self, map_area: &MapVariantType, rng: &mut R) -> Option<ItemDetail> {
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self.rare_drop(map_area, rng).or_else(|| {
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let rate = self.box_rates.rates_by_area(map_area);
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let type_weights = WeightedIndex::new(&[rate.weapon_rate, rate.armor_rate, rate.shield_rate, rate.unit_rate,
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rate.tool_rate, rate.meseta_rate, rate.nothing_rate]).unwrap();
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let btype = type_weights.sample(rng);
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match btype {
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0 => self.weapon_table.get_drop(map_area, rng),
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1 => self.armor_table.get_drop(map_area, rng),
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2 => self.shield_table.get_drop(map_area, rng),
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3 => self.unit_table.get_drop(map_area, rng),
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4 => self.tool_table.get_drop(map_area, rng),
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//5 => meseta drop
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_ => None,
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}
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})
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}
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fn fixed_box_drop<R: Rng>(&self, fixed_drop: FixedBoxDropType, map_area: &MapVariantType, rng: &mut R) -> Option<ItemDetail> {
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match fixed_drop {
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FixedBoxDropType::Weapon => self.weapon_table.get_drop(map_area, rng),
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FixedBoxDropType::Armor => self.armor_table.get_drop(map_area, rng), // TODO: should this drop shield?
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FixedBoxDropType::Tool => self.tool_table.get_drop(map_area, rng),
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FixedBoxDropType::Meseta => panic!(),
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FixedBoxDropType::Random => self.random_box_drop(map_area, rng),
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FixedBoxDropType::Specific(value) => panic!(),
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}
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}
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pub fn get_drop<R: Rng>(&self, map_area: &MapVariantType, object: &MapObject, rng: &mut R) -> Option<ItemDetail> {
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match object.object {
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MapObjectType::Box | MapObjectType::EnemyBox | MapObjectType::RuinsBox| MapObjectType::RuinsEnemyBox
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| MapObjectType::CcaBox => {
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self.random_box_drop(map_area, rng)
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},
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MapObjectType::FixedBox(f) | MapObjectType::EnemyFixedBox(f) | MapObjectType::RuinsFixedBox(f)
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| MapObjectType::RuinsEnemyFixedBox(f) | MapObjectType::CcaFixedBox(f) => {
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self.fixed_box_drop(f, map_area, rng)
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},
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_ => None,
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}
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}
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}
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#[cfg(test)]
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mod test {
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use super::*;
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#[test]
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fn test_box_drops() {
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let mut rng = rand_chacha::ChaCha20Rng::from_seed([23;32]);
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let bdt = BoxDropTable::new(Episode::One, Difficulty::Ultimate, SectionID::Skyly);
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println!("{:?}", bdt.get_drop(&MapVariantType::Forest1, &MapObject {object: MapObjectType::Box}, &mut rng));
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}
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}
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@ -6,6 +6,7 @@ mod generic_shield;
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mod generic_unit;
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mod generic_unit;
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mod tool_table;
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mod tool_table;
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mod tech_table;
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mod tech_table;
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mod box_drop_table;
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use std::collections::HashMap;
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use std::collections::HashMap;
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use std::fs::File;
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use std::fs::File;
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@ -25,6 +26,8 @@ use crate::ship::drops::generic_shield::GenericShieldTable;
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use crate::ship::drops::generic_unit::GenericUnitTable;
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use crate::ship::drops::generic_unit::GenericUnitTable;
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use crate::ship::drops::tool_table::ToolTable;
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use crate::ship::drops::tool_table::ToolTable;
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use crate::ship::drops::rare_drop_table::RareDropTable;
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use crate::ship::drops::rare_drop_table::RareDropTable;
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use crate::ship::drops::box_drop_table::BoxDropTable;
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use crate::ship::map::MapObject;
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fn data_file_path(episode: Episode, difficulty: Difficulty, section_id: SectionID, filename: &str) -> PathBuf {
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fn data_file_path(episode: Episode, difficulty: Difficulty, section_id: SectionID, filename: &str) -> PathBuf {
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@ -68,6 +71,7 @@ pub struct MonsterDropStats {
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pub max_meseta: u32,
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pub max_meseta: u32,
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}
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}
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// TODO: ItemDropType
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enum ItemDropItem {
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enum ItemDropItem {
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Weapon,
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Weapon,
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}
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}
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@ -95,6 +99,7 @@ struct DropTable<R: Rng + SeedableRng> {
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shield_table: GenericShieldTable,
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shield_table: GenericShieldTable,
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unit_table: GenericUnitTable,
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unit_table: GenericUnitTable,
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tool_table: ToolTable,
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tool_table: ToolTable,
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box_table: BoxDropTable,
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rng: R,
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rng: R,
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}
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}
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@ -119,6 +124,7 @@ impl<R: Rng + SeedableRng> DropTable<R> {
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shield_table: GenericShieldTable::new(episode, difficulty, section_id),
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shield_table: GenericShieldTable::new(episode, difficulty, section_id),
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unit_table: GenericUnitTable::new(episode, difficulty, section_id),
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unit_table: GenericUnitTable::new(episode, difficulty, section_id),
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tool_table: ToolTable::new(episode, difficulty, section_id),
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tool_table: ToolTable::new(episode, difficulty, section_id),
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box_table: BoxDropTable::new(episode, difficulty, section_id),
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rng: R::from_entropy(),
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rng: R::from_entropy(),
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}
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}
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}
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}
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@ -164,4 +170,8 @@ impl<R: Rng + SeedableRng> DropTable<R> {
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_ => panic!()
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_ => panic!()
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}
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}
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}
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}
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pub fn get_box_drop(&mut self, map_area: &MapVariantType, object: &MapObject) -> Option<ItemDetail> {
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self.box_table.get_drop(map_area, object, &mut self.rng)
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}
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}
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}
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@ -7,6 +7,7 @@ use crate::entity::item::armor::{Armor, ArmorType};
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use crate::entity::item::shield::{Shield, ShieldType};
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use crate::entity::item::shield::{Shield, ShieldType};
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use crate::entity::item::unit::{Unit, UnitType};
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use crate::entity::item::unit::{Unit, UnitType};
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use crate::entity::item::tool::{Tool, ToolType};
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use crate::entity::item::tool::{Tool, ToolType};
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use crate::entity::item::mag::{Mag, MagType};
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use crate::entity::character::SectionID;
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use crate::entity::character::SectionID;
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use crate::ship::monster::MonsterType;
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use crate::ship::monster::MonsterType;
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use crate::ship::room::{Difficulty, Episode};
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use crate::ship::room::{Difficulty, Episode};
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@ -18,22 +19,25 @@ use crate::ship::drops::generic_shield::GenericShieldTable;
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#[derive(Debug, Copy, Clone)]
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#[derive(Debug, Copy, Clone)]
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enum RareDropItem {
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pub enum RareDropItem {
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Weapon(WeaponType),
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Weapon(WeaponType),
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Armor(ArmorType),
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Armor(ArmorType),
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Shield(ShieldType),
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Shield(ShieldType),
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Unit(UnitType),
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Unit(UnitType),
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Tool(ToolType),
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Tool(ToolType),
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Mag(MagType)
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}
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}
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impl RareDropItem {
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impl RareDropItem {
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fn from_string(name: String) -> RareDropItem {
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pub fn from_string(name: String) -> RareDropItem {
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let parse_funcs: [Box<dyn Fn(&String) -> Option<RareDropItem>>; 5] = [
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let parse_funcs: [Box<dyn Fn(&String) -> Option<RareDropItem>>; 6] = [
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Box::new(|i| Some(RareDropItem::Weapon(str::parse::<WeaponType>(&i).ok()?))),
|
Box::new(|i| Some(RareDropItem::Weapon(str::parse::<WeaponType>(&i).ok()?))),
|
||||||
Box::new(|i| Some(RareDropItem::Armor(str::parse::<ArmorType>(&i).ok()?))),
|
Box::new(|i| Some(RareDropItem::Armor(str::parse::<ArmorType>(&i).ok()?))),
|
||||||
Box::new(|i| Some(RareDropItem::Shield(str::parse::<ShieldType>(&i).ok()?))),
|
Box::new(|i| Some(RareDropItem::Shield(str::parse::<ShieldType>(&i).ok()?))),
|
||||||
Box::new(|i| Some(RareDropItem::Unit(str::parse::<UnitType>(&i).ok()?))),
|
Box::new(|i| Some(RareDropItem::Unit(str::parse::<UnitType>(&i).ok()?))),
|
||||||
Box::new(|i| Some(RareDropItem::Tool(str::parse::<ToolType>(&i).ok()?)))];
|
Box::new(|i| Some(RareDropItem::Tool(str::parse::<ToolType>(&i).ok()?))),
|
||||||
|
Box::new(|i| Some(RareDropItem::Mag(str::parse::<MagType>(&i).ok()?))),
|
||||||
|
];
|
||||||
|
|
||||||
for parse in parse_funcs.iter() {
|
for parse in parse_funcs.iter() {
|
||||||
match parse(&name) {
|
match parse(&name) {
|
||||||
@ -92,7 +96,7 @@ impl RareDropTable {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn apply_item_stats<R: Rng>(&self, map_area: &MapVariantType, item: RareDropItem, rng: &mut R) -> ItemDetail {
|
pub fn apply_item_stats<R: Rng>(&self, map_area: &MapVariantType, item: RareDropItem, rng: &mut R) -> ItemDetail {
|
||||||
match item {
|
match item {
|
||||||
RareDropItem::Weapon(weapon) => {
|
RareDropItem::Weapon(weapon) => {
|
||||||
ItemDetail::Weapon(Weapon {
|
ItemDetail::Weapon(Weapon {
|
||||||
@ -133,6 +137,19 @@ impl RareDropTable {
|
|||||||
ItemDetail::Tool(Tool {
|
ItemDetail::Tool(Tool {
|
||||||
tool: tool,
|
tool: tool,
|
||||||
})
|
})
|
||||||
|
},
|
||||||
|
RareDropItem::Mag(mag) => {
|
||||||
|
ItemDetail::Mag(Mag {
|
||||||
|
mag: mag,
|
||||||
|
def: 500,
|
||||||
|
pow: 0,
|
||||||
|
dex: 0,
|
||||||
|
mnd: 0,
|
||||||
|
iq: 0,
|
||||||
|
synchro: 20,
|
||||||
|
photon_blast: [None; 3],
|
||||||
|
equipped: false,
|
||||||
|
})
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user