killcounters, redbox mode, failing unseal test, and random debug strings
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				| @ -186,6 +186,10 @@ impl<R: Rng + SeedableRng> DropTable<R> { | ||||
|     pub fn get_box_drop(&mut self, map_area: &MapArea, object: &MapObject) -> Option<ItemDropType> { | ||||
|         self.box_table.get_drop(map_area, object, &mut self.rng) | ||||
|     } | ||||
| 
 | ||||
|     pub fn get_rare_drop(&mut self, map_area: &MapArea, monster: &MonsterType) -> Option<ItemDropType> { | ||||
|         self.rare_table.get_rare_drop(map_area, monster, &mut self.rng) | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| @ -205,4 +209,11 @@ mod test { | ||||
|             .into_iter().choose(&mut rng).unwrap(); | ||||
|         DropTable::<rand_chacha::ChaCha20Rng>::new(episode, difficulty, section_id); | ||||
|     } | ||||
|     
 | ||||
|     #[test] | ||||
|     fn test_sjs_drop() { | ||||
|         let mut drop_table = DropTable::<rand_chacha::ChaCha20Rng>::new(Episode::Two, Difficulty::Ultimate, SectionID::Skyly); | ||||
|         let drop = drop_table.get_rare_drop(&MapArea::Seaside, &MonsterType::GiGue); | ||||
|         println!("drop: {:?}", drop); | ||||
|     } | ||||
| } | ||||
|  | ||||
| @ -167,4 +167,14 @@ impl RareDropTable { | ||||
|                     }).next() | ||||
|             }) | ||||
|     } | ||||
| 
 | ||||
|     pub fn get_rare_drop<R: Rng>(&self, map_area: &MapArea, monster: &MonsterType, rng: &mut R) -> Option<ItemDropType> { | ||||
|         self.rates.get(monster) | ||||
|             .and_then(|drop_rates| { | ||||
|                 drop_rates.iter() | ||||
|                     .filter_map(|drop_rate| { | ||||
|                         Some(self.apply_item_stats(map_area, drop_rate.item, rng)) | ||||
|                     }).next() | ||||
|             }) | ||||
|     } | ||||
| } | ||||
|  | ||||
| @ -320,6 +320,16 @@ impl Maps { | ||||
|         self.object_data = objects; | ||||
|     } | ||||
| 
 | ||||
|     pub fn get_enemy_id_by_monster_type(&self, monster: MonsterType) -> Option<u16> { | ||||
|         let (id, _) = self.enemy_data | ||||
|             .iter() | ||||
|             .enumerate() | ||||
|             .filter(|(_i, &m)| m.is_some()) | ||||
|             .find(|(_i, &m)| m.unwrap().monster == monster)?; | ||||
| 
 | ||||
|         Some(id as u16) | ||||
|     } | ||||
| 
 | ||||
|     pub fn get_rare_monster_list(&self) -> Vec<u16> { | ||||
|         let mut rare_monsters = vec![0xFFFF; 16]; | ||||
|         let shiny: Vec<(usize, &Option<MapEnemy>)> = self.enemy_data.iter() | ||||
|  | ||||
| @ -79,6 +79,7 @@ pub async fn request_item<EG>(id: ClientId, | ||||
| where | ||||
|     EG: EntityGateway | ||||
| { | ||||
|     println!("src::ship::packet::handler::request_item() - requesting an item!"); | ||||
|     let room_id = client_location.get_room(id).map_err(|err| -> ClientLocationError { err.into() })?; | ||||
|     let room = rooms.get_mut(room_id.0) | ||||
|         .ok_or(ShipError::InvalidRoom(room_id.0 as u32))? | ||||
| @ -86,7 +87,9 @@ where | ||||
|         .ok_or(ShipError::InvalidRoom(room_id.0 as u32))?; | ||||
| 
 | ||||
|     let monster = room.maps.enemy_by_id(request_item.enemy_id as usize)?; | ||||
|     println!("room id: {:?}, monster: {:?}", room_id, monster); | ||||
|     if monster.dropped_item { | ||||
|         println!("monster {:?} already dropped an item!", monster); | ||||
|         return Err(ShipError::MonsterAlreadyDroppedItem(id, request_item.enemy_id).into()) | ||||
|     } | ||||
| 
 | ||||
| @ -94,9 +97,16 @@ where | ||||
| 
 | ||||
|     let client_and_drop = clients_in_area.into_iter() | ||||
|         .filter_map(|area_client| { | ||||
|             room.drop_table.get_drop(&monster.map_area, &monster.monster).map(|item_drop_type| { | ||||
|                 (area_client, item_drop_type) | ||||
|             }) | ||||
|             if room.redbox { | ||||
|                 println!("red box mode is currently enabled. dropping red box!"); | ||||
|                 room.drop_table.get_rare_drop(&monster.map_area, &monster.monster).map(|item_drop_type| { | ||||
|                     (area_client, item_drop_type) | ||||
|                 }) | ||||
|             } else { | ||||
|                 room.drop_table.get_drop(&monster.map_area, &monster.monster).map(|item_drop_type| { | ||||
|                     (area_client, item_drop_type) | ||||
|                 }) | ||||
|             } | ||||
|         }); | ||||
| 
 | ||||
|     let mut item_drop_packets = Vec::new(); | ||||
|  | ||||
| @ -203,6 +203,7 @@ pub struct RoomState { | ||||
|     pub rare_monster_table: Box<RareMonsterAppearTable>, | ||||
|     pub quest_group: QuestCategoryType, | ||||
|     pub quests: Vec<quests::QuestList>, | ||||
|     pub redbox: bool, | ||||
|     // items on ground
 | ||||
|     // enemy info
 | ||||
| } | ||||
| @ -316,6 +317,11 @@ impl RoomState { | ||||
|             map_areas: MapAreaLookup::new(&room_mode.episode()), | ||||
|             quest_group: QuestCategoryType::Standard, | ||||
|             quests: room_quests, | ||||
|             redbox: false, | ||||
|         }) | ||||
|     } | ||||
| 
 | ||||
|     pub fn toggle_redbox_mode(&mut self) { | ||||
|         self.redbox = !self.redbox; | ||||
|     } | ||||
| } | ||||
|  | ||||
| @ -542,6 +542,7 @@ impl<EG: EntityGateway> ShipServerState<EG> { | ||||
|                 handler::direct_message::guildcard_send(id, guildcard_send, target, &block.client_location, &self.clients) | ||||
|             }, | ||||
|             GameMessage::RequestItem(request_item) => { | ||||
|                 println!("someone requested an item from the ship!"); | ||||
|                 handler::direct_message::request_item(id, request_item, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut block.rooms, &mut self.item_manager).await? | ||||
|             }, | ||||
|             GameMessage::PickupItem(pickup_item) => { | ||||
|  | ||||
| @ -3,8 +3,8 @@ | ||||
| use elseware::common::serverstate::{ClientId, ServerState}; | ||||
| use elseware::entity::gateway::EntityGateway; | ||||
| use elseware::entity::account::{UserAccountEntity, NewUserAccountEntity, NewUserSettingsEntity}; | ||||
| use elseware::entity::character::{CharacterEntity, NewCharacterEntity}; | ||||
| use elseware::entity::item::{Meseta, BankName}; | ||||
| use elseware::entity::character::{CharacterEntity, NewCharacterEntity, SectionID}; | ||||
| use elseware::ship::ship::{ShipServerState, RecvShipPacket}; | ||||
| use elseware::ship::room::Difficulty; | ||||
| 
 | ||||
| @ -34,6 +34,26 @@ pub async fn new_user_character<EG: EntityGateway>(entity_gateway: &mut EG, user | ||||
|     (user, character) | ||||
| } | ||||
| 
 | ||||
| pub async fn new_user_character_with_sid<EG: EntityGateway>(entity_gateway: &mut EG, username: &str, password: &str, sid: SectionID) -> (UserAccountEntity, CharacterEntity) { | ||||
|     let new_user = NewUserAccountEntity { | ||||
|         email: format!("{}@pso.com", username), | ||||
|         username: username.into(), | ||||
|         password: bcrypt::hash(password, 5).unwrap(), | ||||
|         guildcard: 1, | ||||
|         activated: true, | ||||
|         ..NewUserAccountEntity::default() | ||||
|     }; | ||||
| 
 | ||||
|     let user = entity_gateway.create_user(new_user).await.unwrap(); | ||||
|     let new_settings = NewUserSettingsEntity::new(user.id); | ||||
|     let _settings = entity_gateway.create_user_settings(new_settings).await.unwrap(); | ||||
|     let mut new_character = NewCharacterEntity::new(user.id); | ||||
|     new_character.section_id = sid; | ||||
|     let character = entity_gateway.create_character(new_character).await.unwrap(); | ||||
| 
 | ||||
|     (user, character) | ||||
| } | ||||
| 
 | ||||
| pub async fn log_in_char<EG: EntityGateway>(ship: &mut ShipServerState<EG>, id: ClientId, username: &str, password: &str) { | ||||
|     let username = username.to_string(); | ||||
|     let password = password.to_string(); | ||||
| @ -84,6 +104,21 @@ pub async fn create_room_with_difficulty<EG: EntityGateway>(ship: &mut ShipServe | ||||
|     ship.handle(id, &RecvShipPacket::DoneBursting(DoneBursting {})).await.unwrap().for_each(drop); | ||||
| } | ||||
| 
 | ||||
| pub async fn create_ep2_room_with_difficulty<EG: EntityGateway>(ship: &mut ShipServerState<EG>, id: ClientId, name: &str, password: &str, difficulty: Difficulty) { | ||||
|     ship.handle(id, &RecvShipPacket::CreateRoom(CreateRoom { | ||||
|         unknown: [0; 2], | ||||
|         name: utf8_to_utf16_array!(name, 16), | ||||
|         password: utf8_to_utf16_array!(password, 16), | ||||
|         difficulty: difficulty.into(), | ||||
|         battle: 0, | ||||
|         challenge: 0, | ||||
|         episode: 2, | ||||
|         single_player: 0, | ||||
|         padding: [0; 3], | ||||
|     })).await.unwrap().for_each(drop); | ||||
|     ship.handle(id, &RecvShipPacket::DoneBursting(DoneBursting {})).await.unwrap().for_each(drop); | ||||
| } | ||||
| 
 | ||||
| pub async fn join_room<EG: EntityGateway>(ship: &mut ShipServerState<EG>, id: ClientId, room_id: u32) { | ||||
|     ship.handle(id, &RecvShipPacket::MenuSelect(MenuSelect { | ||||
|         menu: ROOM_MENU_ID, | ||||
|  | ||||
| @ -34,6 +34,7 @@ async fn test_equip_unit_from_equip_menu() { | ||||
|                 item::unit::Unit{ | ||||
|                     unit: item::unit::UnitType::KnightPower, | ||||
|                     modifier: None, | ||||
|                     kills: None, | ||||
|                 }), | ||||
|         }).await.unwrap()); | ||||
| 
 | ||||
| @ -43,6 +44,7 @@ async fn test_equip_unit_from_equip_menu() { | ||||
|                 item::unit::Unit{ | ||||
|                     unit: item::unit::UnitType::KnightPower, | ||||
|                     modifier: Some(item::unit::UnitModifier::Plus), | ||||
|                     kills: None, | ||||
|                 }), | ||||
|         }).await.unwrap()); | ||||
| 
 | ||||
| @ -111,6 +113,7 @@ async fn test_unequip_armor_with_units() { | ||||
|                 item::unit::Unit{ | ||||
|                     unit: item::unit::UnitType::KnightPower, | ||||
|                     modifier: None, | ||||
|                     kills: None, | ||||
|                 }), | ||||
|         }).await.unwrap()); | ||||
| 
 | ||||
| @ -120,6 +123,7 @@ async fn test_unequip_armor_with_units() { | ||||
|                 item::unit::Unit{ | ||||
|                     unit: item::unit::UnitType::KnightPower, | ||||
|                     modifier: Some(item::unit::UnitModifier::Plus), | ||||
|                     kills: None, | ||||
|                 }), | ||||
|         }).await.unwrap()); | ||||
| 
 | ||||
| @ -179,6 +183,7 @@ async fn test_sort_items() { | ||||
|                 item::unit::Unit{ | ||||
|                     unit: item::unit::UnitType::KnightPower, | ||||
|                     modifier: None, | ||||
|                     kills: None, | ||||
|                 }), | ||||
|         }).await.unwrap()); | ||||
| 
 | ||||
| @ -188,6 +193,7 @@ async fn test_sort_items() { | ||||
|                 item::unit::Unit{ | ||||
|                     unit: item::unit::UnitType::KnightPower, | ||||
|                     modifier: Some(item::unit::UnitModifier::Plus), | ||||
|                     kills: None, | ||||
|                 }), | ||||
|         }).await.unwrap()); | ||||
| 
 | ||||
|  | ||||
							
								
								
									
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								tests/test_unseal_items.rs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										131
									
								
								tests/test_unseal_items.rs
									
									
									
									
									
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							| @ -0,0 +1,131 @@ | ||||
| /* TODO:
 | ||||
| 1. test to check if sjs/lame/limiter drop with Some() kill counter enabled | ||||
| 2. test to make sure other items drop with None kill counter | ||||
| 3. test kill counters get incremented per kill | ||||
| 4. test unsealing item: | ||||
|     - client item id does not change | ||||
|     - unsealed item no longer has kill counter | ||||
| 5. test reject unsealing item if not enough kills (can this even happen?) | ||||
| */ | ||||
| 
 | ||||
| use elseware::common::serverstate::{ClientId, ServerState}; | ||||
| use elseware::entity::gateway::{EntityGateway, InMemoryGateway}; | ||||
| use elseware::entity::item; | ||||
| use elseware::ship::ship::{ShipServerState, RecvShipPacket}; | ||||
| use elseware::entity::character::{SectionID}; | ||||
| use elseware::ship::room::{Difficulty}; | ||||
| use elseware::ship::map::area::{MapArea}; | ||||
| use elseware::ship::monster::{MonsterType}; | ||||
| 
 | ||||
| use libpso::packet::ship::*; | ||||
| use libpso::packet::messages::*; | ||||
| 
 | ||||
| #[path = "common.rs"] | ||||
| mod common; | ||||
| use common::*; | ||||
| 
 | ||||
| #[async_std::test] | ||||
| async fn test_item_drops_with_kill_counter() { | ||||
|     let mut entity_gateway = InMemoryGateway::default(); | ||||
|     let (_user1, _char1) = new_user_character_with_sid(&mut entity_gateway, "a1", "a", SectionID::Skyly).await; | ||||
|     let mut ship = Box::new(ShipServerState::builder() | ||||
|         .gateway(entity_gateway.clone()) | ||||
|         .build()); | ||||
| 
 | ||||
|     log_in_char(&mut ship, ClientId(1), "a1", "a").await; | ||||
|     join_lobby(&mut ship, ClientId(1)).await; | ||||
|     create_ep2_room_with_difficulty(&mut ship, ClientId(1), "room", "", Difficulty::Ultimate).await; | ||||
| 
 | ||||
|     // ship.handle(ClientId(1), &RecvShipPacket()).await.unwrap().for_each(drop);
 | ||||
| 
 | ||||
|     // ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::PlayerWarpingToFloor(PlayerWarpingToFloor{
 | ||||
|     //     client: 0,
 | ||||
|     //     target: 0,
 | ||||
|     //     area: 9, // seaside
 | ||||
|     //     data: 0,
 | ||||
|     // })))).await.unwrap().for_each(drop);
 | ||||
| 
 | ||||
|     
 | ||||
|     // ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::PlayerWarping(PlayerWarping{
 | ||||
|     //     client: 0,
 | ||||
|     //     target: 0,
 | ||||
|     // })))).await.unwrap().for_each(drop);
 | ||||
| 
 | ||||
|     // ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::PlayerLoadedIn(PlayerLoadedIn{
 | ||||
|     //     client: 0,
 | ||||
|     //     target: 0,
 | ||||
|     //     unknown1: [0,0],
 | ||||
|     //     rotation: 0,
 | ||||
|     //     area: 9,
 | ||||
|     //     room: 1,
 | ||||
|     //     x: 100.0,
 | ||||
|     //     y: 10.0,
 | ||||
|     //     z: -20.0,
 | ||||
|     // })))).await.unwrap().for_each(drop);
 | ||||
| 
 | ||||
|     // ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::PlayerChangedMap2(PlayerChangedMap2{
 | ||||
|     //     client: 0,
 | ||||
|     //     target: 0,
 | ||||
|     //     map_area: 9,
 | ||||
|     //     _unknown1: 0,
 | ||||
|     // })))).await.unwrap().for_each(drop);
 | ||||
| 
 | ||||
|     // ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::PlayerSpawnedIntoArea(PlayerSpawnedIntoArea{
 | ||||
|     //     client: 0,
 | ||||
|     //     target: 0,
 | ||||
|     // })))).await.unwrap().for_each(drop);
 | ||||
| 
 | ||||
|     // ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::PlayerDoneChangingMap(PlayerDoneChangingMap{
 | ||||
|     //     client: 0,
 | ||||
|     //     target: 0,
 | ||||
|     // })))).await.unwrap().for_each(drop);
 | ||||
| 
 | ||||
|     let room = ship.blocks.0[0].rooms[0].as_mut().unwrap(); | ||||
|     room.toggle_redbox_mode(); // enable redbox mode for sjs
 | ||||
| 
 | ||||
|     println!("room redbox mode: {:?}", room.redbox); | ||||
|     println!("room.mode: {:?}", room.mode); | ||||
|     println!("killing gigue for sjs!"); | ||||
|     let gigue_id = room.maps.get_enemy_id_by_monster_type(MonsterType::GiGue).unwrap(); | ||||
|     println!("found gigue id: {:?}!", gigue_id); | ||||
|     let pkts = ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::RequestItem(RequestItem { | ||||
|         client: 0, | ||||
|         target: 0, | ||||
|         map_area: 9, // seaside
 | ||||
|         pt_index: 55, // gigue ?
 | ||||
|         enemy_id: gigue_id, | ||||
|         x: 0.0, | ||||
|         y: 0.0, | ||||
|         z: 0.0, | ||||
|     })))) | ||||
|         .await | ||||
|         .unwrap() | ||||
|         .collect::<Vec<_>>(); // this should return 1 packet (ItemDrop)?
 | ||||
| 
 | ||||
|     println!("packets returned: {:?}", pkts); | ||||
|     assert!(false); | ||||
| } | ||||
| 
 | ||||
| // #[async_std::test]
 | ||||
| // async fn test_all_equipped_kill_counters_increase_per_kill() {
 | ||||
| //     let mut entity_gateway = InMemoryGateway::default();
 | ||||
| 
 | ||||
| //     let (_user1, _char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
 | ||||
| 
 | ||||
| // }
 | ||||
| 
 | ||||
| // #[async_std::test]
 | ||||
| // async fn test_non_equipped_kill_counter_does_not_increase() {
 | ||||
| //     let mut entity_gateway = InMemoryGateway::default();
 | ||||
| 
 | ||||
| //     let (_user1, _char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
 | ||||
| 
 | ||||
| // }
 | ||||
| 
 | ||||
| // #[async_std::test]
 | ||||
| // async fn test_kill_counter_increase_only_for_final_hit() { // don't share kills among players
 | ||||
| //     let mut entity_gateway = InMemoryGateway::default();
 | ||||
| 
 | ||||
| //     let (_user1, _char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
 | ||||
| 
 | ||||
| // }
 | ||||
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